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Sep 28, 2018Not sure how much you care bout colors because this would put you in 4, but what about Silas Renn, Seeker Adept... Get those artifacts back, add the two best draw colors. You can use things like Nihil Spellbomb as removal and card advantage, throw in Salvaging Station to get back your baubles and spellbombs.Posted in: Commander (EDH)
Sep 21, 2018Tymna and Vial Smasher, Tymna gives you the card advantage and Smasher lets your more expensive enchantments deal some damage as you cast them. Both are 3 drops and come down early. I have someone in my play group who played them together, mixed up his deck quite a bit, but kept them at the helm because they're both just engines, which is what you want.Posted in: Commander (EDH)
I also think Marchesa would work well because she's also card advantage. I've played her and am often happy to lose the monarch. Deathtouch tokens are useful, and other players fighting over the monarch is also useful.
More outside of the box, Zurgo Helmsmasher does fine all on his own and doesn't give away what kind of deck you're building. If your enchantment plan falls apart, you can just swing in with him for fun.
Whoever you choose, throw Etali in your list because he seems to fit the theme. Assuming Purphoros too. Vicious Shadows.
Sep 18, 2018I have what seems a well built Sigarda deck dedicated to building Brisela, and though I've played it multiple times I've yet to get her to stick long enough to even attack with her. Part of it is playing against people with answers, which I can't fault them for, but I think a huge part of it is the variability of playing with a 100 card singleton deck. How often do you see people flabbergasted at getting mana screwed when they run 38+ lands and ramp? Some strategies/deck archetypes lend themselves to consistency, and those rise to the top of the cEDH strata, but most decks are going to fail to fire a good percentage of the time when facing other real players and the randomness of the format. Frustrating, but healthy for the format I think.Posted in: Commander (EDH)
Then there was that time I built a deck to solely get off the Worldgorger Dragon combo, did it the first game I played with the deck on turn four, and quickly decided that wasn't so fun and never did it again. So even when a deck I put a lot of time into fires on all cylinders it isn't necessarily fun. I've noticed some decks, particularly combo decks, are more fun to goldfish than to play against other players. Maybe that's just me.
Just my random thoughts, probably not too helpful, but there ya go.
Sep 12, 2018I gotta speak up for Thassa... scry every turn is serious value in addition to the target creature being unblockable. And she's going to be a 5/5 fish goddess on occasion. In my experience Cloak always gets blown up and Thassa will often stick around all game.Posted in: Multiplayer Commander Decklists
I hate extra turns too, generally. Three players sitting on their hands while one durdles and maybe wins isn't my idea of a good time. But like a lot of disliked effects in EDH (like MLD for example) I find if you're just going to finish the game then and there it's not a big deal. You might not even need to take the turn if they see you'll just untap and kill them.
On a note completely unrelated to your deck, I killed someone once who had me on a capsize lock by using Final Fortune and it was glorious.
Sep 11, 2018I love the flexibility of this general. What do you think of some double strike to take out a player with a single hit if you're playing control. Fireshrieker and Inquisitor's Flail seem decent. Extra turn spells would have the same effect.Posted in: Multiplayer Commander Decklists
Sep 6, 2018kraus911 posted a message on Emarra Soul of the Accord, Fresh Attempt at Stax in GWMidnight Guard goes well with Presence of Gond, thought not sure he does anything else in the deck so might not be worth it.Posted in: Multiplayer Commander Decklists
Aug 31, 2018I get what yer doin here, and it seems like a fun glass cannon for a bit. I probably don't need to mention how O-stone and friends with red's artifact recursion (welder and Darettie) could be helpful, but seems like they could be helpful.Posted in: Multiplayer Commander Decklists
May 30, 2018It's true that any answer is meta-dependent, and also true that sometimes you fix something with deck building and sometimes you fix it with changing how you play the deck. And this deck is definitely a tricky deck to play, requiring paying attention to the developing game state - as opposed to Gishath where as long as the blue player is tapped out, go ahead and cast your dino and wreck face. Speaking of the blue player being tapped out, I like Shermanido's Capsize suggestion. You don't need to Capsize lock the whole table, just the main threat at the moment (though I did Capsize lock someone once with my version of this deck in a 1 v 1).Posted in: Multiplayer Commander Decklists
I don't currently run Godhead, and there is a risk in running it, but man I have a boner for that card and will eventually run it just for that.
