I haven't really brought up tuck as a major selling point of oblation (it's not). Idk why you keep strawmanning me by arguing against stuff I never brought up.Quote from umtiger »I've built MWC before. For me, it was artifact-ramp.dec that accelerated into Iona as my commander. It was artifact heavy and I had enough cards that I wanted to run that I was making cuts. So I wasn't like I was aiming to add more white cards. And this was right as tuck got axed from commanders.
For spot removal, I would play Disenchant (2cc and flexible enough for most cases) or Return to Dust (exile and 2-for-1) before Oblation. In the course of a game, there aren't many threats that necessitate tuck. So I feel that Oblation's main selling point is kinda lackluster compared to its drawback and 3-cc.
But you're hurting for card advantage sticking with MWC. One of the few ways white captures card advantage is mass removal. I weigh playing Oblation against playing more Mass Removal. I don't weigh Oblation vs other spot removal.
Oblation's main selling points are (1) flexibility, (2) instant speed, and (3) relatively low cost. Tucking is probably a distant 4th or 5th.
I agree that white-based control decks want to run a lot of wipes in most cases, but that doesn't protect from many threats that demand faster answers, and having only 2-3 ways to remove creatures at instant speed strikes me as not enough for most metas. Being able to allow the board to grow with some degree of protection in the form of a flexible panic-button like oblation gives you more value when you do use your board wipes, without requiring leaving open tons of mana like most instant-speed board wipes require (though I do like those too).
Despite having 2 of the best creature removal spells in the format, white is actually pretty weak after pte and stp in terms of good creature removal in commander. Disenchant is ok (saving 1 mana at the expense of losing creature and planeswalker removal has never been a deal I'm keen to make) but it's not creature removal. And return to dust is more expensive and less flexible than oblation so it doesn't even really compare. It's a fine card if you're trying to get value out of your targeted removal (or at least the potential to), but it doesn't do nearly as well at the job oblation does, of being a panic button to stop enemy wincons.