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  • posted a message on Dominaria General Discussion
    We seem to be assuming facts not in evidence with regard to the artifact recovered from Urza's monument - that its intended function is to help deal with time rifts. We are told that Teferi thinks it might be helpful toward this end. We don't know if he thinks so because that's what it was made for (which leads to the problems people seem to be having with when Urza squirreled it away and why) or because it has some other function that he thinks he might be able to repurpose to seal time rifts. My reading is that Urza discovered or created these artifacts and thought they might be useful but didn't have any immediate use for them. He realized, though, that Teferi, being a time mage, might want to get his hands on them. If he did, he would probably use them for non-Urza-sanctioned activities. Not acceptable. So, he set up elaborate protections to keep them out of Teferi's hands. That Urza's motives have anything to do with Zhalfir or time rifts is simply speculation at this point.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    Quote from Quannage »
    Regarding Gideon's embracing pragmatism:
    White can be just as pragmatic as black when circumstance demands. Don't forget that White is also the color of military thinking and battle strategy. in war, lines must often be crossed, sacrifices made and hard choices thought out in the name of victory. and sometimes you have to endure losing a few battles in the name of winning the war. This is a side of white Gideon has not been used to using, but it is a vital part of his development as a warrior and as a leader.
    before he was letting his ideology dictate his decisions. But now with a long-term war objective in mind, he is learning to be a lot more strategic. Gideon is playing the long game here and I like that element of growth in his character.

    I couldn't agree more. Gideon's problem isn't that he can't be pragmatic, it's that he's never had to be. He's always tried to use his indestructibility to avoid distasteful solutions - putting others at risk - but now he's learned that his armor isn't foolproof. Just as with Jace and Liliana, he has a chance to grow.

    I'm intrigued by the developments with Jace, Liliana, and Gideon, and curious to see how Chandra and Nissa deal with the events of Hour of Devastation.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    Definitely liking the stories so far. Some promising potential for character development for Lili, on a similar level to Jace in Ixalan. I'm seeing the possible beginnings of an arc where she learns to be honest with herself, by taking responsibility for her actions and by being forced to tell others the truth. I would find this quite appropriate for her character, as Black is, paradoxically, the most deceptive and the most brutally honest color.

    Also interesting to see a deflated Gideon learning the value of pragmatism. I'm curious to see where this arc leads his character.
    Posted in: Magic Storyline
  • posted a message on Dominaria Returns
    Liliana didn't betray the Gatewatch. She tried to convince them not to be idiots and get their ***es kicked. They didn't listen to her and got their ***es kicked. In that light, some of them may be inclined to listen to her. At the moment, it looks like Gideon might.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    Quote from Jay13x »
    What are those megastructures in the background of the Jonas De Ro Art and Art Book Cover?

    The Jonas De Ro art is intriguing, but I'm pretty sure the ones on the Art Book cover are mountains. They look very similar to the hill that the castle is perched on.

    EDIT: nvm, just saw it. Mistook it for clouds lol
    Posted in: Magic Storyline
  • posted a message on Four leaked cards including Angrath
    Kinda intrigued by the Brontodon. I'm working on a GU Modern deck that loves Qasali Pridemage in the sideboard in the white splash version, and this might be a better replacement than Caustic Caterpillar or Reclamation Sage with other splashes or no splash. Will have to wait for the set to come out to test.
    Posted in: The Rumor Mill
  • posted a message on Land Experiments
    Quote from FreezingPoint »
    Crystal Wonderland. I don't think this is good for players in overall. You are trying to offset one drawback with life gain, but the life gain part is either meaningless most of the time or building a deck to take advantage of that isn't going to be good enough.

    Seaside Watchtower. Very similar case of the above, but I think that repetable scry 1 for free is broken.

    I'm not sure repeatable scry 1, every other turn, starting the turn after it comes down, at the cost of a mana every other turn, is particularly broken, but yes, there are decks that can use it. I haven't tested any of these much, but I'd think these would be most tempting for control decks that don't have better options or need additional sources.

