Quote from 4649matt »The Japanese spoiler page is actually funny, especially the comic!
Welcome to the fray Bloodstained Hero. What is dead may never die!
Quote from DarkRitualIt is okay to talk about budget in this forum, and I don't think we would ever move a thread to the budget forum unless he was extreme budgetting (like an entire deck for 10 dollars).
I normally don't like speaking for other mods but I'm pretty sure that's what they would say on this issue as well. It only is strictly forbidden in Competitive.
Quote from phoenixdrakenfireWhile I agree that the thread that has been started may be a better area to post the list for positive critiquing, as this is not the Competitive section there is no restriction on leaving out certain cards for budgetary concerns and I have no problem with someone stating as such in this section personally.
In regards to the deck, I'm not sure if the Mystics are really needed in a hexproof shell since the need to drop a fattie on turn 2 isn't as high in the current meta.
Quote from IronPlushy
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Elvish Mystic4 Gladecover Scout4 Witchstalker2 Fleecemane Lion1 Fiendslayer Paladin2 Loxodon Smiter1 Fabled Hero2 Boon Satyr4 Unflinching Courage4 Ethereal Armor2 Gift of Immortality2 Selesnya Charm1 Fireshrieker2 Ready // Willing1 Haunted Plat Mail12 Forest12 Plains
So the general idea is to build a creature that's virtually impossible to interact with and/or is aggressively costed to force unfavorable blocks. the artifacts, split spells, and immortality are really answers to the few removal spells that work against this deck. The weakness used to be that if the your first enchantment loaded creature was removed then it was nearly impossible to come back, while Ready is preventative, the artifacts and gift are remedial.
I like fleecemane and smiter in this deck because I can change gears fairly well by going either hexproof or G/W aggro. This is a very rough first draft but I want to keep the hexproof theme. Even this rough cut has tore up both control decks it faced.
Any suggestions are welcome but please don't suggest Voice of Resurgence because he is very unattainable to me.
Quote from cab0747I love the idea of this deck and I have never played BG in standard before. This looks promising.
28 creatures is VERY heavy. I would consider cutting this number down and adding in more disruption. My suggestions are below:
-3 Lotleth Troll - I don't like this guy much. This gives our opponent card advantage. He plays nice with Varolz, the Scar-Striped but I don't think his benefits are worth the card disadvantage.
-2 Corpsejack Menace - I like it! doubling counters is great. However, I dont think he is a 4-of in our 75.
Now, with our creature count down to 22, let's add some disruption!
+4 Thoughtseize - I love this card for early game disruption and information. The discard is what everyone looks at, but the information in the early game is key. I know the life-loss (along with Read the Bones and shock-lands) isnt ideal, but I have an idea to counter that...
+1-2 Bow of Nylea - A watered down Umezawa's Jitte. Our creatures have deathtouch (making Cackler and Experiment viable late-game), we get +1/+1 counters (woohoo!!), spot removal of pesky creatures, and life if we need it! I really like this card.
Let me know what you all think of these ideas.
Quote from rmstephensHere's my first draft at something along these lines.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Deathrite Shaman4 Experiment One3 Lotleth Troll3 Scavening Ooze4 Dreg Mangler3 Varolz, the Scar Striped2 Kalonian Hydra4 Thoughtseize4 Grisly Salvage2 Golgari Charm3 Doom Blade4 Overgrown Tombs10 Forest10 Swamp
I didn't really calculate out the mana base; I assume it'd shift somewhat.
Seems like Supreme Verdict and Anger of the Gods are going to be pretty big, so I think Thoughtsieze/Golgari Charm main are a good plan to deal with them. Also helps that Experiment One, Lotleth Troll and Varolz, the Scar Striped all have regeneration too if need be.
A couple Whip of Erebos might be correct if we're going all in on the GY abuse plan. Althought that might be better suited for BUG, dropping some of the aggro cards and getting some more mill happening.
I don't think you want to focus TOO much on the +1/+1 counters; things like Corpsejack Menace feel a bit too win-more.
I assume the sideboard would round out the removal suite to bring in answers to whatever problems we might be facing. The rest of the set of Golgari Charm might help against some of the aggro decks with lots of X/1s. Fade into Antiquity as an additional answer to any of the gods that you run into? Lifebane Zombie against any of the decks that fall into the Naya spectrum.