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  • posted a message on Nobody expects the Ravnican Inquisition!
    I agree that the Boros Golgari bolas team seems unlikely.

    I think it may be Boros Izzet seems like the most likely right now, and Izzet is the most suspect to me right now.

    vote: Izzet
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 4/9/19: Legendary Non-Creature and Non-Planeswalker Permanents
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Legendary Permanents That Are

    Neither Creatures Nor Planeswalkers

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    In a single post:
    1. Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    2. Make a card that fits the current challenge.
    3. Include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000 - 18 (4)
    void_nothing - 18 (2)
    Legend - 15 (1)
    graffd02 - 12
    JqlGirl - 12
    Yandere Sliver - 11 (1)
    Jump4Joy - 7
    StarJake - 6 (2)
    Rudyard - 3
    Eventide Sojourner - 2 (2)

    .::Note of the Day::.
    I may start rewording the challenges to give them more clear but will be keeping the same meaning as I understand it to be.

    .::Yesterday's Challenge::.

    Gold Aftermath

    .:Yesterday's Entries::.
    Quote from JqlGirl »
    Votes: EventideSojurner, Legend

    Work WU
    Instant (U)
    Untap target creature you control and tap target creature an opponent controls.
    //
    The Bone 1WB
    Sorcery
    Aftermath
    Destroy target tapped creature. If you do, create a 1/1 black Skeleton creature token with "1B: This creature gains indestructible until end of turn."

    IIW: Amonkhet pre-Bolas (aka normal Egypt World)
    Quote from StarJake »
    Yandere Sliver, Cardz5000

    True WU
    Sorcery (R)
    Target player reveals their hand. For each card revealed this way, that player taps an untapped creature they control.
    //
    Form 2GU
    Sorcery (R)
    Aftermath
    Create a 1/1 green and blue Ooze creature token for each tapped creature your opponents control.
    void_nothing, cardz5000

    Shoot RW
    Instant (R)
    Shoot deals 1 damage to each attacking creature and each blocking creature.
    //
    Kill 1BG
    Sorcery (R)
    Aftermath
    Each player sacrifices all creatures they control that were dealt damage this turn.


    IIW: Urza's _________
    votes: Cardz5000, Eventide Sojourner

    Love GW
    Instant
    Target creature becomes indestructible and hexproof until end of turn.
    //
    Hate 3RW
    Sorcery
    Destroy all creatures.

    IIW: Cards that make tokens.
    Quote from void_nothing »
    Votes: StarJake, Cardz5000

    Back 1BG
    Sorcery (R)
    Return target card from your graveyard to your hand.
    ///
    Work 2GU
    Instant (R)
    Aftermath
    Reveal your hand. Creatures your opponents control get -1/-0 until end of turn for each land card there. Create a 0/2 green and blue Plant creature token with "T: Add C" for each nonland card there.

    IIW: Low-power commons for Draft
    Quote from Cardz5000 »
    void_nothing, StarJake

    Second 1UR
    Instant {R}
    At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
    ///
    None 2WU
    Sorcery
    Aftermath (Cast this spell only from your graveyard, then exile it.)
    Name a phase.
    Target player skips each instance of the named phase during their next turn.

    IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)

    .::Non-Entrant Votes::.
    None
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/8/19: Gold Aftermath
    void_nothing, StarJake

    Second 1UR
    Instant {R}
    At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
    ///
    None 2WU
    Sorcery
    Aftermath (Cast this spell only from your graveyard, then exile it.)
    Name a phase.
    Target player skips all phases of the named type during their next turn.

    IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
    Posted in: Monthly Contests Archive
  • posted a message on Nobody expects the Ravnican Inquisition!
    We're getting to the point where I'm starting to get paranoid. Each of you (from my perspective) has a 50-50 shot of being safe or not.

    Superbajt's Izzet and Cantripmancer's Golgari cards for the round are the most suspect to me, assuming they are trying to shoehorn them into a quest that they were guessing on.