    Quote from FreezingPoint »
    Resonant Cavern. I like it but it's probably broken. You are basically making a land that acts as a Mana ritual for all colors, which can boost almost any deck.
    I'm not sure, but I think you're overestimating what Resonant Cavern can do. It's essentially a weaker Reflecting Pool, adding a mana of a type already in your mana pool, but with the upside that it can take advantage of nonland sources that Reflecting Pool can't.

    Quote from FreezingPoint »
    Frozen Sea. Nice, I had this same idea a long time ago.

    Tida plain. It is weaker than checklands, but it has the advantage of being able to enter untapped regardless of any other lands. Maybe R&D has already came up with this very same concept at one point in time. Why AND, not OR?
    Actually, it was supposed to be or. Always pay attention to what you type >.<
    Posted in: Custom Card Creation
  • posted a message on Land Experiments
    One of my card design obsessions is finding new ideas for lands, especially dual lands. Lately, I've been fiddling with a technology that Wizards seems to have abandoned a while ago in favor of going all-in on ETBT variations.

    Frozen Sea
    Land
    T: Add W or U to your mana pool. You may pay 1 life. If you don't, Frozen Sea doesn't untap during your next untap step.

    Or, a slightly more powerful template:

    T: Add W or U to your mana pool. Frozen Sea doesn't untap during your next untap step unless you pay 1 life.

    Some other riffs, borrowing from various tapland cycles:

    Crystal Wonderland
    Land
    T: Add W or U to your mana pool. Crystal Wonderland doesn't untap during your next untap step.
    When you untap Crystal Wonderland, you gain 1 life.

    Seaside Watchtower
    Land
    T: Add W or U to your mana pool. Seaside Watchtower doesn't untap during your next untap step.
    When you untap Seaside Watchtower, scry 1.

    Tidal Plain
    Land
    T: Add W or U to your mana pool. Tidal Plain doesn't untap during your next untap step unless you control a Plains and or an Island.


    And an interesting idea for a one-off land:

    Resonant Cavern
    Land
    1, T: Add two mana of the type spent to activate this ability to your mana pool.
    Posted in: Custom Card Creation
  • posted a message on Rudest/worst MTG opponent you've ever played?
    Quote from Trumplebot »
    ACtually, i don´t think that story makes you look too good. Your daugther handled herself and her opponent pretty well. I would think that is good enough. Instead you "wanted a shot in".

    By this, you devalued her good hadling of the situation with your need to protect her. You change your usual behaviour just to get at him, and enjoy your success with it.

    While i agree that this guy way a jerk, i belive you are a jerk and a bully, too.

    Nice example you set for your daughter.


    You may have a point, but seeing a twenty-plus-year-old man treating a kid like that, especially my kid, is one of the quickest ways to set me off. Besides, what did I actually do? I shook his hand, asked him how his previous round went, gushed about my kid, and let him take back a Nature's Claim on a redundant Everflowing Chalice when he had just watched me tutor for half of my two-artifact combo. My behavior made him uncomfortable because of his knowledge that he had done something wrong. Had he treated her decently, or been an autistic with limited social skills, he would have found me, at best, friendly or, at worst, mildly annoying. But he chose to be an a__ and knew it, and that's why he was uncomfortable. Besides, with a little stronger conscience, the guy would have gone to my daughter after the match to apologize, rather than to the judge to gripe.
    Posted in: Magic General
  • posted a message on Rudest/worst MTG opponent you've ever played?
    I don't have too many recent horror stories. The regulars at my LGS are mostly pretty good people, and so is my kitchen table group. But there are a couple of twenty-something guys who show up now and then at FNM that can be a little d___ish, and one of them gave me an amusing story to tell last night.

    My older daughter (10 y.o.) has been playing casually for a few years now, and I've started taking her to FNMs with the Soul Sisters deck I made her for her birthday. Last night, she got paired with one of the aforementioned jerks in round 1. My own opponent is wheelchair-bound, and we have a special table set aside for him, so I wasn't able to be as close to her as I might have liked. It didn't bother me too much, though, because the two players that wound up next to my daughter and the jerk are pretty cool, and their table was right in the middle of things where the judge wouldn't have much trouble keeping half an eye on it.

