Magic Market Index for Feb 8th, 2018
 
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Magic Market Index for Dec 28th, 2018
  • posted a message on [Card Creation League] CCL Discussion Thread
    Really would be nice to respond to questions prior to the round closing...
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/6-7/19: Non-Color Balanced Gold Cards
    I'm going to let this one run for another 23ish hours.

    Subject16, void_nothing

    Voracious Saltie GGUB
    Creature - Crocodile {R}
    Trample
    Whenever a creature dealt damage by Voracious Saltie this turn dies, its controller discards a card and you may draw a card.
    4/3

    IIW: Verse Counters
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/6-7/19: Non-Color Balanced Gold Cards
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Non-Color Balanced Gold Cards

    (e.g. Ravager Wurm)

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Cardz5000 - 21 (4)
    void_nothing - 21 (1)
    Raptorchan - 20 (3)
    Subject16 - 17 (2)
    Zemoo - 11 (1)
    AtraxianShade - 2 (1)
    Soramaro - 1

    .::Note of the Day::.
    Sorry for the late start, sick last night, doing much better now.

    Going to try to get things back on schedule, by posting at 1AM PST again.

    .::Yesterday's Challenge::.
    Kaldheim
    .:Yesterday's Entries::.
    Quote from Cardz5000 »
    void_nothing, Subject16

    Glacial Frostmind 1UUU
    Creatrue - Elemental {MR}
    1UU: Put a ice counter on target permanent. For as long as that permanent has a ice counter on it, it has “At the beginning of your upkeep, this permanent doesn’t untap unless you pay 1 for each ice counter on it” (The permanent remains frozen after Glacial Frostmind has left the battlefield.)
    4/4

    IIW: Multi-hybrid Mana Costs (eg: (G/W)(W/U))
    Quote from Subject16 »
    Cardz5000, Raptorchan

    Avalanche Elemental 4RR
    Snow Creature - Elemental (Rare)
    Trample
    Whenever Avalanche Elemental attacks, create two 1/1 red Elemental snow creature tokens that are tapped and attacking.
    Avalanche Elemental gets +1/+1 for each other snow creature you control.
    "I was sure it was a regular snow elemental when I saw it at the summit."
    2/2

    IIW: Stax
    Quote from soramaro »
    Raptorchan, Zemoo

    Guardian of the Pass 2RR
    Creature - Giant Warrior (UC)
    When Guardian of the Pass enters the battlefield, until your next turn, whenever a nonbasic land is tapped for mana, it produces C instead of any other type and amount.
    4/3

    IIW: Xerex
    Quote from Raptorchan »
    Votes: Cardz5000, AtraxianShade

    Worldbrim
    Legendary Land (M)
    Worldbrim enters the battlefield tapped.
    T: Add W.
    5WW, t: Reveal your library. If your library has no land cards in it, you win the game. If not, shuffle your library.

    IIW: God tribal
    Quote from Zemoo »
    Votes: Subject16, Cardz5000

    Solidify1U
    Snow Enchantment(U)
    Aura - Enchant Creature
    As long as ~ has any ice counters on it, Enchanted Creature has defender
    At the beginning of your endstep, put an ice counter on ~.
    Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.

    IIW: Tapir creature
    Quote from void_nothing »
    Votes: Cardz5000, Raptorchan

    Yeelwak Cavedwellers 2GG
    Creature - Dwarf Barbarian (U)
    Trample, hexproof from sorceries
    1G: Prevent all combat damage that would be dealt to creatures this turn. Activate this ability only during your turn. (Damage greater than blockers' toughness assigned by attacking creatures with trample can still be assigned to a defending player or planeswalker.)
    Their rough hospitality is oddly one of the few civilized things about Kaldheim.
    3/2

    IIW: Make haste or flash matter after the first turn
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/5/19: Kaldheim
    void_nothing, Subject16

    Glacial Frostmind 1UUU
    Creatrue - Elemental {MR}
    1UU: Put a ice counter on target permanent. For as long as that permanent has a ice counter on it, it has “At the beginning of your upkeep, this permanent doesn’t untap unless you pay 1 for each ice counter on it” (The permanent remains frozen after Glacial Frostmind has left the battlefield.)
    4/4

    IIW: Multi-hybrid Mana Costs (eg: (G/W)(W/U))
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/5/19: Kaldheim
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Kaldheim

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    void_nothing - 20 (4)
    Raptorchan - 17 (4)

    Cardz5000 - 17 (3)
    Subject16 - 15
    Zemoo - 10 (3)
    AtraxianShade - 1
    Soramaro - 1

    .::Note of the Day::.
    So tired... we also got our first snow of the season...

