That's what I meant, the flamecaller chandra. I just thought that Nissa would be better if you're expecting a lot of control
I like Yuuya Watanabe's inclusion of 4 longtusk cub on the sideboard for the control match up. What do you think?
Well Nissa, Vital Force does cost 1 mana less than Chandra, Flamecaller. There are pros and cons to this. Nissa provides single attacker while Chandra two. Chandra deals 1 more damage than Nissa. Nissa's +1 made our land vulnerable to creature removal, and I don't think I would want that. Chandra able to wipe the board. Nissa able to retrieve puzzleknots to gain more energy.
Longtusk Cub is a great early beater, energy producer and able to grow bigger but I think I want to test out using Voltaic Brawler instead. We have so many energy producer, so dealing 4 damage each turn is a threat to control. Tireless Tracker is also a good card as a beater and card advantage, but I think I also want to test out with Bristling Hydra instead, see how it goes. The only time spot removal able to kill it is to bait one turn and kill it the next turn, or when our energy runs out to protect it. Otherwise, they need board wipe or forced us to sac it.
Do you really think Chandra is better than Nissa in this meta?
It is Chandra, Flamecaller. The previous Chandra, not the new one. Between Chandra and Nissa, I would assume Nissa, Vital Force, both are great cards. I prefer Chandra because of sweeper ability, helps against aggro/midrange decks when you're behind.
I would suggest 4 Dispel and 3 Negate. Half of the sideboard really needed against control. Ceremonious Rejection can be too narrow. It may be a good card against us, but not us against them.
I like the RG version with U counter spells in the sideboard but missing Glassblower's Puzzleknot and Contingency Plan can be crucial. Both cards arrange your next draws and let you hit better. Also, Mortuary Mire proven that it is a useful draw later in the game.
The standard format now seems fairly wide with typical aggro, midrange, combo and control. We trump over midrange and the faster combo deck. Just need to prepare against aggro and control match ups.
Aetherworks 21.5% of field in both Day 1 and Day 2 (highest in field) and only 1 made in the 24 top standard decks. I'm disappointed. Too much luck reliant, unless lady luck is sitting next to you throughout the tournament.
His deck still tuned to beat aggressive decks, spell queller and tamiyo won't help against aggro. I like the longtusk cub and probably will main deck them to replace servant of the conduit if you expect a lot of control. I would also play Nissa, Vastwood Seer instead of Tamiyo since it can't be quelled. Kozilek return will probably be in the sideboard with harnessed lightning in main instead to interact with spell queller.
You mean Nissa, Vital Force ? Well it is true that majority did not expect that control will shine that great. Less than 10% of control decks since Day 1, and since week 1 of rotation, people were saying that control is dead, lots of aggressive decks.
Fevered Visions might provide some damage, but not enough against control. I feel like Yuuya Watanabe's is a go to kind of deck. It does not too focuses on Aetherworks Marvel, loses early board sweeper but replaces with a bigger and better ones, Descend upon the Sinful.
Nass' Temur Aetherworks deck did 6-3-1 in the 10 rounds of Standard. But he did 6-0-0 in Limited. He probably qualified for Top8 because of that (Yuuya Watanabe's Bant Aetherworks did the same 6-3-1 in Standard, but failed to qualify for Top8 because Limited). Other decks scored better than that in Standard. I will sell today 2 of my 3 Aetherworks Marvel. The price will not stay this high for long. No deck can enter a big tournament with the main strategy being rolling dice and dead draws : Hero if it works, Zero if not... I'm surprised some pros even tried that at this level.
Edit: Speaking of alternate win condition, Yuuya Watanabe's Bant deck had a transformational side deck. He would use the 15 to completely change the deck to an aggressive energy deck. It probably helped him in some matchups, as Aggro performed well vs Ux Control (3 and 4 did the Top8).
Yes, helped by his draft result. The constructed result wasn't so impressive. Here are constructed results of top finishers of Aetherworks's pilot.
No. 4 Matt Nass 6-3-1, lost to Temur Aetherworks, Grixis Control and UR Spells (from top 8).
No. 9 Matteo Moure 7-3-0, lost to BG Delirium, Nass's Aetherworks, Romao's Jeskai Control.
No. 16 Rich Hoaen 6-4-0, lost to RW Tokens, Grixis Control and Mardu Vehicles (from top 8), another one unsure.
No. 17 Yuuya Watanabe 7-2-1, lost to WR Vehicles (from top 8), another one unsure.
