No problem. I had some people ask me to write one so i decided if i was going to do it I was going to do it right.
I figured that not enough people from my meta would be reading this so i decided to go a little more in depth to give you guys exactly how i felt about specific decks and how to make them better, which is how a lot of writers DONT do it. Normally they explain the list and end it at that. I wanted to give you guys my opinion to make them better. You decide if its right or wrong.
thanks for commenting/reading and hope to see more in the future
- DXI-Edge
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Member for 12 years, 9 months, and 28 days
Last active Sat, Mar, 9 2019 17:21:25
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Oct 8, 2012DXI-Edge posted a message on RTR Brewing Part 2!I dont like it for one reason: mana.Posted in: DXI-Edge Blog
If we had breeding pool completely different story. I would NOT be advocating GW midrange at all. it would be Bant. But unreliability to cast it is hard.
I can see using Farseek over Arbor elf but then your losing turn 2 geist, and imo the best Farseek deck is Jund (for aggressive ish decks) so your just behind... -
Oct 4, 2012DXI-Edge posted a message on RTR Brewing Part 2!I actually changed the Junk list to GW, as I was noticing some patterns in the Junk list:Posted in: DXI-Edge Blog
1) double white was hard.
2) single black was even harder
3) having both, while it did happen, didn't happen often.
The list relied a lot on going Overgrown tomb into Pilgrim, turn 2 Chapel/Sunpetal.
So I cut out the black, switched Decay to Charm and streamlined the deck and its much more consistent while still having removal. The lack of Sever sucks, but having 3 Charms for trample over lingering souls tokens helps.
I tried Vault over Gavony, but the deck's dorks did literally nothing late game. The deck liked having a mana sink that made your guys bigger, and 90% of the time the list out raves other decks anyway
Duress I'm not sure about
As for a list, GW midrange is powerful, UW Humans is good. Either I would be fine with. I'm working on. 3rd Rampy list right now but that won't be revealed till after provincials
Good luck! -
Sep 25, 2012DXI-Edge posted a message on RTR Brewing Part 2!I haven't found a good Jund Midrange deck to test against yet. I know there is one and i know its good but what it is i dont know yet, so thats why i didnt talk about it much.Posted in: DXI-Edge Blog
However, thank you and i do agree that it is, until breeding pool comes out in which case turn 2 geist could be a thing -
Sep 23, 2012DXI-Edge posted a message on RTR Brewing Part 2!Bonfire is gonna decrease in Popularity due to not being insane vs. Zombies. Its still good, and will see play, but not as much as it does nowPosted in: DXI-Edge Blog
Thragtusk is an important card yes i will admit that
Lingering Souls will also be good but if it gets too good Sever, Detention Sphere will run around the format.
For the entrance to the metagame, my 3 cards WILL be the format. As the metagame evolves, Lingering Souls and Thragtusk will become 2 more pillars -
Sep 22, 2012DXI-Edge posted a message on Half way gone...and I'm loving every minute of it!Slitherhead is horrible, please dont play him.Posted in: DXI-Edge Blog
Please go back up to 22 lands. Im gonna say go up to 23, but with Sign in Blood you MAY be able to afford 22, but 23 is optimal. 20 is WAY too few for a 3 colour deck, and you want 4 on turn 4 for Aristocrat anyway, so please go up to 23.
4 of Rancor, and so many red spells is asking for disaster, You need to slim down on the non-black spells, or move to a more midrange style.
PLAY DREG MANGLER! its insane and is an auto- 4 of in ALL zombie decks from here on out. I'm even playing it in Junk (see next blog post)
thanks for commenting! -
Sep 13, 2012DXI-Edge posted a message on Half way gone...and I'm loving every minute of it!ThanksPosted in: DXI-Edge Blog
Second, not OVERLY. I think Junk midrange will actually be better due to having Green turn 1 more often while having other colours too (Temple Garden, Overgrown Tomb) Most of the good midrange decks I've played play Turn 1 dork to accelerate into the mid game bomb creatures.
The Junk deck I'm trying to build but there are so many variables for it its tough at the moment. however that is where i will be headed next.
