Magic Market Index for Feb 8th, 2018
 
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  • posted a message on New Challenge Every Day: 2/15/19: Contraptions
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Contraptions

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Subject16 - 45 (5)
    Raptorchan - 36 (2)
    void_nothing - 35 (2)
    Cardz5000 - 28
    Soramaro - 16 (1)
    Zemoo - 12
    graffd02 - 6 (1)
    Flatline - 2
    kwanyeegor - 2
    AtraxianShade - 2
    RileyMcAwesome - 1 (1)

    .::Note of the Day::.
    Second to least day of this series!

    .::Yesterday's Challenge::.
    Steampunk Artifacts
    .:Yesterday's Entries::.
    Quote from Subject16 »
    Void_nothing, Graffd20

    Dynacharger 4
    Artifact - Vehicle (Uncommon)
    1R: Target vehicle or creature you control gets +2/+0 until end of turn. If this is the second time this ability resolves this turn, Dynacharger becomes a creature until end of turn.
    Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This artifact becomes a creature until end of turn.)
    There's no such thing as too much power.

    4/4

    IIW: Old school Goblin flavour text
    Quote from graffd02 »
    subject16, soromaro

    Rocketwatch 3
    Artifact (R)
    T: Rocketwatch deals 1 damage to any target.
    When you tap an artifact for mana, you may untap Rocketwatch.
    "It also tells time!"

    IIW: Extra Turn Spells
    Quote from Cardz5000 »
    Subject16, Void_nothing

    Wroughtweiler Guard 2RW
    Artifact Creature — Hound {U}
    Defender (This creature can’t attack.)
    Double strike (This creature deals both first-strike and regular combat damage.)
    Wroughtweiler Guard can block creatures with menace as though they didn’t have menace.
    3/3

    IIW: Hybrid-Mana
    Quote from Raptorchan »
    Votes: RileyMcAwesome, Subject16

    Tyla's Tripod 4
    Artifact Creature - Construct (R)
    Modify 2 (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    1R, t: Tyla's Tripod deals damage equal to the number of +1/+1 counters on it to any target.
    2/2

    IIW: Gifts
    Quote from soramaro »
    Subject16, Raptorchan

    Hydraulic Harness 3
    Artifact - Equipment (UC)
    Whenever a noncreature artifact you control becomes tapped, equipped creature gets +1/+1 until end of turn.
    Equip 2
    ---
    "Don't ask. Those gears over here serve no purpose. I just put them on because they fit the overall aesthetic so well." - Griff, Metalworker Apprentice

    Next: Mono-green faeries
    Quote from void_nothing »
    Votes: Raptorchan, Subject16

    Phantasmagoric Fireworks 2
    Artifact (U)
    1, T, Sacrifice Phantasmagoric Fireworks: Choose a color and any number of target creatures. Untap those creatures, they become the chosen color until end of turn, and Phantasmagoric Fireworks deals 1 damage to each of them.

    IIW: Artifact Creature - (Something atypical)
    Posted in: Custom Card Contests and Games
  • posted a message on B&R Announcement: Nexus of Fate banned from Standard, Arena only
    They say in the article

    Quote from WotC »
    A NOTE ON PLAYER COLLECTIONS
    Players who had Nexus of Fate as a part of their in-game collection on MTG Arena prior to this announcement will receive an equal number of mythic rare Wildcards to their collection as part of today's update. These additional mythic rare Wildcards will be automatically added to player collections, and there will be no in-game notification of this grant. We have also updated the Core Set 2019 in-game store bundles that previously included Nexus of Fate, and players will now receive a copy of Omniscience instead.

