Magic Market Index for Nov 2nd, 2018
 
Magic Market Index for October 26th, 2018
 
Magic Market Index for October 12th, 2018
  • posted a message on November CCL, Signups/Round 1: Know Your ABCs
    Perennial Blossoming 3G
    Sorcery {U}
    Search your library for up to three basic land cards, reveal those cards, and put one onto the battlefield tapped for each plan counter on this spell as it was cast and the rest into your hand. Then shuffle your library.
    Formulate (You may pay 2 and exile this card face down. If you do, you may cast it from exile at any time and it gets a plan counter whenever your turn ends.)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Aetherborn Siphoner 2BB
    Creature - Aetherborn Vampire {R}
    Menace
    At the beginning of your upkeep you lose E (an energy counter). If you can’t, sacrifice Aetherborn Siphoner
    Whenever Aetherborn Siphoner deals combat damage to a player, that player loses that many energy counters. You gain energy counters equal to the energy counters lost this this way.
    3/4

    IIW: A card with a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
    Posted in: Custom Card Contests and Games
  • posted a message on November MCC Round 1 - Mark the Graves
    Actionable Intelligence 2UB
    Instant {U}
    Surveil 2 (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When you put a card into your graveyard in this way, choose one —
    • Target creature gets +X/+0 until end of of turn, where X is the card’s converted mana cost.
    • Target creature gets -X/-0 until end of of turn, where X is the card’s converted mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on October CCL Round 4/Top 5: Another Side of Me
    Larion, Royal Librarian 1UU
    Legendary Creature — Human Wizard (M)
    If you would draw one or more cards except the first one you draw in each of your draw steps, draw that many cards plus one instead.
    Larion, Royal Librarian can’t be blocked as long as you have seven or more cards in hand.
    Whenever Larion, Royal Librarian deals combat damage to a player, you may draw a card.
    His vast knowledge and deep curiosity are what convinced the king to entrust the Royal Library to him.
    1/4

    Larion, Knowledge Seeker 4UU
    Legendary Creature — Human Wizard (R)
    Larion, Knowledge Seeker’s power and toughness are each equal to 2 plus the number of cards in your hand.
    At the beginning of your end step, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
    His search for knowledge is boundless, and each new book he writes contains a piece of it.
    */*

    Thorough Research 2U
    Enchantment — Aura (U)
    Enchant creature
    Enchanted creature has “3, T: Draw a card.”
    To help him in his quest, Larion hired an assistant and taught him the proper way to conduct research.
    Larion 2.0 doesn't seem very inspired. I would have liked to see him interact with clues (similar to Tamiyo's Journal, or maybe just giving them "1, Sacrifice this artifact: Draw a card.")

    Thorough Research seems like a worse version of Oracle's Insight
    The Grim Captain 2UBR
    Legendary Creature - Human Pirate Wizard (M)
    At the beginning of your end step, choose target creature card in a graveyard. If that card's power is less than or equal to the amount of damage dealt to its owner this turn by Pirates you control, return it to the battlefield under your control.
    1B: Until end of turn, target creature you control gains menace and becomes a Pirate in addition to its other types.
    3/3

    Scarra, the Grim Captain 3BB
    Legendary Creature - Human Pirate Wizard (R)
    Whenever a creature you control deals combat damage to a player, exile target creature card from that player’s graveyard. If you do, create a 2/2 black Zombie Pirate creature token.
    1UR, Put a card exiled with Scarra into its owner’s graveyard: Until end of turn, target Zombie you control becomes a copy of that card.
    3/2

    The Grim Captain's Flag 2
    Artifact - Equipment (R)
    Whenever equipped creature attacks, defending player puts the top X cards of their library into their graveyard, where X is the number of attacking creatures. Creatures that player controls get -1/-0 until end of turn for each creature card put into the graveyard this way.
    Equip 4
    Scarra can create a scary big zombie crew, and the synergy with her activated ability is kind of hidden as the 'cost' of putting an exiled card back is actually a boon allowing you to get another zombie. In fact I think the synergy might be too strong and too repeatable, I would like this much more if it dropped the exiled card on the bottom of their library.
    The Grim Captain's Flag is a flavor home-run as a dread pirate mechanic, not sure what else to say.
    Rhulor's Sowing 3GU
    Sorcery (R)
    Create a 1/3 green Treefolk creature token. Scry X, where X is the number of creatures you control, then reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield tapped and all nonland cards into your hand.
    For each plane, a seed. From each seed, insight.