Another option as a grindy control deck is Archaeomancer and Evacuation as a soft lock. You only have to do it once really for any good player to tone down their aggro game, but even if you're doing it every turn, we can easily redeploy.
On a side note, when I first slotted Eldrazi Displacer in next to Containment Priest I was frowning at the nonbo for myself, and then realized I could just exile any creature I wanted to and actually giggled. That is a sweet interaction.
May 29, 2018Meddling Mage the problem commander. Creature answers are easily removed, but at least it slows them down and makes them dig for an answer rather than just aggroing out. Peacekeeper is a nice option you can just not pay for when you're ready to drop Elesh Norn. Of course you'd rather your opponents attack each other than not be able to attack at all, so that might not work for your meta. I actually think Humility would do some work - yeah it turns off your hatebears, but it turns off everything, you don't care too much with the grindy nature of your deck, and somebody will remove it and then you can have garnered some nice advantage and go to town. In the same vein, Godhead of Awe does the same thing and is a little less hateful. And with Elesh it's pretty sweet.Posted in: Multiplayer Commander Decklists
May 12, 2018Gideon, Ally of Zendikar (or any of the Gideons that become creatures) equipped with Helm Of The Host, assuming he's been turned into a creature before combat and equipped with the helm... what happens? Do you keep the token that's a copy of the 5/5 indestructible creature at end of turn?Posted in: Magic Rulings
May 4, 2018Looking at that Hanna list makes me think the new Jhoira would be a decent stax general with her built in CA for playing artifacts. You get to add in Blood Moon and Goblin Welder and Daretti, Scrap Savant... Man if I had the cash for some of those stax artifacts I'd make the thing.Posted in: Commander (EDH)
Apr 21, 2018Depends on the starting cost of your commander, but I also like Crystal Shard or that colorless one I can't remember. Bouncing it to hand in response to something enables you to cast it again for its usual cost, and if someone is tapped out it also can bounce an opponent's creature.Posted in: Commander (EDH)
Apr 15, 2018Posted in: Commander (EDH)Quote from Lumovanis »Nezahal, Primal Tide is mine, though, I would consider it a voltron/control hybrid. It is an absolute terror for control decks, and ends up drawing piles of cards when it hits. With runechanter's pike it definitely one shots people. It plays like a hardcore control deck... except it's hitting people for 7 commander damage left and right while bouncing everything and countering problems.
I'm just wary of its casting cost. Do you play Nezahal more as a finisher, or as soon as you can and just protect it?
@Turtlerock, I wouldn't mind seeing your Thassa list if you got a link somewhere.
Right now I have Kefnet at the helm with both Thassa and Nezahal in the 99 (I replaced Jin-Gitaxias with Nezahal as he seems much less oppressive) so I suppose I can switch them out as I test the deck.
Apr 15, 2018Posted in: Commander (EDH)
Right, I even have one! I think I prefer the CMC of Kefnet, but Sun Quan goes in Kefnet and I can always swap it out for funsies.
Apr 14, 2018Until I started crafting the deck I didn't realize how good Kefnet the Mindful could be. Plop him down turn 2 or 3, keep your hand full (not hard in blue), and do anything from swing with Diviner's Wand attached or (gasp) Worldslayer.Posted in: Commander (EDH)
Then I picked up a Nezahal, Primal Tide for my Kefnet deck and realized, hey, this one's pretty good too. 3 hit general, built in protection, card draw, no evasion but that's fixable...
And these are just a couple of the new guys on the field. Any experience with/thoughts on blue voltron?
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