    Players can still redeem mythic rare Wildcards for Nexus of Fate for play in non–Arena Standard formats.
    Posted in: The Rumor Mill
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Homunctopus 2U
    Creature - Octopus Homunculus {U}
    1U, T: Adapt 1, draw a card (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
    Discard a card: Untap Homunctopus
    As long as it has less than eight +1/+1 counters on it, Homunctopus adapts as though it had no +1/+1 counters on it.
    0/2

    I couldn't come up with any good flavor text (not that there was room), but his name is Drflrg

    IIW: Non-Ixalan cards that use treasure
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/14/19: Steampunk Artifacts
    Subject16, Void_nothing

    Wroughtweiler Guard 2RW
    Artifact Creature — Hound {U}
    Defender (This creature can’t attack.)
    Double strike (This creature deals both first-strike and regular combat damage.)
    Wroughtweiler Guard can block creatures with menace as though they didn’t have menace.
    3/3

    IIW: Hybrid-Mana
    Posted in: Custom Card Contests and Games
  • posted a message on February 2019 CCL - Round 2: "Riches of the Past"
    Just getting things ready...

    Quote from Subject16 »
    My throwback card: Elspeth, Knight-Errant.

    Sigil of Tirel 1WW
    Enchantment - Aura (Rare)
    Enchant permanent
    Enchanted permanent has indestructible.
    3WW: Permanents you control gain indestructible until end of turn.
    No one knows what became of Valeron's holy knight, but her love and duty towards Bant will never be forgotten.
    Quote from picnic_bomber »
    Quote from picnic_bomber »
    Return to Kamigawa: Bushido matters!

    Sokenzan Raiders 2R
    Creature - Human Samurai (U)
    First strike
    Bushido 1
    Whenever a creature with bushido you control deals combat damage to a player, you may discard a card. If you do, draw a card.
    2/1
    Promise of Bunrei

    Soulsplit Strike W
    Instant (R)
    Exile target nontoken creature. Its controller creates four 1/1 colorless Spirit creature tokens.
    "I have learned not to fear it, now I will learn how to master it."
    Quote from Legend »
    Rath

    Recurring Nightmare (or any of the 50ish sacrifice cards in the block)

    Sacrificial Altar (Rare)
    3
    Artifact
    Whenever you sacrifice a permanent, each opponent loses 1 life and you gain 1 life.
    t, Sacrifice a permanent: Add one mana of any type.
    Quote from mirrodin71 »

    Kamigawa, Rebuild after Kami's War

    Araba's Garrison 3
    Artifact - Fortification(R)
    Whenever fortified land becomes tapped, create a 1/1 white samurai token with Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.).
    Fortify 1W (1W: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    Nezumi Cutthroat

    Nezumi Infiltrator 1UB
    Creature - Rat Ninja (C)
    As long and opponent control a fortified land tapped, Nezumi Infiltrator is unblockeable.
    "When you decide to be something, you can be it."
    3/2

    Quote from Jimmy Groove »
    Theros

    Foothold To Nyx 1G
    Sorcery (C)
    Bloat (You may discard an enchantment card or sacrifice an enchantment as an additional cost to cast this spell.)
    You may search your library for up to two basic land cards that share a basic land type and reveal them. Put those cards into your hand. If Foothold to Nyx was bloated, put one of those land card onto the library battlefield instead. Shuffle your library.
    The gods wondered what mighty force could possibly be draining their strength. They never imagined an invasion could begin with mold.


    Boon Satyr

    Bane Satyr 1GG
    Enchantment Creature - Satyr Horror (R)
    Corrupt artifact or enchantment 2GG (If you cast this card for its corrupt cost, it's an Aura spell with enchant artifact or enchantment. It becomes a creature again if it's not attached to a permanent.)
    Enchanted artifact or enchantment has "At the beginning of your upkeep, sacrifice this permanent."
    Phyrexia adapts as it feeds.
    4/2
    Quote from netn10 »
    Faeries' Feast 1B
    Tribal Instant - Faerie (Uncommon)
    Regress (As an additional cost to cast this spell, you may put a card from your hand on top of your library.)
    Target player discards a card. If you regressed this spell, you gain 4 life.