Also, if more Rakdos cards are spoiled that are awesome, I'm probably also brewing Grixis Control. i edited that into the Blog.
Thanks for commenting -
May 13, 2012DXI-Edge posted a message on AVR First ImpressionsThanks, Lavamancer is actually not better than Vexing Devil. Trust me we've tried. The deck is all about speed and the fact that Vexing Devil can help you to deal 9 damage in a turn is hugePosted in: DXI-Edge Blog
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Oct 18, 2011DXI-Edge posted a message on Betting on the BoardsI think the RDW will be a mix of RDW/RGDW, as in Wolf Pack (my list)Posted in: Mockingbird Blog
but ill bite. i say...after this weekend. So Monday the...24th. PM Hours (After this next SCG Open)
Competitive:
RDW/RGDW
RG Wolf Ramp
Solar Flare
Ub Control
GW Tokens
Developing:
UW Control
Mono-Black Infect
Tempered Steel
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Dredge, Grishoalbrand and Storm are an issue that you keep in Ravager’s with RIP, but Dredge and Storm are such bad matchups that it’s fine to slow you down if you completely turn them off.
Having Synergy =/= a Good card. If you are only winning because of a Grafdiggers Cage against Lingering Souls decks, and they Ancient Grudge you, did the 1 extra damage for Plating really matter now that you can’t attack through souls? And if you are siding out Ravagers in some matchups does it really matter that you are taking up a 2 slot?
At the end of the day, RIP hoses decks harder than Cage does. You can absolutely run 1/1, and that’s fine. Do what you think is best. Sideboarding isn’t an exact science it’s a fluid art. So run 1/1. Or run 0/2 or 2/0.
RIP is also good against Goyf, which helps against Abzan (gets rid of Souls, Goyf, and other aspects of the deck)
As for Rule of Law, it typically comes in against Storm and Living end. Again, those decks bring in artifact/creature hate usually so running Canonist or Eidolon of Rhetoric is worse than just slamming a rule of law. I personally don’t run it, but when storm was popular I did.
That statement is hyperbole, and for those of us actually interested in your results is not helpful.
You said you attacked for 10 and then days'd. Does that not mean you could have just attacked for 10 and won the game the next turn?
I just don't see examples of "I needed Day's to win this game" in most peoples reports. And I never hear of games where Day's won their opponents games I just hear the games where Days made them flood the board and win (in niche cases)
So I'm just gonna play Devil's advocate here:
both of those games against Twin, Day's did nothing. I was excited to see Day's do something there but sadly, when I played it today it did nothing. I drew nut hands and just didn't cast it, or when I did cast it I was already winning.
Against my Bloom opponent I cast Day's 5 times, all 5 times they won the game after it (even though I needed to cast it to try and overload him)
Against my Burn opponents 4 times it filed their hand with burn, I won the game 2 of 4 but the games where they had Eidolon I just could not cast it or I would lose the game. The games where I played like a regular affinity deck I won the game easily.
Cut some of the Mountains for Dual B/R lands, as you really want to cast Disciple.
If your running 6 sac outlets you also want multiple Disciples, so I would go to 4. Also like someone said, probably not a good idea to cut Memnites. The deck is already slow dont make it even more slow.
I still think Blinkmoth is better than Inkmoth in this version as you really want to just eek out every last point of life, and Inkmoth doesnt help taht race. Its different in the Overseer/classic Affinity lists where you go for poison kills more often (I think I win 20% of my games with poison in regular affinity, maybe a bit less), but I also think you can get away with 15 colored sources (or maybe even 14) and run 1 Inkmoth and 4 Blinkmoth (or 3/3 if you have 14 sources, or 2/4).
Blood Moon and Choke is a LOT of wasted space, and honestly I'm not as impressed with Blood Moon lately. I dont like it in the Junk matchup, I dont like it against Tron as we REALLY want our manlands to be turned on, and Amulet Bloom is on the very heavy decline. If you like it I would still go down to just 1, but defeinitely not 4 land enchantments that is an absurd amount.
