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  • posted a message on [[Competitive]] (Duel Commander) Prossh, Skyraider of Kher
    I'm testing a more midrange-control deck of Prossh. Will post the deck within after further testing of the deck and the evolution of the deck. As of now, I can feel that the list is near its max tune after only five days of testing. I used some of the portions of Ferverous' aggro components and Thraximundar's control aspect. I hope within this month we can finally see a Prossh topping some tourneys.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Competitive]] [Duel Commander] Azusa, Lost but Seeking (Uba Stax)
    Very good way of controlling the enemy using the stax archetype. maybe you could post an updated decklist so that we can help further the progress of the deck.
    Posted in: 1 vs 1 Commander
  • posted a message on Azusa: Lost, but Seeking Some Beatsticks
    I think your deck is lacking in drawing power. May suggest these cards to cure the problem : Skullclamp +Ant Queen, Mind's Eye w/ w/o Mikokoro, Center of the Sea, Momentous Fall to some FATTY guy, Memory Jar. Skullclamp is very explosive with Greater Good. I wanna also share the EWitness, Regrowth, Clamp synergy because I really love the loop. Smile

    I also think that the Eldrazi Temple is a wasted slot because there a lot of better lands out there to help you Homeward Path, Boseiju, Yavimaya Hollow and much more.

    As for mana doublers, (Vernal Bloom, Extraplanar Lens, Gauntlet of Power) you usually use this cards if your playgroup has few players who can exploit the extra mana for Forest except if you really play a "win more" mentality. Caged Sun, Mana Reflection and Vorinclex usually attracts hate if there a lot of Forest in play so be careful because 10+ mana in an Azusa deck leads to explosive turns.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azusa Thought Experiment
    I think the top 2 choices would be Option2 and Option3. But I'm more inclined with Option3. Option2 for others is safe. But many players with experience playing against Azusa will see through why you did not play a land or two. Azusa players wont keep a hand with only 3 lands, usually they jumpstart ahead in the acceleration department from other players. Option 3 is much better because you already net 1 mana acceleration from Azusa last turn and doesn't give up your strategic play too much.
    Posted in: Commander (EDH)
  • posted a message on [MCD] Mana Doublers in Azusa
    For me one of the integral parts of an Azusa deck is the mana doublers. It usually solves the problem of dumping too much lands to the battlefield. For a few lands you'll be netting around +10 man if you have 5 or more lands. It also solves overcommitting your hand. I say this because I have tons of card drawing cards in my deck to fully utilize my increase in mana output. Hope my opinion helps to decide.
    Posted in: Commander (EDH)
  • posted a message on Azusa, lost but Seeking 55 mana
    Lots of your cards in the decklist are poorly choiced. So you posted it in the Multiplayer forum. Hmmm...

    Most of your instants and enchantments needs to be REEVALUATED. I mean what the hell are those cards???

    In the artifacts, why the !@$!$%% will you play a Torpor Orb. Most of the best green creatures uses ETB so why play Torpor?

    You need mana ramp plain and simple. Oracle of Mul Daya helps to filter your decks which runs a ton of land cards. If you really want good beaters Multani, Kamahl and Woodfall may help you.

    Flaming warning issued. Please be civil in your responses. You have some solid points here but there is no need to take personal attacks in making them. -ISB
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azusa, Lost but Tenacious
    Quote from Giodante
    You can always shuffle those lands back in with an Eldrazi titan. You don't even need a sac outlet, since Azusa can usually afford to keep a full hand when playing against wipe-based strategies. Just use eot discard, then you'll be drawing plenty of land again.

    If they didn't use a reset that wipes enchantments out, Azusa can still maintain a good advantage, especially when it comes to mana.

    There is also the option of Genesis plus Krosan Tusker or Elvish Abberation in your graveyard, which makes recovery easy once you have a few lands down (which you should have kept in your hand).

