This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
WorkWU
Instant (U)
Untap target creature you control and tap target creature an opponent controls.
// The Bone1WB
Sorcery
Aftermath
Destroy target tapped creature. If you do, create a 1/1 black Skeleton creature token with "1B: This creature gains indestructible until end of turn."
TrueWU
Sorcery (R)
Target player reveals their hand. For each card revealed this way, that player taps an untapped creature they control.
// Form2GU
Sorcery (R)
Aftermath
Create a 1/1 green and blue Ooze creature token for each tapped creature your opponents control.
ShootRW
Instant (R)
Shoot deals 1 damage to each attacking creature and each blocking creature.
// Kill1BG
Sorcery (R)
Aftermath
Each player sacrifices all creatures they control that were dealt damage this turn.
Back1BG
Sorcery (R)
Return target card from your graveyard to your hand.
/// Work2GU
Instant (R)
Aftermath
Reveal your hand. Creatures your opponents control get -1/-0 until end of turn for each land card there. Create a 0/2 green and blue Plant creature token with "T: Add C" for each nonland card there.
Second1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
/// None2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips each instance of the named phase during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Second1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
/// None2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips all phases of the named type during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
We're getting to the point where I'm starting to get paranoid. Each of you (from my perspective) has a 50-50 shot of being safe or not.
Superbajt's and Cantripmancer's cards for the round are the most suspect to me, assuming they are trying to shoehorn them into a quest that they were guessing on.
Subject16's card is generic, but that could lead either way of being bolas an making a generic card in hopes it would fit somewhere, or being guild and not wanting to give too much information away. It is weird that the card was accepted by JuanCu given that it doesn't meet the requirements for the game, but I'm not sure that it gives us any information.
void_nothing's card is the probably the most clean-cut of the round (but it would probably be the Parhelion II )
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Soul Sliver2WBB
Creature - Sliver (R)
2/*
[CARDNAME]'s toughness is equal to the number of Sliver creatures in your graveyard.
[CARDNAME] has all abilities of all Slivers in your graveyard.
Sigiled Sliver1GWU
Creature - Sliver (R)
All Slivers have exalted. There is something inherently disquieting about a hive mind attaining a sense of nobility.
1/4
Biogenic Sliver4UG
Creature - Sliver
When ~ enters the battlefield put a +1/+1 counter on each Sliver you control.
Slivers you control have: "When this creature enters the battlefield, Proliferate".
2/2
Bimorphic Sliver2GU
Creature - Sliver (R)
Face-down creatures you control are slivers in addition to their other types. 1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
Bimorphic Sliver2GU
Creature - Sliver (R)
Face-down creatures you control are slivers in addition to their other types. 1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
The Second WaveXXB
Creature - Zombie {M}
When you cast this spell, Amass X (Put X +1/+1 counters on an Army control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
The Second Wave’s power and toughness are each equal to the greatest number of +1/+1 counter on an army you control.
Army creatures you control have indestructible.
*/*
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
Death Rations (Rare) 3B
Sorcery
Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Another Rank4UU
Sorcery (R)
Amass 3, then create a token that's a copy of a Zombie you control. The token enters the battlefield with as many counters of each type as that Zombie has on it.
Rikisa, Queen of Memories1BGU
Legendary Artifact Creature — God Wonder {M} (As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.) As long as it has less than three brick counters on it, Rikisa isn’t a creature.
Remove a brick counter from Rikisa: Each opponent may return a card from their graveyard to their hand. Each player puts the top six cards of their library into their graveyard, then you may return a card from your graveyard to your hand.
4/7
The Second WaveXXB
Creature - Zombie {M}
When you cast this spell, Amass X (Put X +1/+1 counters on an Army control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
The Second Wave’s power and toughness are each equal to the greatest number of +1/+1 counter on an army you control.
Army creatures you control have indestructible.
*/*
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Quicksilver Golem1(U/R)
Artifact Creature - Golem (U) 1: Quicksilver Golem gets +1/-1 until end of turn.
Other creatures you control with power equal to or less than Quicksilver Golem's power can't be blocked.
0/3
Bladed Gauntlets (R/W)(R/W)
Artifact - Equipment
Equipped creature gains double strike and "when this creature attacks, you may pay 1, if you do, tap target creature.