Judging from those, Moure's had the better constructed result. I'm still analyzing of what and how to tweak the whole list and sideboarding options. I might main deck Dispel with sideboard transform towards aggro energy deck. Still, looking forward for Matt Nass's stage 2 of quarter finals against either Jeskai Control or UW Flash.
Any card to help us when our eldrazis are in hands?
I don't think if there's any. The Eldrazis are dead cards in hand and percentage of hitting it reduces significantly. I think might worth trying is by having Cathartic Reunion, a couple of Traverse the Ulvenwald or Sylvan Scrying and a single Mortuary Mire. That's the only way I could think of to have value by discarding the Eldrazis and a sure hit from Marvel's activation. The deck suffers without Marvel, and the only way was done so far is by counter spells, and it can be backed up by another counter spells (Dispel / Negate / Ceremonious Rejection) but no back up so far for Eldrazi count.
PTKLD so far, even by having the most metagame in both Day 1 and Day 2, only 1 Temur Aetherworks Marvel managed to be in the top 8 in the Pro Tour. 5 of them were less than 10 decks of the same in Day 2. That is not good at all. The deck loses badly to control decks and majority saw it coming. The deck really needs an alternative wincon if things go south. Or perhaps even a main deck Dispel. This could work as I'm expecting control decks will rise.
My version with Panharmonicon are very consistent. I only play Red splash for Kozilek's return. If Panharmonicon is in play, with Glint-Nest Crane you can search 2 times the Marvel. Or with the green puzzleknot gain 6 life and get 6 energy's counters.
FNM report (2-1) Lost vs UW Control (0-2) - Game 1 got hit by 3 Spell Queller 3 turns consecutively. I think it's a bad match up plus my poor sideboarding choices. Won vs GW Tokens (2-0) - It was a slower version and the match up was favourable. Won vs Mardu Aggro (2-1) - Game 1 curved perfectly. Game 2 lost literally do nothing. Game 3 was lucky, I curved well and had 2 Aetherworks Marvel when he Transgress the Mind.
Most of my hit tonight was the 6th card of the top six Marvel's activation.
Underperformed card Harnessed Lightning - As mentioned above, Aether Meltdown can be the better card because of Vessel of Nascency. The deck hardly wants a spot removal. Reduce damage and stall the game would suffice.
Sideboard cards were actually just throw anything I feel suitable. I feel that the deck might shift towards creature-based energy provider, maybe, towards midrange-combo type instead of pure combo to make it less explosive but more consistent. Maybe emerge as an alternative, but the list is too tight and doing so may just transform it into a whole different deck.
Standard constructed night report (2-1) Won vs RG Energy (2-1) - Close game. He played too safe, expecting I have removal in hand and Aetherworks Marvel was late and missed Eldrazi hit on first activation. Luckily I had 4 energy left, I took another Aetherworks Marvel to gain extra 2 energy and activate again, and hit. Won vs GW Tokens (2-0) - He had a slow hand for both games and I curved well. Lost vs GW Tokens (0-2) - Karma. I had a bad hand in both games and he curved well and fast.
The deck really feels unstable. Lacking of interaction and combo off too slow could happen. Hitting Ulamog or Emrakul does not ensure an auto win, like normal combo deck does. White decks have been playing Stasis Snare for this.
Some dilemma I have in cards that at times, it provides synergy but also could end up making things worst to you.
Contingency Plan - Best card that smooths your draws and throw away the unnecessary, but in late games, you might wished that you could draw the cards off your top deck especially when you are one turn away to win. Cathartic Reunion - It is nice when you can discard Kozilek's Return or Eldrazi that you can't cast to draw Aetherworks Marvel, but drawing more Eldrazis after discarding them just reduced the hitting percentage later.
Has anyone had any matchup experience with marvel? I found this to be awkward and I'm thinking the best tactic is to go fast ASAP and dont worry about trying to stop it from happening (but maybe board in 2 clip wings). I have 2 flex spots in my SB and I'm wondering if there's a card I can toss in for this match up.
Well Nissa, Vital Force does cost 1 mana less than Chandra, Flamecaller. There are pros and cons to this. Nissa provides single attacker while Chandra two. Chandra deals 1 more damage than Nissa. Nissa's +1 made our land vulnerable to creature removal, and I don't think I would want that. Chandra able to wipe the board. Nissa able to retrieve puzzleknots to gain more energy.
