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  • posted a message on Xira Arien Control
    I'd personally run black suns Zenith or Toxic deluge over some of your other removal. Those regenerating/pumping elves are a scary thing.
    Posted in: 1 vs 1 Commander
  • posted a message on Akroma, Angel of Fury: 21, by any means necessary
    You're running Mono red so I'd totes add Blood Moon. The ability to just win the game for 4 mana is quite nice.
    Posted in: 1 vs 1 Commander
  • posted a message on Narset, Enlightened Master Brainstorming
    Quote from ILoveUForever »
    saw Demonic Tournament Commander on mtg top8
    narset list is interest, more timewalks and some other walkers, that do u think about?


    The time walks and plainswalkers are good looking, but he seems to have to many fluffy draw spells. Cards like Opportunity don't really seem worth it. Also the Jeskai enchantment is a weird choice. if he wants to dig, I'd just add scrollrack.
    Posted in: Commander (EDH)
  • posted a message on Narset, Enlightened Master Brainstorming
    extra turns are good, what you want to remove are most of the extra combats.

    And yeah, the card is great. It's just more of a win more kinda card
    Posted in: Commander (EDH)
  • posted a message on Narset, Enlightened Master Brainstorming
    Quote from frozen »


    Why not both? You are right it's expensive, but it's hard to remove in time and if Narset is tucked the Staff is one of the few ways to get her back. If you play it and instantly tap it your opponent will have no way to respond since Narset has hexproof. With a few token producers like Elspeth and Kher Keep or steal effects Proteus Staff can be used to find Narset if tucked. Don't forget you can use it on your opponents creatures too!


    It honestly just feels like a wasted card slot if you mush them both together, If you're doing a walker strat you run tons of counters and removal, if you're running a Proteus strat then you run a bunch of extra combats, extra turns, and tutors.

    By combining them it weakens the whole.
    Posted in: Commander (EDH)
  • posted a message on Narset, Enlightened Master Brainstorming
    Why run planeswalkers when you can just stack your deck with Proteus Staff, set up some time walks and extra attack steps, and make her unblockable (if necessary)? She can easily kill three opponents, more if you include shuffle effects to reuse all the casted cards so you don't deck yourself. With one opponent, all you need to do is 21 damage.


    Because Planeswalkers are more consistent. You're wasting time searching for one exact card so you can arrange your entire deck, and that card costs 3 mana to drop and another 3 mana to use. So many opportunity's to remove/counter it. And if they somehow tuck your Narset then you are dead in the water.

    At least with the Walker strategy you still run a ton of removal, and very powerful walkers.
    Posted in: Commander (EDH)
  • posted a message on Narset, Enlightened Master Brainstorming
    Yeah man, you god a good list. Could probs use some tuning in some places, but it will surely win you games.
    Posted in: Commander (EDH)
  • posted a message on [french banlist] Sidisi, Brood Tyrant
    I'll be honest, I don't see the appeal behind Sidisi, Brood Tyrant she's just so meh, if the ability put a 2/2 Zombie in for every creature hit, then we could talk. but the other B/U/G options seem so much stronger.
    Posted in: 1 vs 1 Commander
  • posted a message on Narset, Enlightened Master Brainstorming
    Quote from ILoveUForever »
    im new in duel commander and pick a Wafo-tapa control-like narset, but there are no many lists and tournament reports with Narset, so i cant choose a right deck list.

    how competetive duel narset is? especialy a control variant? is it need a manarocks?


    Most people do it all wrong.

    Control Narset is very competitive, and is extremely strong, and will ruin your friends day if they don't understand that you built it to win.
    Also don't touch the mana rocks, they are useless for you. Getting her our fast is not your priority.

    Your goal should be to spend the first 6/7 turns with hyper efficient counter spells and draw spells for example Mana Leak and Treasure Cruise (and many many more). Along with some choice removal/field wipes.
    You spend the first part of the game keeping the board clear and drawing cards. Then come turn 6 if you feel safe, cast Narset. if you don't feel safe, don't cast her and build up mana for counter spells. If you Make it to 6 mana, and they stop doing things in anticipation of mass removal, or keeping mana for a counter spell, then it's your game, you gain much more then them in a game where nobody does anything.

    Then once you get narset into play you make sure the path is cleared thanks to your previous counter spells, and strong removal spells like Path, you then swing, and aim to drop Planeswalker cards,time walks, and draw spells. Planeswalkers will win you the game.

    Always remember to not over extend, keep counters in hand, and only counter relevant cards.

    This "Wafo-Tapa" guy if I'm seeing the right deck has the right idea.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    That's fair but often it seems like she comes down turn 3 or 4 rather than 6


    yeah this is what I thought, your Narset is quite aggressive no? Mine is just hard control, my first 5 turns are counter spells and draw/tutor spells, then I drop Narset on turn 6, and will generally have a force or something like it as backup. Mine will only ever come out early if I get a good mana drain, but even then I sometimes wait.

    That explains why you called her Aggro lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    I guess it really depends on the build. My Narset has and absurd amount of counter magic, So besides the odd game where you get no lands or something, she can consistently counter almost all major threats. And if she does drop on turn 6, you don't run anything in the deck to remove her (besides Living Death). So if you don't just win/bounce everything, then at best you'll destroy 3 lands dropping her down to 4 mana and at least 4 free spells as her turn comes around.

    I just don't feel like a situation in which Necromancy is dropped before combat would be really likely against my version of a Narset deck, especially when I only need to contend against 6(7) possible counter spells.

    But then again, I haven't faced your mimeoplasm deck before with any deck let alone my narset deck, so I could just be talking out my ass.
    It'd be great to have a larger local playgroup, with more skilled players, then maybe I'd be able to experience a deck like this without me at the helm.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    Narset enters combat step. Response necromamcy the Levithan. Narset does have counters but so do we. That's also assuming someo e else doesnt counter narsets counter as well.


    I get how it works, but narset plays the safest game I have ever seen. And since she wont spend mana before attacking, chances are she'll have at least two counter spells at the ready. 1v1 it sounds hopeless. but yeah, in a group as per the norm, she will be more manageable.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    Levithan is amazing with any enchantment but as jaytron said necro is the best. You can shut out aggro decks like narset or wanderer with it


    I would hardly call Narset Aggro, she strikes me much more as control.

    In fact she sounds like one of the hardest match ups for this deck. Everything you do is normally pretty obvious, and a deck with as many counters as narset should have no trouble stopping our relevant spells.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    Any of you guys try running monastery siege? I just made my own variant of this deck recently, and that card has been fantastic in it. I would assume the reasonings behind that are obvious.

    Edit:

    Also, any thoughts on Liliana of the Veil?
    Posted in: Multiplayer Commander Decklists
  • posted a message on GatheringMagic Preview - Shu Yun, the Silent Tempest
    Quote from Empathogen »
    Meh.

    It's not terrible as a Commander,
    but if I'm building Jeskai Voltron (which I am),
    I'm sure as ***** choosing Narset, Enlightened Master over this guy.
    He could be good in Standard or Commander Duels, I suppose.


    Narset is control

    Shu Yun is voltron

    Pump spells in Narset aren't really that good.


    On another note, Lore wise, they make the Jeskai out as stronger and smarter then pretty much everyone in the other clans. So it makes some sense that their cards are stronger.
    Posted in: The Rumor Mill
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