    Complete the story of Tarfire and Tar Pitcher

    Auntie Grub, Master Chef 3RR
    Legendary Creature - Goblin (Rare)
    1R, Sacrifice a Goblin and a Goat: Auntie Grub, Master Chef deals 4 damage to target creature or player.
    "... Soon enough, the diligent auntie decided to explore recipes that would make the stomach grow and the den shrink"
    —A tale of Auntie Grub
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/14/19: Steampunk Artifacts
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Steampunk Artifacts

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Subject16 - 40 (3)
    Raptorchan - 34 (1)
    void_nothing - 33 (1)
    Cardz5000 - 28
    Soramaro - 15 (2)
    Zemoo - 12
    graffd02 - 5 (3)
    Flatline - 2 (2)
    kwanyeegor - 2
    AtraxianShade - 2

    .::Note of the Day::.
    Happy Valentine's Day I suppose.

    .::Yesterday's Challenge::.
    Split Cards
    .:Yesterday's Entries::.
    Quote from Raptorchan »
    Votes: Subject16, Flatline

    Too RR
    Instant (R)
    Copy target instant or sorcery spell. You may choose new targets for the copy.
    //
    Late UU
    Instant (R)
    Counter target instant or sorcery spell.
    Tandem action (As you cast one half of this card, you or your teammate may cast the other half).

    IIW: Creature cards representing multiple creatures
    Quote from Subject16 »
    Graffd20, Soramaro

    Will 1U
    Instant (U)
    Counter target spell unless its controller pays 2.
    Fuse (You may cast one or both sides of this card from your hand.)
    //
    Testament 1W
    Instant (U)
    This spell can't be countered.
    Exile target card in a graveyard. If a card would be put into a graveyard this turn, exile it instead.
    Fuse (You may cast one or both sides of this card from your hand.)

    IIW: Contraptions
    Graffd20, Subject16

    This 1UU
    Instant (U)
    Change the target of target instant or sorcery that can target you or a permanent you control but doesn't to you or a permanent you control.
    //
    That 1RR
    Instant (U)
    Change the target of target spell that does target you or a permanent you control.

    IIW: Instants and Sorceries with keywords (e.g. lifelink)
    Quote from graffd02 »
    Soramaro, Raptorchan

    Null1U
    Instant (U)
    Counter Target Triggered or Activated Ability.
    Fuse (You may cast one or both sides of this card from your hand.)
    //
    Void1U
    Instant(U)
    Return Target Creature to it's owner's hand.
    Fuse (You may cast one or both sides of this card from your hand.)

    IIW: Multi-Tribal (Support for 2+ tribes on the same card)
    Quote from soramaro »
    Flatline, void_nothing

    Light 1W
    Instant (C)
    Target creature you control gets +1/+2 until end of turn. Untap it.
    Draw a card.
    /////
    Dark 1B
    Instant (C)
    Target creature you control gets +2/+1 and gains menace until end of turn.
    Draw a card.

    Next: Beverages
    Quote from void_nothing »
    Votes: Subject16, graffd20

    Windscream 2G
    Instant (U)
    Each opponent sacrifices a creature with flying. If 3UU was spent to cast Windscream, instead return all creatures without flying to their owners' hands.
    Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
    ///
    Watercalm 3UU
    Instant (U)
    Draw a card for each Merfolk you control, then discard two cards.
    Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)

    IIW: Commander ninjutsu
    Posted in: Custom Card Contests and Games
  • posted a message on February MCC Round 2 - Ribonucleic Acid
    Cephalopotamus 3G
    Creature — Squid Hippo {U}
    Trample
    5U: Adapt 3 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
    Whenever Cephalopotamus deals combat damage to a player, if it has any +1/+1 counters on it, draw a card.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/13/19: Split cards
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Split Cards

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Subject16 - 37 (6)
    Raptorchan - 33 (5)
    void_nothing - 32 (2)
    Cardz5000 - 28 (1)
    Soramaro - 13
    Zemoo - 12
    kwanyeegor - 2
    AtraxianShade - 2
    graffd02 - 2

    .::Note of the Day::.
    A sweep from Subject16!

