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  • posted a message on StarCityGames Preview - Recruiter of the Guard
    It gets ranger of Eos?
    Posted in: The Rumor Mill
  • posted a message on Cool Underused Tribes?
    G/W Archer tribal with Lady Caleria at the helm.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    okay song for an okay card. Didn't see enough cowboy hats from the song, and the art is lacking in ghost. Ability that only works on not your turn makes it a bit awkward, but still strong.

    Adam whatever is a real pretty man though.
    Posted in: Commander (EDH)
  • posted a message on Stoneforge Masterwork
    It might be good in limited. I mean, Trusty Machete was an uncommon, and that did work. This is like a worst version of that.
    Posted in: The Rumor Mill
  • posted a message on Just the one banned card? (Braids)
    . Most of my LGS doesn't care but I'm curious what others may think


    Bolded the only part that matters. Chances are the people here in this forum does not matter to what you play unless you invite us, which you totally should. I can say whatever I want, but it doesn't change the fact that you wanted to play Braid, discussed it with people who you play with, and it is the only thing that matters.

    This is like when people play a deck with LD or is oppressive, just ask first. If people are cool with it, sweet. If not, then bring out another deck if you have one.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Chandra has a really good draw engine, can make 6 power every turn, or just -3 to wipe the board of chuff if she has to. This is the best chandra by a mile just by being not another expensive burn spell most of the time.

    Posted in: Commander (EDH)
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Then why did Teysa get surprised when the magics started? As she said, dead cant casr spells. Quess who can? The powerful mage and ghost speaker and her buddy the rules enforcer. A sudden lack of law isnt going to remove a Taljic's muscle or Teysa's powers.

    Just slice up their host bodies.
    Posted in: Magic Storyline
  • posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Teysa is pretty much the dumbest person ever here.

    "Okay. I have plan. We go into the inner most Orzhov strongold, get next to the bodies of the ruling ghost leaders, then law them to death."

    "Oh no. This magical sealed up place has no laws to hold me. Whatever should I do against these non magic casting incoporal entities? With this magic sword and the leader of the policing force as a bodyguard, I guess I just give up."

    Her secret plan was bind them to minor legal loopholes.
    Posted in: Magic Storyline
  • posted a message on Daxos the Returned - Pillowfort Tokens
    Skybind is friggin nutso in a Daxos build. In this deck alone, there is Sun titan to recur, Emeria Archangel to do the same, Mana Crypt to avoid that burn. In decks that want to abuse it, you can set up like a convoluted 3-4 cards that interact in such a way where you get a poor man's permanent exile with Tidehollow Sculler type of creatures. Just getting instant speed enchantments are kind of bomby, and not actually completely busted in half.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Pillowfort Tokens
    Which one of those points does Daxos not fulfill? Besides the initial exp counter, he's a cheaper token generator, as well as the token gets bigger. Redundancy of these effect is not a bad idea, though. This might just be my idea of this general being more aggressive and would like the vigilance effect to be cheaper, like Hold the Gates, or like Brave the Sands. For making dudes, I'd even take a Retreat to Emeria for that extra option, as well as working well with fetches.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Pillowfort Tokens
    Question. What is Heliod doing in this deck? Be overpriced vigilance giver? Slightly worst token maker than the general? An okay blocker?
    Posted in: Multiplayer Commander Decklists
  • posted a message on I think what we need most from the new commander set is a powerful Boros general.
    A few things.
    Slightly more interesting thing to do: exp pumps the entire army. It's not TOO different, but at least it's something when the deck is stonewalled or someone played Arrest.

    More interesting: Not having the card be only effective in combat. Yes, both of these are very good for their weight class, but you usually want to be the best 5 drop that can do more than just swing in.

    Actually interesting: Literally anything else. Who in the hell thought that Boros of all color combo needed to be the tribal theme? Or that the tribe was a football team? It's almost a taunt, asking 2 colors that isn't good at permanent ramping to play the fattest people. Damage prevention, handing off indestructible like it's candy, care about wrath effects a bit more, board control.

    Posted in: Commander (EDH)
  • posted a message on Arjun, the Shifting Flame. Needs ideas!
    With the cards suggested, I can physically feel my body aging with the thought of all the mindmoils going off. The combo turn would be so long I might be able to make and eat an entire sandwich.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Strange thing. I see Boros as a very powerful precon, just with the theory of beating people down with giants works.
    It ends there, but punching down the simir deck looks easy when everyone is huge mc-large buff.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quick question.

    If you had to pick a precon, no changes, to play against each other which would win? No changes to the deck, exp general only, 5 player game. I ask this every year, and just want to see what people think.
    Posted in: Commander (EDH)
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