If so many people submitted ability words, then maybe the lesson is to just accept those rather than disqualify tonnes of people. Especially as there's very little difference between them and keywords.
Wow does all this talk about flaws in the voting system make me uncomfortable when I've been at the top for a while :S Can't say it isn't true but I'm not asking to benefit from it and personally try always to vote for the 2 best cards and eschew tactical voting (including voting for Piar's card yesterday when that vote helped put him ahead of me).
Anyhow, best of luck to all for the end and looking forward to another awesome year of card designing in 2014.
Re: today's submission: a) Players gaining triggered abilities is compatible with current rules just fine; and b) If textbox size and wackiness were no barriers, this card would have been worded:
Quote from Alternate version »
When Living Mirror dies, target opponent gets seven misfortune counters. (At the beginning of each player's upkeep, if that player is misfortunate, they lose a misfortune counter and 1 life. If a misfortunate player would win a coin flip, instead they lose that flip.)
When Living Mirror dies, target opponent gets seven misfortune counters and gains “At the beginning of your upkeep, if you have one or more misfortune counters, remove one of them and you lose 1 life”.
As long as Raucous Wumpus is untapped, you can't cast noncreature spells.
As long as Raucous Wumpus is tapped, your opponents can't cast noncreature spells.
4/2
When it's around, it's impossible to think of anything beyond getting away from it.
Exile the top card of your library. You may play that card this turn. When you play that card this turn, you may copy this spell and play the copy without paying its mana cost.
At the beginning of your upkeep, if there are seven or more different powers among creatures you control, you win the game.
Highday 1st: Visited Bant, where a local rhox guide helped me add a leotau to the collection. Have added rhox to the collection also." - Diary of Sangrell, biomancer
Enchant creature
Whenever enchanted creature blocks alone, for each unblocked creature, put a token that's a copy of enchanted creature onto the battlefield blocking that creature, and those creatures become blocked. Exile the tokens at the end of combat.
Return target creature card from a graveyard to the battlefield under your control and with five bandage counters on it. It gains "Whenever this creature attacks or blocks or when one of its abilities is activated, remove a bandage counter from this creature. Then sacrifice it if it has no bandage counters on it."
P.s. to Viking: yes I would like a review please.
3W
Enchantment - Aura (U)
Enchant land
Enchanted land has "t: Target unblocked attacking creature becomes blocked." (This ability works on creatures that can't be blocked.)
Anyhow, best of luck to all for the end and looking forward to another awesome year of card designing in 2014.
Re: today's submission: a) Players gaining triggered abilities is compatible with current rules just fine; and b) If textbox size and wackiness were no barriers, this card would have been worded:
4
Artifact Creature - Golem (R)
When Living Mirror dies, target opponent gets seven misfortune counters and gains “At the beginning of your upkeep, if you have one or more misfortune counters, remove one of them and you lose 1 life”.
4/1
2RR
Creature - Wumpus (R)
As long as Raucous Wumpus is untapped, you can't cast noncreature spells.
As long as Raucous Wumpus is tapped, your opponents can't cast noncreature spells.
4/2
When it's around, it's impossible to think of anything beyond getting away from it.
2BB
Creature - Wraith (R)
Swampwalk
Fen Wraith's power and toughness are each equal to the number of Swamps you control plus the number of Swamp cards in your graveyard.
*/*
When a mire can hold no more decaying dead, something must climb out and go haunting.
R
Sorcery (M)
Exile the top card of your library. You may play that card this turn. When you play that card this turn, you may copy this spell and play the copy without paying its mana cost.
3GGG
Enchantment (M)
At the beginning of your upkeep, if there are seven or more different powers among creatures you control, you win the game.
Highday 1st: Visited Bant, where a local rhox guide helped me add a leotau to the collection. Have added rhox to the collection also." - Diary of Sangrell, biomancer
3
Artifact (U)
,t: Put a 0/1 white Cleric creature token onto the battlefield. If you spent only white mana to activate this ability, you gain 2 life.
1UU
Enchantment - Aura (R)
Enchant creature
Whenever enchanted creature blocks alone, for each unblocked creature, put a token that's a copy of enchanted creature onto the battlefield blocking that creature, and those creatures become blocked. Exile the tokens at the end of combat.
R
Instant (U)
Target creature gains haste and attacks this turn if able.
///
FUSE (You may cast one or both halves of this card from your hand)
///
Switch
3U
Instant (U)
Exchange control of target creature you control and target creature you don't control until end of turn.
1BB
Sorcery (R)
Return target creature card from a graveyard to the battlefield under your control and with five bandage counters on it. It gains "Whenever this creature attacks or blocks or when one of its abilities is activated, remove a bandage counter from this creature. Then sacrifice it if it has no bandage counters on it."
1B
Enchantment (R)
Creatures your opponents control can't have +1/+1 counters placed on them.
The Champion had to employ gruesome methods to accomplish her wonders, but her heart remained pure throughout. -The Theriad
2RR
Sorcery (U)
Darksteel Galvanization deals 4 damage to target creature. At end of turn, that creature gains indestructible. (This effect doesn't end.)
"Dip the new recruits in molten darksteel. That will separate the weak from the deserving." - Urabrask the Hidden