Equip: 2
Creation Chamber(G/U)(G/U)
Artifact
[CARDNAME] enters the battlefield with a charge counter on it for each color of mana spent to cast it. 3, T: Create a 0/0 Mutant creature token with one color and one additional creature type of your choice. Put a +1/+1 counter on it for each charge counter on [CARDNAME].
Serum Needlefly(W/U)(U/B)
Artifact Creature - Insect {U}
Flying
You may choose not to untap Serum Needlefly during your untap step. T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
1/3
Syrum Needlefly(W/U)(U/B)
Artifact Creature - Insect {U}
Flying
You may choose not to untap Syrum Needlefly during your untap step. T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
1/3
Baiting Bowman2GG
Creature — Human Archer (R)
Vigilance, reach 1G, t: Untap target creature an opponent controls. That creature blocks Baiting Bowman this turn if able. Activate this ability only if Baiting Bowman is attacking. "What the arrow can't finish, the fists will!"
3/4
Killshot Clansman3R
Creature — Human Archer (U)
Reach
When Killshot Clansman enters the battlefield, it deals 2 damage to each creature you don't control that was dealt damage this turn. In the frenzy of battle, Gruul fighters often fail to finish off their foes. Fortunately for them, their archers revel in the task.
2/3
Both of these back up Greatbow Doyen really well. Bating Bowman's use of vigilance and the tap ability is really nice, good callback to provoke. Killshot Clansman (note that I don't think a card with clansman in the name will ever get printed, just from bad connotation) is a dream to follow an overloaded Electrickery.
Elite Sagitars3GW
Creature - Elf Archer (u)
Reach, double strike
Elite Sagitars can block an additional creature each combat. Counting how many imps could they shoot before the first one hit the ground was the favourite game among the most experienced archers.
2/5
Resist1W
Instant (u)
Kicker 1G(You may pay an additional 1G as you cast this spell.)
Creatures you control get +0/+2 until end of turn. If Resist was kicked, they assign damage with their toughness rather than with their power this turn. Inner strength can bruise hard.
Some spelling errors on the second card (I fixed them in this quote). I can't see many people attacking into Elite Sagitars with Greatbow Doyen on the field, and blocking is where it shines. I would have loved to see this as a Abzan archer with menace as well to mirror the double block. Resist is a solid uncommon combat trick that I wouldn't be surprised to see some variant of some day.
Fireweaver Fletcher1RR
Creature - Human Archer Wizard (U)
Reach
Whenever an Archer you control attacks, it deals 1 damage to target creature. A steel-tipped arrow is deadly. A steel-tipped arrow on fire is just overkill.
1/3
Cover-Fire Brigade1WW
Creature - Human Archer (U)
Vigilance
Whenever a creature blocks or becomes blocked by a creature you control, Cover-Fire Brigade deals 1 damage to that creature. Nothing is more welcome than a hail of arrows from behind when the enemy is charging your way.
1/3
Fireweaver Fletcher has excellent flavor (as well as flavor text), I would imagine Cover-Fire Brigade probably being printed as a red white card rather than just mono-white (at least at 3cmc)
1st: Jimmy Groove
2nd: Flatline
3rd: Hemlock
@Flatline: I may have misinterpreted the challenge, as such I designed a set of two cards that together help Greatbow Doyen, Drobar was a tool to get a bunch of forced attackers on your opponent's board.
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Leyline of Law (Rare) 2WU
Enchantment
If Leyline of Law is in your opening hand, you may begin the game with it on the battlefield.
Each player can't cast more than one spell each turn.
Leyline of the Mine2U
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Each player draws an additional card during their draw step.
Leyline of Whispers
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player would scry X, they surveil X instead.
Cursed Leyline3BB
Enchantment
If [CARDNAME] is in your opening hand, you may begin the game with it on the battlefield. If you do, discard a land card.
[CARDNAME] enters the battlefield under your opponent's control.
Whenever you tap a basic land for mana, that mana becomes black unless you pay 1 life.
Leyline of Retribution 3WB
Enchantment (R)
If Leyline of Retribution is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player sacrifices a permanent, that player loses 1 life. "Please, keep doing what you're doing, but you may not like what happens next..."
