Round 1 vs. GB Tron. Game 1 was quite a fight. He turn 4 Karn Liberated exiling my Valakut but I Bolt it afterwards. Still manage to build up with Titan and Prismatic Omen and win with them. In Game 2, I was a turn away to win with Prismatic Omen/Scapeshift when he top decked a Nature's Claim and later he found the final land for Ulamog. Game 3 was in my favour, I was able to ramp, he didn't interact, I baited him with Titan for him to activate his Oblivion Stone and tapped out, and won with Scapeshift. 2-1
Round 2 vs. Grixis Control. Hurtful match by far. Game 1 packed with heavy counter spells. STE met Spell Snare, Explore met Mana Leak and he won with Snap-Bolt and manlands. Game 2 was harsh, turn 1 fetchland met Surgical Extraction, then sacrificing STE met Snap-Surgical and later, Stomping Ground met Crumble to Dust. 0-2
Round 3 vs. Grixis Death's Shadow. He dropped his life to 5 in both games. Game 1 2nd turn Gurmag Angler and later Death's Shadow and Tasigur join the attacking force. Game 2 he had double Death's Shadow. I was surviving with 2 Obstinate Baloth back to back but that's about it. 0-2
If you don't mind to share what decks you went up against in those 15 matches ? 4 Forest seems kinda a lot when the usual list run 2 but then again you have more Mountains, I think. In the changes, what makes you drop Crumble to Dust in favour of Pithing Needle ?
Against burn, I always felt 1 turn too slow. I've resolved Baloths (w life gain)and still lost the race. Pulse of murasa could be worth looking into to shore up that matchup.
As for affinity, it always boils down to how much SB hate you draw.
Perhaps Life Goes On could help ? We have STE that dies anyway.
I know the sideboard is a bit clunky, still getting some of the components and I think I'm good to go.
Round 1 vs. 4c Humans. Opponent started off with Noble Hierarch and double Champion of the Parish but I manage to stabilize the board, bolting one Parish and chump block then Scapeshift with 7 lands. Game 2 mull to 5 (I think) with opening hand 2 Mountains with all green spells and mull to 6 no land. Down to 7 life and 7 lands, I had Scapeshift and Summoner's Pact with him having bunch of weenies including Thalia, Guardian of Thraben and Kambal, Consul of Allocation with 18 life. Game 3 was easy, early Anger and Scapeshift. 2-1
Round 2 vs. Burn. To cut it short, I lost both games and was late by a turn. He won the turn that I could have won in my next turn. 0-2
Round 3 vs. Affinity. He vomited on turn 2 and I didn't get Anger. Won game 2 by drawing all removal spells, Bolt, Ancient Grudge, Destructive Revelry and won with Titan. Similar to game 1, I didn't find removal. I drew a Destructive Revelry, which I thought was Ancient Grudge, which could have won me the game. 1-2
@OfurTheSalty Thank you, glad to hear you like the deck. Also, thanks for the /r/Scaepshift shoutout lol.
Like others said, if you're looking for the effect something like Expedite would be all around better. Easily giving haste to Titan is what would make it broken (see pre-ban Amulet Titan deck), so most of the effects that allow you to do that aren't easy to use. Someone suggested Samut, which seems reasonable but would require you to cast both Search for Tomorrow and a 2 mana ramp spell to hit this and your titan on curve. If you're already playing Amulet, you could just put a Boros Garrison and Slayer's Stronghold in your manabase (that's would strictly be for fun).
@afosz The deck has no way to win on turn 3. There are a few a ways to do it with Amulet, but are a little more convoluted. You can win with 4 lands, Scapeshift, KHE, and Omen, but that happens on turn 4 as well.
With many Mardu Vehicles surrounding the metagame, is it wise to play Shock / Magma Spray in the main ? Killing both Toolcraft Exemplar and Scrapheap Scrounger are essential to prevent Heart of Kiran to take the air advantage, and is mana efficient. Not only that, those burn also get rid of pesky chump blockers and dealing maximum damage.