    When he sees who his opponent is, the jerk turns to his friend and says "Hope she doesn't cry when I crush her." They start playing, he sees what she's running, and makes a comment about what a noobish deck Soul Sisters is. The two players next to him tell him to be nice. Then loses game 1, gets all surly, and shuts up until I hear the following exchange:

    Him: "Don't forget to put a counter on Ajani's Pridemate"
    Her: "I'm not forgetting, I'm not putting a counter on him."
    Him: "But you have to."
    Her: "No I don't, the ability says 'may.'"
    Him: "But how are you going to win if you don't?"
    Her: "By attacking with a 4/4 Ajani's Pridemate, a Soul Warden, and a Soul's Attendant while you're at five life, have no creatures, and an Ensnaring Bridge with four cards in your hand." *taps*

    He picked up his cards and walked away, complaining to everyone in earshot that he would have won if that noob had been playing her pathetic deck right. Meanwhile, she turned to study the game next to her.

    When I finished my match (lost 2-1 to the better player; frankly, I'm proud of the one win) I went over to her table and asked how she did. She told me that her opponent was kinda mean, but she didn't think he knew how to play. LOL!!!

    At this point, I thought he'd gotten what he deserved in losing to the noob with the lousy deck, but I got paired with him in round 2 and knew I wanted to get a shot in. I asked the judge to keep an eye on my game because I wasn't sure I could control myself after the way he treated my daughter (I have to admit, this was a lie on my part, I just had a sneaking suspicion he'd try to pull what he eventually did and wanted a witness). We shook hands, sat down, and as we were shuffling, I asked him, in a perfectly civil, sunny manner, how my daughter did. He went white as a sheet and mumbled something I couldn't make out.

    I'm usually not very talkative during a game, but this time I made an exception. I went on at length about how proud she was of her Soul Sisters deck, how she'd picked it out herself and changed it to work just the way she wanted, how she'd been playing for years and begged me to take her to FNM, how thrilled she was to be here. He was sweating bullets and fumbling his cards by the time I comboed off in game 1. In game 2, he made several obvious misplays that I cheerfully let him take back, but I still handily trounced him for a second 2-0 match win over the jerk for Team Mister M and Kid, offering my hand and a "good game."

    He actually tried to tell the judge I had threatened him, but the judge wasn't having it. He told him that if me talking about my kid made him feel threatened, maybe he should have been nicer to her. Maybe the next time he plays a kid, he'll be a better ambassador for the game.
    Posted in: Magic General
  • posted a message on Wonderful Opponents
    Since the thread about awful humans playing Magic has 77 pages, I thought I'd try to start something a little more optimistic. Let's give a shout out to some of the players that make this game we love better just by being nice enough to play it with us.

    At my LGS, we have a woman named Melissa who shows up at almost every FNM and prerelease. I won't share her last name because she's about to change it (Congratulations, Melissa!) and because she's a pretty private person who probably wouldn't appreciate it. If I wanted to criticize anything about her style, it would be the way she crows about how well her deck worked or how well she played whenever she wins. But you can't help but forgive her because the last time you beat her, she was talking the same way about your awesome deck or your brilliant game-winning play.

    She's very encouraging toward newer players. Whenever someone new shows up, she'll introduce herself and take them over to meet the judge (our normal judge is a big softie who can look pretty intimidating from across the room, but talking to him for two minutes is enough to dispel that feeling). She'll point out small mistakes and forgive them, offer tips even when they might cost her a game, and give deckbuilding advice.

    Actually, she's pretty accommodating with everyone. I'm the kind of player who likes to focus on what I'm doing when I'm playing, and when Melissa sits down across from me, she won't say anything that isn't relevant to the game state and hold off on chatting until after the game. With chattier players, she's every bit as talkative as they are.

    If you're building a deck and missing one or two key pieces that she has, and you have nothing she particularly wants to trade for (a situation that comes up often, given the size of her collection), she'll often loan you what you need until you can get your own copies.

    All in all, she's just the kind of player who makes things better for everyone around her. I think we should all try to be more like Melissa. I know I do.

