I'd say any and all elvish visionary variants/Mefolk Traders variants are too good to pass up in the deck. With just one counter on Animar, Elvish Visionary draw a card and replaces the mana spent with another counter on animar. That means your drawing a card for free with the only drawback being that it turns your land colorless for the turn and it can also do some nasty things with Cloudstone Curio/Equilibrium if you have two of them, throw in glimpse of nature and you can easily draw 15+ cards in a turn. Not to mention if you can string a few of those guys in the first few turns its a pretty sick engine.
I had never seen glitterfang before, that card is a really good inclusion, especially as a one drop.
So far in testing i've found Customs Depot to be the absolutely best thing you can play on turn two. Aside from the obvious interaction between Customs Depot and Shrieking Drake and Co., it's really powerful in a deck with a curve this low and so many creatures. Although, it's probably much stronger in my list as I run 8-10 low cost cantrippers and as many bounce outlets as I can. With all the draw in my deck it's become quite the efficient little combo deck.
EDIT: @Arctic Merfolk. This card actually isn't that great because like Tidespout Tyrant, the bounce ability happens as you cast the creature not when it comes into play, so that means the merfolk can't bounce itself to put more counters on Animar. I'd say even Man-o-war is better.
Homeward Path is absolutely a staple in this deck, its highly tutorable and combats one of the most powerful strategies against our deck. Command tower is obviously a staple, as it is in any multicolor EDH deck. I would say the Ooze is more deck/meta specific but it's a great card to keep in your mental deckbuilders kit for this deck, and all green EDH decks really. It's a lot better than Loaming Shaman.
Edit: I think the helm is probably worse than Steely Resolve, unless you want an additional shroud permanent, and will also be replaced by those shiny D12 boots in not too long.
So if Mycosynth Lattice and Animar, Soul of the Elements (with a +1/+1 counter) are both in play, does the Llanowar elf in my hand cost one colorless or does it cost zero?
If its around Aluren, running as many Elvish Visionary variants as you can to chain a whole bunch of cantrips is probably the most efficient way to dig for your combo and increase counters on Alimar. Cloudstone curio with two cantrippers out is nuts.
Also, tradewind rider wants a spot. With all the dorks you'll be throwing out there his drawback seems small, not to mention reusable bounce that costs U can provide a lot of locks.
EDIT: Sages of the Anima creates a ridiculous engine with a whole bunch of cantrippers.
He costs four,just like Rafiq.
He kills in three hits,just like Rafiq.
Hell he's even sharing two of Refiq's colors. Of course its easy to say that green>red, because its true, but red gives access to total bombs for the archtype in sunforger and wild research which are both highly tutorable. Imagine the toolbox voltron package you could run, tutoring for protection, unblockability, haste, attack steps. Not to mention if glammerdye is the first target for wild research you can then tutor out your whole deck pretty much.
How anyone thinks this guy isn't going to be on the same 1v1 tier as Rafiq is beyond me.
I had never seen glitterfang before, that card is a really good inclusion, especially as a one drop.
So far in testing i've found Customs Depot to be the absolutely best thing you can play on turn two. Aside from the obvious interaction between Customs Depot and Shrieking Drake and Co., it's really powerful in a deck with a curve this low and so many creatures. Although, it's probably much stronger in my list as I run 8-10 low cost cantrippers and as many bounce outlets as I can. With all the draw in my deck it's become quite the efficient little combo deck.
EDIT: @Arctic Merfolk. This card actually isn't that great because like Tidespout Tyrant, the bounce ability happens as you cast the creature not when it comes into play, so that means the merfolk can't bounce itself to put more counters on Animar. I'd say even Man-o-war is better.
Edit: I think the helm is probably worse than Steely Resolve, unless you want an additional shroud permanent, and will also be replaced by those shiny D12 boots in not too long.
Your artifacts seems pretty important, maybe room for fabricate/hoardsmelter dragon?
Also, tradewind rider wants a spot. With all the dorks you'll be throwing out there his drawback seems small, not to mention reusable bounce that costs U can provide a lot of locks.
EDIT: Sages of the Anima creates a ridiculous engine with a whole bunch of cantrippers.
He costs four,just like Rafiq.
He kills in three hits,just like Rafiq.
Hell he's even sharing two of Refiq's colors. Of course its easy to say that green>red, because its true, but red gives access to total bombs for the archtype in sunforger and wild research which are both highly tutorable. Imagine the toolbox voltron package you could run, tutoring for protection, unblockability, haste, attack steps. Not to mention if glammerdye is the first target for wild research you can then tutor out your whole deck pretty much.
How anyone thinks this guy isn't going to be on the same 1v1 tier as Rafiq is beyond me.