Blightsteel Masticore
Artifact Creature - Masticore {M}
Infect, indestructible
At the beginning of your upkeep, Blightsteel Masticore deals 1 damage to you, then sacrifice it unless you discard a card.
Reveal the first card you draw each turn. Whenever you reveal an artifact in this way, Blightsteel Masticore deals damage equal to the revealed card’s converted mana cost to target creature.
4/4
IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
Lay LowG
Instant {U}
Target creature you control gains hexproof and indestructible until end of turn. Tap it and remove all bounty counters from it. The basement at The Coffin’s Nail might be expensive to rent, but it's about the best place to wait for the heat to die down.
IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
Sandglass of the Eons3UUU
Legendary Artifact {M}
At the beginning of each player’s draw step that player draws an additional card.
Whenever an opponent would draw a card except the first one they draw in each of their draw steps, put a charge counter on Sandglass of the Eons. Then if there are seven or more charge counters on it, remove those counters and take an extra turn after this one.
Sword of Law and Lore
Artifact - Equipment {M}
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, exhaust a creature they control and scry 2. (To exhaust a permanent, tap it. It doesn't untap during its controller's next untap step.)
Hex-Soul Golem5
Artifact Creature - Golem {R}
Flash
As Hex-Soul Golem enters the battlefield, exile target instant, sorcery, or aura spell.
When Hex-Soul Golem leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.
Hex-Soul Golem's power and toughness are each equal to the converted mana cost of the exiled card.
*/*
Pureflame PaladinRRWW
Creature - Elemental Knight {U}
Haste, vigilance R: Pureflame Paladin gets +1/+0 until end of turn. W: Pureflame Paladin gets +0/+1 until end of turn. It fights for the Legion with both heart and blade ablaze.
3/3
In general I would design one card loosely inspired by one of the hit cards we received (typically the one I felt was more adaptable to dimir) and then I would make a design out of left field.
For round one... I don't really remember what I was thinking... because neither of my cards seem influenced by the hint cards... So, I'm not going to say I was lucky, but the design for round one was definitely a product of intentionally ignoring the hint cards with the intention of spinning flavor onto an original design later.
@Cantripmancer: Team Bolas just used PM for communication, sorry.
For thing being the first of its kind, I think this went really well (empty words from the winner, I know) but having the rules more codified and less pliable will definitely make for a better game in the future.
How is lack of flavor indicative?
Subject16's card this round does hit its mark well, but I assume it was the known quest as there isn't any incentive to avoid it.
I stand by my design history and this round's card as well(I did make a typo on my card and forgot to include "until end of turn." on my activated ability)
Fervent GrowthG
Enchantment — Aura {C}
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional G for each +1/+1 counter on it.
Awaken 2—2GG(If you cast this spell for 2GG, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Artifact Creature - Masticore {M}
Infect, indestructible
At the beginning of your upkeep, Blightsteel Masticore deals 1 damage to you, then sacrifice it unless you discard a card.
Reveal the first card you draw each turn. Whenever you reveal an artifact in this way, Blightsteel Masticore deals damage equal to the revealed card’s converted mana cost to target creature.
4/4
IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
Instant {U}
Target creature you control gains hexproof and indestructible until end of turn. Tap it and remove all bounty counters from it.
The basement at The Coffin’s Nail might be expensive to rent, but it's about the best place to wait for the heat to die down.
IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
Legendary Artifact {M}
At the beginning of each player’s draw step that player draws an additional card.
Whenever an opponent would draw a card except the first one they draw in each of their draw steps, put a charge counter on Sandglass of the Eons. Then if there are seven or more charge counters on it, remove those counters and take an extra turn after this one.
Artifact - Equipment {M}
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, exhaust a creature they control and scry 2. (To exhaust a permanent, tap it. It doesn't untap during its controller's next untap step.)
IIW: Cipher
Artifact Creature - Golem {R}
Flash
As Hex-Soul Golem enters the battlefield, exile target instant, sorcery, or aura spell.
When Hex-Soul Golem leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.
Hex-Soul Golem's power and toughness are each equal to the converted mana cost of the exiled card.
*/*
IIW: Cipher
Creature - Elemental Knight {U}
Haste, vigilance
R: Pureflame Paladin gets +1/+0 until end of turn.
W: Pureflame Paladin gets +0/+1 until end of turn.
It fights for the Legion with both heart and blade ablaze.
3/3
For round one... I don't really remember what I was thinking... because neither of my cards seem influenced by the hint cards... So, I'm not going to say I was lucky, but the design for round one was definitely a product of intentionally ignoring the hint cards with the intention of spinning flavor onto an original design later.
@Cantripmancer: Team Bolas just used PM for communication, sorry.
For thing being the first of its kind, I think this went really well (empty words from the winner, I know) but having the rules more codified and less pliable will definitely make for a better game in the future.
Congrats to BlazingRagnarok and Superbajt!
Void, you were honestly one of the biggest thorns in our side for the entire game, you're a veteran in both mafia and card design, and it showed.
Subject16's card this round does hit its mark well, but I assume it was the known quest as there isn't any incentive to avoid it.
I stand by my design history and this round's card as well(I did make a typo on my card and forgot to include "until end of turn." on my activated ability)
Fervent Growth G
Enchantment — Aura {C}
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional G for each +1/+1 counter on it.
Awaken 2—2GG (If you cast this spell for 2GG, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
IIW: WAR style walkers