- Kumlekar
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Mar 4, 2014Kumlekar posted a message on Off Topic: The Fungus TribeThere actually are cross tribe synergistic cards. The problem is that the powerlevel has to be quite pushed for them to be good. They work best in limited, and fairly poorly in constructed.Posted in: Articles
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Feb 28, 2014Kumlekar posted a message on Casual Castle: Day of the Dragonso.O a magic article about 60 card with legacy card pool and awesome card interactions? I'm sold. I do wish there was a little more about the testing though.Posted in: Articles
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He means that they run r/w lands in what would otherwise be a mono-red deck.
Keep in mind Chained To Rocks is in this set. Land destruction is sideboard playable against white decks. Also, LD could be good against multicolor decks due to the generally weak fixing in this set. That said, I would never advocate maindecking demolish or any other LD.
Secondly, this line just confuses me: "In: 3 Mutavault
Apparently this manland is really good. I thought an ordinary 2/2 that doubled as a Sliver would be underwhelming, but just a free extra creature made a huge difference. "
Why would the best manland from legacy not be good enough for block constructed? And why is this not a four of in both decks?
As for your questions at the end of the article, pick whatever card pool you want to talk about. The only issue with standard is that playing two decks of the same archetype against each other isn't going to be very interesting because the mirror will be so similar. I would have liked to have seen this as time spiral slivers versus M14 slivers or something like that but unfortunately the mirror would be stupid with the timespiral slivers buffing the m14 slivers and not the other way around. That said, a comparison of standard decks from different blocks would be kinda cool. at my local shop there's some people that have been doing that with an eternal standard format.
SB: 1 Altar's Reap
SB: 1 Blood Bairn
SB: 2 Shadowborn Apostle
SB: 2 Undead Minotaur
SB: 1 Vampire Warlord
SB: 2 Vile Rebirth
SB: 1 Demolish
SB: 1 Goblin Diplomats
SB: 1 Seismic Stomp
SB: 2 Brave the Elements
SB: 2 Siege Mastodon
SB: 1 Plummet
SB: 1 Millstone
SB: 1 Pay No Heed
3 Dark Favor
1 Mark of the Vampire
1 Quag Sickness
2 Angelic Accord
3 Auramancer
1 Banisher Priest
2 Capashen Knight
1 Celestial Flare
2 Dawnstrike Paladin
1 Master of Diversion
1 Pillarfield Ox
2 Stonehorn Chanter
1 Suntail Hawk
2 Staff of the Sun Magus
7 Swamp
10 Plains
hm, how targeted do you want to go? You have a few options depending on what kind of control cards they're using.
1. Their decks look slow. You can run a faster combo and try to win before they do. This is only good if they aren't packing heavy counter magic.
2. Again, if they're slow, a straight up burn or aggro deck can work, especially burn. If someone sets hit life to 1, lightning bolt seems good. Against life gain decks burn will be weaker, but aggro will be stronger.
3. Hate. They're dependent on specific cards. Anything that trades 1-for-1 will be awesome. Counterspells, artifact removal (especially instant speed or exiling), or even just static effects that mess them up like pithing needle will make them rage. To add insult to injury, run red with lava dart for the guy who is trolling with the life total at 1 thing.
Tempo decks will be good, but I didn't want to shoehorn you into one strategy. There's many kinds of tempo, not just delver. Hell even land destruction could be fun against them.
I should warn you that this doesn't work how you think it does. the sacrifice is part of casting fling, not the resolution, so casting fling will destroy the cyclops before its on cast ability can trigger.
Masques seems the opposite of what you want. Decent cards and a bad draft environment.
The thing is that the number of thunderous wraths has no effect on the fact that you are more likely to draw it in your opening hand than during the game. I really like the card (enough to play it as a four of since I don't play burn in tournaments any more) but it needs magma jet to even break even.
This is true, but other creatures in burn have to be reacted to at instant speed. goblin guide can come out and swing turn 1, murarders deals 2 damage no matter what the opponent does. Even the mediorce hellspark elemental has haste. The opponent can afford to let devil resolve and then deal with it the following turn. Nothing else in burn does that.
Your forgetting the stacking action of armadillo cloak, its seperate from lifelink, and therefore plays much nicer with it than the new card does.
Wow, that's going in my sig, I totally agree.