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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Quote from Chemtrails »
    Cardz4999: Let me tell you a story. Many years ago, my mother and I went to visit my dying grandmother at the hospital. I barely knew her and yet the sight of her pallid, sunken features frightened me in a way I could not grasp at the time. I was very young and I could not comprehend death. I remember her calling me closer one shy shuffle at a time, so close that I could feel the rattling breeze blowing through the emphysemic windchimes she passed off as lungs. She craned over to me. "Legendary nonpermanents are trash" she hissed before slumping back in a fit of hacking coughs. We had to leave then. I've always wondered what she meant, and I'm glad now I know. The effect itself is lovely.
    I've missed you.
    Quote from Forestsguy »
    Commands is choose two right? Between four choices?
    That is correct!
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 8: The Pinnacle
    Quote from Hemlock »
    Congarts Cardz, you were so awesome you didn't even need my critique to win XD


    Well, the scores for each round are the average of the two judgments (plus bonus points,) so your score actually drops me by .75 to and an 'even' 101
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Discordant Refraction 1U
    Instant {R}
    Choose one —
    • Basic land type
    • Creature type
    • Color
    Choose target spell or permanent and another target spell or permanent. Change the text of both spells or permanents by exchanging all instances of one word of the chosen type on the first with all instances of a different word of the chosen type on the second. (This effect lasts indefinitely.)

    IIW: Guild Commands
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 8: The Pinnacle
    Thanks for running this Void! I had a ton of fun and it ended up being nothing like I expected (I most certainly wasn’t intending to make this a planechase/archenemy game and now that I’m thinking about it I’m sad I never delved into conspiracies) but it shows good design for the challenges that people can end up in very different design corners. Props to GM, I really felt the pressure.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    The anti-sacrifice clause on my entry was intended to prevent you from just using a sac outlet as a failsafe. The card itself was intended to be answered by either Revoke Existence or Creeping Corrosion type effects (the latter of which outright kills you.)
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL Top 8/Round 3: Self-Defense Lessons
    After a computer crash at like %80 completion of crits, let's try this again

    I don't like hexproof on my mono-red enchantments unless they are an alt win-con (and even then it feels weird)
    a sold take on a blue Helix Pinnacle.
    This is too efficient and could probably benefit from Infiltration lens wording: Whenever equipped creature becomes blocked by a creature, that creature and all artifacts and enchantments attached to it lose indestructible and can't gain indestructible until end of turn. Destroy those artifacts and enchantments.
    solid alt win-con with a collector flavor! Makes cards that can target any permanent super valuable (Indestructibility)
    Indestructibility plus, not much to say here.
    This should be worded "If damage would reduce your life total to less than 1, put a force counter on Lifefield and it reduces it to 1 instead." and "At the beginning of your upkeep, you may pay 1 for each force counter on Lifefield. If you don't, sacrifice it." It's an effect that has been rehashed a couple of times, but with some cleaned up wording its a clean execution (much like it's bother Worship, I could see this getting misplayed all the time with commander damage in EDH)
    Not a fan of direct arthurian fiction in my MTG,and boy howdy does this card have a lot going on, too much. Mechanically the guessing game here is almost never worth it. It's also bazar that it makes you sac something you don't control.

    1) Gerrard's Mom
    2) bravelion83
    3) Hemlock
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Quote from Subject16 »
    Cardz5000: Worded like this I can see this in an Un-set (which I love), but there's no reason why a similar card couldn't see print. However I feel that at two mana it might be a little too good. The flavour is really fitting considering Runeclaw Bears, but that would mean that Cornelia's spell was a 1cmc spell which feels a bit underwhelming for a bear to rip apart.
    derp, it was intended to counter if the creature had power equal to or higher than the spell's CMC (so a runeclaw bear would counter a 2 CMC spell) but that was my bad.

    Rith’s Renewal 3GG
    Legendary Sorcery {M}
    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
    Exchange your graveyard and hand. You have no maximum hand size until your next turn.
    Second to rise, the newly reincarnated Primeval breathed life into a war torn world.

