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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on The Zirilan of the Claw Compendium
    ooh, 3 more mono-red dragon cards!

    sarkhan, fireblood looks subpar to me. This deck is not amazing at defending planeswalkers, and his rummage is pretty meh. Adding 2 for dragons is neat, but we're not running other ramp for dragons that would be at least as effective (dragonspeaker shaman for instance). His ult is fine, but it's not really a game-winner. More likely a board-wipe puller.

    demanding dragon is just bad. If you could force the sacrifice at least it'd have some utility, but a 5/5 that comes with a maybe-lava-axe is not at all exciting as a finisher compared to the other options.

    finally, spit flame. This is maybe the most interesting new card. It gives us great removal that hits a lot of the nastier commanders (does a great job against the most recent crops of precon commanders) and is easy to buyback. I think I'll be trying this out in my zirilan decks when I get the chance.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Man, lots of solid cards today.

    graveyard marshal looks like a solid, if not mindblowing, card for zombie tribal. Really nice, cheap body.
    runic armasaur is really, really strong in a world of fetchlands. I'll have to remind myself to always play and crack fetches on turn 1-2 for at least the near future. And of course lots of other potential incidental draw. Looks like the next rhystic study to me.
    one with the machine looks mediocre as hell to me, though I'm sure some decks will play it anyway.
    sai, master thopterist seems decent but not mindblowing. The token-making ability has been seen already for a little more expensive, but with the protection of an enchantment. And the sac ability is nice to have but really inefficient. Hard to see him beating other mono-artifact commander options - but he does have some utility for a low-cmc artifact deck that is less good for padeem, muzzio, etc.
    valiant knight is another good card for knight tribal. My multiple aryel decks approve. Although 5 is a lot to activate that ability.
    lena, selfless champion is a little hard for me to see right now. Maybe soldier tribal? having dauntless escort with a good ETB might be a reasonable choice for that deck. She's a good token producer but doesn't like tokens, so her role is a bit weird.
    goblin trashmaster is a great lord for goblins, although they already have a million. Definitely good for krenko and co.
    sarkhan, fireblood looks very unexciting here. Rummaging is a decent + ability, and ramping for dragons is ok, but he's hard to protect, his ult is meh, and I don't think he really does enough. Personally my zirilan list gives it a hard no.
    spit flame is way more exciting for my zirilan list. Instant-speed red removal that can be easily reused and doesn't cost an arm and a leg? Looks solid. The ixilan nonrecurring version is almost EDH playable, so this is definitely a contender imo.
    chaos wand is a super epic card imo. I'll be throwing this in all over the place. I think it's also pretty actually good too - you'll almost always hit removal, counter, board wipe, extra turn, something pretty bomby.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from MRdown2urth »
    Guys....a very good wrath has dropped.
    oooh...that is very nice. Fits in somewhere between wog and decree in terms of cost and flexibility. Will see lots of play, especially in brawl.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Cinder Shade
    Quote from tstorm823 »
    I think it deserves an award for being the hardest effect I've ever seen to build around.
    Definitely up there. Single-use stuff like auras and instants are pretty inefficient. auras with return abilities, and buyback spells seem like they'd be great...but then you're tapping a bunch of lands to make the rest of them into creatures, which still don't really do anything since they're just 2/2s, and 2/2s that you'd probably really prefer not to lose in combat. So then you need some sort of overrun, which is definitely costing mana too...So what's the, like, ideal case here? you get a whip silk and pay 4 to make 6 of your lands into 2/2s, then you pay 5 mana for overrun, then you tap the 6 animated lands to attack...so you've effectively spent 15 mana and used 3 cards in order to attack for 30. And any additional buffs or attacks are going to cost substantially more since you need to pay for the spells, AND tap more lands while attacking. This on top of being mono-color with very few tutors for these sorts of effects.

    Really just a train wreck of a commander imo. If she could turn enemy lands into creatures you could have some fun, if she made tokens or something instead of animating lands she might work, even if they were hasty and only lasted until eot, or maybe if it was still lands but the lasted past eot, at least you might able to get an overrun off without tapping a billion mana. There's a lot of ways to make her better but as-is she's insanely mana hungry and bad basically no matter what. Compare this to kamahl, fist of krosa and it's just embarrassing. I guess you're paying for that hyper-efficient body. She wasn't even good in limited.

    Still, she's kind of a fun challenge just to even try to figure out a way to make her good. not one I'd actually want to spend time playing, though.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Taleran »
    Just because you have a Dragon doesn't mean you have to swing with it every turn you potentially could
    Well you also can't safely block.

    That wouldn't be a problem, except that all he does is attack and block. Which is why he's boring.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from cyberium_neo »
    In Esper color there are be plenty of ways to protect a commander in addition to innate immunity, including counterspells. Hero's Blade would immediately grant a size boost without additional mana, and becoming unblockble and hexproof is suddenly more appealing.
    All I'm saying is that, in terms of protection, getting hexproof with a size demotion is a significant downside compared to straight hexproof, or activated hexproof without a size demotion. I don't see why that's so difficult to grasp.

