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  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Depends on what your gameplan is. Olivia would work for a more aggro version of the deck where you want to pump creatures and swing right away. You also have to play a creature in order to get the discard ability. If you have a card in hand that you want in the graveyard because you'd rather pay 2 to flip it than its full mana cost, then the cards I suggested are more flexible. Sliversmith will even give you a creature to sac to Ashnod's Altar to help pay for a flip. *shrug* Again, depends on how you're running the show.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Quote from MtG_Maniac »
    I'm still trying to find a good, viable way to get cards out of your hand, and either into the graveyard, or on the bottom of the deck.
    So, I didn't see any comments in the thread regarding Olivia, Mobilized for War!

    1) When you flip a creature, you may discard.
    2) It gives a +1/+1 buff, and haste.
    3) It's fairly cheap to cast from hand.

    What's your feelings Snowfox? A keeper?


    Mindless Automaton, Rummaging Goblin and Sliversmith come in off flips and allow you to discard for value.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Gahiji, Vigilant Vengeance
    Good point re the more subtle ways of pointing attacks somewhere else aside from the blatant "don't attack me while I assemble my shenanigans". That's something I could do more of in my decks.

    As far as attracting unwanted attention though, Seedborn is a huge red flag. Unless you were going to throw in some mana dumps to take advantage of her I see her being a 5 mana make an opponent discard a removal spell play. Reconnaissance seems like the better choice there, unless again you wanted to get more out of Seedborn.

    Was just thinking how cool it would be to have black in this kind of deck so you could play Archetype of Finality, vigilance and deathtouch make quite a nice wall. Saskia could head that, but Saskia is playing different politics than I think you're wanting here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Gahiji, Vigilant Vengeance
    I'm a huge fan of Gahiji... Enjoy the well-balanced look of your build. Always Watching is a card I keep forgetting about and very much need to play with.

    Many steal stuff decks in your meta? I've had Gahiji stolen and cloned and I'd be tempted to put Homeward Path in here, though your colorless land count is already pretty high. Heroic Intervention also saves you from theft and cloning, but something else wouldn't hurt. Teferi's Veil would be ideal here, but not a cheap card. Ghostway maybe?

    Enough enchantments to make Sphere of Safety worthwhile, to help protect your walkers? Yeah, I know vigilance also does this, but might be worth a slot.

    Cool deck!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Quote from snowfox54119 »
    Quote from PenThief »
    Looks like someone around here posted this to
    Reddit
    Rakdos


    I saw that! I'm always happy to see others find the joy of Grenzo.

    Quote from kraus911 »

    Interested in your non-infinite version, what you cut, how you still win...



    Of course! For my casual version I took out all of the major combo enabling pieces and either replaced them with other cool cards or weaker versions of themselves. So essentially, the cards I took out were:

    I then added:
    • Phyrexian Altar - still strong, but much harder to abuse as quickly
    • Balthor the Defiled - had to bring this guy back in for the consistency since the deck is slower
    • Mindclaw Shaman - Since it's a more casual meta, I have a lot more fun with this card. Also, it feels really good to catch someone else's Merciless Eviction and hit all of the enchantments with their own card.
    • Silent Arbiter - My casual meta has a lot of token decks

    Other than these changes, the list is all the same. It does slow down the deck a bit in the sense that you don't run into the "oops, I win" scenario as often; but the pace of excitement is still the same. The win-cons now become one of the three:

    Last game I played, I still managed to flip through most of my deck and actually found that I got to see a lot more of it since I have to dig a lot deeper for the win sometimes. So I really enjoyed these changes and my meta appreciated the ability to to play longer games as well.


    Awesome. I do love the explosiveness and randomness of this deck, but sometimes don't want to risk accidentally going Kiki/Zealous and making the table groan. I might find a way to keep Kiki in there because he's so awesome with most of the cards in the deck. Take out Lightning Crafter and Zealous and play with that. Maybe add Krenko and go wider. Thanks!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Quote from snowfox54119 »
    I really like Afflicted Deserter as repeatable artifact destruction. It's probably not fast enough for the current list, but I'm definitely going to add it into my more casual version (non-infinite, little slower).