    .::Yesterday's Challenge::.
    Reanimator
    .:Yesterday's Entries::.
    Quote from Cardz5000 »
    Zemoo, void_nothing

    Path of the Returned 3BB
    Sorcery {R}
    Strive — This spell costs 1B more to cast for each target beyond the first.
    Return any number of target creature cards from your graveyard to the battlefield. Each of those creatures is a black Enchantment Zombie in addition to its other colors and types.

    IIW: Non-color balanced gold cards (Ex: Ravager Wurm)

    Subject16 PM'ed me their votes for 2/2 (Void_nothing and myself) and as such they have been added, and Subject16 is no longer on probation.
    Quote from AtraxianShade »
    Votes: Zenmoo, Raptorchan

    Sarina, the Fourth Sister 3WWB
    Legendary Creature - Angel
    Flying
    At the beginning of your upkeep if Sarina is on the battlefield or in your graveyard, choose one:
    • You may sacrifice a creature. If you do, gain life equal to that creature's converted mana cost.
    • You may return target creature card form your graveyard to the battlefield. If you do, you lose life equal to that creature's converted mana cost.
    "Consorting with demons gave her insight on how their essence reincarnates, but her knowledge was lost when Avacyn obliterated her and her flight"
    4/4

    IIW: Spell that makes you lose the game at the end of turn (or end of next turn).
    Quote from AtlasNova »
    votes: cardz, raptor

    Reanimation Ritual | B
    Sorcery R
    Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its toughness. A creature entering the battlefield this way doesn't cause abilities to trigger.

    iiw: Steve Irwin
    Quote from Zemoo »
    Votes: Raptorchan, void_nothing

    Alchemist's Exchange RB
    Sorcery
    As an additional cost to cast ~ sacrifice a non-Artifact Creature and a non-Creature Artifact
    Return target Artifact Creature from your graveyard to the battlefield.
    ______________________________________________
    The procedure requires raw materials and a soul, bring some you don't mid losing.

    IIW: Fight
    Quote from Raptorchan »
    Votes: void_nothing, Cardz5000

    Ragnarök 5RWB
    Sorcery (M)
    After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn and return all creature cards from your graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step. Exile Ragnarök.

    IIW: Imagination
    Quote from void_nothing »
    Votes: Raptorchan, Zemoo

    Star-Rager 5(U/R)(U/R)(U/R)
    Creature - Elemental (R)
    When you cast Star-Rager, flip a coin. If you lose the flip, skip your next turn.
    Whenever you cast a blue spell, flip a coin. If you win the flip, counter the next spell an opponent casts.
    Whenever you cast a red spell, flip a coin. If you win the flip, the next time you cast a spell, add mana equal to that spell's mana cost.
    10/10

    IIW: Phasing
    Quote from Subject16 »
    Cardz5000, Void_nothing

    Ancestor's Return 1WW
    Sorcery (Rare)
    As an additional cost to cast this spell, exile a creature card from your graveyard.
    Create a token that's a copy of the exiled card, except it's a 1/1 white Spirit, and it has flying.
    Grandfather Loti had lost much of his weight, but none of his humour.

    IIW: - 1/-1 counters
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/4/19: Reanimator
    Zemoo, void_nothing

    Path of the Returned 3BB
    Sorcery {R}
    Strive — This spell costs 1B more to cast for each target beyond the first.
    Return any number of target creature cards from your graveyard to the battlefield. Each of those creatures is a black Enchantment Zombie in addition to its other colors and types.

