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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Roiling Mantle 1RG
    Enchantment - Aura {R}
    Enchant land you control
    Enchanted land gets +3/+3 and is a 0/0 red and green Elemental creature with haste and trample. It’s still a land.
    Other land creatures you control gain trample.
    Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)

    IIW: Treasure Tokens
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Immolation Mask
    Atemsis, All-Seeing wincon?
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Fortified Clearing
    Land {R}
    Fortified Clearing enters the battlefield tapped.
    Champion a land (When this enters the battlefield, sacrifice it unless you exile another land you control until this leaves the battlefield.)
    T: Add two mana in any combination of R, G, and/or W.

    IIW: Copy things
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on CCL The Last (June '19) - Round 1
    Valsvet, Temportal Savant UURR
    Legendary Creature — Vedalken Wizard {M}
    Commander suspend 3 3UR (Rather than cast this card from your hand or the command zone, you may pay 3UR and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
    Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
    As long as Valsvet is on the battlefield or exiled, spells you cast cost 1 less to cast for each time counter on Valsvet.
    3/3
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I think this fits the challenge, as I was going for a cow trickster god, which has never been done before to my knowledge.

    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Alpine Guide
    Quote from Leidnix »
    It´s also cute with Bazaar Trader and Long Road Home or Bounce Effekts

    Sadly its not a die trigger so bouncing and exiling while you still have doesnt really work.

    I think they mean in conjunction: Bazaar Trader him away, then flicker him. Your opponent has to sac a mountain (if they have one, saneatali suggested Blood Moon) and when he comes back into play it will be under your control so you go get another mountain.
    Posted in: The Rumor Mill
  • 1

    posted a message on Sword of Truth and Justice!
    Disappointed the art isn't from Mirrodin/New Phyrexia (where are my suns!), but happy for the new toy

    Quote from rowanalpha »
    I'm gonna make a leap and say that the other four swords are spread out over other booster products over the next several years. They should be wrapping up the Magus mega cycle in the commander sets this year, so this cycle could be spread over Conspiracy/Battlebond/Horizon sets for years to come.
    That would certainly make things weird for having six of a 10 card cycle being modern legal...
    Posted in: The Rumor Mill
  • 3

    posted a message on Thundering Djinn
    It strikes like a bolt from a divination

    It strikes like a lightning blast from a brainstorm
    Posted in: The Rumor Mill
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Lay Low G
    Instant {U}
    Target creature you control gains hexproof and indestructible until end of turn. Tap it and remove all bounty counters from it.
    The basement at The Coffin’s Nail might be expensive to rent, but it's about the best place to wait for the heat to die down.

    IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on New Challenge Every Day: 4/22/19: Awaken
    kwanyeegor, Legend

    Fervent Growth G
    Enchantment — Aura {C}
    Enchant land
    Whenever enchanted land is tapped for mana, its controller adds an additional G for each +1/+1 counter on it.
    Awaken 2—2GG (If you cast this spell for 2GG, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

    IIW: WAR style walkers
    Posted in: Monthly Contests Archive
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