Longtusk Cub is a great early beater, energy producer and able to grow bigger but I think I want to test out using Voltaic Brawler instead. We have so many energy producer, so dealing 4 damage each turn is a threat to control. Tireless Tracker is also a good card as a beater and card advantage, but I think I also want to test out with Bristling Hydra instead, see how it goes. The only time spot removal able to kill it is to bait one turn and kill it the next turn, or when our energy runs out to protect it. Otherwise, they need board wipe or forced us to sac it.
It is Chandra, Flamecaller. The previous Chandra, not the new one. Between Chandra and Nissa, I would assume Nissa, Vital Force, both are great cards. I prefer Chandra because of sweeper ability, helps against aggro/midrange decks when you're behind.
I would suggest 4 Dispel and 3 Negate. Half of the sideboard really needed against control. Ceremonious Rejection can be too narrow. It may be a good card against us, but not us against them.
I like the RG version with U counter spells in the sideboard but missing Glassblower's Puzzleknot and Contingency Plan can be crucial. Both cards arrange your next draws and let you hit better. Also, Mortuary Mire proven that it is a useful draw later in the game.
2 Ishkanah, Grafwidow
3 Emrakul, the Promised End
3 Ulamog, the Ceaseless Hunger
Planeswalker (2)
2 Chandra, Flamecaller
Spells (28)
4 Attune with Aether
4 Cathartic Reunion
2 Contingency Plan
3 Harnessed Lightning
3 Kozilek's Return
4 Aetherworks Marvel
4 Glassblower's Puzzleknot
4 Woodweaver's Puzzleknot
6 Forest
1 Island
2 Mountain
4 Aether Hub
4 Botanical Sanctum
2 Mortuary Mire
3 Spirebluff Canal
2 Deadlock Trap
4 Dispel
4 Galvanic Bombardment
1 Harnessed Lightning
1 Kozilek's Return
3 Negate
The standard format now seems fairly wide with typical aggro, midrange, combo and control. We trump over midrange and the faster combo deck. Just need to prepare against aggro and control match ups.
Right ? 4 to be exact. 1 of them Jund Aetherworks. 1 finalist and 1 1st place. Not sure about the stats and metagame though.
Aetherworks 21.5% of field in both Day 1 and Day 2 (highest in field) and only 1 made in the 24 top standard decks. I'm disappointed. Too much luck reliant, unless lady luck is sitting next to you throughout the tournament.
You mean Nissa, Vital Force ? Well it is true that majority did not expect that control will shine that great. Less than 10% of control decks since Day 1, and since week 1 of rotation, people were saying that control is dead, lots of aggressive decks.
4 Servant of the Conduit
4 Spell Queller
2 Ulamog, the Ceaseless Hunger
3 Emrakul, the Promised End
Planeswalker
3 Tamiyo, Field Researcher
Spells
4 Attune with Aether
3 Descend upon the Sinful
2 Anticipate
4 Glassblower's Puzzleknot
4 Woodweaver's Puzzleknot
4 Aetherworks Marvel
4 Aether Hub
4 Botanical Sanctum
4 Evolving Wilds
6 Forest
1 Island
2 Plains
2 Prairie Stream
4 Longtusk Cub
3 Ceremonious Rejection
2 Aether Meltdown
1 Consulate Surveillance
3 Tireless Tracker
1 Dispel
1 Negate
On Temur Aetherworks note, I'm thinking of replacing Kozilek's Return with Radiant Flames instead and main deck Dispel. Maybe make a room for Bristling Hydra as well.
Yes, helped by his draft result. The constructed result wasn't so impressive. Here are constructed results of top finishers of Aetherworks's pilot.
No. 4 Matt Nass 6-3-1, lost to Temur Aetherworks, Grixis Control and UR Spells (from top 8).
No. 9 Matteo Moure 7-3-0, lost to BG Delirium, Nass's Aetherworks, Romao's Jeskai Control.
No. 16 Rich Hoaen 6-4-0, lost to RW Tokens, Grixis Control and Mardu Vehicles (from top 8), another one unsure.
No. 17 Yuuya Watanabe 7-2-1, lost to WR Vehicles (from top 8), another one unsure.
Judging from those, Moure's had the better constructed result. I'm still analyzing of what and how to tweak the whole list and sideboarding options. I might main deck Dispel with sideboard transform towards aggro energy deck. Still, looking forward for Matt Nass's stage 2 of quarter finals against either Jeskai Control or UW Flash.