    Subject16's Simic card is generic, but that could lead either way of being bolas an making a generic card in hopes it would fit somewhere, or being guild and not wanting to give too much information away. It is weird that the card was accepted by JuanCu given that it doesn't meet the requirements for the game, but I'm not sure that it gives us any information.

    void_nothing's Boros card is the probably the most clean-cut of the round (but it would probably be the Parhelion II :p )

    Trap quest make this really hard to gage...
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 4/8/19: Gold Aftermath
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Split Cards with Aftermath

    where both halves are

    Traditional Multicolored

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    In a single post:
    1. Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    2. Make a card that fits the current challenge.
    3. Include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).

    void_nothing - 16 (3)
    Legend - 14 (5)
    Cardz5000 - 14 (2)
    graffd02 - 12 (3)
    JqlGirl - 12
    Yandere Sliver - 10 (2)
    Jump4Joy - 7
    StarJake - 4 (1)
    Rudyard - 3

    .::Note of the Day::.
    I may start rewording the challenges to give them more clear but will be keeping the same meaning as I understand it to be.

    .::Yesterday's Challenge::.

    Slivers

    .:Yesterday's Entries::.
    Quote from StarJake »
    Legend, void_nothing

    Soul Sliver 2WBB
    Creature - Sliver (R)
    2/*
    [CARDNAME]'s toughness is equal to the number of Sliver creatures in your graveyard.
    [CARDNAME] has all abilities of all Slivers in your graveyard.

    IIW: Phoenixes
    Legend, Yandere Sliver

    Sigiled Sliver 1GWU
    Creature - Sliver (R)
    All Slivers have exalted.
    There is something inherently disquieting about a hive mind attaining a sense of nobility.
    1/4

    IIW: Counterburn.
    Quote from graffd02 »
    Legend, Void

    Biogenic Sliver 4UG
    Creature - Sliver
    When ~ enters the battlefield put a +1/+1 counter on each Sliver you control.
    Slivers you control have: "When this creature enters the battlefield, Proliferate".
    2/2

    IIW: Cowards
    Quote from Legend »
    votes : cardz , yandere

    Prismatic Sliver (Uncommon)
    2
    Creature - Sliver
    2/2
    Slivers you control are all colors.

    iiw: gold aftermath
    Quote from void_nothing »
    Votes: Cardz5000, graffd02

    Forcefield Sliver 2W
    Creature - Sliver (R)
    Slivers you control have "Prevent all noncombat damage that would be dealt to this creature."
    3/3

    IIW: X spells
    votes: Legend, graffd02

    Dementia Sliver 1B
    Creature - Sliver
    Each opponent’s maximum hand size is reduced by the number of Sliver you control.
    1/1

    IIW: Devils
    Quote from Cardz5000 »
    Legend (hilarious with Dark Depths), Void

    Bimorphic Sliver 2GU
    Creature - Sliver (R)
    Face-down creatures you control are slivers in addition to their other types.
    1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
    2/2

    IIW: Legendary Non-Creature and Non-Planeswalker Permanents

    .::Non-Entrant Votes::.
    Quote from Rudyard »
    graffd02, StarJake
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/7/19: Slivers
    Legend (hilarious with Dark Depths), Void

    Bimorphic Sliver 2GU
    Creature - Sliver (R)
    Face-down creatures you control are slivers in addition to their other types.
    1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
    2/2

    IIW: Legendary Non-Creature and Non-Planeswalker Permanents


    New round will be up in 15-30 min
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/7/19: Slivers
    I would assume aftermath cards (split cards with the aftermath mechanic) Where each half is gold (tradition multicolored)
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/7/19: Slivers
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Slivers

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    In a single post:
    1. Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    2. Make a card that fits the current challenge.
    3. Include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).

    void_nothing - 13 (3)
    Cardz5000 - 12 (1)
    JqlGirl - 12
    Legend - 9 (1)
    graffd02 - 9
    Yandere Sliver - 8 (1)
    Jump4Joy - 7
    Rudyard - 3 (3)
    StarJake - 3 (3)


    .::Note of the Day::.
    Rudyard and StarJake are tied high for daily votes, and low for overall votes, so the IIW tiebreaker goes to Rudyard for posting first.