-Meridinia, Renegade Priest
Leyline of ShacklesWB
Enchantment (R)
If Leyline of Shackles is in your opening hand, you may begin the game with it on the battlefield.
Creatures with power and/or toughness 6 or greater have defender and "At the beginning of your upkeep, this creature deals 1 damage to you."
Leyline of Savagery2RG
Enchantment
If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
Leyline of Savagery2RG
Enchantment
If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)
I think it may be seems like the most likely right now, and is the most suspect to me right now.
vote:
Today's Challenge:
Legendary Permanents That Are
Neither Creatures Nor Planeswalkers
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
void_nothing - 18 (2)
Legend - 15 (1)
graffd02 - 12
JqlGirl - 12
Yandere Sliver - 11 (1)
Jump4Joy - 7
StarJake - 6 (2)
Rudyard - 3
Eventide Sojourner - 2 (2)
Gold Aftermath
.:Yesterday's Entries::.
None
Second 1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
///
None 2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips all phases of the named type during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Superbajt's and Cantripmancer's cards for the round are the most suspect to me, assuming they are trying to shoehorn them into a quest that they were guessing on.
Subject16's card is generic, but that could lead either way of being bolas an making a generic card in hopes it would fit somewhere, or being guild and not wanting to give too much information away. It is weird that the card was accepted by JuanCu given that it doesn't meet the requirements for the game, but I'm not sure that it gives us any information.
void_nothing's card is the probably the most clean-cut of the round (but it would probably be the Parhelion II )
Trap quest make this really hard to gage...
Today's Challenge:
Split Cards with Aftermath
where both halves are
Traditional Multicolored
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Legend - 14 (5)
Cardz5000 - 14 (2)
graffd02 - 12 (3)
JqlGirl - 12
Yandere Sliver - 10 (2)
Jump4Joy - 7
StarJake - 4 (1)
Rudyard - 3
Slivers
.:Yesterday's Entries::.
Bimorphic Sliver 2GU
Creature - Sliver (R)
Face-down creatures you control are slivers in addition to their other types.
1GU: Exile a sliver you control and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
New round will be up in 15-30 min
Today's Challenge:
Slivers
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 12 (1)
JqlGirl - 12
Legend - 9 (1)
graffd02 - 9
Yandere Sliver - 8 (1)
Jump4Joy - 7
Rudyard - 3 (3)
StarJake - 3 (3)
Amass
.:Yesterday's Entries::.
Legendary Artifact Creature — God Wonder {M}
(As this Wonder enters and after your draw step, you may tap a creature to put a brick counter on this.)
As long as it has less than three brick counters on it, Rikisa isn’t a creature.
Remove a brick counter from Rikisa: Each opponent may return a card from their graveyard to their hand. Each player puts the top six cards of their library into their graveyard, then you may return a card from your graveyard to your hand.
4/7
The Second Wave XXB
Creature - Zombie {M}
When you cast this spell, Amass X (Put X +1/+1 counters on an Army control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
The Second Wave’s power and toughness are each equal to the greatest number of +1/+1 counter on an army you control.
Army creatures you control have indestructible.
*/*
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
Today's Challenge:
Amass
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 11 (2)
void_nothing - 10
graffd02 - 9 (1)
Legend - 8 (5)
Yandere Sliver - 7 (3)
Jump4Joy - 7 (3)
Hybrid Artifacts
.:Yesterday's Entries::.
Syrum Needlefly (W/U)(U/B)
Artifact Creature - Insect {U}
Flying
You may choose not to untap Syrum Needlefly during your untap step.
T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
1/3
IIW: WAR style Planeswalkers
2nd: Flatline
3rd: Hemlock
@Flatline: I may have misinterpreted the challenge, as such I designed a set of two cards that together help Greatbow Doyen, Drobar was a tool to get a bunch of forced attackers on your opponent's board.
Today's Challenge:
Hybrid Artifacts
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
void_nothing - 10 (4)
Cardz5000 - 9 (4)
graffd02 - 8 (3)
Yandere Sliver - 4
Jump4Joy - 4
Legend - 3
Leylines
.:Yesterday's Entries::.
Leyline of Savagery 2RG
Enchantment
If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)
IIW: Hybrid Legends