    Anyone else know someone that deserves mention as a great ambassador for the game?
    Posted in: Magic General
  • posted a message on Ixalan General Discussion
    Quote from Flisch »
    Quote from Mister M »
    Quote from Flisch »
    How is Huatli a hypocrite? It's their culture. They pride themselves in only subduing their opponents and let the killing to the dinos (and warriors). It's a martial/military stylistic choice. We have plenty of similar things in real life. It would be hypocrisy if she didn't kill if she believed killing was morally wrong. That is not the case.


    As I believe I am the one who originally brought up this theory, I feel an obligation to make sure it isn't taken too far. I originally brought it up because we didn't know Huatli's reasons for refusing to kill, whether it was a moral position or a way of demonstrating superior prowess. It may be the case that she believes killing is wrong and is a hypocrite. Or it may not be. AFAIK, we still don't have the information to tell us.

    I think it was confirmed recently. Either on someone's twitter or in last week's article. Basically the knights (a high rank amongst the military) don't kill themselves. Kind of like a special martial art, they kill through dinosaur, without getting their hand dirty. (literal dirty, not guilt dirty). It's a cultural thing, not a moral thing.


    Cool, thanks. I stand quite happily corrected.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Flisch »
    How is Huatli a hypocrite? It's their culture. They pride themselves in only subduing their opponents and let the killing to the dinos (and warriors). It's a martial/military stylistic choice. We have plenty of similar things in real life. It would be hypocrisy if she didn't kill if she believed killing was morally wrong. That is not the case.


    As I believe I am the one who originally brought up this theory, I feel an obligation to make sure it isn't taken too far. I originally brought it up because we didn't know Huatli's reasons for refusing to kill, whether it was a moral position or a way of demonstrating superior prowess. It may be the case that she believes killing is wrong and is a hypocrite. Or it may not be. AFAIK, we still don't have the information to tell us.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Gutterstorm »
    Quote from Mister M »

    I'm not entirely sure that refusing to kill, but then letting dinosaurs do it for you, is a sign of hypocrisy per se. Huatli says in her internal monologue that the greatest warriors of the Sun Empire don't kill, but she never says why. Our natural assumption is that this is due to the idea that killing is morally wrong, as most of us share that view. However, there are examples of warrior peoples in fantasy that view killing as a less complete or elegant way of defeating an enemy. The Wheel of Time's Aiel, for instance, prefer capturing an enemy to killing him, and simply touching an armed enemy to capturing him, as signs of greater martial prowess. Depending on Huatli's reasons for refusing to kill, her actions may not be particularly hypocritical.


    What reason? Like, besides "I'm not one of the best so I can kill", or "The dinos won't eat things that they don't kill" what reason could justify saying "I don't kill" then using your own magic to call some dinos and command them to "Feast"? I mean sure she didn't deal the killing blow with her own hands but she was still responsible.

    Try "I'm too good a warrior to dirty my hands killing you myself. You are beneath me." It's not an assertion of moral superiority, but of superior prowess.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Gutterstorm »
    Quote from Ryperior74 »
    The theory of Vonda got killed thing.

    Well possible but not necessary enough proof if she did or not.


    But I'm going with yes due to pounce being the art of that moment of the story (atleast I think this is the picture of that part of the story.)


    I really hopes she's not. She should get revenge on Huatli. I mean now not only is Huatli boring as hell she's also a hypocrite. Saying we don't kill but then calling dinosaurs and telling them to eat her is like Dick Dastardly saying well I didn't kill her the train did. I just tied her to the train tracks. We could have done without Huatli as a walker and had the empire have a plane bound rep like the rest.

    I'm not entirely sure that refusing to kill, but then letting dinosaurs do it for you, is a sign of hypocrisy per se. Huatli says in her internal monologue that the greatest warriors of the Sun Empire don't kill, but she never says why. Our natural assumption is that this is due to the idea that killing is morally wrong, as most of us share that view. However, there are examples of warrior peoples in fantasy that view killing as a less complete or elegant way of defeating an enemy. The Wheel of Time's Aiel, for instance, prefer capturing an enemy to killing him, and simply touching an armed enemy to capturing him, as signs of greater martial prowess. Depending on Huatli's reasons for refusing to kill, her actions may not be particularly hypocritical.
    Posted in: Magic Storyline
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