Thanks! I need to make some serious cuts first though. Also one of my friends want to try brawl, so I guess me and my gf are making brawl decks first. Although maybe I'll make a Feather brawl deck.Quote from Onering »I like this concept. I'm looking forward to the finished cut.
Sunforger is (or at least has in the past been) my favorite card, so it's kind of shocking that it's not included, but I don't think it makes a ton of sense here. Mostly from an efficiency point of view - it's 8 mana before it does anything major, and most of our spells cost 1-2 mana. Not an amazing bang for buck. Even the 3RW per spell afterwards is pretty rough. Until proven otherwise, I want this deck to be a low-curve, smash-and-grab deck that comes out swinging and doesn't stop until everyone is dead.Quote from Hawk7915 »I am addicted to Sunforger, so I am wondering why it isn't on your list? You've got a lot of niche cards for the 'forger to tutor. Heck, you even get to Sunforger Aurelia's Fury, cast it for X = 0, and buy it back with Feather which is fun.
And I think you have room for it. Feather buys back every spell you cast, so I think running 46 instants and sorceries that interact with Feather is a liiiittttle overkill. I'd try to winnow it down to my favorite 30-35 so that you can boost your creature count and also run a few more sweet utility cards like Sunforger.
I also wonder if Launch the Fleet is worth running in your list.
Also, unless you have evidence to the contrary I'm pretty certain that aurelia's fury does not return when cast off sunforger, since you can't assign 0 damage to a target with a "divided as you choose" spell. You'll have no damage and thus, no targets, and it will be dumped into the graveyard.
Launch the fleet is potentially interesting but the fact that I have to attack throttles the utility imo. If I were doing an all-in token build then I'd consider it more heavily, but I'm not so I didn't. I don't actually have many creatures, so in a lot of cases I won't have many targets. Also I value instants over sorceries by a lot, especially those that want me to pay a bunch of mana into them.
If I decide I have too many instants and sorceries (which is possible...but there's a variety of things I really need to reliably have, like draw power, protection, and removal, all ideally in multiples, sooooo) I'll probably end up putting in cards that do very efficient things without mana investment. Put bluntly, sunforger is a great mana sink, but Feather turns this entire deck into a much, much more efficient mana sink. That's why I'm running stuff like firestorm that let me turn card resources into a very efficient mana-wise win, when I'm flush with cards and short on mana. The other sorts of things I could see including would be stuff like dragonmaster outcast that do a lot of work for a small mana investment. Rather than sunforger, which does a ton, but requires a ton of mana at the same time.