What if you cloned a Necropolitan? would the clone also be in the graveyard, and if so, after the zone 'change' would it be a Necropolitan or a clone in the graveyard?
Interesting card, yearns for lure. I feel like it should cost one more mana, but seeing as avatarz made the card, it doesn't surprise me. The rest of this review will be copied from another site to add body to my post. At first, one might wonder why "whenever you draw a card" makes for a compelling trigger at all. Doesn't it function like an upkeep trigger most of the time? What makes this a great Izzet keyword is that it works well with looting, which appears at common in both colors. What's more, it feels like proper mad science: you read a book, and then something exciting happens. While I like the keyword a lot, the actual cards submitted had some problems. Frost Interloper should certainly be gold instead of hybrid for color pie reasons. Mizzium Dragon is exciting, but the potential for chaining draw spells is worrisome. Still, I'm confident that this mechanic, along with some cantrips and looting spells, would make for wacky Izzet fun. Magic: The Gathering (MTG; also known as Magic) is the first collectible card game, created by Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011.[1] Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or third-party programs. Each game represents a battle between mighty wizards, known as "planeswalkers", who employ spells, items, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games. An organized tournament system and a community of professional Magic players has developed, as has a secondary market for Magic cards. Magic cards can be valuable due to their rarity and utility in game play. Interesting card, yearns for lure. I feel like it should cost one more mana, but seeing as avatarz made the card, it doesn't surprise me. The rest of this review will be copied from another site to add body to my post. At first, one might wonder why "whenever you draw a card" makes for a compelling trigger at all. Doesn't it function like an upkeep trigger most of the time? What makes this a great Izzet keyword is that it works well with looting, which appears at common in both colors. What's more, it feels like proper mad science: you read a book, and then something exciting happens. While I like the keyword a lot, the actual cards submitted had some problems. Frost Interloper should certainly be gold instead of hybrid for color pie reasons. Mizzium Dragon is exciting, but the potential for chaining draw spells is worrisome. Still, I'm confident that this mechanic, along with some cantrips and looting spells, would make for wacky Izzet fun. Magic: The Gathering (MTG; also known as Magic) is the first collectible card game, created by Richard Garfield and introduced in 1993 by Wizards of the Coast. Magic continues to thrive, with approximately twelve million players as of 2011.[1] Magic can be played by two or more players each using a deck of printed cards or a deck of virtual cards through the Internet-based Magic: The Gathering Online or third-party programs. Each game represents a battle between mighty wizards, known as "planeswalkers", who employ spells, items, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games. An organized tournament system and a community of professional Magic players has developed, as has a secondary market for Magic cards. Magic cards can be valuable due to their rarity and utility in game play.
IIW: Adder Umbra :3mana::symb: Enchantment - Aura{R}
Enchant Creature
Flash
Whenever enchanted creature blocks, put 2 -1/-1 counters on each creature it's blocking
Totem Armor
Gideon of the Conclave 2WG
Planeswalker - Gideon
[+2] Permanents you control gain hexproof until the beginning of your next upkeep.
[-1] Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of loyalty counters on Gideon of the Conclave.
[-7] You get an emblem with "Spells you control have convoke."
[4]
a round usually last a day or two, sometimes they only last a couple of hours, it all depends on the judge
as far as joining other games, some of them are tournaments that you have to sign up for, while others are just pick up games that you can jump into at any time, just make sure to read the first post, and you should be able to tell.
as far as it being closed, he did say he was closing it off, but he also said it would take awhile... so you have about a 50/50 chance of getting counted.
Pluck Out Their Eyes2GG
Enchantment
Creature tokens you own have devour 2
or if that wording doesn't work
Pluck Out Their Eyes2GG
Enchantment
If a creature token would enter the battlefield under your control, you may sacrifice any number of creatures. If you do, instead that creature token enters the battlefield with twice that many +1/+1 counters.
Keil of the Sun RGWU
Legendary Creature - Human Knight
Hexproof
When Keil of the Sun enters the battlefield, exile all other creatures you control.
When Keil of the Sun leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Keil of the Sun's power and toughness are equal to the number of exiled cards you own
*/*
twas an image of snape saying something people might find questionable, and then taking 10 points from gryffindor
Inappropriate image removed
—meg
and most importantly would it matter?
IIW:
Adder Umbra :3mana::symb:
Enchantment - Aura {R}
Enchant Creature
Flash
Whenever enchanted creature blocks, put 2 -1/-1 counters on each creature it's blocking
Totem Armor
Gideon of the Conclave 2WG
Planeswalker - Gideon
[+2] Permanents you control gain hexproof until the beginning of your next upkeep.
[-1] Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of loyalty counters on Gideon of the Conclave.
[-7] You get an emblem with "Spells you control have convoke."
[4]
IIW: split cards!
oh god...
so, a removal card you say
1. everyone is joking... always
2. Zdrac will hunt you down
as far as joining other games, some of them are tournaments that you have to sign up for, while others are just pick up games that you can jump into at any time, just make sure to read the first post, and you should be able to tell.
Edit: Nath'd
as far as it being closed, he did say he was closing it off, but he also said it would take awhile... so you have about a 50/50 chance of getting counted.
Enchantment
Creature tokens you own have devour 2
or if that wording doesn't work
Pluck Out Their Eyes 2GG
Enchantment
If a creature token would enter the battlefield under your control, you may sacrifice any number of creatures. If you do, instead that creature token enters the battlefield with twice that many +1/+1 counters.
IIW: 1 CMC Commanders
Legendary Creature - Human Knight
Hexproof
When Keil of the Sun enters the battlefield, exile all other creatures you control.
When Keil of the Sun leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Keil of the Sun's power and toughness are equal to the number of exiled cards you own
*/*