You are misunderstanding what Commander Anthology is.
It is a compilation reprint of four Commander preconstructed decks previously released since 2011, and is sold as a boxed set with an MSRP of $164.99. I believe it is also a limited print run.
You cannot acquire the decks separately, unless someone else chooses to purchase the set and resell them individually.
Built from Scratch - the one you seem interested in, is consistently selling for ~$50 on ebay at this time.
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May 14, 2018Cabal CoffersPosted in: Commander (EDH)
The Tabernacle at Pendrell Vale
May 12, 2018Posted in: Commander (EDH)Quote from Lithl »
and if someone boardwipes, you can stack the triggers so Elenda gives you tokens before Lifeline checks whether there are any creatures in play.
This is incorrect.
If there are no creatures on the battlefield at the time the ability would trigger, it does not trigger.
May 8, 2018Posted in: Commander (EDH)
So you are deliberately weakening your selection, in an effort to increase your dependency on a CMC 6 Commander without any inherit protections...
Satyr Wayfinder & Laboratory Maniac are weak cards, while Mesmeric Orb and Dreamborn Muse are more likely to cause your opponents to win than they are to help you.
Apr 30, 2018Muspellsheimr posted a message on The Sagas - Are they good and where are you playing them?Song of Freyalise, Time of Ice, The Antiquities War, Fall of the Thran, The Mirari Conjecture, History of Benalia, & Phyrexian Scriptures all have fringe use, or overcosted but useful effects. They may be useful on occasion, and get a 2.Posted in: Commander (EDH)
I am hoping to see Fall of Thran played in Brago, King Eternal personally.
The rest are all 1.
Apr 24, 2018Posted in: Commander (EDH)
Lets take a look at all of my current decks, shall we?
- Chainer, Dementia Master - 36 lands
- Glissa, the Traitor - 34 lands
- Sen Triplets - 34 lands
- Muldrotha, the Gravetide - 36 lands
- Alesha, Who Smiles at Death - 34 lands
- Karador, Ghost Chieftain - 38 lands
- Atraxa, Praetors' Voice - 36 lands
Every single one of them already plays Mox Diamond, and a couple include Mox Opal.
Exiling a card in a singleton format makes Chrome Mox a poor choice for most decks, but its value is still usually higher than Amber's.
How about planned decks?
Apr 23, 2018Posted in: Commander (EDH)Quote from Jusstice »
Nay-sayers underestimate the power of a Mox.
Or, we have and do play with the legal moxen on a regular basis. You grossly overestimate the strength of this card.
Out of all the decks I have played, zero would be improved by this card. Including it would actually make most worse, as doing so removes an actually useful card, like a Basic Land.
Apr 22, 2018Posted in: Commander (EDH)Quote from Ryperior74 »
Will you people every get this right
It doesn't matter what the equip cost is and cmc I know it's big on both
However It's going to be a edh staple because this combos with eons of creatures
It costs nine mana.
Sure, you can stagger that cost over two turns, but doing so gives your opponents a full turn cycle to deal with it where it does absolutely nothing.
Elesh Norn, Tooth and Nail, Possessed Portal
Those are the things this is competing with, and it is loosing badly. Unless it provides an insurmountable advantage or immediate win with your Commander, it simply costs too much.
Actually, equipping a Helm of the Host to Elesh Norn sounds fun...
Bad, but fun.
Apr 22, 2018Mox Amber is very strong in decks that can use it.Posted in: Commander (EDH)
Those decks are rare, and it is still often overshadowed by other cards in the deck.
I do not think Jace is making the deck. He has a list for things like Cockatrice, but cannot afford to build a deck like this.
I, on the other hand, want a competitive deck to lend out to people who have no idea how to play it
Only high end card I do not already own is Transmute Artifact
Apr 19, 2018Muspellsheimr posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% DecksIt is difficult to accurately assess a situation without actually being there.Posted in: Commander (EDH)
Given what you have said, and looking at your posted deck list, I find it likely you are not fully understanding what is going on.
Perhaps there is a problem that, if unable to be resolved through discussion, would require one or more parties involved to leave.
However, it sounds like an inexperienced player (you) are playing with a weaker deck (I would guage your list to be at ~50%, not 75%) against strategies you have not learned to deal with, and have come here to complain instead of improving.
I am also fairly certain they are not playing '100%' decks. Probably in the 75% - 909% range. From your description, it honestly sounds like the MLD player is bad at it, and shouldn't even be playing those effects. With a bit of experience, his or her opponents should be able to punish him for it easily.
To be clear, being a good player is not synonymous with being a competative player.