    And I stand by what I said before - regardless of how strong or not he is, he's just boring, which makes much other discussion about the card's merits largely pointless. Although the ability is a flavor win I guess.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Buffsam89 »
    Would you swing into an unfavorable situation? Lol. User error isn’t a con...
    If defending player has a flying blocker that can beat chromium in a fight if he was a 1/1 and they might have a removal spell up (or someone else might), and you don't have a way to stop that...then you can't safely attack unless you discard a card first and only get in for 1 (+equipment). That's definitely a downside compared to something like prognostic sphinx that can go hexproof without losing any p/t, or something that just has constant hexproof. Either you're risking chromium getting eaten by blockers, you're discard cards preemptively, you aren't attacking or blocking, or you're keeping up counter/removal mana whenever you want to get into combat - and of course you also might be wrong, maybe your attacks were perfectly safe but because of the nature of chromium's ability, you didn't swing because you didn't want to have a "user error".

    Obviously it's better than having no protection at all but it definitely has a lot of downsides.

    More importantly, he's just boring.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Buffsam89 »
    New Chromium sucks badly
    change my mind


    So... you’re saying Old Chrome is better?

    3 turn clock? Check.

    Dodges basically every form of removal? Check

    Does other things besides beat face? Check.

    Not a broken Esper commander that immediately paints a target on your head? Check.

    He only dodges removal if your opponent doesn't have a flying blocker to put in front of it before targeting it (or if you discard preemptively). Although if you've got chromium suited up maybe he can still win in a fight even when he's a human.

    So far we're 2:2 on elder dragons, between interesting utility vs boring beaters with conditional hexproof. Here's hoping arcades takes after bolas and vaevictis - he did have the second most interesting ability out of the original elders.
    Posted in: Commander (EDH)
  • posted a message on The Zirilan of the Claw Compendium
    Quote from Narvuntien »
    I'll be finding room for her.
    She doesn't do the killing your opponent job as well as other other dragons but she makes a board impact and pumps dragons and is a 6/6.

    If you for example follow her with Scourge of Valkas you hit for 6. (utvara hellkite is better but you need some amount of redundancy)

    hmm I just realised I never used glorybringer in my deck now I took them out of my standard deck... sometimes you need to kill a flying blocker.
    glorybringer is pretty bad, almost always better to use thundermaw hellkite since it dodges hexproof and hits everything. Or bogardan hellkite to clear 5 toughness worth of blockers instead of just 1 with 4 or less toughness.

    glorybringer is a better draw than those dragons in most cases, but it doesn't stack up well as a zirilan target since you get no benefit from the low cmc or the haste.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Cinder Shade
    Sweet card for precisely one deck: arcbound marchesa, the black rose. Play a bunch of other modular dudes with a sac outlet and this thing becomes lethal QUICKLY. And even if they kill it, you just move the counters elsewhere, then sac whichever modular creature you moved them onto to put them back on crusher when it returns.

    Other than that, it probably doesn't do enough to see play in other artifact synergy decks, and other modular dudes are all way overcosted except for the one obvious one.
    Posted in: Commander (EDH)
  • posted a message on Ajani's Last Stand
    Quote from DirkGently »
    And that's not a story spotlight? Weird.


    I don't think core sets have story sportlights, do they?
    There hasn't been a core set since spotlights debuted.
    Posted in: The Rumor Mill
  • posted a message on Ajani's Last Stand
    And that's not a story spotlight? Weird.
    Posted in: The Rumor Mill
  • posted a message on Two More Multicolour uncommons
    Both solid but neither looks nuts to me. The mana dork would be pretty bad were it not for the sac ability, but of course having a 3-drop that is powerful in the late-game is a solid deal. 6 for a 3/3 flyer is pretty abysmal, but drawing a card is a nice add, and sometimes the discard will be relevant. I think they're both in the low B range, with the disciple a bit better imo.
    Posted in: The Rumor Mill
  • posted a message on The Zirilan of the Claw Compendium
    Looks like we're finally getting a playable dragon in M2019 with Lathliss, dragon queen.

    I think she's significantly behind utvara in terms of token production. Her tokens are 5/5 instead of 6/6, and she doesn't count herself, not to mention utvara works great with extra combat steps and, should you perm it, it can double your dragons each of your turns. The only advantage I see on that front is being able to make a non-summoning sick token by double-dragoning lathliss + something else eot, which is more useful than utvara's tokens if you're trying to kill this turn. But then, if you're going for the kill right now, dragon tyrant, moltensteel, and scourge are all way more effective in most scenarios.

    Her pump ability is decent but far behind moonveil dragon, which itself is just OK.

    But between the ability to get down multiple bodies eot, potentially make a decent number of tokens if she's permed, and her global pump ability, I think she's at least strong enough to be in consideration for most lists, even if she doesn't excel at any particular thing. Not the next hellkite tyrant by any stretch, but a decent role-player.

    Also the first dragon that could realistically sub in as commander. Though she looks way, way less powerful and interesting than zirilan imo.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Palladia-Mors + assault strobe + screaming fury = DRAGON CANNON!

    Really it would be fun to make a deck with the only goal of one-shot people with Palladia. No attacks for less than 21 damage allowed.
    Because otherwise she's boring af
    Well...assault strobe (or any other double-strike situation) opens up a window for someone to break the 1-shot kill with instant-speed removal.
    Posted in: Commander (EDH)
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