So I built this deck as a riff of of Dickmann's pretty successful Jund God's build here: https://www.mtggoldfish.com/deck/645141#online . Can't afford the Heart of Kiran's until payday, so this is what I am running right now:
It tested pretty well in the Tournament Practice room of MTGO. But the paradox of the Tournament Practice room is that Leagues are so easy and cheap to enter that if you're playing a competitive deck, you probably aren't wasting your time in the Tournament Practice room. Hence, it's not really Tournament "Practice" it's just a higher skill of casual. I also wasn't running into any Marvel or Mardu Vehicles which is a huge portion of the meta.
So I decided to enter a Friendly League. This is my record:
The last match left me quite salty as I was screwed on lands first game and flooded to the extreme the second. But thems the breaks.
Going forward I think I want to add Glint-Sleeve Siphoner. I want more Glorybringers but I know that's not possible, so I might add another Samut. I'm only running 21 lands so I don't want too many Fiver's but in the late game I'm crossing on my fingers hoping to draw a five-drop so often that it's ridiculous. I'd also like an easier way to turn on my Delirium without having to cycle one of two lands. That would mean some artifacts, but I might just buy the Heart of Kirans at payday (on the first) if I can't get this to configure properly until then.
I'm gonna hop in another queue but I wanted some feedback first. Questions / comments / suggestions / critiques appreciated.
Doran, the Siege Tower is a card that appeals to Johnnies, Spikes, and Timmies. Since it's a legend it also appeals to Vorthos's. Since it does something nothing ever did before it appeals to Melvin's. When this card was spoiled, I thought it was a homerun from a design perspective and I haven't seen a card since that hits all five player types so well.
That or the Monopoly man. I would gladly pay for a card that was called "Go to Jail, Go Directly to Jail".
4x Aether Hub
4x Blooming Marsh
1x Canyon Slough
4x Forest
3x Game Trail
2x Mountain
1x Sheltered Thicket
2x Swamp
One-Drop
3x Fatal Push
2x Magma Spray
4x Attune with Aether
4x Greenbelt Rampager
Two-Drop
2x Cut (to) Ribbons
2x Longtusk Cub
4x Servant of the Conduit
3x Voltaic Brawler
2x Never (to) Return
1x To the Slaughter
3x Rhonas the Indomitable
Four-Drop
2x Hazoret the Fervent
2x Bristling Hydra
Five-Drop
4x Glorybringer
1x Samut, Voice of Dissent
2x Transgress the Mind
2x Disposses
1x To the Slaughter
3x Radiant Flames
2x Release the Gremlins
3x Prowling Serpopard
1x Nissa, Vital Force
It tested pretty well in the Tournament Practice room of MTGO. But the paradox of the Tournament Practice room is that Leagues are so easy and cheap to enter that if you're playing a competitive deck, you probably aren't wasting your time in the Tournament Practice room. Hence, it's not really Tournament "Practice" it's just a higher skill of casual. I also wasn't running into any Marvel or Mardu Vehicles which is a huge portion of the meta.
So I decided to enter a Friendly League. This is my record:
Marvel 1-2
Marvel 2-1
U/R Control 2-1
Mardu Vehicles 0-2
GB Energy/Counters 0-2
The last match left me quite salty as I was screwed on lands first game and flooded to the extreme the second. But thems the breaks.
Going forward I think I want to add Glint-Sleeve Siphoner. I want more Glorybringers but I know that's not possible, so I might add another Samut. I'm only running 21 lands so I don't want too many Fiver's but in the late game I'm crossing on my fingers hoping to draw a five-drop so often that it's ridiculous. I'd also like an easier way to turn on my Delirium without having to cycle one of two lands. That would mean some artifacts, but I might just buy the Heart of Kirans at payday (on the first) if I can't get this to configure properly until then.
I'm gonna hop in another queue but I wanted some feedback first. Questions / comments / suggestions / critiques appreciated.
Thanks for your time.
As long as green gets Channel, I'm game.