    .::Yesterday's Challenge::.
    Top-of-Library Matters
    .:Yesterday's Entries::.
    Quote from Cardz5000 »
    Subject16, void_nothing

    Aethereal Cryptex blue mana blue mana
    Instant {U}
    Surveil 4, then you may reveal the top card of your library. If you do, counter target spell if it has the same converted mana cost as the revealed card. (To serveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    IIW: Verse Counters
    Quote from Raptorchan »
    Votes: Subject16, void_nothing

    Precognition Mage 1UU
    Creature - Vedalken Wizard (R)
    Your opponents play with with the top cards of their libraries revealed.
    3U, t: Target opponent puts the top card of their library into their graveyard.
    2/2

    IIW: nonblue, non-Changeling Shapeshifters
    Quote from soramaro »
    Subject16, Raptorchan

    Utopia Gardener 1G
    Creature - Elf Druid (R)
    You may look at the top card of your library. (You may do this at any time.)
    1G, T: Exile the top card of your library if it's a basic land card. At the beginning of your next upkeep, put that card onto the battlefield with a growth counter on it. For as long as it has a growth counter on it, it has "Whenever this land is tapped for mana, its controller adds an additional one mana of any color."
    1/2

    IIW: Letters and script
    Quote from Subject16 »
    Raptorchan, Cardz5000

    Tapestry of Providence 4WU
    Legendary Enchantment (Mythic)
    Instant and sorcery cards in your hand have Miracle. Their miracle cost is equal to their mana costs reduced by X, where X is the number of cards in your hand. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
    2WU: Draw two cards, then put a card from your hand on top of your library.
    The strands of Nyx were in Aminatou's hands now.

    IIW: New keyword combinations
    Quote from graffd02 »
    Raptorchan, Subject16

    Horux, Keeper of secrets4BR
    Legendary Creature - Demon
    Flying

    Players play with the top of their library revealed.

    You may cast cards from the top of any revealed library, and you may spend mana as though it were mana of any type to cast those spell.

    4/5

    "Never trust a demon to keep your secrets"


    IIW: Steampunk Artifacts
    Quote from Flatline »
    Votes: Subject16, Raptorchan

    Gazing Pool 3
    Artifact (R)
    Play with the top card of your library revealed.
    Spells you cast and permanents you control that share a type with the top card of your library have hexproof.
    t: Scry 1.
    Quote from void_nothing »
    Votes: Subject16, Raptorchan

    Wicked Augury 2BB
    Enchantment (R)
    Play with the top card of your library revealed.
    Whenever an opponent plays a card that shares a card type with the top card of your library, Wicked Augury deals 3 damage to that player.
    BB, Sacrifice a creature: Draw a card.

    IIW: Nonblack liches
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/12/19: Top-of-Library Matters
    Subject16, void_nothing

    Aethereal Cryptex blue mana blue mana
    Instant {U}
    Surveil 4, then you may reveal the top card of your library. If you do, counter target spell it has the same converted mana cost as the revealed card. (To serveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    IIW: Verse Counters
    Posted in: Custom Card Contests and Games
  • posted a message on CCL February 2019 - Round 1: Homecoming
    Those saying that Transmogrify couldn't (or shouldn't) be mono-blue, Hybrid U/R mana has classically had temporary stealing in its pie with Dominus of Fealty (and later Slave of Bolas) and if anything the Gift of Tusks is the bigger bend into green (With Snakeform as precedent)


    Quote from Theelkspeaks »
    Alara

    Decomposing Assassin 3B
    Creature - Zombie Assassin (U)
    Deathtouch
    Decomposed Assassin enters the battlefield with two +1/+1 counters if it was cast from your hand.
    Unearth B
    1/2
    This falls into the category of unearth creatures that are much better to discard and then unearth for value. If people want to hard cast it, I guess its a +1/-1 Ukud Cobra that might have some counter synergy. This would have to be printed in a set that is pushing for a bit more complex uncommons

    Quote from TheDrB »
    Tarkir

    Flamebound Orc 1BR
    Creature - Orc Shaman (U)
    Menace
    Flare - When Flamebound Orc attacks, you may pay BR. If you do, target creature can't block this turn.
    2/3
    A rush of wind, a blinding glare, and the feeling of a sword in your guts.
    Flare is straightforward enough (name might be a bit too attached to red as I could see this ability word in basically anything by blue.) I see this being a limited all-star as an uncommon.