Gerry Thompson told me to try the Battle Rage. So I'm gonna try it. Its PROBABLY better as the Blast (or another card) but, I'm gonna try it regardless
Plus, Overseer doesnt put counters on Disciple or Atog. *shrug*
I have tested in real life, and Atog has been good for one reason: Disciple wants to finish people off with reliable sac outlets.
I had tried Shrapnel Blast and it wasnt phenomenal, but then again I might just be salty that my Junk opponent was running Dromoka's command and blew me out with it (I still won the game but boy did that feel bad, i got 3 for 1'd).
I have been talking with Gerry about it and he said if I'm going to run Atog to try a Temur Battle Rage, as it also combos with large hangarback's, plating, ravager and now Atog so I'm gonna try a one of. I'm also gonna cut the other Etched Champion and move to 3 in the board to try out the following:
2 Memnite
4 Ornithopter
4 Disciple of the Vault
4 Signal Pest
4 Vault Skirge
4 Arcbound Ravager
2 Atog
4 Mox Opal
4 Springleaf Drum
4 Cranial Plating
4 Galvanic Blast
1 Temur Battle Rage
4 Blinkmoth Nexus
4 Darksteel Citadel
4 Glimmervoid
1 Mountain
1 Inkmoth Nexus
1 Relic of Progenitus
2 Thoughtseize
1 Wear // Tear
2 Ancient Grudge
2 Spellskite
1 Torpor Orb
2 Whipflare
1 Dismember
3 Etched Champion
At this point, I may want to try some number of stars over springleaf drum, as we are running almost mono-2 drops, and it gives us something free to sac however it will slow us down, so I'm hesitant to try that.
As for a Shrapnel Blast list:
2 Memnite
4 Ornithopter
4 Disciple of the Vault
4 Signal Pest
4 Vault Skirge
4 Arcbound Ravager
2 Etched Champion
4 Mox Opal
4 Springleaf Drum
4 Cranial Plating
4 Galvanic Blast
2 Shrapnel Blast
4 Blinkmoth Nexus
4 Darksteel Citadel
4 Glimmervoid
1 Mountain
1 Inkmoth Nexus
1 ???
1 Relic of Progenitus
2 Thoughtseize
1 Wear // Tear
2 Ancient Grudge
2 Spellskite
1 Torpor Orb
2 Whipflare
1 Dismember
2 Etched Champion
Because I havent missed Inkmoth Nexus much, I'm going to be re-trying my Tempered Steel list as Hangarback Walker and Tempered Steel sounds dirty.
3 Memnite
4 Ornithopter
4 Signal Pest
4 Vault Skirge
4 Arcbound Ravager
1 Steel Overseer
4 Vault Skirge
3 Etched Champion
4 Mox Opal
1 Welding Jar
2 Galvanic Blast
4 Springleaf Drum
4 Cranial Plating
3 Tempered Steel
4 Blinkmoth Nexus
3 Darksteel Citadel
4 Glimmervoid
2 Inkmoth Nexus
2 Plains
15 ???
The main deck steel overseer may be better as a Spellskite, and I may cut the 2nd Inkmoth for the 4th Darksteel Citadel, but I got my 16 white sources this way so we're gonna maybe try it.
And because to show I'm not completely nuts, in case my first PPTQ next weekend doesnt go well, I'll be going to this in the 2nd (or sooner if these lists dont show promise)
4 Ornithopter
4 Signal Pest
4 Vault Skirge
4 Arcbound Ravager
3 Steel Overseer
1 Spellskite
2 Etched Champion
2 Master of Etherium
1 Welding Jar
4 Galvanic Blast
4 Springleaf Drum
4 Cranial Plating
4 Blinkmoth Nexus
4 Inkmoth Nexus
4 Darksteel Citadel
3 Glimmervoid
1 Mountain
1 Dispatch
1 Relic of Progenitus
2 Thoughtseize
3 Ancient Grudge
1 Spellskite
1 Torpor Orb
2 Whipflare
2 Etched Champion
1 Hangarback Walker
1 Stubborn Denial