    Interested in your non-infinite version, what you cut, how you still win...
    Posted in: Multiplayer Commander Decklists
  • posted a message on Commanders that are decent even if you don't "maximize their potential"...
    There have been several of these I've noticed over the years, but more in the recent legendaries printed for Commander products. The one that recently stood out to me was Yennett, Cryptic Sovereign. I built her like a lot of people, focusing a lot on odd-costed bombs and top deck manipulation. Thing is, she's also a 3/5 flyer for 5 that has Vigilance and Menace. And if you don't have a single odd costed card in your deck she draws you a card whenever she hits. Realizing that, she's got a lot of potential and if you have a handful of odd bombs, cool. I too am guilty of looking at a new commander and trying to figure out the magical Christmas land scenario I want to build, but sometimes just half of a commander is plenty decent.

    The other one that stands out to me is Atraxa... if you just cut off the bottom half of the card, took away the proliferate nonsense, she'd still be plenty playable at her cost. I was wanting to build her and looking at various uses of proliferate and finally realized I wanted to build her enchantress voltron. I've got a Spike Weaver I can proliferate, but that's it.

    I have a friend who put Horde of Notions in his EDH cube even though there is just a smattering of elementals because he's a 5/5 haste/trample/vigilance for 5.

    Anyways, my point in this thread is to discuss commanders you've found that are plenty good even if you don't build to their abilities and also to point out that assessing a commander doesn't necessarily mean looking at how good a deck you can build according to the card's salient abilities.

    Thoughts?
    Posted in: Commander (EDH)
  • posted a message on Squeesus - Three mana later, he raises again.
    Maybe Mana Echoes? If you're looking for more ways to loop Squee. Might not be enough goblins to make it worthwhile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Monoblue beatdown
    Kefnet is pretty easy to keep active in monoblue, though he does require a tailored build. A lot of "land go" and enchantments that slow others down and a good number of Oblivion Stone effects. With Training Grounds out you draw a lot of cards....
    Posted in: Commander (EDH)
  • posted a message on PREDICTION: Simic Ascendancy doesn't last a year.
    Or kill them before their next end step... Last time I won with Approach I had two life by the time it got to me, made it pretty fun.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Most fun commander?
    When I think about EDH games that the whole table considers fun I think of the games where everyone is relevant for most of the game, nobody is dominating with multiple turns or really long turns, and there's a feel of back and forth, close calls, turns of fortune, etc. It feels like a game. Generals that contribute to games like that add some grease to a deck without demanding a linear gameplan and without dominating the game or turns of the game. I'd say pick colors you want to play and then pick a general that adds some flexibility to those colors. Like Simic? Play the new land general who both ramps you and is a big beater, like Azorius, play Raff who will let you flash in artifacts and legendaries but doesn't win the game on his own, etc.
    Posted in: Commander (EDH)
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Got the deck put together, ready to play. Subbed in Hell's Caretaker as I love that card. Am also curious about Millikin... do you find it useful to get the random dump into the graveyard? Was thinking of swapping out Plague Myr for it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    This is the first deck I've seen in a long time that I flat out want to build and play as is. Awesome crafting and evolution!
    Posted in: Multiplayer Commander Decklists
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Aside from the 3 ABU duals that I can never afford now.... The Abyss Love everything about the card and I'll definitely never own one.
    Posted in: Commander (EDH)
  • posted a message on Anyone ever make an artist themed deck?
    Just what the title says. Was thinking of some of my favorite MTG artists and realized it'd be fun to have a deck where all the art (maybe even the lands?) was done by that artist. The more prolific and longtime artists are obvious choices. Not so much looking for suggestions though as if anyone has done it and who they picked both for artists and General?
    Posted in: Commander (EDH)
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