    Quote from AtlasNova »
    Plane – Tarkir

    Incensed Arynx | 2RR
    Creature – Cat Beast R
    Haste
    Whenever Incensed Arynx attacks, you may have target creature defending player controls untap and block it if able.
    Formidable — If creatures you control have total power 8 or greater, Incensed Arynx has first strike.
    4/2
    This wording doesn't quite work, no creature target creature will be able to block during the declare attacker step (when this ability triggers) I woudl probably just snag most of Provokes CR text "Whenever Incensed Arynx attacks, you may have target creature defending player controls block Incensed Arynx this combat if able. If you do, untap that creature."
    As intended this card is a fun callback to provoke, and works great as a rare.

    Quote from BrainPo »
    Plane: Theros

    Triton Visionary 1U
    Creature - Merfolk Wizard (U)
    Heroic - Whenever you cast a spell that targets Triton Visionary, scry 2.
    1/3
    Simple and effective, This would also be interesting as a common if it had one less toughness, scry and mana cost.


    Quote from Gateways7 »
    Tarkir - My idea for a Tarkir return set would be a revolution of what used to be the old clans fighting against the dragons that rule them, and the primary color of the clans would shift from what they used to be to the enemy of the other two colors in the pair. For example, Sultai is BUG, and green is the enemy of the other two colors, so the primary color of the "new" Sultai clan would be green. "Sift" is an ability that is primarily green (Grapple with the Past, Scout the Borders), so I decided to turn the idea into a keyword with a qualifier that could shift the card into black or blue.

    Sibsig Scavenging 4BG
    Sorcery (Rare)
    Sift for creatures. (Put the top three cards of your library into your graveyard, then return a creature card from your graveyard to your hand.)
    Put a creature card from your hand onto the battlefield.
    To the Sultai, the sibsig are a relentless foe. To Silumgar, the sibsig are an endless resource.
    I often felt that the two color shift hamstrung the Clans color identity by necessitating that it be 'centered' on one of the allied colors, so I welcome your new direction for Tarkir!

    Mechanically I would want sift to be "sift N" so that you can twist another knob to sift deeper or shallower. The "Put a creature card from your hand onto the battlefield." is more typically a Blue or White effect, so I would have rather seen this as a UG card.

    Quote from zdtsd »
    TARKIR

    Zurgo, Mardu Revolutionary 1WBR
    Legendary Creature-Orc Warrior (M)
    Menace
    Zurgo has indestructible as long as it is your turn.
    Raid - At the beginning of your second main phase, if you attacked with a creature this turn, untap Zurgo. After this main phase there is an additional combat phase followed by an additional main phase. Each other creature you control cannot attack until end of turn.
    "These dragons will regret the day they challenged the Horde!"
    5/2
    This pushes Zurgo in a weird Finest Hour type direction that I'm not a fan of, I think "each other creature that attacked or blocked this turn, cannot attack or block until end of turn." would be a much better fit for this kind of ability.

    3rd: TheDrB
    2nd: AtlasNova
    1st: BrainPo
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/12/19: Top-of-Library Matters
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Top-of-Library Matters

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Subject16 - 31 (2)
    void_nothing - 30 (2)

    Raptorchan - 28 (1)
    Cardz5000 - 27 (1)
    Soramaro - 13 (2)
    Zemoo - 12
    kwanyeegor - 2
    AtraxianShade - 2
    graffd02 - 2

    .::Note of the Day::.
    Turns out the five days of snow, is just a bunch of rain.

