Ugin's Wrath :3mana::symr::symr: • Instant (R)
Ugin's Wrath deals X damage to each creature, where X is the number of spells cast this turn. The bodies blistered, charred, and fell to ash before anyone was the wiser.
In case it's not obvious, the grey dot next to Sorcery is the color indicator sayign this spell is colorless.
Good to know I was passed up for a win because my challenge was bad, when people can't seem to figure out what the replacement challenge is about.
Foe's Fortune :3mana::symb::symb:
Enchantment (M)
When Foe's Fortune enters the battlefield, search target opponents library for five cards and exile them face down. Then that player shuffles his or her library. You may look at those cards for as long as they remain exiled.
Whenever that player plays a card, you may play one of the exiled cards with the same converted mana cost without paying its mana cost, Then if there are no cards exiled with Foe's Fortune, that player loses the game.
Fun fact: When a land enters the battlefield from being suspended, it still takes up your land drop.
This depends on what rewording of suspend you go with to allow lands to be suspended, if it puts the card onto the battlefield (to prevent them from remaining exiled should the last counter be removed on a turn that isn't yours) it would not eat up your land drop, it also might be made so that suspending a land eats up the land drop for the turn you suspend it (as I have done.) you can't really make declarative statements like this for things that aren't currently supported by the rules.
Tember City Tower
Legendary Land (R)
:symtap:: Add 2 to your mana pool.
:1mana:: Add one mana of any color to your mana pool. Tember City Tower deals 2 damage to you. Any player may activate this ability.
Llanowar Outpost
Land – Forest (R)
Llanowar Outpost enters the battlefield tapped.
Suspend 2—:symg: (Rather than play this card from your hand, you may exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield.)
When the last time counter is removed from Llanowar Outpost while it's exiled, put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has ":symtap:: Add to your mana pool."
Thien Firmblade :symbu::symg:
Creature - Bear Warrior (C)
As long as you control another multicolored permanent, Thien Firmblade gets +1/+1 and has Trample.
2/1
Thien is one of the new Wedges of Alara, home to a race of brutal bearfolk with a knack for mind magic, because why not.
IIW: New Future Sight that don't really do anything yet (see: Steamflogger Boss)
Prophy, you wanna team up (want a flamingo so we can chat)
Origin :4mana::symg::symg:
Creature – Incarnation (R)
At the beginning of your upkeep, reveal your hand and put a creature card of target opponent's choice onto the battlefield.
2/3
Rimespark Weird :3mana::symru::symru:
Creature — Weird (U)
Whenever you cast an instant or sorcery spell, tap target creature if was spent to cast it. Rimespark Weird deals 1 damage to target creature or player if was spent to cast it. (Do both if :symu::symr: was spent.) 2/2
Suppose I should join this.
Zeal :3mana::symr:
Creature — Incarnation (U)
Unleash
As long as Zeal is in your graveyard and you control a Mountain, whenever you cast a creature spell, it gains unleash. "On the heels of creation itself, Zeal entered the land with a mighty roar."
—Scroll of Beginnings
3/1
Spare the Rod :3mana::symw::symw:
Instant (R)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
// Spoil the Child :3mana::symb::symb:
Instant (R)
Destroy each creature with a total power and toughness less then 4.
• Instant (R)
Ugin's Wrath deals X damage to each creature, where X is the number of spells cast this turn.
The bodies blistered, charred, and fell to ash before anyone was the wiser.
In case it's not obvious, the grey dot next to Sorcery is the color indicator sayign this spell is colorless.
Foe's Fortune :3mana::symb::symb:
Enchantment (M)
When Foe's Fortune enters the battlefield, search target opponents library for five cards and exile them face down. Then that player shuffles his or her library. You may look at those cards for as long as they remain exiled.
Whenever that player plays a card, you may play one of the exiled cards with the same converted mana cost without paying its mana cost, Then if there are no cards exiled with Foe's Fortune, that player loses the game.
IIW: Wedge cards
Knollridge Botanist :2mana::symg::symw:
Creature - Giant Druid
Vigilance
All creatures able to block Knollridge Botanist do so.
: Destroy target creature blocking Knollridge Botanist
2/4
Heavy Arbalest
This depends on what rewording of suspend you go with to allow lands to be suspended, if it puts the card onto the battlefield (to prevent them from remaining exiled should the last counter be removed on a turn that isn't yours) it would not eat up your land drop, it also might be made so that suspending a land eats up the land drop for the turn you suspend it (as I have done.) you can't really make declarative statements like this for things that aren't currently supported by the rules.
Hanoaki, the Frozen Blade
Legendary Land (R)
:symtap:: Add 2 to your mana pool.
:1mana:: Add one mana of any color to your mana pool. Tember City Tower deals 2 damage to you. Any player may activate this ability.
Land – Forest (R)
Llanowar Outpost enters the battlefield tapped.
Suspend 2—:symg: (Rather than play this card from your hand, you may exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield.)
When the last time counter is removed from Llanowar Outpost while it's exiled, put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has ":symtap:: Add to your mana pool."
IIW: Chandler
Creature - Bear Warrior (C)
As long as you control another multicolored permanent, Thien Firmblade gets +1/+1 and has Trample.
2/1
Thien is one of the new Wedges of Alara, home to a race of brutal bearfolk with a knack for mind magic, because why not.
IIW: New Future Sight that don't really do anything yet (see: Steamflogger Boss)
Prophy, you wanna team up (want a flamingo so we can chat)
Origin :4mana::symg::symg:
Creature – Incarnation (R)
At the beginning of your upkeep, reveal your hand and put a creature card of target opponent's choice onto the battlefield.
2/3
Protip: it can't block even if the +1/+1 counter didn't come from unleash
Creature — Weird (U)
Whenever you cast an instant or sorcery spell, tap target creature if was spent to cast it. Rimespark Weird deals 1 damage to target creature or player if was spent to cast it. (Do both if :symu::symr: was spent.)
2/2
Zeal :3mana::symr:
Creature — Incarnation (U)
Unleash
As long as Zeal is in your graveyard and you control a Mountain, whenever you cast a creature spell, it gains unleash.
"On the heels of creation itself, Zeal entered the land with a mighty roar."
—Scroll of Beginnings
3/1
Instant (R)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
//
Spoil the Child :3mana::symb::symb:
Instant (R)
Destroy each creature with a total power and toughness less then 4.
IIW: Make a card into a cycle