The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
  • posted a message on Battle Seaway ⚓Round 7: Scylla and Cha-Ripoff
    Any update on this?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    The Blackfish, Skeleton Ship 2UB
    Legendary Artifact - Vehicle {R}
    The Blackfish can’t be blocked by creatures with any -1/-1 counters on them.
    Crew 0 (Tap any number of creatures you control with total power 0 or greater: This Vehicle becomes an artifact creature until end of turn.)
    Whenever The Blackfish becomes crewed by a creature, sacrifice that creature. If you do, put a -1/-1 counter on target creature.
    4/3

    IIW: Enchantment Tokens
    Posted in: Custom Card Contests and Games
  • posted a message on September MCC Round 1 - Homecoming
    Quote from Gerrard"s Mom »
    crickity or bust
    \



    -------------------------------------

    Dimir

    Beguiling Operative 2U
    Creature - Human Rogue (U)
    Whenever Beguiling Operative becomes blocked, you may have it go undercover. (This and all cards attached to it are treated as though they don’t exist until the beginning of your next turn.)
    2: Draw a card, then discard a card. Activate this ability only if Beguiling Operative is undercover.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Quote from void_nothing »
    The setting is Norse.

    Adronla of Blessedgroves 1GWU
    Legendary Creature - God (M)
    Indestructible, vigilance
    At the beginning of your upkeep, put a -1/-1 counter on Adronla unless you pay 2.
    Whenever you gain 1 or more life or draw one or more cards, target creature you control gets +X/+X until end of turn, where X is the amount of life you gained or cards you drew.
    1B, Discard a creature card: Draw a card and you gain 1 life.
    4/5

    Kremnar of Spireforges WUB
    Legendary Creature - God (M)
    Indestructible, menace
    At the beginning of your upkeep, put a -1/-1 counter on Kremnar unless you pay 2.
    Artifacts you control have hermetic charge X, where X is the number of Artificers you control. (They have "T: Add X C or put X charge counters on this, where X is the number of Artificers you control.")
    2R, Sacrifice an artifact or land: Create a 1/1 red Dwarf Artificer creature token with haste. It has "3: This creature gets +1/+0 until end of turn for each charge counter among artifacts you control."
    3/3

    Yggvir of Deepknowing 2UBR
    Legendary Creature - God (M)
    Indestructible, hexproof from instants
    At the beginning of your upkeep, put a -1/-1 counter on Yggvir unless you pay 2.
    Whenever a creature dies the same turn a creature you control damaged it, put the bottom card of your library into your hand.
    G, Remove a -1/-1 counter from another creature you control: Put a random card from your graveyard on the bottom of your library.
    6/4

    Lechnull of Soulblotting BRG
    Legendary Creature - God (M)
    Indestructible, first strike, wither
    At the beginning of your upkeep, put a -1/-1 counter on Lechnull unless you pay 2.
    Other creatures you control have first strike and wither.
    W, Tap three untapped creatures you control: Exile target creature with a -1/-1 counter on it.
    3/2

    Unisha of Doorwards 1RGW
    Legendary Creature - God (M)
    Indestructible, trample
    At the beginning of your upkeep, put a -1/-1 counter on Unisha unless you pay 2.
    Enchantment spells you cast can't be countered by spells or abilities and enchantments you control have "1, Return this permanent to its owner's hand: It deals 1 damage to any target."
    1U, Discard an enchantment card: Copy target activated or triggered ability from an enchantment source. You may choose new targets for the copy.
    5/3
    This is a really cool way to make some 4 color commanders and the -1/-1 counter upkeep cost is a really flavorful way to convey how these gods are anchored to the world. Flavorwise a lot of these feel ever so slightly 'off' (in creepy sense, not in a design sense, if amonkhet could have instilled that kind of feel in its first set it would have been a home run.) I'm not sold on Hermetic Charge, and would want to see some artifacts that have it natively. Yggvir plays really well alongside another god, but it feels like the one that lacks internal synergy as it doesn't have a method of placing -1/-1 counters (hexproof from instants is also neat)
    Quote from chetoos »
    Jalonxal, the threefold sun 3RRGGWW
    Legendary Creature - Dinosaur God
    Jalonxal can't attack or block unless all other creatures you control have at least 15 total power.
    Indestructible, Trample, Vigilance
    Enrage - Whenever Jalonxal is dealt damage, create 2 3/3 green dinosaur creature tokens.
    Whenever you attack with one or more creatures, Jalonxal deals one damage to itself.
    12/12