    .::Yesterday's Challenge::.
    Dinosaur Avatar
    .:Yesterday's Entries::.
    Quote from Subject16 »
    Soramaro, Cardz5000

    Soul of Muraganda 3GGG
    Creature - Dinosaur Avatar (Rare)
    Trample
    Spend only mana produced by basic lands to cast Soul of Muraganda.
    Creatures you control with no abilities get +1/+1 for each basic land you control.
    "The learned mind tends to overcomplicate. Sometimes the best answer is what we fear most: the obvious."
    -Basru, Field Biologist

    7/7

    IIW: Split cards
    Quote from Raptorchan »
    Votes: soramaro, void_nothing

    Thiuacta, Far Side of the Sun 6UB
    Legendary Creature - Dinosaur Avatar (M)
    Flying, first strike, hexproof
    If damage would be dealt to another creature, prevent that damage. That creature gets -1/-1 until end of turn for each 1 damage prevented this way.
    7/6

    IIW: Fight matters
    Quote from Cardz5000 »
    Subject16, void_nothing

    Gah'or, Muraganda's Rage 5RR
    Legendary Creature — Dinosaur Avatar {R}
    Menace, trample
    Whenever Gah’or attacks, you may have it deal 5 damage to target creature with abilities.

    IIW: Hybrid-mana
    Quote from void_nothing »
    Votes: Subject16, Raptorchan

    Gishath, Son of Zacama 2RGW
    Legendary Creature - Dinosaur Avatar (M)
    Vigilance, deathtouch, stalwart (Creatures with stalwart can be assigned to block an additional time each combat.)
    Other Avatars you control have vigilance, deathtouch, and stalwart.
    For each Dinosaur you control, its triggered abilities treat other creatures you control entering the battlefield as though that creature entered the battlefield. The same is true for dealing damage and being dealt damage.
    5/4

    IIW: Exciting blocking
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/11/19: Dinosaur Avatar
    Subject16, void_nothing

    Gah'or, Muraganda's Rage 5RR
    Legendary Creature — Dinosaur Avatar {R}
    Menace, trample
    Whenever Gah’or attacks, you may have it deal 5 damage to target creature with abilities.

    IIW: Hybrid-mana
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/11/19: Dinosaur Avatar
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Dinosaur Avatar

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Subject16 - 29 (4)
    void_nothing - 28 (4)

    Raptorchan - 27
    Cardz5000 - 26
    Zemoo - 12
    Soramaro - 11 (2)
    kwanyeegor - 2
    AtraxianShade - 2
    graffd02 - 2

    .::Note of the Day::.
    But... I don't want to go to work today...

    .::Yesterday's Challenge::.
    Flashback/Unearth
    .:Yesterday's Entries::.
    Quote from soramaro »
    void_nothing, Subject16

    Clattering Horde 1RB
    Creature - Viashino Skeleton (UC)
    Unearth 4RB
    When Clattering Horde enters the battlefield, if you didn't cast it from your hand, return target creature card in an opponent's graveyard to the battlefield under your control. It gains haste. Exile that creature at the beginning of the next end step or if it would leave the battlefield.
    4/1

    IIW: Top of library matters
    Quote from Subject16 »
    Void_nothing, Soramaro

    Horrifying Semblance 2UB
    Creature - Shapeshifter (Rare)
    You may have Horrifying Semblance enters the battlefield as a copy of any creature card on the battlefield or in a graveyard, except it has menace.
    Unearth UB, Sacrifice a creature (UB, Sacrifice a creature: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth up only as a sorcery.)
    What Oburr uncovered in the crypts turned out to be his own corpse.

    0/0

    IIW: Scouts
    Quote from Raptorchan »
    Votes: Subject16, void_nothing

    Unx Skulltaker 3B
    Creature - Zombie Ogre (R)
    Whenever Unx Skulltaker or another creature enters the battlefield from your graveyard, put a +1/+1 counter on Unx Skulltaker.
    Unearth 3B
    3/4

    IIW: Unusual P/T
    Quote from void_nothing »
    Votes: Subject16, soramaro

    Incurable Enormity 5UBR
    Creature - Ogre Mutant (M)
    Menace, trample, hexproof, indestructible
    At the beginning of your upkeep, Incurable Enormity loses hexproof and indestructible.
    Unearth - 3UBR, Pay half your life, rounded up.
    7/3

