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  • posted a message on Wiki for making text only cards?
    I was thinking on some wiki for text only cards. Mainly due to wiki's ability to track history of edits. Second, due to wikis having easy categories.
    Posted in: Third Party Products
  • posted a message on 1 CMC Planeswalkers
    Not feasible. The power level has to go down so much that it's almost an enchantment, artifact, a wizard or a legendary creature.
    Posted in: Custom Card Creation
  • posted a message on New Mechanic Help - 6 Example Cards
    Yes, the idea is cool and all but you can't fight with memory issues. When you have cards entering the battlefield, one after the other, requiring you to remember the previous turn, it becomes more and more taxing for you to keep track of all of them.
    Posted in: Custom Card Creation
  • posted a message on Creatures, enchantments, artifacts, lands, counterspells and mass removal
    Negative Nimbus Maze (replacing creature with permanent makes it harder to use)
    Land
    T: Add W. If you control a white creature, add C instead.
    T: Add U. If you control a blue creature, add C instead.

    Conditional Painland (creature instead of any permanent makes it more balanced?)
    Land
    T: Add W. Conditional Painland deals 1 damage to you unless you control a white permanent.
    T: Add U. Conditional Painland deals 1 damage to you unless you control a blue permanent.

    Conditional Tripainland (I think 3 colors among permanents is a bit broader than a multicolored permanent)
    Land
    T: Add W, U or R. Conditional Tripainland deals 2 damage to you unless there are three or more colors among permanents you control.

    Super Mountain (cycle)
    Land - Mountain
    (T: Add R.)
    Super Mountain enters the battlefield tapped.
    T: Add one mana of any color. Activate this ability only if you control two or more red permanents.

    Slow Painland
    Land
    Slow Painland doesn’t untap during your untap step.
    At the beginning of your upkeep, you may pay 1 life or 1. If you do, untap Slow Painland.
    T: Add W or B.

    Mishra's Facility (maybe broken?)
    Land
    T: Add CC. Spend this mana only to activate abilities of permanents you control.

    Not a Fetch
    Land
    T: Add C.
    T, Sacrifice Not a Fetch: Reveal the top card of your library. If it’s a land, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.

    Engineered Lotus 0
    Artifact
    T, Sacrifice Engineered Lotus: Add one mana of any color among permanents you control.

    Faraday Cage 4
    Artifact
    Triggered abilities can’t be triggered.

    Mishra's Powercore 3 (previous incarnation was improvise + very high mana cost)
    Artifact
    Metalcraft — T: Add CCC. Activate this ability only if you control three or more artifacts.

    Silver Lotus 3 (the idea is to filter, not to ramp)
    Artifact
    Silver Lotus enters the battlefield tapped.
    T, Sacrifice Silver Lotus: Add three mana in any combination of colors.

    Vault of the Forgotten 4
    Artifact
    Vault of the Forgotten enters the battlefield tapped.
    2, T, Sacrifice Vault of the Forgotten: Exile all nonland colorless permanents.

    Cull the Mighty 1W
    Sorcery
    Each player sacrifices the permanent with the highest converted mana cost among permanents they control. If two or more permanents are tied for the cost, its controller chooses one to sacrifice.

    Brain Eater 1B
    Creature - Bird
    Flying
    When Brain Eater dies, look at target player’s hand. You may choose a nonland card from it. That Player discards that card.
    1/2

    Putrid Zombie 2BB
    Creature - Zombie
    When Putrid Zombie dies, destroy each creature with converted mana cost four or less and remove one loyalty counter from each planeswalker.
    3/3

    Wave of Darkness 4BB
    Sorcery
    Choose a color. Destroy all nonartifact creatures that aren’t of the chosen color.

    Devourer of the Night BB
    Creature - Nightmare Horror
    At the beginning of your upkeep, Devourer of the Night deals damage equal to its power to you.
    1B: Exile target creature card from a graveyard. Put X +1/+1 counters on Devourer of the Night, where X is that creature’s power.
    1/1

    Bone Harvester 1BB
    Creature - Zombie
    At the beginning of your upkeep, sacrifice a creature.
    Bone Harvester gets +X/+X, where X is the number of creatures in your graveyard.
    2/2

    Wave of Death 3BB
    Sorcery
    Destroy target creature and all other creatures with the same converted mana cost of that creature.

    Last Thought 1UU
    Instant
    Last Thought can’t be countered be spell or abilities.
    Counter target spell unless its controller pays 3.

    Mind Leak 1U
    Sorcery
    Target player puts the top x cards of their library in their graveyard, where x is the number of permanents they control.

    Mana Leakage 1UU
    Instant
    Counter target spell. Spells or activated abilities that would target Mana Leakage cost 2 more to be cast or activated.

    Soul Manipulation 3UB
    Sorcery
    Put target creature or planeswalker card from an opponent’s graveyard onto the battlefield under your control.

    Not Armageddon 1 R/W mana R/W mana (very narrow mass land destruction)
    Sorcery
    Destroy all enchanted lands and all creature lands.

    Izzet Leyline 2UR (I think this could be a 2/2 wizard)
    Enchantment
    If Izzet Leyline is in your opening hand, you may begin the game with it on the battlefield.
    Instant and sorcery spells can’t be countered.

