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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Gahkael, Keeper of Peace 4WW
    Legendary Creature - Elephant Cleric {M}
    Gahkael, Keeper of Peace enters the battlefield with ten -1/+1 counters on it.
    Whenever a creature enters the battlefield put X -1/+1 counters on it, where X is that creatures power
    :2mana:, Put a +1/-1 counter on target creature. Any player may activate this ability.
    10/-2
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Oculus
    Calugi Courser (2/G)(2/G)(2/G)(2/G)
    Creature - Troll Warrior {U}
    Calugi Courser enters the battlefield with three +1/+1 counters on it unless GG was spent to cast it.
    (2/G):Regenerate Calugi Courser.
    4/4

    Nice and straight forward, get a 4/4 for 4, or a 7/7 for 7 or 8. My only issue is that this only make you avoid G, not all colored mana. it just makes me want to play it in a different colored deck

    Quote from Gallus
    Infrablast (2/R)(2/R)
    Instant (U)
    Infrablast deals 4 damage to target creature or player.
    If R was spent to cast Infrablast it also deals 5 damage to you.

    If anything I'd want to pump it up to 5 damage, other than that, this card has the same issue for me as above.

    Quote from MirrorEntity
    The I Don't Even Box X
    Artifact (C)
    Spend only colorless mana on X.

    pro tip: cast it for 0

    Quote from Atogaholic
    Etched Servitor 5
    Artifact Creature - Golem (R)
    Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
    Creatures your opponents control get +1/+1 for each charge counter on ~.
    8/8

    Aside from what was already pointed out about the misuse of sunburst I really like this card, and the same result could easily be achieved by just using your sunburst reminder text as the actual card text.

    Quote from MDenham
    Breaker's Bane (2/W)(2/B)(2/R)
    Sorcery (R)
    Choose one—Destroy target land; or destroy target colorless nonland permanent, then destroy another target colorless nonland permanent if you spent 6 to cast Breaker's Bane.

    Same issue as the first 2 cards, but to a lesser extent as it leaves you with only 2 colors you could cast this with for it's additional effect. Rather than make just the second option improve, I think an entwine-esque clause would have been a better fit

    Quote from Atrius
    Pale Paint Coating 5
    Enchantment
    (Pale Paint Coating is colorless.)
    Creatures you control come into play with X +1/+1 counters on them, where X is the amount of colorless mana spent to cast them.

    Nice and straightforward, despite the "Pale Paint Coating is colorless." clause be unnecessary (see Eldrazi). This card already has me looking for ways to break it in half.

    Quote from Flabort
    Final Resistance 5
    Legendary Artifact Creature - Juggernaut
    Sunburst, Trample
    If no colored mana was spent to cast ~, it enters the battlefield with 7 +1/+1 counters. If Final Resistance has 6 or more power, it has Battlecry.
    The Mirran artificers couldn't get the design just right, until the moment they stopped trying.
    -1/-1

    Awesome concept and a surprising use of Sunburst, and the flavor text just puts in over the top, my only problem with the card it that the name sounds like a enchantment or sorcery.

    Quote from PanchoPonceN
    Entry 4
    Artifact
    Whenever you cast a spell, if you spent no colored mana to cast it, draw a
    card.

    I'll fix it later!

    sorry that I'm beating you to this, but I can pretty well figure out what you were doing mechanics. I like the potential for all my spells to be cantrips (or better if you have 2 of these out) I would have loved to have gotten some of the flavor of the card as well

    Quote from GrickyTimmick
    Eldest Magics
    Enchantment - Aura
    Enchant creature you control.
    Enchanted creature is colorless.
    As long as Eldest Magics is under your control, colorless permanents you control are Indestructible.
    The Elders cared not for the perfection of any school of magic, but rather the perfection of magic itself.

    Good card, but grossly undercosted, in 9/10 situations this protects more things than Darksteel Forge and costs less. I do like it for being able to block creatures that have protection from [color]

    Quote from HomaridHoney
    B]Master's Alembic[/b] 3
    ,T: Add three mana of any one colour to your mana pool. Spend only colourless mana to activate this ability.
    Apprentices practice magic; masters make magic.

    This card has me torn, it uses colorless mana, but makes me want to play colored spells.

    Quote from Prophylaxis
    Null Negation
    Instant (R)
    Anachrome - Reveal a card from your hand. Counter target spell with the same amount of colorless mana in its mana cost.