    IIW: Guild Commands
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 8: The Pinnacle
    Sorry, just started working nights, I'll get a critique up asap

    Edit:

    Dreadnought Leviathan is pretty pushed, but the crew cost keeps it safe enough, but I'm not sure Sunblast Angel is a narrow hoser. (name also fails to feel legendary)

    The Emeraldian Fields virtually better than basic aside from the legendary status, but the odds of you sacrificing it are pretty high, so having one stuck in your hand isn't likely. It's a nice open threat

    Okaun's Channel feels more like a story spotlight card than a legendary spell (it should also add Colorless Mana instead of 1 mana ) I also don't feel like flipping challenge warrants a keyword. (This also fails to qualify for Chaos Theory)

    Overall some cool designs that got impacted awkwardly by some of your restrictions I'll give it an 8/10
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Runeclaw Rebuttal 1G
    Instant {U}
    Target creature you control fights target noncreature spell (The creature takes damage equal to the spell’s converted mana cost, and the spell is countered if the creature’s power is greater than the spell’s converted mana cost.)
    Seeing a bear literally wrestle her incantation to the ground, Cornelia decided she had ventured far enough into the woods for today.

    IIW: Guild Commands
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Chemtrails - Solid uncommon, plays well in limited (assuming an environment that it is designed for), and maybe even constructed if there is a demand for 1 drops.

    Forestsguy - Unbound seems like a really cool rakdos mechanic (feels like a bit of a mix between madness, ascend and monstrous, but it comes off really clean) New players may make suboptimal plays trying to not tigger unbound using your removal on an opponents turn, but experienced players will recognise the value of the +1/+1 as well as just making the right play despite the lost trigger value, so its a nice card that awards skill, but I'm not sure this needed to be rare.

    Spelldreamer - A solid w/r effect, but Deflecting Palm tells me this is too cheap, especially without a "The next time" clause. Maybe as a sorcery?

    Subject16 - Beautifully executed card, a creative solution to a problem I didn't even intend for you to have to solve.

    TacticalCelebrant - I could see simic really liking to play around with this card (Vorel of the Hull Clade anyone?) nice play on Unstable Mutation make sure to add a rarity to your cards, I would assume this kind of creature would be uncommon.

    HMs: Forestsguy, Chemtrails
    Winner: Subject16

    Next: A green counterspell.

    Does this mean mono-green? or just a spell that is at least green?
    Posted in: Custom Card Contests and Games
  • posted a message on September CCL Top 8/Round 3: Self-Defense Lessons
    Darkplatinum Periapt 5
    Artifact {MR}
    Indestructible
    Your life total is equal to the number of other artifacts you control. (You can’t gain or lose life. You can’t pay any amount of life except 0.)
    If a spell or ability would cause you to sacrifice Darkplatinum Periapt, sacrifice another artifact instead.
    Posted in: Monthly Contests Archive
  • posted a message on Boros Mythic (in Japanese)
    The indestructibility may be intended to let a creature being mentored survive to kill them next turn after getting pumped again.
    Posted in: The Rumor Mill
  • posted a message on Boros Mythic (in Japanese)
    Because they determined that this is mythic effect...
    Posted in: The Rumor Mill
  • posted a message on September CCL Round 2: To Save Another
    Quote from Gerrard"s Mom »
    Also just for discussion's sake, do you have a source on your recommendation for "by paying ~ instead of its mana cost"? Admittedly slightly shaky, but the reminder texts for surge, overload, dash and evoke suggested "cast this spell for ~".
    Probably things Admiral's Order and Traps but they imply that it should be "If it's not your turn, you may pay 2W rather than pay this spell's mana cost."
    Posted in: Monthly Contests Archive
  • posted a message on *The Common to Rare Game*
    Archfiend of Deception 3BB
    Creature - Demon {R}
    Flying
    1: Surveil 1. You lose 1 life for each card put into your graveyard this way.
    At the beginning of the combat damage step, if Archfiend of Deception is attacking, put the top card of your library into your graveyard. If its a land card Archfiend of Deception gains deathtouch until end of turn. Otherwise Archfiend of Deception gets +3/+0 until end of turn.
    3/4

    Next: Stonehorn Dignitary
    Posted in: Custom Card Contests and Games
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