    .::Yesterday's Challenge::.

    Amass

    .:Yesterday's Entries::.
    Quote from Cardz5000 »
    Rudyard, void_nothing

    The Second Wave XXB
    Creature - Zombie {M}
    When you cast this spell, Amass X (Put X +1/+1 counters on an Army control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
    The Second Wave’s power and toughness are each equal to the greatest number of +1/+1 counter on an army you control.
    Army creatures you control have indestructible.
    */*

    IIW: Legendary Non-Creature and Non-Planeswalker Permanents
    Quote from StarJake »
    Yandere Sliver, void_nothing

    Crush Spark3BB
    Sorcery (U)
    Amass 1, then destroy a planeswalker whose loyalty counters are less than the power of the Army you amassed.

    IIW: Phoenixes
    Quote from Legend »
    votes: void, star

    Death Rations (Rare)
    3B
    Sorcery
    Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

    iiw: Gold Aftermath
    Quote from graffd02 »
    Rudyard, Legend

    Bloody Battle BB
    Sorcery
    You may pay X life in addition to the casting cost of this spell.
    Amass X

    IIW: Alt win Cons
    Rudyard, StarJake

    Crypt Encampment
    Land
    tap symbol : Add Colorless Mana
    1 mana , tap symbol : Amass 1

    IIW: Utility lands
    Quote from void_nothing »
    Votes: StarJake, Cardz5000

    Another Rank 4UU
    Sorcery (R)
    Amass 3, then create a token that's a copy of a Zombie you control. The token enters the battlefield with as many counters of each type as that Zombie has on it.

    IIW: Proliferate
    Posted in: Monthly Contests Archive
  • posted a message on April MCC, Round 1 - Spreading Filigree
    Rikisa, Queen of Memories 1BGU
    Legendary Artifact Creature — God Wonder {M}
    (As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.)
    As long as it has less than three brick counters on it, Rikisa isn’t a creature.
    Remove a brick counter from Rikisa: Each opponent may return a card from their graveyard to their hand. Each player puts the top six cards of their library into their graveyard, then you may return a card from your graveyard to your hand.
    4/7
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/6/19: Amass
    Rudyard, void_nothing

    The Second Wave XXB
    Creature - Zombie {M}
    When you cast this spell, Amass X (Put X +1/+1 counters on an Army control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
    The Second Wave’s power and toughness are each equal to the greatest number of +1/+1 counter on an army you control.
    Army creatures you control have indestructible.
    */*

    IIW: Legendary Non-Creature and Non-Planeswalker Permanents
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/6/19: Amass
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Amass

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    In a single post:
    1. Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    2. Make a card that fits the current challenge.
    3. Include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).

    JqlGirl - 12
    Cardz5000 - 11 (2)
    void_nothing - 10
    graffd02 - 9 (1)
    Legend - 8 (5)
    Yandere Sliver - 7 (3)
    Jump4Joy - 7 (3)

    .::Note of the Day::.
    No notes today!

    .::Yesterday's Challenge::.

    Hybrid Artifacts

    .:Yesterday's Entries::.
    Quote from Rudyard »
    Legend, Cardz5000

    Quicksilver Golem 1(U/R)
    Artifact Creature - Golem (U)
    1: Quicksilver Golem gets +1/-1 until end of turn.
    Other creatures you control with power equal to or less than Quicksilver Golem's power can't be blocked.
    0/3

    iiw: slivers
    Quote from graffd02 »
    Legend, yandere

    Bladed Gauntlets (R/W)(R/W)
    Artifact - Equipment
    Equipped creature gains double strike and "when this creature attacks, you may pay 1, if you do, tap target creature.
    Equip: 2

    IIW: Colored vehicles
    Quote from Legend »
    votes - yandere , jump

    Chains of Thought (Rare)
    (2/U)(2/U)(2/U)
    Artifact
    Player’s can’t draw more than one card each turn.
    t: Draw a card.

    iiw : Absorb (the mechanic)
    votes - graffd02, Legend

    Vehicle Armoury R/W mana R/W mana
    Artifact
    Whenever a non-creature permanent becomes a creature, you may attach an Equipment you control to it.