    Aclazots, The Moon's harbinger 2WWUUBB
    Legendary Creature - Bat God
    Aclazots can't attack or block unless you've lost at least 3 life this turn.
    Flying, lifelink, First Strike
    At the beginning of your upkeep, Choose target player then reveal the top card of your library. That player loses life equal to that card's converted mana cost, then put the revealed card into your hand.
    UB, sacrifice a creature: scry 2, then lose a life.
    6/6
    I feel like the God subtype stands alone similar to the planeswalker type superseding other types (see The Scorpion God not being a Scorpion) and I also don't feel that litteral Threefold sun is a dinosaur (the name also fails to resonate with me) I'm also not getting any of the three in one aspect of the god from this design. I probably would have stuck with "Bat-God of Night" as Aclazots title, and I'm pretty sure this entire card could be mono-black.
    Quote from Subject16 »
    The setting is Mesopotamia/Sumeria. One aspect of their pantheon I like is that aside from the three more powerful gods, each one is associated with a different planet. Sumerian culture has a strong relationship with idols and statues, believing them to be a physical embodiment of their gods, and as such an huge amount of care is put into the creation and maintenance of these statues. I would have the Sumerian gods be the embodiments of five satellites/planets that orbit the plane and that exert a magical influence on their citizens. These gods can only manifest themselves through these statues that are built for them by the mortals.

    Ishana, God of Desire URG
    Legendary Creature - God (Mythic)
    Haste, indestructible
    Ishana can't attack or block unless you control a creature you don't own.
    3, Discard a card: Gain control of target creature until end of turn if its power is equal to or less than the discarded card's converted mana cost. If yontil untap that creature and it gains haste until end of turn.
    The first moon is Desire, enticing mortals to the Gods' will.
    4/4

    Shashma, God of Loyalty 1BGW
    Legendary creature - God (Mythic)
    Vigilance, lifelink, indestructible
    Shashma can't attack or block unless each other creature you control that can attack or block attacks or blocks as well.
    3, Discard a card: Untap target creature. If that creature's power is less than or equal to the discarded card's converted mana cost, it gets +1/+1 and gains vigilance until end of turn.
    The second moon is Loyalty, bolstering mortal faith.
    6/6

    Nammil, God of Insight 2GUB
    Legendary creature - God (Mythic)
    Flash, indestructible
    Nammil can't attack or block unless a creature left the battlefield this turn.
    3, Discard a card: Return another target creature to its owner's hand. If that creature's converted mana cost was less than or equal to the discarded card's converted mana cost, draw a card.
    The third moon is Insight, expanding mortal minds.
    3/5


    Eonkil, God of Artistry 2RWU
    Legendary creature - God (Mythic)
    First strike, indestructible
    Eonkil can't attack or block unless an artifact or enchantment entered the battlefield under your control this turn.
    3, Discard a card: Exile target artifact or enchantment you control. If that card's converted mana cost is equal to or less than the discarded card, return it to the battlefield under its owner's control. Otherwise, its owner puts it into their hand.
    The fourth moon is Artistry, guiding mortal hearts.
    5/5

    Annea, God of Worship 1WBR
    Legendary creature - God (Mythic)
    Flying, indestructible
    Annea can't attack or block unless you control more creatures than defending player.
    4, Discard a card: Create X 2/1 white Cleric creature tokens, where X is the number of cards in your graveyard with converted mana cost equal to the discarded card.
    The final moon is Worship, fulfilling mortal lives.
    5/4
    Planets is a cool take for gods. Ishana sadly feels mono-red (I get a little blue, but no green at all.) It's funny to me that Shashma calls out Bolstering in their flavor text, but they actually synergise more with outlast (not a problem, just funny.) Nammil feels mono-blue. Eonkil reads really weird, and I'm overall not a big fan of the ability. Annea also suffers from just feeling mono-colored.

    Duwabé-Wabé of Rainy Season 2BGU
    Legendary Creature- God (M)
    Permanents you control are forest, island and swamp lands in addition to other types.
    I Duwabé-Wabé would die, instead sacrifice another swamp, forest, or island. If you can't, exile Duwabé-Wabé.
    20: Draw seven cards.
    2/6
    This needs verbiage to remove marked damage on it whenever you sac a land, but overall the flavor is lost on me and I'm not a fan of the design.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Working on crits still, but the winner is void_nothing

    Nest challenge is: Update a legend from Weatherlight or earlier.
    Posted in: Custom Card Contests and Games
  • posted a message on August 27th, 2018
    Gerrard"s Mom,void_nothing

