I guess we will have to see.
I think two sites won't work long term.
I guess the quality of the sites will determine what happens.
Mtgs has good general and Modern content, which matters to me. Its Legacy content is nearly unusable, due to the way it is organised, and Legacy also matters to me. I don't really do the rest, rumours aside of course, so the new site has to exceed the current site in those areas in order for me to move. That is easy to do in the cade of the Legacy content, but harder for Modern where the current site is very well organised.
- drmarkb
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Feb 4, 2014drmarkb posted a message on Launch Giveaway!I want to give it to a fallen empires card because that was the set that I fell in love with first.Posted in: Announcements
I should give it to a Death and Taxes modern card or to a Pox legacy card.
But in the end I have to give it to magus of the tabernacle .
I rediscovered this card a couple of years ago.
The beauty of it wiping a mass of creatures whilst operating mana restriction with ghostly prison or smokestack type cards is magnificent- you have the paradox of giving your opponent lots of choices, none of which they actually want- each one of which makes them fall closer into being able to do nothing. Even in modern I have used this card with world queller and other lock cards to slowly reduce an opponent to zero permanents, and unlike the original expensive legends land upon which it is based it can block a goyf worth 100 times as much, which always feels sweet. Nothing beats the experience of top decks folding to a 50 cent card that often needs to be read twice. If only it was in fallen empires........:):) - To post a comment, please login or register a new account.
If I am going to hard cast the dude, I am probably not going to be playing Legacy, it seems more of an EDH card, unless some tech comes along that allows you to get him into play t1 after being exiled to a t1 shoal or force type card and then allows you to combo on the spot to a win, which brings us back to your original question. At the moment the tech I do not as being there, but it might in future.
As usual the fact they have to design for five colours will mean that the plane will have some variation in races, guilds etc., but it won't actually feel like a world, because they won't be able to build it over a number of sets.
There will be lots of EDH cards, nothing worth noting at 1cc, and weak spells, with more flexible answers that cost 3 mana, and very little to no protection, no shroud and little hexproof and no landkill at 3 cc. So business as usual...
As usual there will be feedback survey about it, as usual it will say "how important to you is it that we have great art?" without bothering to ask you if you think the art is great. At least they won't wheel out Sam Stoddard or similar to say "Emrakul is really fun, its a real blast", so be grateful for small mercies.
Bribery is one way of hurting them, alongside bits of counter magic.
I run Fall of Thran in the board to fetch into, which is strong by itself and if you do Ideal you can fetch into O ring and O ring it to prevent stuff coming back and then fetch Dovescape if the board is clear, or just keep recycling the card via Mistveil plains or Starfield- permanently blowing up lands every now and then. I also fetch into Lay claim, which can steal a karn, or cycle lay claim and starfield it back.
You still have to resolve the Ideal, of course, and don't always win if you do, but you can get to 90% of the games you Ideal in you win, which is not the case vs regular U tron or G tron variants game one where you can Ideal and still lose.
killing people with their own monster is hugely fun.
Blast zone I don't think will make huge waves- we can deal with it anyway- Spreading Seas, Ghost Quarter, Fall of Thran, Lay Claim and even taxing it with S Field etc.
Serum visions adds a 1 drop play, which sets up devotion anyway. You will need a few U sources.
The detention sphere is decent in U, and you get a bit of board counter magic too, and cards like Search for Azcanta in the board- it is normally too slow in the main- and can play Spreading Seas if your meta demands. Whenever you add a card that replaces itself you don't alter devotion too much.
Don't worry about budget wrt Leylines, you need them, it is that simple; even in pillow fort I keep them in some numbers against tron, just for devotion
You might want to look at Starfield of Nyx or other wincons....
Trading post is ok at bringing artifacts back, decent a life gain, good at sacrificing artifacts to draw - if you can find a source to generate them- you probably can't in Modern but horizons is near. Ensnaring bridge is a reasonable artifact in the 75, there is not much else but the post is versatile enough to sneak into Legacy W and Brown stax builds.
All W -x enchantment decks suffer from
(a) tron
(b) uw -x control
They all need a second colour, too, there is no reason not to.
I have actually literally killed many players with goats- sadly for you in mono -w Stax in Legacy, where trading posts' goats + a humility turns out to be a win con when your opponent is locked under Smokestack and a Trinisphere. Not much use, huh? Let me add a bit more useful advice....
I can say looking at your list is that it lacks focus, there are combos, but cards like Flickerwisp simply should not be there. You are using Wisp as a win more. If the card dies in response you just hardcast a wisp for no value, if the cards you are targeting don't turn up your wisp is a 3/1 flyer. Wisp's power is in decks in Leg/Mod where it can be vial-ed in.
Let us start with enchantments- you presumably forgot about Leyline of Sanctity?
If you want to smooth the deck then scry temples are good, as is the colorless void. Honestly, since you are playing cute combos it might be better to run serum visions and have done with it, going u/w.