On Rhonas and Hazoret, I have the same feeling as well. Sure Rhonas gets online easy and maybe it just haven't find the right fit in a deck, and Hazoret is just poor to go hellbent. I fit Rhonas surrounded by 4 power creatures all the way, supported by Fling / Heart-Piercer Manticore to close up the game.
I like Fling but I'm using Heart-Piercer Manticore instead, with a body and embalm. But I might consider 1 Fling, because most of the time I'm stuck at 5 life or less, so drawing Fling or Heart-Piercer Manticore is excellent with Rhonas on board.
I agree with Bloodrage Brawler. I did test it out and it was excellent with Bloodlust Inciter. Turn 2 4/3 haste is outstanding, but the discarding part makes it kinda meh. It could be great at discarding redundancy, like Rhonas, or embalm cards but as mentioned earlier, it trades with Rogue Refiner. We lost 2 cards while they lose only 1.
I have been trying this list a bit, so far so good but at times I have trouble in finishing the game. I only managed to drop them to 5-8 and ran out of gas.
Crocodile of the Crossing can target Channeler Initiate and Lathnu Hellion can provide more energy counters for Servant of the Conduit. Galvanic Bombardment can get rid of those early blockers while we start pressuring with hasty big dudes. My only concern is that the deck might not be able to get Hazoret online that early so 4 of may not be right.
Too late in my opinion. 5 mana to sweep you are at a very low life and will lose next turn if not dead already.
Beast Within seems like an alternative too. I think I might opt for spot removal instead of sweeper in the main.
4 Primeval Titan
4 Sakura-Tribe Elder
1 Wood Elves
Spells
2 Anger of the Gods
2 Explore
2 Farseek
2 Khalni Heart Expedition
4 Lightning Bolt
2 Prismatic Omen
4 Scapeshift
4 Search for Tomorrow
2 Summoner's Pact
3 Cinder Glade
2 Forest
7 Mountain
3 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Windswept Heath
4 Wooded Foothills
2 Ancient Grudge
1 Anger of the Gods
1 Chameleon Colossus
2 Destructive Revelry
2 Grafdigger's Cage
1 Thragtusk
1 Nature's Claim
2 Obstinate Baloth
1 Reclamation Sage
2 Relic of Progenitus
Round 1 vs. GB Tron. Game 1 was quite a fight. He turn 4 Karn Liberated exiling my Valakut but I Bolt it afterwards. Still manage to build up with Titan and Prismatic Omen and win with them. In Game 2, I was a turn away to win with Prismatic Omen/Scapeshift when he top decked a Nature's Claim and later he found the final land for Ulamog. Game 3 was in my favour, I was able to ramp, he didn't interact, I baited him with Titan for him to activate his Oblivion Stone and tapped out, and won with Scapeshift. 2-1
Round 2 vs. Grixis Control. Hurtful match by far. Game 1 packed with heavy counter spells. STE met Spell Snare, Explore met Mana Leak and he won with Snap-Bolt and manlands. Game 2 was harsh, turn 1 fetchland met Surgical Extraction, then sacrificing STE met Snap-Surgical and later, Stomping Ground met Crumble to Dust. 0-2
Round 3 vs. Grixis Death's Shadow. He dropped his life to 5 in both games. Game 1 2nd turn Gurmag Angler and later Death's Shadow and Tasigur join the attacking force. Game 2 he had double Death's Shadow. I was surviving with 2 Obstinate Baloth back to back but that's about it. 0-2
Perhaps Life Goes On could help ? We have STE that dies anyway.
4 Primeval Titan
4 Sakura-Tribe Elder
1 Wood Elves
Spells
2 Anger of the Gods
2 Explore
2 Farseek
2 Khalni Heart Expedition
4 Lightning Bolt
2 Prismatic Omen
4 Scapeshift
4 Search for Tomorrow
2 Summoner's Pact
3 Cinder Glade
2 Forest
7 Mountain
3 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Windswept Heath
4 Wooded Foothills
2 Mwonvuli Acid-Moss
2 Ancient Grudge
1 Anger of the Gods
1 Chandra, Pyromaster
1 Crumble to Dust
2 Destructive Revelry
2 Grafdigger's Cage
1 Khalni Heart Expedition
1 Reclamation Sage
2 Relic of Progenitus
I know the sideboard is a bit clunky, still getting some of the components and I think I'm good to go.