    Last thing: Ulamog and Blightsteel discourage resets since they're deadly and indestructible, and tend to come down before other decks can manage a reset, so they must be dealt with first. Then the reset must be cast before Eye of Ugin can just bring them back. A good Azusa deck can easily tutor then recast them every turn if need be, by turn 7 or so.


    A good point. Usually they think twice before they drop those bombs when Ulamog or Blight is still in the battlefield. But in the shuffling your graveyard, it will hurt you because you will start to filter again your lands in your deck with Azusa harder to cast because she died to some resets. But it is better than none.

    If your enchantments stayed like Mana Reflection and Sylvan Library) It will be easier for you to recover.

    Your suggestion of Genesis and Tusker usually saves me from casting too much draw engine in the battlefield. The key from recovering usually is to save around 2-3 lands to your hand so that you can do those type of moves.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azusa, Lost but Tenacious
    Quote from BEDERNDERN
    first of all, why are you even bothering to play at a table with 5 jokulhaups players? second, azusa would have some of the better game agasint dedicated land destruction decks because of how well she can recover with loam, crucible, running 50% lands in the deck, so on and so forth. third, if jhoira isnt casting those apocalypse type spells, shes obviously suspending them. that means you have several turns to plan around a massively telegraphed spell...as do the other players, who i am sure would find a way to deal with it resolving (be it killing off jhoira, venser, time stop or whatever).

    i have played against the decks that spam ld spells on a regular basis. the only time massive mana denial strats oppress azusa is when they focus fire her. even then, the only time is has worked in my experience was with combo karn (maybe combo arcum).


    Because that's my playgroup and part of the strategies of the best generals out there is to reset. You cant grow as an Azusa player without dealing 3+ resets(full reset or LD) without knowing how to PACE yourself.

    Lol, isn't regular LD is oppresive to Azusa? Okay, so we need to make a situation. Because you said that you 50+ lands, maybe you already got 15+ in the battlefield already. 35+ lands that will be drawn. Reset. You played again 10. Again reset. What now? You're already down to half of your lands with just two LD resets. Yeah LftL and COW will help but the problem is that whenever they reset Azusa is the SURE loser. Because youre threats will die and your lands which basically youre lifeblood as you say.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azusa, Lost but Tenacious
    Quote from BEDERNDERN
    you know, all those cards you just mentioned actually help my "run more card draw" proposition. azusa recovers from mass land destruction better than pretty much any other deck out there. you geddon, sure...i just play 3 lands and keep going while you play 1. you cataclysm, ill keep primeval titan or an eldrazi and destroy your board. wildfire and destructive force are a joke against azusa. and those 8 mana spells you are trying to cast...obliterate and decree...good luck obtaining enough mana to cast them with mana floating to resolve something relevant before azusa stomps on you for playing mass land wipes...not to play the whole "what if" magic, but azusa lists are all about redundancy and seeing those same threats all the time. it happens a lot more often than you think.

    a super small subset of cards that RARELY see any play does not mean anything. it means even less when they dont really effect the deck as well as you think. ive played agaisnt mono red LD filled with all the good red mass wipes, keldon firebombers, wake of destruction and all of that. it dosent do much to the deck. it does even less when you have tables after you for running that stuff.


    On the Jokulhaups part, Azusa gets blown also. And also your card engine(except the Sylvan Library and Abundance). With the obliterate and decree, I think Jhoira dont need to hard cast those?
    Ive been playing a group with 5 players running those in every game. So your resources will be going down the drain FAST. If you keep playing and playing those lands, time will tell that you dont have anything to draw.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [m][c]Azusa, Who Seeks Revenge
    Quote from Joe C
    it is really easy to get 7 or more lands in your hand..