Path is a nonbo with Spheres/Ghostlies.
To be honest I would focus on a core of 4 Leyline, 4 Halo, 4 Ghostly, cut Path, Wisp and forget the enchantress aspect- you just can't spend 3 mana on those cards in this format. Then add scry in and look to another colour, and look to the usual white cards like Starfield, keeping the goat subtheme with cards like trading post (for which I would recommend more artifact cards. I am sure you could also look at cards that generate other tokens too.
With the new mull rule I have not made big changes.
That said I do run unlife solemnity, and 3 serum visions, 4 scry temple lands and 3 colorless scry to give 7 scry land effects.
I also switched to the lotus bloom version a couple of months back, those suspend starts are more likely under the rule, as are Leyline starts too.
All in all the mull helps the deck a lot as you can put back the cards you do not want to draw- wincons, and keep ramp/defense.
My anti tron board now includes fall of thran, it is remarkably good as a fetchable geddon, alongside the usual d-ping sphere tech.
I can't see it, I would rather flexibility and the cycling on cast out, say, or oring/b light. I will pay 2cc for critter only removal, not 3. Scry is excellent in the deck, but I get it via the scry lands and serum v that can always be cast and effectively used...
Err, well as a player of Parfait (tax/scrack helm deck) and White Stax I have experience of both engines.
The main issue will be the 1cc interaction with Chalice on one, it is a total nonbo, and Chalic eon 1 is where the deck normally tries to find itself.
The other will the the low no of plains, - just 7 make Tax pretty ropey, esp with 4 Flagstones.
The bits of deck might not talk to each other too much, but you don't know till you try.
If the nonbo is too much you could try treasure map as a one of, slow though it is, and horizon canopy can draw cards repeatedly too.
Riftstone portal is worth considering- now DRS has gone portal is golddust at making tombs tap for w or g.
The City count really should be 4 (so often I have played 3 and it always sucks, even though cities trip themselves up sometimes they normally don't), and the crucibles should probably go to 3, with Trading post down to 2- you don't want to power into posts.
I have found PWs like Elspeth and especially karn (mini) to help the deck a lot. You might too, and you wincons are low- no humility to make the goat tokens into 1/1s, no PWs.
Thoughtknot is worth considering- at least for the 75, and inventor's fair could work well too.
Only 2 stack is a bit low, Brown list run 4, the white ones perhaps have less need.
Ghost quarter is often excellent- it can target your own flagstones too as well as basics- Geddon does not always resolve, trust me.......
Maze of ith is also unusual to drop from white builds
Other than that the brown and white aspects are good to go- Hero has been used in some builds before to good effect, there is plenty there to work with...
This new design space just encourages more PWs. If they want a static ability that goes, why not use Saga type enchantments? Why make it about combat?
I think they have realised how dull many of their pw designs of the same walkers became. There are only so many Gideons you can see, and I think they just needed to freshen up the space....
Lazy, bottom of the barrel writing will inevitably follow the creation of such a "world". WOTC need to showcase their story a little less, their showcasing is the artistic equivalent of asking if people want to see something cool and then when they say yes bending over and showing everybody your hemorrhoids.
If you try and run a game by market research, don't be surprised when the audience does not like what it says it would like.
Our two slot is relatively weak in terms of the volume of options available.
Personally I run Wr and in Enduring Ideal Wu with lotus blossoms.
I am looking at doing Wb, nominally the weakest and potentially a fun exercise and one where 1cc discard can add a different dimension....
Infect in Legacy is viable-
https://www.mtgtop8.com/archetype?a=98&meta=39&f=LE
but sadly you would need a very expensive deck.
A "budget" version would perhaps have 5-10 dollar shock lands instead, but you would still need fetch lands, force of will- which will set you back a bit.
Without the ability to stop unfair decks winning t2/3, or to win yourself (Legacy infect can often kill t2, although it is risky often), decks can't hope to win.
Your deck looks fun, but would be too weak for Legacy and Modern.
If you wanted to build a Modern or Legacy infect deck you would use the basic shell of
8 infectors (Glistener elf, Blighted agent normally in UG)
4 inmoth nexus
In legacy you add the "brainstorm engine" of 1 cc card drawers and fetchlands, plus force of will, and some pump spells. Then duals or, on a budget, shocks like Breeding pool.
In modern its basically the same, but the pump spells are different and there is no Force of Will. BG Modern infect is possible, it has been seen every now and then in the rogue sections, and for that you exchange blue for black and play discard spells like Thoughtseize.
I guess the only way we can dump the whole lot is if the entire pile of PWs, Bolas included as I find him spectacularly dull, ended up flame grilled.
I would like some new worlds, no planeswalkers and definitely no dragons, scheming or otherwise. I won't get this anymore than you will get what you want.......
https://www.youtube.com/watch?v=wrDufUp9jCU
https://www.youtube.com/watch?v=ZInplhqen7Q
Edited the primer to include these lists, and tidied up a bit.