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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mr. Rithaniel:
    Lawkeeper Ascension This doesn't feel like an ascension as you don't have to do anything, and it eventually just turns on.
    Necromancer Ascension I would have liked to see this ascend by self mill/pitching, and have some spell or creature recursion be the payoff.
    Torturer Ascension This is weird in red, feels mono-black or UB
    Animist Ascension plays dangerously well with Khalni Heart Expedition, probably okay
    Prophet Ascension This is my favorite of the bunch, but I'm not exactly sure how this would act if it gained its 10th counter while you are below your starting life total. (proliferate or some such)

    JamBlock:
    Overflowing Gearhulk I'm not a fan of higher CMC=more counters, as you're already getting a higher CMC spell for "free".

    graffd02
    "A deck can have any number of cards named" isn't an existing cycle...
    Blood Sylex and Undergrowth Creeper seem broken
    Scaled Mandrill compares poorly to Relentless Rats for a two color card.
    Crackle is probably mostly fine, it would probably replace Relentless Rats in a Thrumming Stone deck as it could go off more instantaneous (and is part blue)
    Faithful Pike-mate weird wording aside, this is alight, probably just a smidge better than rats, but is less resilient to toughness drain.

    TotallyHaywire:
    Star-Eater Titan protection aside, this feels more WB than BR
    Ice-Breaker Titan the secret haste mode on this will almost always be the right decision (targeting itself with its ETB), and as such shouldn't be 'hidden' as it is. "untap each creature you control that's not attacking" is odd, but I get the connection to anti-blue (but is honestly more anti-white, and just good with mana-dorks/outlast)
    Death-Banisher Titan the second ability feels more like a static ability than a triggered one, and is definitely blue or black.
    Fire-Walker Titan Super Double Reflector Mage is probably too strong (even if they get to pick the targets) noncombat damage prevention is cool, but I think it needs to be worded differently.
    Fate-Bringer Titan this exile a single card each time would be plenty strong.

    TheRavenManIsSquee:
    Finale of Power This feels like it is black only to meet the prerequisite of being gold.

    Subject16:
    Solemn Confluence Solid!
    Morbid Confluence This should have been gold not hybrid. 2GG Fugue is not a good sign.
    Surging Confluence 2nd and 3rd mode don't work for hybrid.
    Manic Confluence This would be good if the ritual mode specified that the mana could only be spent on instants or sorceries.
    Passionate Confluence 1st mode isn't white, and the 3rd mode is RW (not hybrid)

    Forestsguy:
    Faithful Confluence 3x Zealous Persecution with extra flexibility and on one card seems too strong even as a sorcery, the potential for a blowout with the 3rd mode in multiplayer also very scary.
    Epiphanous Confluence Good.
    Predatory Confluence The 2nd should be limited to permanent cards to prevent recurring two of these endlessly, the 3rd mode is too strong with the doubling.
    Zealous Confluence The extra turns is WAY too strong, making 8 hasty lifelink power for 6 is pretty strong, but is probably fine.
    Wondrous Confluence Exiling a graveyard is much more (W/B) territory. the other modes are fine and fun.


    I'm going to give it to Subject16's Solemn Confluence

    Next challenge is Nonblack zombies.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    judging tomorrow morning, probably 10 or so hours...
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    There was an entry 4 hours ago...
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    When are we expecting round 3?
    Posted in: Custom Card Contests and Games
  • posted a message on Mothership Spoilers 5/23 Bear legend!
    White Elephant and the Splicer pun are on point.
    Posted in: The Rumor Mill
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Technically I said Gold cards... but I’ll accept hybrid as well I guess.
    Posted in: Custom Card Contests and Games
  • posted a message on Thundering Djinn
    It strikes like a bolt from a divination

    It strikes like a lightning blast from a brainstorm
    Posted in: The Rumor Mill
  • posted a message on Planebound Accomplice - MTGGoldfish Spoiler
    Quote from Always_home »
    Quote from lucasbpc »
    It doesn't need to grant the PWs haste, you just use him at your opponent's end step, like the old Goryo's trick.
    he was talking about swinging with gideon.
    yes... so you drop gideon at the opponent's end step and attack on your turn...
    Posted in: The Rumor Mill
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from graffd02 »
    "Some people just want to watch the world burn..."
    nah just have it be from a zendikar set with "Some worlds just want to watch the people burn."
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Blightsteel Masticore 4 mana
    Artifact Creature - Masticore {M}
    Infect, indestructible
    At the beginning of your upkeep, Blightsteel Masticore deals 1 damage to you, then sacrifice it unless you discard a card.
    Reveal the first card you draw each turn. Whenever you reveal an artifact in this way, Blightsteel Masticore deals damage equal to the revealed card’s converted mana cost to target creature.
    4/4

    IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Lay Low G
    Instant {U}
    Target creature you control gains hexproof and indestructible until end of turn. Tap it and remove all bounty counters from it.
    The basement at The Coffin’s Nail might be expensive to rent, but it's about the best place to wait for the heat to die down.

    IIW: Make one or more gold cards as part of a new cycle that pays homage to a mono-colored cycle (ex: a gold leyline, titan, or vow)
    Posted in: Custom Card Contests and Games
  • posted a message on May MCC, Round 2 - Time and Time Again
    Sandglass of the Eons 3UUU
    Legendary Artifact {M}
    At the beginning of each player’s draw step that player draws an additional card.
    Whenever an opponent would draw a card except the first one they draw in each of their draw steps, put a charge counter on Sandglass of the Eons. Then if there are seven or more charge counters on it, remove those counters and take an extra turn after this one.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sword of Law and Lore 3 mana
    Artifact - Equipment {M}
    Equipped creature gets +2/+2 and has protection from white and from blue.
    Whenever equipped creature deals combat damage to a player, exhaust a creature they control and scry 2. (To exhaust a permanent, tap it. It doesn't untap during its controller's next untap step.)


    IIW: Cipher
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hex-Soul Golem 5
    Artifact Creature - Golem {R}
    Flash
    As Hex-Soul Golem enters the battlefield, exile target instant, sorcery, or aura spell.
    When Hex-Soul Golem leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.
    Hex-Soul Golem's power and toughness are each equal to the converted mana cost of the exiled card.
    */*

    IIW: Cipher
    Posted in: Custom Card Contests and Games
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