Round 1 vs. 4c Humans. Opponent started off with Noble Hierarch and double Champion of the Parish but I manage to stabilize the board, bolting one Parish and chump block then Scapeshift with 7 lands. Game 2 mull to 5 (I think) with opening hand 2 Mountains with all green spells and mull to 6 no land. Down to 7 life and 7 lands, I had Scapeshift and Summoner's Pact with him having bunch of weenies including Thalia, Guardian of Thraben and Kambal, Consul of Allocation with 18 life. Game 3 was easy, early Anger and Scapeshift. 2-1
Round 2 vs. Burn. To cut it short, I lost both games and was late by a turn. He won the turn that I could have won in my next turn. 0-2
Round 3 vs. Affinity. He vomited on turn 2 and I didn't get Anger. Won game 2 by drawing all removal spells, Bolt, Ancient Grudge, Destructive Revelry and won with Titan. Similar to game 1, I didn't find removal. I drew a Destructive Revelry, which I thought was Ancient Grudge, which could have won me the game. 1-2
Managed to find a couple of Obstinate Baloth and Thragtusk for my sideboard. Also, I was thinking to transform into jund instead. Abrupt Decay over Anger, Fatal Push over Bolt, and Bloodstained Mire over Windswept Heath with a singleton Blood Crypt. I have also prepared Slaughter Games in sideboard but I need to learn a lot about other decks first.
You're right. Miscalculate on that one, my bad.
3 Channeler Initiate
4 Glorybringer
2 Hazoret the Fervent
4 Lathnu Hellion
2 Rhonas the Indomitable
4 Servant of the Conduit
4 Voltaic Brawler
Planeswalker (2)
2 Chandra, Torch of Defiance
4 Attune with Aether
2 Blossoming Defense
4 Harnessed Lightning
1 Shock
Land (24)
4 Aether Hub
8 Forest
4 Game Trail
4 Mountain
4 Sheltered Thicket
1 Blossoming Defense
4 Bristling Hydra
3 Magma Spray
4 Manglehorn
How relevant is Blossoming Defense ? Mainly for protection, or for pump ? I feel like I would prefer removal in that spot. My minor change would be:
-2 Chandra, Torch of Defiance
-2 Blossoming Defense
+1 Channeler Initiate
+1 Chandra, Flamecaller
+2 Cut // Ribbons
On Rhonas and Hazoret, I have the same feeling as well. Sure Rhonas gets online easy and maybe it just haven't find the right fit in a deck, and Hazoret is just poor to go hellbent. I fit Rhonas surrounded by 4 power creatures all the way, supported by Fling / Heart-Piercer Manticore to close up the game.
I like Fling but I'm using Heart-Piercer Manticore instead, with a body and embalm. But I might consider 1 Fling, because most of the time I'm stuck at 5 life or less, so drawing Fling or Heart-Piercer Manticore is excellent with Rhonas on board.
4 Bloodlust Inciter
4 Channeler Initiage
4 Servant of the Conduit
3 Rhonas the Indomitable
3 Lathnu Hellion
4 Bristling Hydra
4 Heart-Piercer Manticore
4 Glorybringer
3 Cut // Ribbons
4 Invigorated Rampage
Lands
4 Game Trail
2 Cinder Glade
9 Forest
8 Mountain
Lathnu Hellion gets chumped easily so I was thinking to replace it with Ahn-Crop Crasher but it doesn't turn Rhonas online.
4 Servant of the Conduit
4 Channeler Initiate
4 Lathnu Hellion
4 Rhonas the Indomitable
4 Crocodile of the Crossing
4 Hazoret the Fervent
4 Glorybringer
3 Honored Hydra
4 Galvanic Bombardment
Lands
4 Game Trail
4 Cinder Glade
10 Forest
7 Mountain
Crocodile of the Crossing can target Channeler Initiate and Lathnu Hellion can provide more energy counters for Servant of the Conduit. Galvanic Bombardment can get rid of those early blockers while we start pressuring with hasty big dudes. My only concern is that the deck might not be able to get Hazoret online that early so 4 of may not be right.