I don't think if there's any. The Eldrazis are dead cards in hand and percentage of hitting it reduces significantly. I think might worth trying is by having Cathartic Reunion, a couple of Traverse the Ulvenwald or Sylvan Scrying and a single Mortuary Mire. That's the only way I could think of to have value by discarding the Eldrazis and a sure hit from Marvel's activation. The deck suffers without Marvel, and the only way was done so far is by counter spells, and it can be backed up by another counter spells (Dispel / Negate / Ceremonious Rejection) but no back up so far for Eldrazi count.
PTKLD so far, even by having the most metagame in both Day 1 and Day 2, only 1 Temur Aetherworks Marvel managed to be in the top 8 in the Pro Tour. 5 of them were less than 10 decks of the same in Day 2. That is not good at all. The deck loses badly to control decks and majority saw it coming. The deck really needs an alternative wincon if things go south. Or perhaps even a main deck Dispel. This could work as I'm expecting control decks will rise.
Spell Pierce ? That's not standard legal. Panharmonicon does not help against control decks.
Lost vs UW Control (0-2) - Game 1 got hit by 3 Spell Queller 3 turns consecutively. I think it's a bad match up plus my poor sideboarding choices.
Won vs GW Tokens (2-0) - It was a slower version and the match up was favourable.
Won vs Mardu Aggro (2-1) - Game 1 curved perfectly. Game 2 lost literally do nothing. Game 3 was lucky, I curved well and had 2 Aetherworks Marvel when he Transgress the Mind.
Most of my hit tonight was the 6th card of the top six Marvel's activation.
3 Aether Theorist
3 Glint-Nest Crane
4 Emrakul, the Promised End
4 Ulamog, the Ceaseless Hunger
Spells
4 Attune with Aether
4 Woodweaver's Puzzleknot
4 Harnessed Lightning
4 Vessel of Nascency
4 Kozilek's Return
4 Aetherworks Marvel
4 Aether Hub
4 Botanical Sanctum
4 Spirebluff Canal
8 Forest
1 Island
1 Mountain
4 Natural State
3 Aether Meltdown
3 Negate
3 Galvanic Bombardment
2 Horribly Awry
Overperformed card
Glint-Nest Crane - The bird was excellent, allowing me to find Aetherworks Marvel or Woodweaver's Puzzleknot when needed. Also, a 1/3 flying body is not so bad. At least it slows down aggro decks.
Underperformed card
Harnessed Lightning - As mentioned above, Aether Meltdown can be the better card because of Vessel of Nascency. The deck hardly wants a spot removal. Reduce damage and stall the game would suffice.
Sideboard cards were actually just throw anything I feel suitable. I feel that the deck might shift towards creature-based energy provider, maybe, towards midrange-combo type instead of pure combo to make it less explosive but more consistent. Maybe emerge as an alternative, but the list is too tight and doing so may just transform it into a whole different deck.
Won vs RG Energy (2-1) - Close game. He played too safe, expecting I have removal in hand and Aetherworks Marvel was late and missed Eldrazi hit on first activation. Luckily I had 4 energy left, I took another Aetherworks Marvel to gain extra 2 energy and activate again, and hit.
Won vs GW Tokens (2-0) - He had a slow hand for both games and I curved well.
Lost vs GW Tokens (0-2) - Karma. I had a bad hand in both games and he curved well and fast.
The deck really feels unstable. Lacking of interaction and combo off too slow could happen. Hitting Ulamog or Emrakul does not ensure an auto win, like normal combo deck does. White decks have been playing Stasis Snare for this.
Some dilemma I have in cards that at times, it provides synergy but also could end up making things worst to you.
Contingency Plan - Best card that smooths your draws and throw away the unnecessary, but in late games, you might wished that you could draw the cards off your top deck especially when you are one turn away to win.
Cathartic Reunion - It is nice when you can discard Kozilek's Return or Eldrazi that you can't cast to draw Aetherworks Marvel, but drawing more Eldrazis after discarding them just reduced the hitting percentage later.
The card I wanted to try now is Glint-Nest Crane along with Vessel of Nascency. The bird draws Aetherworks Marvel and blocks as well but unable to mill Kozilek's Return.
You can win by turn 4 by curving from Electrostatic Pummeler and then pump with Larger Than Life and Harnessed Lightning for a 20/20 swing, with hope they didn't have Aether Meltdown to reduce damage or cast Kozilek's Return the turn before.