    Staff of Athreos 3WB
    Legendary Enchantment Artifact {R}
    Whenever a creature you control attacks, you may gain two life. If you don’t, defending player loses 1 life
    2WB, T: Exile target creature.
    At the beginning of each end step you may return a card exiled with Staff of Athreos to the battlefield under its owner’s control.
    Legacy (Staff of Athreos can be your commander.)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    I'll give Forestsguy a bit more time to finish their card(s)

    probably judging tonight (12ish hours)
    Posted in: Custom Card Contests and Games
  • posted a message on August 26th, 2018
    Gerrard"s Mom, netn10

    Axe of Mogis 2BR
    Legendary Enchantment Artifact {R}
    Creatures you control have menace.
    1BR, T, Sacrifice a blocked creature you control: Axe of Mogis deals damage equal to the sacrificed creature’s power to the defending player and each creature blocking the sacrificed creature.
    Legacy (Axe of Mogis can be your commander.)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    I was able to view them by quoting your post and just reading them in the text box
    Posted in: Custom Card Contests and Games
  • posted a message on August 25th, 2018
    Zur the Enchanter, Gerrard"s Mom

    Dreams Unrealized 2UB
    Instant {R}
    You may choose up to four cards with different names you own from outside the game, and reveal them. Target opponent chooses two of those cards. Set the chosen cards aside and put the rest into your hand. Exile Dreams Unrealized.
    Posted in: Custom Card Contests and Games
  • posted a message on August 24th, 2018
    Commander2099, void_nothing

    Glacial Frostmind 1UUU
    Creature - Elemental (M)
    1UU: Put a rime counter on target creature without a rime counter on it. For as long as that creature has a rime counter on it, it has “This creature doesn’t untap during your untap step.” and “At the beginning of your upkeep, you may pay 1. If you do, untap this creature.” (The creature continues to be slowed after Glacial Frostmind has left the battlefield.)
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on August 23rd, 2018
    void_nothing, Commander2099

    Unbreathing Corsair BB
    Creature - Skeleton Pirate {R}
    As Unbreathing Corsair enters the battlefield, you may discard a card. If you don’t, Unbreathing Corsair enters the battlefield tapped.
    Raid — You may cast Unbreathing Corsair from your graveyard if you attacked with a creature this turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on August 22nd, 2018
    Votes: Zur the Enchanter, Zemoo

    Ephemeral Terrain 1G
    Enchantment {C}
    As Ephemeral Terrain enters the battlefield, choose a basic land type.
    Ephemeral Terrain enters the battlefield tapped and as a basic land of the chosen type. (It’s no longer an enchantment.)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Dry-Boot Scoundrel B
    Creature — Human Pirate (C)
    RaidB, Exile Dry-Boot Scoundrel from your graveyard: Create a 1/1 black Pirate Skeleton creature token with “B: This creature gains indestructible until end of turn.” Activate this ability only if you attacked with a creature this turn.
    1/1

    Deadeye Chirurgeon 3B
    Creature — Human Pirate (U)
    Menace
    Raid — Exile a pirate from your graveyard: Create a 1/1 black Pirate Skeleton creature token with “B: This creature gains indestructible until end of turn.” Activate this ability only once each turn and only if you attacked with a creature this turn.
    2/2

    Abyssal Recruiter 3BB
    Creature — Human Pirate (R)
    Raid — At the beginning of your end step, if Abyssal Recruiter is in your graveyard and you attacked with a creature this turn, for each opponent, you may create a 1/1 black Pirate Skeleton creature token with “B: This creature gains indestructible until end of turn.”
    If Abyssal Recruiter would be put into a graveyard from anywhere other than the battlefield, reveal it and put it into the bottom its owner’s library instead.
    3/3

    IIW: Tri-colored Gods (From whatever setting)
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 7: Scylla and Cha-Ripoff
    Dark Hedge of the Barony plays really interesting for a wall. I feel like the mana could have gotten a "Until your next end step, you don't lose this mana as steps and phases end." type ability to make it a bit more flexible. It doesn't meet the I Briefly thought Wall of Roots was in Core 19 restriction as it isn't an uncommon, but you used an additional restriction anyways, so no reduction for that. 8/10

    The Dead Zone is an interesting take on land 'destruction'. I like that it's self limiting but feels a bit wordy in its implementation (not that I think it can be reduced down much). my other qualm is that it doesn't feel very evocative of Ulgrotha's Dead Zone (The name definitely fits for a flavor neutral card) 7/10

    Overall 7.5/10
    Posted in: Custom Card Contests and Games
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