This. I really don't like this Nevermore+Probe crap. I'd much rather play more creatures than situational maybe-useful-kind-of-control 'combo' that take up slots. The closest to control I want to be running is maybe 2 O-Rings to kill planeswalkers that I can't outrace. Fiend Hunter takes care of any non=hexproof problem creatures.
I guess I'll try Gideon since he functions as a Lure, and can also be a beater.
Suit yourself. The Nevermore+Probe "crap" protects you from pretty much everything, from board wipes (which you'll want to fear if you want a creature heavy board presence) to Planeswalkers to Geist/Angelic Destiny. Nearly every other slot in the deck is a Human costing no more than cmc 3.
If you're in a losing position and you're casting Lead the Stampede, it probably won't change. Lead digs for creatures, and gets rid of the things you don't want to see ie. lands.
My question is how do we deal with Geist? I just get stomped on by it, and can rarely deal with Geist+Angelic Destiny. Outside of siding in Naturalizes, does anyone have any suggestions?
It's also good to have a lot of cheap humans that buff each other up, so they're not so frail. Mayor of Avabruck[/CARD], Hamlet Captain, Adaptive Automaton, multiples of those make for some pretty big humans.
Cowardly Rogue2G
Creature - Human Rogue (R)
Cowardly Rogue can't attack or block. 1R,T: Cowardly Rogue deals damage equal to its power to target creature or player. 2: Untap Cowardly Rogue.
3/3
I see your point however I just don't think there is room for Paladin in the deck personally. In a swarm stratergy like Goblins or Tokens, sure, but I just think there are better creatures available and you'd have to cut them for Paladin.
Agreed.
Hamlet Captain is just better in my opinion. Sure its only a 2/2, but that one toughness could make the difference (especially with multiple Hamlet Captains, Mayor of Avabrucks, and Adaptive Automatons), and Battle cry only gives +1/+0, while HC gives +1/+1.
Im confused also as to why peopel think my card should cost a lot less than 2WW. I based the price off of Windborn Muse, which doesnt have as many options to give, so I thought cmc 4 to be a fair mana cost.
Also, are we just supposed to look up the cards ourselves from the other threads? Because that's quite the inconvenience.. :/
...any chance the cards will be up in the first post for convenience?
ALSO: You say we're allowed late submissions for as long as our judges wish. Does that count for wording changes on our cards as well? There is a bit of editing on my card I would like to do if I may.
Aspect of Hesitation2WW
Enchantment - Aura (U)
Enchant Creature
Enchanted creature can't be blocked unless the defending player pays 2 for each creature blocking it as long as it's a Human. Otherwise, it can't attack unless it's controller pays 2. "I'm sorry sir, there was just...something about him."
-7: Destroy all artifacts, creatures, and enchantments target player controls. They can't be regenerated. For each permanent destroyed this way, add one mana of any color to your mana pool.
She'd have to start at like, 2 or 3 loyalty methinks.
I didnt see that coming, smart move wizards.. this way you can make players GET 5~8 COPIES NOW! Because its a pain to take out the card and swap it and put it back in the card sleeves.
I can see myself getting at least 6 copies of transform cards, and use the transformed version in sleeves as Tokens.
So all Werewolves are getting transform, huh? I sure hope there's more than one checklist, because for a large set, having only +- 13* werewolves is just idk, maybe a little small?
*assuming all the red and green cards in the revealed checklist are werewolves, that is.
I think its a good start. Im sure there'll be more in the second and third sets.
I dont think Wizards wants to flood the block with these new cards. Besides, you can only fit so many card names on a single checklist the size of any other mtg card, and making another checklist for the same set would just seem like way too much in my opinion. Kinda overwhelming.
I never said I'm going to quit playing or that Magic is coming to an end. All I've been saying is it looks like it's got a lot of inherent problems with it.
As for the playing environment and the people that actually play? Magic is by far populated with more pricks than any other game I've ever played in my life. And that includes playing poker in casinos and around fifteen other CCG's competitively.
Just haven't figured out where the arrogance and condescension in this game comes from. It's really hard to find a good group of people to play with who don't take it too fricking seriously.
Pointing out what might be issues with the new set mechanics gets the comeback of "Good...I hope you quit, in fact I want you to, because I don't want people like you in my game?"
I actually wasnt directing my post to you specifically, just to whoever was reading it.
My point was though that people arent just pointing out these "issues", they're blowing them way out of proportion and treating it like its the death of magic. They're the players who take this game way too seriously, as you've mentioned. You said it yourself. You wouldnt want to play with players who take this game that seriously, would you? (I know you werent talking serious in this exact context, but it doesnt really matter, someone who takes the game too seriously takes it too seriously, end of story.)
I want the game to be fun, and for it to be fun, the players need to be fun to play with, because, lets face it, solitaire mtg just doesnt cut it after the first 3 games.
Suit yourself. The Nevermore+Probe "crap" protects you from pretty much everything, from board wipes (which you'll want to fear if you want a creature heavy board presence) to Planeswalkers to Geist/Angelic Destiny. Nearly every other slot in the deck is a Human costing no more than cmc 3.
Gitaxian Probe + Nevermore works beautifully, and if anything is out you dont want, Oblivion Ring is there to clean up whatever's left.
It's also good to have a lot of cheap humans that buff each other up, so they're not so frail. Mayor of Avabruck[/CARD], Hamlet Captain, Adaptive Automaton, multiples of those make for some pretty big humans.
Creature - Human Rogue (R)
Cowardly Rogue can't attack or block.
1R,T: Cowardly Rogue deals damage equal to its power to target creature or player.
2: Untap Cowardly Rogue.
3/3
Agreed.
Hamlet Captain is just better in my opinion. Sure its only a 2/2, but that one toughness could make the difference (especially with multiple Hamlet Captains, Mayor of Avabrucks, and Adaptive Automatons), and Battle cry only gives +1/+0, while HC gives +1/+1.
Also, are we just supposed to look up the cards ourselves from the other threads? Because that's quite the inconvenience.. :/
...any chance the cards will be up in the first post for convenience?
ALSO: You say we're allowed late submissions for as long as our judges wish. Does that count for wording changes on our cards as well? There is a bit of editing on my card I would like to do if I may.
As for the wording, I think it's as good as it's going to get. I think im prepared for the judgments.
Enchantment - Aura (U)
Enchant Creature
Enchanted creature can't be blocked unless the defending player pays 2 for each creature blocking it as long as it's a Human. Otherwise, it can't attack unless it's controller pays 2.
"I'm sorry sir, there was just...something about him."
She'd have to start at like, 2 or 3 loyalty methinks.
o hai guys. im back.
Checklist.
Its efficient.
Use it.
Save energy.
I think its a good start. Im sure there'll be more in the second and third sets.
I dont think Wizards wants to flood the block with these new cards. Besides, you can only fit so many card names on a single checklist the size of any other mtg card, and making another checklist for the same set would just seem like way too much in my opinion. Kinda overwhelming.
I actually wasnt directing my post to you specifically, just to whoever was reading it.
My point was though that people arent just pointing out these "issues", they're blowing them way out of proportion and treating it like its the death of magic. They're the players who take this game way too seriously, as you've mentioned. You said it yourself. You wouldnt want to play with players who take this game that seriously, would you? (I know you werent talking serious in this exact context, but it doesnt really matter, someone who takes the game too seriously takes it too seriously, end of story.)
I want the game to be fun, and for it to be fun, the players need to be fun to play with, because, lets face it, solitaire mtg just doesnt cut it after the first 3 games.