    IIW:Fortifications
    Quote from StarJake »
    Yandere Sliver, Cardz5000

    Creation Chamber (G/U)(G/U)
    Artifact
    [CARDNAME] enters the battlefield with a charge counter on it for each color of mana spent to cast it.
    3, T: Create a 0/0 Mutant creature token with one color and one additional creature type of your choice. Put a +1/+1 counter on it for each charge counter on [CARDNAME].

    IIW: Phoenixes
    Quote from void_nothing »
    Votes: Legend, Jump4Joy

    Thopter Armory 1(W/B)U
    Artifact (R)
    T, Pay 1 life: Target artifact creature gets +1/+3 or +3/+1 until end of turn. Untap that creature.
    X, T, Sacrifice Thopter Armory: Create X 1/1 colorless Thopter artifact creature tokens with flying.

    IIW: Plants or Power-Plants
    Quote from Cardz5000 »
    Legend, Jump4Joy

    Serum Needlefly (W/U)(U/B)
    Artifact Creature - Insect {U}
    Flying
    You may choose not to untap Serum Needlefly during your untap step.
    T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
    1/3

    IIW: WAR style Planeswalkers
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/5/19: Hybrid Artifacts
    Legend, Jump4Joy

    Syrum Needlefly (W/U)(U/B)
    Artifact Creature - Insect {U}
    Flying
    You may choose not to untap Syrum Needlefly during your untap step.
    T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
    1/3

    IIW: WAR style Planeswalkers
    Posted in: Monthly Contests Archive
  • posted a message on March CCL, Round 4/Top 4: Excellent Shot
    Quote from Flatline »
    Baiting Bowman 2GG
    Creature — Human Archer (R)
    Vigilance, reach
    1G, t: Untap target creature an opponent controls. That creature blocks Baiting Bowman this turn if able. Activate this ability only if Baiting Bowman is attacking.
    "What the arrow can't finish, the fists will!"
    3/4

    Killshot Clansman 3R
    Creature — Human Archer (U)
    Reach
    When Killshot Clansman enters the battlefield, it deals 2 damage to each creature you don't control that was dealt damage this turn.
    In the frenzy of battle, Gruul fighters often fail to finish off their foes. Fortunately for them, their archers revel in the task.
    2/3
    Both of these back up Greatbow Doyen really well. Bating Bowman's use of vigilance and the tap ability is really nice, good callback to provoke. Killshot Clansman (note that I don't think a card with clansman in the name will ever get printed, just from bad connotation) is a dream to follow an overloaded Electrickery.
    Quote from Hemlock »
    Elite Sagitars 3GW
    Creature - Elf Archer (u)
    Reach, double strike
    Elite Sagitars can block an additional creature each combat.
    Counting how many imps could they shoot before the first one hit the ground was the favourite game among the most experienced archers.
    2/5

    Resist1W
    Instant (u)
    Kicker 1G(You may pay an additional 1G as you cast this spell.)
    Creatures you control get +0/+2 until end of turn. If Resist was kicked, they assign damage with their toughness rather than with their power this turn.
    Inner strength can bruise hard.
    Some spelling errors on the second card (I fixed them in this quote). I can't see many people attacking into Elite Sagitars with Greatbow Doyen on the field, and blocking is where it shines. I would have loved to see this as a Abzan archer with menace as well to mirror the double block. Resist is a solid uncommon combat trick that I wouldn't be surprised to see some variant of some day.
    Quote from Jimmy Groove »
    Fireweaver Fletcher 1RR
    Creature - Human Archer Wizard (U)
    Reach
    Whenever an Archer you control attacks, it deals 1 damage to target creature.
    A steel-tipped arrow is deadly. A steel-tipped arrow on fire is just overkill.
    1/3