    IIW: Zones matter
    Quote from Cardz5000 »
    void_nothing, Subject16

    Necrotic Adder 1(B/G)(B/G)
    Creature — Snake Skeleton {U}
    Flash
    Deathtouch
    As long as Necrotic Adder is in your graveyard, you may activate its unearth ability any time you could cast an instant.
    Unearth 3(B/G)(B/G) (3(B/G)(B/G): Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield.)
    1/2

    IIW: Face-down
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/10/19: Flashback/Unearth
    void_nothing, Subject16

    Necrotic Adder 1(B/G)(B/G)
    Creature — Snake Skeleton {U}
    Flash
    Deathtouch
    As long as Necrotic Adder is in your graveyard, you may activate its unearth ability any time you could cast an instant.
    Unearth 3(B/G)(B/G) (3(B/G)(B/G): Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield.)
    1/2

    IIW: Face-down
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 2/10/19: Flashback/Unearth
    Welcome to New Challenge Every Day Card Contest

    Today's Challenge:

    Flashback/Unearth

    .::Rules of the Game::.
    This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.

    Anyone can enter each day.

    .::To Enter::.
    1. Post a card that fits the current challenge.
    2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
    3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win

    Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

    .::Scoring::.
    Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).

    Raptorchan - 27 (2)
    Cardz5000 - 26 (1)
    Subject16 - 25 (3)
    void_nothing - 24 (2)
    Zemoo - 12
    Soramaro - 9 (1)
    kwanyeegor - 2
    AtraxianShade - 2
    graffd02 - 2 (1)

    .::Note of the Day::.
    Nothing today

    .::Yesterday's Challenge::.
    CMC5 Dwarves
    .:Yesterday's Entries::.
    Quote from Subject16 »
    Void_nothing, Soramaro

    Scrapyard Patron 3WW
    Creature - Dwarf Soldier (Rare)
    Vigilance
    Whenever a creature you control attacks alone, investigate.
    Whenever you sacrifice an artifact, put a +1/+1 counter on each creature you control.
    "If this is a genuine Coilengine core, then you'll bet we're in business."
    3/3

    IIW: Phoenixes
    Quote from Cardz5000 »
    void_nothing, Subject16

    Dutiful Forgemaster 3RW
    Creature — Dwarf Artificer {U}
    Defender, haste
    T: Choose one —
    • Create a Shield, a colorless Equipment artifact token. It has “Equipped creature gets +0/+2” and equip 2.
    • Create a Longsword, a colorless Equipment artifact token. It has “Equipped creature gets +2/+0” and equip 2.
    2/4

    IIW: Creature types in a typically enemy color.
    Quote from void_nothing »
    Votes: Subject16, Raptorchan

    Siege-Mace Regiment 2WWW
    Creature - Dwarf Soldier (M)
    Trample, prowess, vigilance
    Creatures with power less than or equal to the number of Dwarves you control can't attack you or planeswalkers you control.
    4/3

    IIW: Dinosaur Avatar
    Quote from soramaro »
    Subject16, Raptorchan

    Mining Team 3RW
    Creature - Dwarf Artificer (R)
    When Mining Team enters the battlefield and at the beginning of your upkeep, look at the top card of your library. You may exile that card.
    Whenever Mining Team attacks, you may put a basic land card exiled with it into your hand.
    1R: Mining Team can't be blocked this turn except by creatures with defender.
    4/4

    IIW: Paper
    Quote from Legend »
    Shoulder-Rider (Uncommon)
    4R
    Creature - Dwarf
    2/2
    Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
    When Shoulder-Rider enters the battlefield, create a 4/4 red Giant creature token.
    As long as Shoulder-Rider is paired with a creature, it has “Shoulder-Rider has bands with creatures it’s paired with”.

    votes: graffd02 , Cardz5000

    IIW: a creature with negative base toughness
    Posted in: Custom Card Contests and Games
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