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  • posted a message on Commander Theme Deck Discussion
    For some of the cards that might be playable in non-edh formats, like edric, flusterstorm, and chaos warp, people might not want to spend $30 and end up with a bunch of singles they can't use and don't want to spend time trading/selling off.

    Probably they're basing their prices on ebay prices, which are high because of the low supply. Once the supply increases, the prices will probably go down, but if some of those cards prove legacy playable then the prices could still be fairly high.
    Posted in: Market Street Café
  • posted a message on Judgment:Edh Pre-cons:which is best>?
    straight out of the box, devour has some really powerful cards, but I'm not that impressed with either general. inferno I don't understand...besides having a good general in kaalia, it seems pretty lackluster to me. one tuck spell and the whole deck is garbage. political puppets has a cool general but not a lot of great cards. counterpunch is easily the least valuable, it has a few nice synergies and karador benefits from the low GY-hate presence, but it's still probably the weakest. Mirror mastery I think will be explosive with animar and powerful with riku, but neither really looks to do anything outstanding with the decklist as-is.

    Ultimately, I think it's any man's game. Devour is probably the strongest, but it'll also get ganged up on the most.
    Posted in: New Card Discussion
  • posted a message on Commander Theme Deck Discussion
    Quote from Morphling
    Here's the thing..

    From what I'm reading in the threads, the only people really getting jazzed about these are already EDH players.

    They like new enemy-color & wedge generals..again..for decks they already have. And then the rest like these for the bb Sol Rings & other staples they missed the first go 'round.

    Are any completely bona fide 'NEW' players picking these up? Are there very many of them?


    Well, that's not totally accurate...I've got EDH decks but I don't plan on merely integrating these into my existing decks. The wedge dragons never appealed to me, but the new wedge generals are pretty sweet. I'm making new decks around the new generals, not just putting them in decks I've already got.

    Of course, stuff like command tower and BB sol rings are going to get put into existing decks for obvious reasons, as will some of the better new cards, but I think the product will definitely result in a lot of new decks being made by existing players, since the most exciting part of the decks, imo, is the new commanders.

    As far as new players, only time will tell. EDH has been steadily gaining momentum for quite a while, though, I think this release can only help it.
    Posted in: Market Street Café
  • posted a message on Zedruu, The Greathearted
    Multiple wincons is key, imo, if you're trying to win craftily. If everyone knows you always win with kiki combo, as soon as you play any combo pieces you can expect the politics to end. If you've got alternatives, then they won't know WHERE you're coming from.
    Posted in: New Card Discussion
  • posted a message on Commander Theme Deck Discussion
    I don't thinking paying up to 15-20 for a card like flusterstorm is necessarily all that insane. If you're a legacy player who doesn't want any of the other cards, it's a lot easier to just schill out $60-$80 than to pay $120 and then have a whole bunch of cards you have to sell off to recoup your money. Time is money, if you've got better things to do than sell off soul snares for $1 each then the simplicity of buying singles has advantages.

    Anyway, I like the puppets deck, zedruu is crazy cool and nin is very solid, and there are some likely EDH staples like martyrs bond and chaos warp. It doesn't have much for reprints, but so what...sad robot and grave pact have been around for years, I want something new and exciting. The only deck that has similarly exciting new cards is mirror mastery imo.
    Posted in: Market Street Café
  • posted a message on [COMM] Homeward Path
    Quote from TobyornotToby
    Yeah so actually what I'm trying to say is that Homeward Path has the power of Wretch/Void but the cost of Bog/Relic =)
    -----------
    It is a very cool answer to Bribery though.
    I just wish it had a onetime usage, like Bog, either on EtB or on sacrifice.


    Well, on the other hand, though, as I mentioned, it's not as definite a hoser as withered wretch. Wretch can stop reanimation all day, every day. If someone briberies someone else's ulamog, or geth's half of someone's deck onto the field, homeward path doesn't eliminate the problem, just redirects it. Although on the other hand, if it's you they stole from, you just got a whole bunch of stuff for free. But I'm guessing once people discover you're running it, they won't target you with bribery or geth anymore. Anyway, it's more complicated than a straight hoser like wretch.

    I do agree it might be better if it was 1-time-use, or at least had some sort of mana cost to go with the ability or something. But wizards has made it pretty clear with some of the resent grave-hate that they don't mind making very cheap silver bullets against particular strategies.

    My biggest complaint, and my reason against running it, is that it seems like a relatively narrow hoser to me. But if theft is more prevalent in your meta, then it's definitely a game-changing card.
    Posted in: The Rumor Mill
  • posted a message on [COMM] Homeward Path
    Quote from TobyornotToby
    It's not a nonsignificant step. "Dies to removal" isn't a meme for nothing.