    Wandering Scion 4G
    Creature - Treefolk (UC)
    At the beginning of your end step, put a +1/+1 counter on Wandering Scion if one or more other creatures entered the battlefield under your control this turn.
    “May the stories you hear become your leaves and bark, your roots and knots, until the day we meet again.”
    — Rhulor, Gatherer of Lore

    2/5

    Rhulor, Gatherer of Lore 4GU
    Legendary Planeswalker - Rhulor (MR)
    /+1\: Create a 1/3 green Treefolk creature token.
    /+1\: Scry 1, then reveal the top card of your library. Put X +1/+1 counters on target creature you control, where X is the revealed card’s converted mana cost.
    \-7/: You get an emblem with “At any time, you may look at the top three cards of your library and put them back in any order and/or play them.”
    |3|
    Rhulor the Murmurer 1GU
    Legendary Creature - Treefolk (R)
    Defender, reach
    At the beginning of your end step, exile the top card of your library face-down with a dream counter on it. Then if there are three or more cards your own in exile with dream counters on them, choose one of them at random and put it into your hand.
    0/6

    Bed of Dreams GU
    Enchantment - Aura (UC)
    Enchant creature
    Enchanted creature has hexproof.
    At the beginning of your end step, if you have seven or more cards in hand, create a 0/2 green Plant creature token with defender.
    "There is a future in which I never woke, forever sleeping in my garden." - Rhulor, Gatherer of Lore
    I'm torn on Rhulor, on one hand the dream cards are a really cool, but with them being chosen at random this is effectively, just draw a card each turn if you've controlled Rhulor for three turns or more. I think them being face-up, or at least allowing you to look at the face-down cards could have helped this (an activated ability to be able to pay and take another dreamed card would have also been cool.)

    I'm missing the flavor on bed of dreams, but mechanically it's fine I guess.
    Dromoka the Avenger4GW
    Legendary Creature - Elder Dragon (m)
    Flash
    Dromoka the Avenger costs 1 mana less for each creature put into your graveyard from the battlefield this turn.
    Flying,
    Whenever a creature you control dies, put a +1/+1 counter on Dromoka the Avenger.
    5/5

    Adamantine Hide1GW
    Enchantment - Aura (r)
    Enchant creature
    When Adamantine Hide enters the battlefield, put a +1/+1 counter on enchanted creature.
    Enchanted creature has trample.
    Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
    When enchanted creature dies, gain 1 life for each +1/+1 counter on it.
    This Dromoka feel less inspired than your last (to be expected as her 4th iteration) I would have liked to see her be more about protecting. Name is a little odd as we already have a legendary dragon with "the Avenger" as their title.
    Adamantine Hide works well, and I like the overall effect,it just reads a bit clunky with the three different triggers.
    1) Gerrard's Mom
    2) Soramaro
    3) Hemlock
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »
    Quote from Cardz5000 »
    Question on the main challenge for round three: If our card is a creature, does it need to also have the potential to remove itself?
    No, it does not have to, but it can.
    Quote from Antiantiserum »
    (1/2) Main Challenge: This card can't remove all creatures from the battlefield, it will always at least excludes itself.

    I shouldn't be docked for it not killing itself.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Valkrin Brutalizer 3G
    Creature - Vampire Warrior {U}
    Whenever a creature dealt damage by Valkrin Brutalizer this turn dies, Valkrin Brutalizer deals damage to that creature’s controller equal to the amount of excess damage marked on that creature by Valkrin Brutalizer and put a +1/+1 counter on Valkrin Brutalizer.
    The appetites of the Valkrin extend to flesh and bone.
    3/3

    IIW: A card for a currently token exclusive sub-type (Camarid, Caribou, Citizen, Clue, Deserter, Germ, Graveborn, Orb, Pentavite, Pincher, Prism, Sand, Saproling, Scion, Serf, Servo, Splinter, Survivor, Tetravite and Triskelavite)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    void_nothing: I would have liked just a little something else complexity wise to push this up to mythic, but it does its job as the keyword soup white mythic card.
    Mergatroid_Jones: This need to be more expensive for what it does, but I like the crewing creatures avoiding the toxic cloud aspect.
    Spelldreamer: This could easily just be mono-blue, but I would buy this in a multi-color set WU. this has a nice feel witht eh scry being passive regardless of crewed status.
    JaceTheBodySculptor: name feels like a playtest name. Mechanically this is probably too strong, and should let them choose the creature (probably add a stipulation about them also having to own the creature they are exchanging.)
    Sephon19: The clause about this becoming a plant as well is a little odd, but I guess serviceable when played in multiples.

