Quote from Carthage »General tazri supports a tribal ally strategy innately. Every bit of text on the card is supporting an ally tribal strategy. If you show a newer player general tazri that's what they'll think the card is about. You can build a general tazri deck taking full advantage of its abilities and not even think of including food chain combos.
Anje is not this way. Within seconds of reading anje's text almost every player is thinking "so I run every madness card that's legal as a redraw to good cards". That's what the card was clearly designed to do, and it ends up being miserable in practice.
It's like saying "you can just not run wheels in leovold" yeah but in practice everyone is running wheels in leovold. (I am not saying anje is banworthy)
Or to take it to a bigger extreme, you could not run wheels in a nekusar deck, but then why are you playing a nekusar deck?
Generals lead you to deck construction decisions by what they support, nekusar supports wheels, titania supports land sacrifices, karlov supports life gain triggers. Anje supports playing the equivalent of a 20 card deck. The deck anje was clearly built to be the commander of, is not fun or interesting in the slightest.
To put it another way, you don't just have to make the deck weaker, you have to go and deliberately exclude synergy with your general to make room for weaker cards with anje. That's not good design. It feels awful to do this.
Quote from buffntuff »You want to make a woman go to FNM? To a room full of dudes with varying level of social skills who will invariably spend the entire night treating this woman as a weird object? You're right that she's not going to have a good time. I straight up stopped going to releases because I am exhausted by men and all their weird *****, let alone the extra competitive dudes who get extremely uptight about winning 5 packs or whatever.
Look, it's a systemic issue that's not going to be solved by you and it's not going to be solved by pushing your S.O. into uncomfortable situations. It's not because there's anything inherent about women or men and this card game or any game, it's a bunch of historical prejudice that arbitrarily assigned certain attributes like "competitiveness" to arbitrary measurements of genitals and hormone levels. Women will self-select out of these kinds of things for the same reasons dudes will buy large trucks or watch sports even if they're not really invested in either.
That said, this isn't the 90s and more women are playing magic now than ever. They're just playing it with their non-judgmental friends or anonymously online now that there's a decent internet version of magic.
Quote from Sephon19 »When dating someone, Magic is something I reveal/properly introduce after a while, and they don't give a ***** by that point. I have actual bad things to scare them away with way before that point, so by then, it usually sticks.
If you just talk about it casually, like "Oh I can't, have to play Magic that day", like, verbally demonstrating that it's maybe weird but completely unthreatening and fine, you should be fine.
OK, answer time. How to actually get them playing. Well, it's basically board game. What I'd suggest is to treat it as such, removing the collectible aspect, and making some simple decks you can vary between. Perhaps give her her favorite and a few other cards to improve it with, and then you can start bringing her to casual events. If anything, you can play with her yourself, which is always cozy.
Quote from Whispering Empress »So my advice would be when trying to get a girl into the game or new players. Is first see if there’s anything fantasy or just like art related they like and show it to them and don’t expect someone to be interested beyond the casual level. Less intimidating for them and makes u seem less obsessive as well not good to overwhelm people let them get more into it as there ready and willing.
Quote from Idiotic Specter »What? Are you saying "attractive" people is better? Or that they don't like games? What are you exactly saying? Maybe what you are saying is that people who play Magic is ugly and don't deserve to hang out with "attractive" people.
My ex wife is a beautiful actress. When I met her, I taught her how to play Magic. She loved it and she played fairly well. She is a great human being and she is really, really attractive. I never "tricked" her to like Magic. I never "tricked" her for anything.
I believe it is totally wrong If you need to "trick" anyone, not just a woman, to like the things you do.
Quote from Anachronity »Well, speaking as someone who has gotten multiple people of various genders into Magic, but not as someone who is into the dating scene...
Don't think of women or 'attractive people' as somehow fundamentally different from you (in this regard, at least ). Explain what the game is, design some super baseline 'duel decks' style decks to play if they want to (or just buy them; Eldraine has some very striking art to draw people in). Then try to assess interest.
This can be tough because even if they didn't like playing they usually won't say so out of politeness. I imagine this goes double if they're romantically interested in you and they get the impression that it's something important to you.
So pay attention to how interested they seem during the game; how many questions they ask versus just shrugging and nodding when you explain something to them. Hypothetical questions are a dead giveaway for interest because it means they're thinking about the game beyond what's currently in front of them. Magic as a form of creative self-expression thrives off of that sort of interest.
Then you've just gotta be reeeeal patient. They're starting out from square 1; try to remember how you thought about Magic at that point. Artwork is probably very important, and inclusion of cards will probably be based on factors other than effectiveness. As a form of self-expression they're probably going to want to make horrible deckbuilding decisions at first. Don't discourage that, they'll learn eventually. Keep explanations limited to basic game concepts like card advantage and tempo unless they specifically ask for help.
Most players learn through kitchen table magic. I would find some close friends (or maybe inexperienced SOs of close friends!) and start with low-power 60-card-casual decks. 4-player is ideal since 3-player tends to turn into kingmaker.
Quote from Perodequeso »Keep your love life and Magic life separate. By doing this you’ll get time to yourself to get out and play cards, and have an excuse to not play cards as well.
I’ve never dated a gamer and it’s been great. When you date a gamer and all you do is game it takes a toll on your normal social life.
I’ve had friends that have dated/married Magic players, when it came time to break up splitting up collections became a nightmare. People all the sudden think that X,Y, and Z cards are theirs not yours. By never dating a Magic player I’ve never had this issue.
Magic is my second favorite activity, but I’m glad to have a partner and life outside of nerdom, it keeps me balanced. Do yourself a favor and keep the separation, once you get into a long term relationship you’ll understand. Just make sure your partner is OK with you getting out to play cards, I’ve had girl friends that hated me going to play cards, and those girls were kind of psycho.
My wife and I have plenty of hobbies and activities we don’t need to add Magic to the mix. And she’s usually ready for me to get out of the house once a week to play cards.
A sign of a healthy relationship is being able to do anything together but also to need time apart. Magic affords us that time apart.
I know that having a girlfriend that plays Magic seems like the dream, but in 99% of cases it’s a recipe for disaster.
Having a gal that doesn’t game helps get me out of the house and into more normal social activities, when I’m single I play way too much Magic, until I get too horny and snap, LOL.
Quote from buffntuff »Wow this thread fell out of the nineties. Magic isn't remotely obscure any more, and honestly it wasn't all that obscure twenty years ago either. Don't go around "tricking" people into it, just do what you like and invite them to join you if they want. If they don't then no big deal. You don't have to be identical to your partners and you don't have to do everything together. There's nothing wrong with you or your relationship if magic is just something you don't share. There is something wrong with your relationship if you prioritize magic over it, or make it a dealbreaker if they're not also playing it with you.
Quote from joejack8445 »The one or both of the two cards I mentioned can be added to Composite Golem to go infinite with mana.
Quote from cyberium_neo »Quote from joejack8445 »I really like Kenrith, the Returned King. I can't wait to abuse him with Training Grounds and Biomancer's Familiar.
Goes infinite pretty easily even without, I wonder how notorious he'd be.
Quote from joejack8445 »I really like Kenrith, the Returned King. I can't wait to abuse him with Training Grounds and Biomancer's Familiar.