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Apr 15, 2019If you want to play drana I'd probably move to mono-black control, and mostly drop the vampire tribal. It's not so much that you can't play her, but she's not going to support the agressive playstyle that vampires give. I consider vampires to be the fourth aggro/tempo tribe behind Elves (aggro), goblins and merfolk (tempo). Vampires are a little more dependant on having a board, but play extremely well as an aggressive force backed by efficient control and removal. They fall behind the others due to their reliance on 3 cmc lords without the elven ramp, goblin cost reduction and free plays, or merfolk evasion (and 2 cmc lords). In return you get mind control as an activated ability from captivating vampire, and the insanely strong removal and discard from black. Ideally you'd want to wrap up the game around the turn Drana comes into play.Posted in: Casual & Multiplayer Formats
Drana I'd play in a very different deck. Anawon and drana fit well with an early game spent entirely neutering your opponents hand, trading 1 for 1 with their creatures, and then landing one of these power houses to cement your board control and put the opponent on a clock. There's a few other vampires that can fit into this play style. Gatekeeper of Malakir stays as does Vampire Hexmage and maybe Vampire Nighthawk. Some cards you might consider if this route sounds interesting:
- Guul Draz Assassin
- Asylum Visitor
- Dark Impostor
- kalitas, Traitor of Ghet
- Bloodline Necromancer
- Ascendant Evincar
- Voldaren Pariah
- Nirkana Revenant
- Butcher of Malakir
- Kalitas, Bloodchief of Ghet
Whichever of these you play, you will probably play Cabal Coffers and similar big black ramp. Liliana of the Dark Realms plays well here.
- Guul Draz Assassin
Apr 9, 2019Exsanguinate and consume spirit stand out as weak without ramp. I'd play some 1 or 2cmc discard. Hymn to tourach covered to mind. Diabolic tutor is similarly problematic as it doesn't affect board. Urge to feed is also good. In the creature side, bloodlord of vasagoth is far too slow, and as strong as drana is, you don't have ramp to support her. Captivating vampire with make sense here.Posted in: Casual & Multiplayer Formats
Apr 9, 2019no, the effect goes on the stack declaring the target, the target gets removed by crackling doom, and the effect fizzles as it has no legal targets on resolution.Posted in: Casual & Multiplayer Formats
Apr 9, 2019Kumlekar posted a message on [Casual] EldraziTron MegaRamp (No banned cards) [100-300 USD]You said no banned cards and didn't list a format. I'm pretty confused at this point as this deck isn't legal in any magic format due to the 4x Sol Ring. Emrakul is banned in commander (not relevant for a 60 card deck), and Eye of Ugin is banned in modern.Posted in: Casual & Multiplayer Formats
Apr 8, 2019Be careful with kiki if you think they have a crackling doom in hand. They can respond to the kiki activation with it to ruin your day. Kikki does provide some nice coverage if you don't get greedy though.Posted in: Casual & Multiplayer Formats
Apr 7, 2019I've been working on a creatureless mono-green primal surge control deck for commander. I've listed some cards I've been using or considering below. Most of these are enchantments, but some have a combo piece listed below them that isn't.Posted in: Casual & Multiplayer Formats
- Root Maze
- Titania's Song
- Nature's Wrath
- Urborg, Tomb of Yawgmoth
- Hall of Gemstone
- Ritual of Subdual
- Cloudstone Curio
- Living Lands
- Living Plane
- Sylvan Library
- Mirri's Guile
- Sandwurm Convergance
- Fyndhorn Pollen
- Root Maze
Apr 7, 2019Kumlekar posted a message on Thoughts on a new custom format? I call it RivalryNot sure that single set really functions (not enough cards), but lack of blocks now makes it harder to do. I've wanted to do a "two blocks + one core set" format for some time now, but blocks are not really a thing any more. I'm pretty sure that either proposal gets degenerate fast, but I'd have fun until then.Posted in: Casual & Multiplayer Formats
Mar 16, 2019Gaah, lost my commentPosted in: Casual & Multiplayer Formats
Blightsteel + Xenagos
Vulnerable to sacrifice and instant speed exile, and instant speed bounce.
Blightsteel + urabrask
Vulnerable to being blocked by a 2/2 and punished at sorcery speed
Inkwell Leviathan + Urabrask
Slow kill but very hard to interact with. I only put this on here because inkwell is used as an alternative to blightsteel in vintage. It's a tinker target that isn't vulnerable to Dak Faden. Resistant to on board abilities
Worldspine wrum + xenagos
Pretty much the same as Blightsteel + xenagos, except that you trade resistance to sacrifice and ability to reanimate for dies to doomblade.
Emerakul + Xenagos
Vulnerable to instant speed sacrifice.
Emrakul + urabrask
Slower kill, and doomblade fogs, but not answerable by sacrifice.
Emrakul + eternal witness
Slow kill, but beats flying deathtouch creatures, especially if you have a way of sacrificing eternal witness. Vulnerable to non-targeted sorcery speed punish.
In any case you should probably run 2-3 Asceticism if you want to cover the combo.
Mar 16, 2019If you want to beat face the turn it comes in, Emrakul with a haste enabler is the way to go. Blightsteel while good, can look quite silly when the opponent blocks with a 2/2 and draws Sword to Plowshares or Innocent blood. Obviously xenagos does improve this significantly, but the lack of impact on board state is a concern. There's a reason that vintage decks often run Inkwell Leviathan over blightsteel. With emrakul you might want to run Urabrask over xenagos so that you are less vulnerable to sacrifice. It does open you up to targeted removal stopping the attack that turn, but it prevents a single diabolic edict from really ruining your day. Emrakul also laughs at Maze of Ith and Glacial Chasm in ways that other options don't.Posted in: Casual & Multiplayer Formats
Mar 16, 2019There's a couple of options. Flayer of the Hatebound has a number of combos and is seen in some decks that self mill. I'm sure it could be used in a normal capacity too even if it is slow. As mentioned before Mikeaus combos exist. triskelion is the one everyone knows, but there's also Workhorse with a sac outlet for infinite mana, Walking Ballista with a sac outlet or on death trigger, and I'm sure more exist. My best use of undying is in birthing pod decks. Podding young wolf into Strangleroot Geist into Geralf's Messenger feels pretty good.Posted in: Casual & Multiplayer Formats
Mar 14, 2019Looking for some ideas of win conditions for a creatureless mono-green commander deck (token generators are fine but the win has to not be through combat damage). I have Helix pinnacle. Is there anything I can do with Life and Limb? The best I've come up with is epic struggle, but that's pretty bad. Squirrels Nest+earthcraft is and option, but I'll need a third piece to turn it into a win. Any other ideas?Posted in: Commander (EDH)
Mar 10, 2019I'm a bit confused with the point of this as you're running some really questionable creatures as a quarter of the deck. Is the goal of this to voltron one creature, or to establish an enchantress control package? Green has some really good enchantment lock pieces in the form of Root Maze, Freyalise's winds, City of Solitude and similar. If you want to play aggro, you should probably look at some boggles lists for some better creatures to pump up. Bow of Nylea is a card to look into no matter which way you take the deck.Posted in: Casual & Multiplayer Formats
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