    Winner: void_nothing
    Next: The five-color Vampire tribal set
    Posted in: Custom Card Contests and Games
  • posted a message on October CCL Round 4/Top 5: Another Side of Me
    Round 1:
    Salia’s Rebuttal 2U
    Instant {C}
    This spell costs 2 less to cast if it’s your turn.
    Counter target spell unless its controller pays 3.
    I think not.
    Round 2:
    Feedback Actuator 0
    Artifact Creature - Servo {C}
    Whenever Feedback Actuator attacks and isn’t blocked, sacrifice it. If you do, draw a card.
    Salia: “Well, it’s made from scraps, I was rushed, and it can’t turn left.”
    Elwin: “So it won’t work?”
    Salia: “Oh, I never said that.”

    0/2
    Round 3:
    Salia, Cunning Strategist 1U
    Legendary Creature - Human Artificer {M}
    Flash
    1(R/W)(R/W): Create a 1/1 colorless Servo artifact creature token. If it’s your turn, it enters the battlefield tapped and attacking. Otherwise you may have it block an attacking creature. Activate this ability only during combat before the combat damage step.
    1/2
    Salia, Prodigy of War URW
    Creature - Human Advisor {R}
    Hexproof
    Whenever a creature you control attacks you may pay 1. If you do, choose one —
    • You choose which creatures block that creature this combat.
    • Untap that creature.
    • Switch that creatures power and toughness until end of turn.
    0/2

    Commander’s Regalia 2
    Artifact - Equipment {R}
    Tapped creatures you control may block creatures blocked by equipped creature as though they weren’t tapped.
    You choose the order in which creatures blocked by equipped creature assign combat damage to creatures blocking them.
    Equip 2
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Quote from void_nothing »
    Gotta love HMs. They're almost like winning only you don't have to bother judging Flamingo

    Yeah, but if I wait long enough you’ll just judge anyways so... (jk, I’ll probably judge tomorrow night)
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from soramaro »
    Cardz5000: Salia, Cunning Strategist

    Amusingly this mirrors your critique of my card in a way, but I think the activated ability reads pretty ‘old-fashioned’. All that extra wording is essentially only really relevant during the turn Salia enters the battlefield, making her into a 5-mana (or 8-mana) combat trick. In most cases however, just having her make a 1/1 Servo token with haste would fulfill the exact same function. Granted, that would make it impossible for the activation cost to feature hybrid mana. But at two colored mana symbols, you have to have pretty heavy access to W and R anyway to enable multiple uses, so making it 1RW wouldn’t change this all too much.

    Salia, Cunning Strategist 1U
    Legendary Creature - Human Artificer {M}
    Flash
    1(R/W)(R/W): Create a 1/1 colorless Servo artifact creature token. If it’s your turn, it enters the battlefield tapped and attacking. Otherwise you may have it block an attacking creature. Activate this ability only during combat before the combat damage step.
    1/2
    A key part of Salia's activated ability is that it can drop in attackers or blockers after the declare blockers step, which on your turn means that your servos are virtually unblockable on the turn they drop in as blockers have already been declared, and on their turn you can respond to combat tricks after having already declared blockers (both of which remain very relevant on turns after Salia's been cast.) The reason for the timing restriction on the ability is that you can't have a token enter tapped and attacking if it's not combat and before the combat damage step.