    Anachrome is a nice new keyword, I'd be interested in seeing some other uses of it, but a counter-spell available to all colors seems dangerous

    Quote from AsianInvasion
    Crater Crawler 5
    Artifact Creature - Myr (R)
    Whenever you tap a permanent for one or more colorless mana, add 1 to your mana pool and put a +1/+1 counter on each colorless creature you control.
    3/3

    Mana Echos for colorless mana is nice, but the counter distribution seems a little to powerful, on target creature would have probably been a little more balanced.

    Quote from Sir Aureus
    Void-Spine Nephilim 4
    Creature - Nephilim (R)
    Spend only colorless mana to cast Void-Spine Nephilim.
    Whenever a player casts a spell, counter that spell unless its controller pays 1 for each of that spell's colors.
    3/3

    Bonus points for Nephilim! Tax on colored spells is awesome, and gets even more powerful vs. gold decks (and the other Nephilim ironically)

    Runners up: Sir Aureus, Atogaholic, and Atrius
    Flabort!!!
    Congrats!
    Creatures with negative toughness.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    how long do you typically allow for entries? or do I just wait for the off topic discussions to start?
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Rushed Tactics
    Instant
    Target player chooses a creature blocking a creature you control.
    If that player is you, Rushed Tactics deals 3 damage to the blocked creature and to each creature target player controls.
    If three or five players control three or five creatures, they each loose

    who/what is "they"? the players the creatures?
    ... this card makes me sad... it had so much potential
    Posted in: Custom Card Contests and Games
  • posted a message on The Team Winner is Judge Game §§§ A Thrunface Spectacle
    how many people per team?
    Posted in: Custom Card Contests and Games
  • posted a message on YMTC 18: Salvation - Mechanics Submissions
    Quote from Stapler
    At the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, when that creature enters the battlefield, it fights target creature you control.


    Darksteel Myr Much?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Megiddo
    Who is this cardz fellow, anyway?


    Just a fellow, I'm new-ish to MTG (started with m11) but I started my TCG playing many years ago with Pokémon, long time CCC'er with Pokémon, but I thought I'd give this a try as well

    also, nice cards so far, glad to see people picking up on what the challenge meant
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Bear Sledge :1mana::symwg::symwg:
    Artifact - Equipment
    Equipped creature gets +2/+2
    When equipped creature deals damage you may untap that many lands.

    Equip 3 mana

    Karador, General of the Forest (previous life of Karador, Ghost Chieftain)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Worry the judge is no longer viewing

    probably he is not judging
    Posted in: Custom Card Contests and Games
  • posted a message on Bottom Up One Word Card Game
    the game, put a [COUNTERNAME] counter on [CARDNAME].
    At the beginning of each upkeep, if there are less than 2 [COUNTERNAME] counters on [CARDNAME], you lose the game.
    "Let it continue until the vessel is empty, then enough." - Teferi
    Posted in: Custom Card Contests and Games
  • posted a message on Bottom Up One Word Card Game
    on [CARDNAME].
    At the beginning of each upkeep, if there are less than 2 [COUNTERNAME] counters on [CARDNAME], you lose the game.
    "Let it continue until the vessel is empty, then enough." - Teferi
    Posted in: Custom Card Contests and Games
  • posted a message on Bottom Up One Word Card Game
    At the beginning of each upkeep, if there are less than 2 [COUNTERNAME] counters on [CARDNAME], you lose the game.
    "Let it continue until the vessel is empty, then enough." - Teferi

    this definitely has the feel of a legendary artifact... now what does it do...
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Thawing Glacier 1U
    Enchantment
    Enchant Land
    Vanishing 3
    Enchanted land's activated abilities can't be activated.
    When Thawing Glacier leaves the battlefield, draw a card.

    next: Worldly Counsel
    Posted in: Custom Card Contests and Games
  • posted a message on Bottom Up One Word Card Game
    beginning of each upkeep, if there are less than 2 [COUNTERNAME] counters on [CARDNAME], you lose the game.
    "Let it continue until the vessel is empty, then enough." - Teferi
    Posted in: Custom Card Contests and Games
  • posted a message on Bottom Up One Word Card Game
    each upkeep, if there are less than 2 [COUNTERNAME] counters on [CARDNAME], you lose the game.
    "Let it continue until the vessel is empty, then enough." - Teferi
    Posted in: Custom Card Contests and Games
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