    IIW: Non-color balanced gold cards (Ex: Ravager Wurm)

    Subject16 PM'ed me their votes for 2/2 (Void_nothing and myself) and as such they have been added, and Subject16 is no longer on probation.
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/4/19: Reanimator
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Reanimator

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    void_nothing - 16 (2)(1)
    Subject16 - 15 (3)
    Cardz5000 - 14 (0)(1)
    Raptorchan - 13 (1)
    Zemoo - 7 (2)
    AtraxianShade - 1
    Soramaro - 1

    .::Note of the Day::.
    Back to work ;.;


    .::Yesterday's Challenge::.
    Yawgmoth
    .:Yesterday's Entries::.
    Quote from Raptorchan »
    Votes: Subject16, void_nothing

    Yawgmoth, Surgeon Prodigy WU
    Legendary Creature - Thran (M)
    1, t: Target nonartifact creature's controller sacrifices it. If a player does, they create a token that's a copy of that creature, except it’s an artifact in addition to its other types. If B was spent to activate this ability, it enters the battlefield with an additional +1/+1 counter on it. Activate this ability only any time you could cast a sorcery.
    0/4

    IIW: Kaldheim
    Quote from Zemoo »
    Votes: Raptorchan, subject16

    Yawgmoth 3W
    Legendary Creature - Human Cleric
    Compleat 2 2BB : (if this permanent isn't an artifact, put 2 +1/+1 counters on it and it becomes an artifact in addition to it's other types)
    As long as ~ isn't an artifact, non-artifact creatures you control get +0/+2
    As long as ~ is an artifact, other artifact creatures you control get +2/+1 and menace
    2/4

    IIW: "You lose the game"
    Quote from void_nothing »
    Votes: Subject16, Zemoo

    Yawgmoth's Song 3B
    Enchantment (R)
    At the beginning of your upkeep, target noncreature artifact becomes an X/X artifact creature until the beginning of your next turn and its controller loses X life, where X is twice its converted mana cost.

    IIW: Boats
    Quote from Cardz5000 »
    Zemoo, void_nothing

    Yawgmoth's Bauble 0
    Artifact {U}
    T, Sacrifice Yawgmoth’s Bauble: Each player puts the top card of their library into their graveyard. Draw a card at the beginning of the next turn’s upkeep.

    IIW: Multi-hybrid Mana Costs (eg: (G/W)(W/U))
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/3/19: Yawgmoth
    Zemoo, void_nothing

    Yawgmoth's Bauble 0
    Artifact {U}
    T, Sacrifice Yawgmoth’s Bauble: Each player puts the top card of their library into their graveyard. Draw a card at the beginning of the next turn’s upkeep.

    IIW: Multi-hybrid Mana Costs (eg: (G/W)(W/U))
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/3/19: Yawgmoth
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Yawgmoth

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Raptorchan - 12
    void_nothing - 13 (3)
    Cardz5000 - 13 (1)
    *Subject16 - 12 (3)
    Zemoo - 5
    AtraxianShade - 1 (1)
    Soramaro - 1

    .::Note of the Day::.
    Subject16 is on probation for missing votes

    .::Yesterday's Challenge::.
    Commands
    .:Yesterday's Entries::.
    Quote from Cardz5000 »
    Void_nothing, Subject16

    Ruthless Command 1GUB
    Instant {R}
    Choose two —
    • Target player puts the top six cards of their library into their graveyard.
    • Return up to two permanent cards from your graveyard to your hand.
    • Counter target spell, activated ability, or triggered ability.
    • Exile target permanent card from an opponents graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

    IIW: French Vanillas
    Quote from Raptorchan »
    Votes: Cardz5000, void_nothing

    Ferocious Command 2GUR
    Instant (R)
    Choose two —
    • Create a 4/2 green Bear creature token.
    • Creatures you control gain haste, hexproof and trample until end of turn.
    • Target creature you control deals damage equal to its power to target creature you don't control.
    • Draw two cards, then discard a card.

    IIW: God tribal
    Quote from Subject16 »
    Heliod's Command 2WW
    Instant (Rare)
    Choose two —
    • Create a 2/1 White Cleric enchantment creature token.
    • Creatures and enchantments you control gain indestructible until end of turn.
    • Exile target legendary permanent.,
    • Put a +1/+1 counter on each creature you control.

    IIW: Reanimator
    Quote from void_nothing »
    Votes: AtraxianShade, Subject16

    Urborg Command 2B
    Instant (R)
    Choose two -
    • All lands become Swamps until end of turn.
    • Destroy target token.
    • Until end of turn, whenever an opponent is dealt damage, you gain that much life.
    • Target black creature gets +2/+0 and gains indestructible until end of turn.