Playing a strong deck is not synonymous with playing a competative deck.
Opponents playing with effects you do not like does not make them spikes.
To be a good player, you simply need to be able to learn and improve, both at deck construction and gameplay.
At a gameplay level, what are you having difficulty with?
If mass creature removal is causing problems, do not over-commit creatures to the board. Play enough to present a legitimate threat, but no more so you can recover from a 'wrath'.
If counterspells are a problem, learn to guage what level of threat your cards are to the player, and provoke a response with a lesser threat to clear the way for a greater one (if they do not answer the lesser threats, you still have pressure on them).
If you are having issue with mass land destruction, do not default to playing a land every turn. Play only what you need, and hold the rest in hand.
If combo is the issue, learn how the combo works, and hold creature removal, graveyard removal, or whatever else is appropriate to interupt it.
For deck construction, again look at what the problems are, and figure out how to address them.
What cards can counter those effects? What is the cost of playing them (combination of how effective they are, and how narrow they are - what are you not playing in their place)?
Is there a more general change you can make?
Looking at your deck, first thing is your curve is way to high. It takes you too long before you can reasonably affect the game, making you vulnerable to any faster or just more efficient decks. This also makes it vastly more difficult to recover from mass land destruction.
You say you want to play an Avacyn-themed angel tribal deck? Angels are expensive. Instead, consider a 'Church of Avacyn' deck, using a human tribal theme for the lower curve, with a smaller angel tribal theme for the top.
Sunforger & Mistveil Plains are cheap, and cards you should be playing in that type of deck anyway. With Boros Charm, they provide recurring immunity to those sweeper effects.
Karmic Justice is also a card worth considering if your opponents rely on mass noncreature removal.
For Mairsil, the Pretender, something as simpple as Arrest can cause immense trouble for the player (though I personally find it too weak without a consistent way of recurring it). Phyrexian Revoker, Pithing Needle, Cursed Totem, & Damping Matrix all lock him out of using abilities while they are on the battlefield.
Torpor Orb & Hushwing Gryff restricts his access to those abilities to begin with. Graveyard removal also limits his options. Every deck should have two or three dedicated pieces of grave hate, more if the meta demands. Which ones you use depends on your deck, but common strong options include Rest in Peace, Relic of Progenitus, or even Tormod's Crypt.
White has variety of similar effects available to it. These are all often worth playing as general hate cards, even without a specific target.
Angel of Jubilation is a powerful hate card against a variety of effects and combos commonly played in the format.
A bit more expensive, you have Teferi's Protection - also searchable and recurable with Sunforger + Mistveil.
The white fetch lands (Flooded Strand, Marsh Flats, Arid Mesa, & Windswept Heath) all improve the consistency of your mana base, and all can find Mistveil Plains.
The remaining red fetch lands (Scalding Tarn, Bloodstained Mire, & Wooded Foothills) cannot find Mistveil Plains, but are still well worth considering.
Land Tax & Scroll Rack higher cost (monitarily), but both can help recover from mass land destruction, and provide a powerful card 'draw' engine when combined.
Apr 19, 2018Posted in: Commander (EDH)Quote from OCPunisher »
There's really no wrong answer here. This card would add value to every deck in this format, except maybe the dumb storm decks that have virtually no creatures. If this card doesn't add value to your deck, then your deck probably isn't right for this format.
At CMC 3, equip 2, I would play it in most decks.
At CMC 4, equip 3, I would consider it for ~50% of decks.
At CMC 4, equip 5, it is worth playing in precisely three decks -
Narset, Enlightened Master, Prime Speaker Zegana, or other decks that make heavy use of extra combat steps or turns.
Apr 17, 2018Posted in: Commander (EDH)Quote from AtlasNova »
I think this is a case of you both not ever playing Muldrotha
I don't appreciate you asserting it's clear I've never played with a card that's just childish.
Childish, you say?
That you think Liliana, Death's Majesty and Apprentice Necromancer are worth playing tells me a lot.
If I ever decide I need more inferior targeted creature removal, I might try Sinister Concoction. Until then, requiring a card in hand makes the card a poor choice.
Quote from Gutterstorm »
Flash doesn't really matter with Muldrotha as she only works during your turn.
Necromancy 'having' Flash is actually pretty important. In large part because it allows you to sacrifice said Necromancy.
Apr 17, 2018Posted in: Commander (EDH)
Have you even read Null Brooch? It is most certainly not *one* counterspell, and is a very strong card I have run in numerous decks.
The problem with Lunar Force is that you do not control what gets countered. That card is actually just bad.
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