    EDIT: I'm not saying path is broken, just like wretch isn't broken. I'm just saying it's not on the same level as bog, relic, etc.


    Well, on the other hand, although bog is 1-use-only, it's also barely an inconvenience to play (same is true for most of the other artifact GY hate). Whereas withered wretch is pretty lousy if no one happens to be using graveyard shenanigans. That happens to be a point in homeward path's favor - it doesn't require much commitment.

    I'm not saying "Dies to removal" makes it weak, I'm saying that playing withered wretch doesn't mean you permanently hose graveyard strategies forever. It means you temporarily set them back, and force them to use removal, which is what homeward path offers against theft. It's probably not going to permanently ruin their entire strategy, but it will set them back and force their hand on removal.

    It's definitely a major deterrent to theft strategies, and I'm sure it will change the meta, although it doesn't drastically affect me personally. I have seen a lot of people going bananas over its power level, though, and I think they're overestimating. It's a solid, low-commitment hoser for theft, but theft isn't a crucial part of many decks. It's a good card, but it's not going to be an auto-include in everything. Personally I prefer high market.
    Posted in: The Rumor Mill
  • posted a message on Zedruu, The Greathearted
    Quote from Thornstrike
    As far as reading the card's current errata, it does. Thought Lash's errata states:

    Cumulative upkeep-Exile the top card of your library. (explanation of cumulative upkeep)

    When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.

    If you donate it while the upkeep trigger is on the stack, you control whether or not the cost gets payed. Since you don't control it when the trigger resolves, you can't sacrifice the enchantment, but it should still see the upkeep cost not being payed. As a result, the bolded trigger should still go off, but under the opponent's control.

    As far as playing a deck that can't kill enchantments goes... you got me there Grin



    According to multiplayer rules, when a player leaves the game, any effects that granted them control of a permanent end (No, I don't know the number, I just remember hearing about it). Since an effect gave them control of the Thought Lash, that effect would end, returning the card to you.

    Had the Thought Lash come into play under their control, then it would be exiled, as it would not be under any effect that gave them control of it.

    Again, this is all based on what I know of the rules. If someone has proof that I'm wrong here, I'd love to find out so I don't embarrass myself trying this combo out.


    My understanding (also without specific numbers though) is that the "Ending effects" applies to effects given by permanents they control. For example, you get back your control magicked creatures they had. But if they used dominate on your creature, you're out of luck.

    I think you can reuse the thought lash via capsize or whatever in response to the didn't pay trigger.
    Posted in: New Card Discussion
  • posted a message on [COMM] Homeward Path
    Quote from TobyornotToby
    Those are one-shot and therefore way easier to play around than something like Leyline of the Void. This land is more like the latter.


    Well, you've got to assume that whoever is playing a theft-dependent deck will strip/waste the homeward path after it's used, then resume their strategy. chainer, dementia master doesn't try to keep working around withered wretch, he sucks up the temporary loss, removes it, and recovers. The only different with the GY hate artifacts is that you can skip the "remove it" step.
    Posted in: The Rumor Mill
  • posted a message on [COMM] Homeward Path
    I've been in a few different metas through the years, and yes, there is certainly theft, but I've yet to see a deck besides geth who utterly depends upon it.

    Well...the other issue with the card is that it doesn't necessarily "solve" theft. Say player B briberies ulamog from player C...if you're player A who just topdecked homeward path, it might ruin player B's play but it doesn't get rid of the problem.

    Similarly, if player B has been gething all of player C's stuff, giving it back to player C may or may not actually be a good thing.

    Frankly, if I've got a land in my hand I want to hit my land drops, so I'll play homeward path even if there's nothing to un-theft. preventing control magic being used against me is nice, but stuff like bribery or geth matters a lot less whether it's being used against you or someone else, and high market can often perform a similar function (while being more versatile since it prevents tuck too). I might be able to redirect geth's power, but I'm not getting rid of it.

    So it's not necessarily a perfect hoser, is what I'm saying.
    Posted in: The Rumor Mill
  • posted a message on [COMM] Homeward Path
    Am I the only one who isn't THAT impressed by this land?

    Yes, it really screws over geth, and it makes the busted bribery less busted, but I really don't see many dedicated theft decks. Lots of decks pack a few theft effects, but not many are so focused on it that they can't work without them.

    There are lots of commonly-used grave-hate cards like bog, relic, and spellbomb, yet grave-based strategies endure.

    If I had a theft-based deck, I'd probably just up the LD a little and try not to overextend.

    The drawback of colorless isn't nothing, I probably wouldn't run this in rainbow or even 3-color unless I had a good reason. 1-2 color decks can probably run it pretty well, but it still looks like a narrow hoser to me. I don't really plan on adding it to any of my decks anytime soon.
    Posted in: The Rumor Mill
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