    IIW: Three-color commons.
    Quote from Zemoo »
    Votes: Subject16, void_nothing

    Niv-Mizzet's Command3UR
    Instant (R)
    Choose two-
    • Return target spell or permanent to it's owner's hand
    • Target player draws 2 cards
    • Deal damage to Target player equal to the number of cards in their hand
    • Target player discards their hand and draws that many cards

    IIW: Artifacts matter

    Edit, never mind I'm way late
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/2/19: Commands
    Void_nothing, Subject16

    Ruthless Command 1GUB
    Instant {R}
    Choose two —
    • Target player puts the top six cards of their library into their graveyard.
    • Return up to two permanent cards from your graveyard to your hand.
    • Counter target spell, activated ability, or triggered ability.
    • Exile target permanent card from an opponents graveyard. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

    IIW: French Vanillas
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 2/2/19: Commands
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Commands

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Raptorchan - 12 (5)
    Cardz5000 - 12 (4)
    void_nothing - 10
    Subject16 - 9 (1)
    Zemoo - 5 (2)
    Soramaro - 1

    .::Note of the Day::.
    Noticing some missing IIWs. Make sure you're getting those in.

    .::Yesterday's Challenge::.
    Slivers
    .:Yesterday's Entries::.
    Quote from AtraxianShade »
    Votes: Cardz5000, Raptorchan

    Sparkstealer Sliver 2BR
    Creature - Sliver
    When a loyalty ability of a planeswalker is activated, you may have Sparkstealer Sliver deal one damage to that planeswalker. If you do, put a +1/+1 counter on each Sliver you control.
    3/3

    IIW: Timebombs (permanents or spells ramping up over multiple turns to a "finisher" effect)
    Quote from Subject16 »
    Raptorchan, Zemoo

    Revenant Sliver 4B
    Creature - Sliver (Uncommon)
    Each Sliver creature card in your graveyard has Unearth 2B.(2B: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery)
    Unearth 2B (2B: Return this card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
    "Sir, I think it's forgotten that we killed it!"
    Tollus, Thunic Squire

    3/3
    Quote from Cardz5000 »
    Subject16, Raptorchan

    Incubation Sliver 1GUB
    Creature — Sliver {R}
    Emerge 1GUB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
    Sliver spells you control have emerge. The emerge cost cost is equal to its mana cost.
    By the fifth time a sliver burst from another’s corpse, the moggs were starting to suspect something might be wrong.
    3/3

    IIW: Exclusively White and/or Blue Goblins
    Quote from Zemoo »
    Votes: Raptorchan, Cardz5000

    Lobotomy Sliver2BB
    Creature - Sliver (R)
    All Slivers have, "when this permanent enters the battlefield, target opponent reveals their hand. You choose a non-land card from it. Exile that card for as long as you control this permanent." (If a permanent with this ability loses it, after it has exiled a card, the card will still be returned when you no longer control that permanent.)
    3/3

    IIW: Sweepers/Board Wipes
    Quote from void_nothing »
    Votes: Raptorchan, Cardz5000

    Immolator Sliver 4R
    Creature - Sliver (R)
    Slivers you control have "If this permanent would deal damage to an opponent or planeswalker, it deals twice that much damage instead."
    3/3

    IIW: Yawgmoth
    Quote from AtlasNova »
    Votes: Zemoo, Cardz

    Unyielding Swarm WUBRG
    Instant R
    Slivers gain indestructible until end of turn.
    Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.
    Posted in: Monthly Contests Archive
  • posted a message on February MCC Round 1 - Golden Memories
    Burning Tree Javelineer 2RG
    Creature — Ogre Warrior {R}
    Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
    Reach
    When Burning Tree Javelineer enters the battlefield choose one or both —
    • It deals damage equal to its power to target creature with flying.
    • It deals damage equal to its power to target creature without flying.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Does New Phyrexia qualify?
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/1/19: Slivers
    Subject16, Raptorchan

    Incubation Sliver 1GUB
    Creature — Sliver {R}
    Emerge 1GUB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
    Sliver spells you control have emerge. The emerge cost cost is equal to its mana cost.
    By the fifth time a sliver burst from another’s corpse, the moggs were starting to suspect something might be wrong.
    3/3

    IIW: Exclusively White and/or Blue Goblins
    Posted in: Monthly Contests Archive
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