    Can I see your deck? If that's true, you'll be playing 50+ land Azusa deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on EDH Azusa (Help a Newb please!)
    Quote from Joe C
    you can run anything that does not have a mana symbol that is of a different color identity than your general.. The word Island, Mountain, Plains are not colored mana symbols, they are names of basic land types... You can run any fetchland that goes for a forest card in Azusa (you could run others as well, but that would be pointless)

    For token producers I use Nemata, Grove Guardian


    Okay in using Nemata, you sacrifice +1 more mana in casting and +1 more activation in token producing. It depends on your playstyle if you will use this. Ant Queen- more combo friendly Nemata more aggro and adds depth to your tokens.

    I think Loxodon is a wasted spot.Skullclamp would be better. It adds more draw power to your deck given the tokenator nature of your playstyle.

    Example of the combos for Skullclamp:
    Nasty 1:
    Ant Queen + Clamp: Pay 2G mana, Divination
    Nasty 2:
    Eternal Witness + Clamp + GY recursion: 2GG, Recursion + 2 draw
    Nastiest:
    Clamp + Kamahl : Pay 1G, Land Destruction + 2 card draw
    So Nasty XD
    Posted in: 1 vs 1 Commander
  • posted a message on Azusa, Lost but Tenacious
    Quote from BEDERNDERN
    i think people just dont truthfully understand how azusa works.

    lands are azusa's lifeblood...card draw is her heart.

    the most important thing in an azusa deck is lands. what is the point of playing her as your general, unless you can consistently play 2+ lands per turn, outpacing your opponents. that makes card draw the second most important thing in an azusa deck. you have to run as much as you can because it is the linchpin of the deck...its what makes her tick. the more cards you draw, the more lands you can play, the more lands you can play, the faster you can spit out that fat. play as much card draw as you can, as any player up against azusa knows to break the source of card draw, and she crumbles.

    she easily breaks the symmetry of the howling mine type cards being that you can play everything you draw, even if you "brick" and hit lands with it. as for it helping combo, im pretty sure the massive fat you are sending the combo players way (in combination with the rest of the table focus firing him) is effecting him more than the extra card he his drawing. run as many card draw effects as you can. you wont regret it.


    Yeah and cards named Armageddon Catastrophe Global Ruin Cataclysm Ravages of War Wildfire Jokulhaups Destructive Force Decree of Annihilation Obliterate will blow your blood. And whats your defense for that Crucible of Worlds and Life from the Loam/ Please be enlightened. If Azusa's blood is her lands, somehow make a ceiling in playing lands. First strategy in playing Azusa is when to STOP. The text of Azusa did not say "Please hyperextend your lands so that your enemy blows them to kingdom come."

    On the drawing part of the Howling Mine and others, I dont think its worth it because most tricolored decks will get more better cards from a variety of colors and yours is only green. XD
    Posted in: Multiplayer Commander Decklists
  • posted a message on Azusa, Lost but Tenacious
    Nice deck. Your Azusa deck is almost identical to me. I also have good win ratio with my deck in my 2 playgroups.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [m][c]Azusa, Who Seeks Revenge
    Quote from Joe C
    Its not something I see lots of people running, but I put Sasaya, Orochi Ascendant into my deck. It is really easy to get her into play and flip her (I play all the card drawing artifacts like well of knowledge, howling mine, etc). She makes absolutely insane amounts of mana


    I play Orohi. =) Not Sasaya. HARD to flip. XD
    Posted in: Multiplayer Commander Decklists
  • posted a message on [m][c]Azusa, Who Seeks Revenge
    Pretty weird you are saying that Horn of Greed doesnt help you. You abuse that thing like you are raping a girl. XD

    Weird for me to that you oust Rofellos in your dec. He is the best general for green if he is not banned. Turn 3 Primeval Titan? Ouch.

    Mana doublers too help Azusa not to OVEREXTEND in playing lands. If youre meta there is not land based, It may warrant a good explanation. But if not, it must have a spot in your deck. You can also win some friends in the board if they are playing some forest too. Smile
    Posted in: Multiplayer Commander Decklists
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