    Cover-Fire Brigade 1WW
    Creature - Human Archer (U)
    Vigilance
    Whenever a creature blocks or becomes blocked by a creature you control, Cover-Fire Brigade deals 1 damage to that creature.
    Nothing is more welcome than a hail of arrows from behind when the enemy is charging your way.
    1/3
    Fireweaver Fletcher has excellent flavor (as well as flavor text), I would imagine Cover-Fire Brigade probably being printed as a red white card rather than just mono-white (at least at 3cmc)
    1st: Jimmy Groove
    2nd: Flatline
    3rd: Hemlock


    @Flatline: I may have misinterpreted the challenge, as such I designed a set of two cards that together help Greatbow Doyen, Drobar was a tool to get a bunch of forced attackers on your opponent's board.
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/5/19: Hybrid Artifacts
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Hybrid Artifacts

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    In a single post:
    1. Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    2. Make a card that fits the current challenge.
    3. Include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).

    JqlGirl - 12 (3)
    void_nothing - 10 (4)
    Cardz5000 - 9 (4)

    graffd02 - 8 (3)
    Yandere Sliver - 4
    Jump4Joy - 4
    Legend - 3

    .::Note of the Day::.
    No notes today!

    .::Yesterday's Challenge::.

    Leylines

    .:Yesterday's Entries::.
    Quote from Legend »
    votes : void , jql

    Leyline of Law (Rare)
    2WU
    Enchantment
    If Leyline of Law is in your opening hand, you may begin the game with it on the battlefield.
    Each player can't cast more than one spell each turn.

    iiw : Amass
    Quote from graffd02 »
    Cardz5000, void_nothing

    Leyline of the Mine 2U
    Enchantment
    If ~ is in your opening hand, you may begin the game with it on the battlefield.
    Each player draws an additional card during their draw step.

    IIW: Bottom of the library.
    graffd02, JqlGirl

    Leyline of Whispers 2 mana U/B mana U/B mana
    Enchantment
    If ~ is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a player would scry X, they surveil X instead.

    IIW: Conspiracies
    Quote from StarJake »
    JqlGirl, Cardz5000

    Cursed Leyline 3BB
    Enchantment
    If [CARDNAME] is in your opening hand, you may begin the game with it on the battlefield. If you do, discard a land card.
    [CARDNAME] enters the battlefield under your opponent's control.
    Whenever you tap a basic land for mana, that mana becomes black unless you pay 1 life.

    IIW: Phoenixes
    Quote from Jump4Joy »
    Votes: void_nothing, Cardz5000

    Leyline of Retribution 3WB
    Enchantment (R)
    If Leyline of Retribution is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a player sacrifices a permanent, that player loses 1 life.
    "Please, keep doing what you're doing, but you may not like what happens next..."
    -Meridinia, Renegade Priest


    IIW: Amass
    Quote from void_nothing »
    Votes: graffd02, Cardz5000

    Leyline of Shackles WB
    Enchantment (R)
    If Leyline of Shackles is in your opening hand, you may begin the game with it on the battlefield.
    Creatures with power and/or toughness 6 or greater have defender and "At the beginning of your upkeep, this creature deals 1 damage to you."

    IIW: Kithkin
    Quote from Cardz5000 »
    graffd02, void_nothing

    Leyline of Savagery 2RG
    Enchantment
    If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)

    IIW: Legendary Non-Creature and Non-Planeswalker Permanents
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/4/19: Leylines
    graffd02, void_nothing

    Leyline of Savagery 2RG
    Enchantment
    If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)

    IIW: Hybrid Legends
    Posted in: Monthly Contests Archive
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