    Edit: Or rather, I think that the rules (506.3b. If an effect would put a creature onto the battlefield attacking under the control of any player except an attacking player, that creature does enter the battlefield, but it's never considered to be an attacking creature.) may be able to support a creature entering tapped and attacking not during combat as you are not an "attacking player". I think the leaving the timing restriction off would not be worth the confusion in play that the card may cause with those not intimately familiar with the comprehensive rules.
    Posted in: Custom Card Contests and Games
  • posted a message on October MCC Round 3 - Not Everyone's Fate
    Archfiend of Misfortune BBRR
    Creature - Demon {M}
    Multikicker B/R mana
    When you cast this spell, until end of turn, for each time it was kicked, you may have a coin that comes up heads be treated as though it had come up tails.
    Flying, trample
    When Archfiend of Misfortune enters the battlefield flip a coin for each non-Demon creature. For each coin that comes up tails, destroy that creature.
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on October CCL Round 3/Top 8: Force of Personality
    Round 1:
    Azoth's Draught UBG
    Instant (U)
    Until end of turn, target creature or planeswalker loses all abilities and becomes a green Ooze creature with base power and toughness 1/1, then destroy it.
    Trespassing upon Azoth's atelier is its own punishment.
    Round 2:
    Faceless Assistant 2U
    Creature - Homunculus (U)
    When Faceless Assistant enters the battlefield, you may search your library for a sorcery or instant card and reveal it. If you do, shuffle your library and put that card on top of it.
    When Faceless Assistant dies, shuffle your library.
    "Long ago, I would sculpt them with bespoke features. I'd ascribe each a name and praise each task complete. I cannot remember why."
    - Azoth, the First Alchemist.

    1/3
    Azoth, the First Alchemist 2UBG
    Legendary Planeswalker - Azoth (MR)
    |0|: Put two -1/-1 counters on target creature. If that creature dies this turn, for each -1/-1 counter on it, put a loyalty counter on Azoth, the First Alchemist or put a +1/+1 counter on target creature you control.
    |0|: Discard a card. If you do, you may search your library for a card that shares a type with it and put it into your hand.
    \-8/: You get an emblem with "At the beginning of your upkeep, choose up to three cards in your graveyard and shuffle them into your library. If there are at least three different card types among the cards chosen, you can't lose the game until the beginning of your next upkeep and your opponents can't win the game."
    |3|.
    Obligatory no +1/+1 and -1/-1 counters remark. The emblem is meh for a 5-mana three-color walker.
    Round 1:
    Grim Captain's Exploration UB
    Sorcery (C)
    Choose up to three cards at random from your graveyard. Return each land card chosen this way to your hand. You may put any of the rest on top of your library in any order.
    Some crews are drawn not by treasure, but by those who sought treasure and failed.
    Round 2:
    Shinsnapper Croc 2BR
    Creature - Zombie Crocodile (U)
    Whenever a creature you control attacks, you may pay BR and sacrifice that creature. If you do, return Shinsnapper Croc from your graveyard to the battlefield tapped and attacking.
    "It keeps the crew from straggling, and it's usually still hungry when it catches up to the enemy.'
    - The Grim Captain

    4/3
    The Grim Captain 2UBR
    Legendary Creature - Human Pirate Wizard (M)
    At the beginning of your end step, choose target creature card in a graveyard. If that card's power is less than or equal to the amount of damage dealt to its owner this turn by Pirates you control, return it to the battlefield under your control.
    1B: Until end of turn, target creature you control gains menace and becomes a Pirate in addition to its other types.
    3/3
    Making creatures Pirates would normally just be cool flavored trinket text, but in this case its made relevant by their first ability. Feels very grixis, Piratey, and necromancy. I would have liked to see some Rise from the Grave type text making the reanimated creatures zombie pirates.
    Round 1:
    Larion’s Research XXUU
    Sorcery (R)
    Draw X cards. Return up to X target instant or sorcery cards from your graveyard to your hand.
    The king of Neburron had tasked him with guarding the royal library. After it was burned down in an act of vandalism, he took it upon himself to rewrite down all the knowledge of the world and rebuild it.
    Round 2:
    Incendiary Vandal 3RR
    Creature — Human Rogue (R)
    When Incendiary Vandal enters the battlefield, destroy all artifacts. For each permanent destroyed this way, Incendiary Vandal deals 2 damage to that permanent’s controller.
    “The Royal Library of Neburron was the jewel of our kingdom. May whoever burned it down also experience the pain of seeing what you love consumed by flames.”
    —Larion, Royal Librarian

    2/2
    Larion, Royal Librarian 1UU
    Legendary Creature — Human Wizard (M)
    If you would draw one or more cards except the first one you draw in your draw step, draw that many cards plus one instead.
    Larion, Royal Librarian can’t be blocked as long as you have seven or more cards in hand.
    Whenever Larion, Royal Librarian deals combat damage to a player, you may draw a card.
    His vast knowledge and deep curiosity are what convinced the king to entrust the Royal Library to him.
    1/4
    The bluest blue you could ever blue. The unblockable condition is very flavorful for someone who has all the information.
    Round 1:
    Rhulor's Sowing 3GU
    Sorcery (R)
    Create a 1/3 green Treefolk creature token. Scry X, where X is the number of creatures you control, then reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield tapped and all nonland cards into your hand.
    For each plane, a seed. From each seed, insight.
    Round 2:
    Wandering Scion 4G
    Creature - Treefolk (UC)
    At the beginning of your end step, put a +1/+1 counter on Wandering Scion if one or more other creatures entered the battlefield under your control this turn.
    “May the stories you hear become your leaves and bark, your roots and knots, until the day we meet again.”
    — Rhulor, Gatherer of Lore

    2/5
    Rhulor, Gatherer of Lore 4GU
    Legendary Planeswalker - Rhulor (MR)
    /+1\: Create a 1/3 green Treefolk creature token.
    /+1\: Scry 1, then reveal the top card of your library. Put X +1/+1 counters on target creature you control, where X is the revealed card’s converted mana cost.
    \-7/: You get an emblem with “At any time, you may look at the top three cards of your library and put them back in any order and/or play them.”
    |3|
    The emblem reads like one of the old abilities that is now re-written to be a zero cost activated ability. The two + abilites work really well to protect him while he gets ready to ult.
    Round 1:
    Chant of the Anima RGW
    Instant {R}
    Search your library for a creature card and reveal that card. Shuffle your library, then put the card in your hand or on top of your library.
    Until the end of your next turn, creature spells with power 5 or greater you cast cost 2 less to cast.
    Round 2:
    Valleyblazer Thoctar 6RG
    Creature - Beast {R}
    Trample
    Whenever Valleyblazer Thoctar enters the battlefield or attacks, it deals damage equal to its power to any target.
    "Now you see why the Valley of the Ancients has remained untouched by civilization since the dawn of Alara."
    - Mayael the Anima

    6/6
    Mayael, Cylian General 1RGW
    Legendary Creature - Elf Shaman {M}
    At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card with power 5 or greater. Put that creature card onto the battlefield and the rest of the revealed cards on the bottom of your library in a random order. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
    2/3
    When divorced from the mechanical identity of the shards, this card feels more BRG than RGW. In a low creature deck, this gets very broken.
    Round 1:
    Dromoka's BreathGW
    Instant (u)
    Dromoka's Breath deals 3 damage to target attacking or blocking creature.
    Target attacking or blocking creature gets +3/+3 until end of turn.
    The same beam of light fills friendly souls with warmth and burns the hostile ones
    Round 2:
    Radiant Scaletender4W
    Creature - Dragon (r)
    Flash
    Flying
    At the end of each turn, put a +1/+1 counter on each creature you control that has been dealt damage this turn.
    "Each of your scars will be covered by the scales of my brood" - Dromoka, translated from Draconic.
    3/4
    Dromoka, Guardian of the Wastes 3GW
    Legendary Creature - Elder Dragon (m)
    Flying
    Creatures you control have hexproof from planeswalkers.
    Whenever an opponent casts a spell, put a +1/+1 counter on target creature you control. If it's your turn, put a +1/+1 counter on each creature you control instead.
    Don't be fooled. In the wastes, the sky is clear when Dromoka is watching and the air is silent when Dromoka is listening.
    5/5
    This nails the Dromoka flavor. I like the "If it's your turn" clause diles up the green aspects of the card
    1st: Hemlock
    2nd: Gerrard's Mom
    3rd: bravelion83
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Question on the main challenge for round three: If our card is a creature, does it need to also have the potential to remove itself?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Incubation Vat 3
    Artifact {R}
    X, T: Create a 0/0 black Germ creature token and equip target equipment you control with an equipt cost of X to it. Activate this ability only any time you could cast a sorcery.
    XX, T: Create a 0/0 black Germ creature token and equip target equipment with an equipt cost of X to it. You control that equipment for as long as you control that Germ. Activate this ability only any time you could cast a sorcery.

    I might submit an actual living weapon card later.

    IIW: Colored Vehicles
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »
    Just waiting on egoblinsw's judgments to start round 3.
    Any progress on this?
    Posted in: Custom Card Contests and Games
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