    Hanna's Conviction 1WG
    Enchantment
    Artifact and enchantment spells you cast can’t be countered by spells or abilities.
    W/G mana , Sacrifice Hanna’s Conviction: Destroy target artifact or enchantment and you gain 2 life.

    Drown in Blood 2UB
    Enchantment
    At the beginning of your upkeep, target player puts the top three cards of their library into their graveyard. You gain 2 life for each creature card that was put into that graveyard this way.

    Survival Instinct W/G mana
    Instant
    Target creature gets +1/+2 until end of turn. You gain 2 life and draw a card.
    Posted in: Custom Card Creation
  • posted a message on Random Eight Cards
    I don't think transforming a creature into an equipment is worth it.

    Falling Moon seems busted. It feels much more black than an artifact.

    Posted in: Custom Card Creation
  • posted a message on Academy of Tolaria
    Tolarian Laboratory
    Legendary Land
    Metalcraft -- This has "T: Add UU." as long as you control three or more artifacts.

    Tolarian Deposit
    Legendary Land
    Whenever you cast an artifact spell, put a storage counter on this.
    T: Add C.
    1, T, Remove X storage counters from this: Add U for each storage counter remove this way.
    Posted in: Custom Card Creation
  • posted a message on 16 ideas
    Gift of the Forests 1GG
    Instant
    Until end of turn, target creature gets +1/+1 for each forest you control, gains reach and trample.

    In the first version it didn't have trample and costed less, but then I upped the cost and added trample. The idea is that with trample and reach it can work both offensively and defensively.

    Angel of Apocalypse. I have some other ideas for it:
    - Cycling. When you cycle it, destroy all enchantments and artifacts. Keep the ETB wrath.
    - Monowhite. Destroy all enchantments and artifacts. Drop the wrath.
    - Kicker with red mana. If you kick it, destroy all artifacts.

    Extra Sparks. "The next time a source you control would deal damage to a single target, ...". This should prevent confusion. It's meant for sources that deal damage to one target alone, excluding mass damage.
    Posted in: Custom Card Creation
  • posted a message on Some cards for control, life gain, removal and artifacts
    Mausoleum of Peace
    Land
    When Mausoleum of Peace enters the battlefield, exile target card from any graveyard. If that card is a creature, you gain 2 life.
    T: Add C.

    One time life gain, as opposed to every time you use it.

    Prison of the Guilds. The idea was to tax triple colored creatures more than Ghostly Prison, while being weaker against monocolored decks. The life gain is to offset the mana cost. Another idea is to tax based on the number of colors. Slightly modified version. It can tax colorless creatures too, as long as they control at lest one colored permanent:

    Creatures can’t attack you unless its controller pays X for each creature they control that's attacking you, where X is the number of colors among permanents they control.

    Melting Point. "Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy that creature or land." to avoid ambiguity.

    Smash the Artificial. "Destroy target artifact or creature that is equipped." BG got Abrupt Decay and RB got Terminate.

    Massacre of the Guildpact
    3BB
    Sorcery
    Choose one --
    Destroy all multicolored creatures
    Destroy all monocolored creatures

    I thought about choosing a color, then it would destroy all creatures of the chosen color. Or the reverse, you destroy all other colors, like Kindred Dominance. But I decided to care about monocolor vs multicolor.

    Both white and black have cards that care about colors. Maybe there could a removal for multicolor or monocolor only, hybrid or b + w.

    Rakdos' Spectacle 2.0 3BR
    Enchantment
    Whenever a creature you control deals combat damage to an opponent or planeswalker they control, they choose one —
    • They discard a card
    • They lose 2 life
    • They sacrifice a permanent

    Fall into the Dark B
    Instant
    Destroy target creature with converted mana cost is equal or less to the number of swamps you control.

    Worse than Fatal Push early game, but better later on.
    Posted in: Custom Card Creation
  • posted a message on Some cards for control, life gain, removal and artifacts
    Mage of Jurisdiction 1WU
    Creature - Human Wizard
    Spells your opponents cast that target you or a permanent you control cost 1 more to be cast.
    Abilities your opponents activate that target you or a permanent you control cost 1 more to activate.
    2/2

    I was trying something that would make creatures of a chosen type cost more and/or creatures of the chosen type be taxed to attack you. But it was too much text to fit.

    Melting Point 1WR
    Instant
    Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy it.

    The idea is to bypass hexproof. At first it was targeting equipments and auras only, but I think it's too narrow like that.

    Smash the Artificial R/G mana B
    Instant
    Destroy target artifact or equipped creature.

    Rakdos' Spectacle 2BR
    Enchantment
    Whenever a creature you control deals combat damage to an opponent or planeswalker they control, Rakdos’s Spectacle deals 2 damage to each creature they control unless they discard a card.

    Wizard of Silence WWUU
    Creature - Human Wizard
    Flash
    When Wizard of Silence enters the battlefield, you may counter target spell.
    When Wizard of Silence enters the battlefield, target player can’t cast spells until end of turn.
    2/2

    Temporary Shield 2W
    Enchantment
    At the beginning of your upkeep, if Temporary Shield has three or more shield counters, sacrifice it.
    Whenever a spell, activated ability or triggered ability would target a permanent you control, counter it and put a shield counter on Temporary Shield.

    This is a concept. It could work with damage too. Or protect yourself.

    Spotlight W
    Enchantment
    Legendary permanents you control have hexproof.

    This is so narrow that maybe it needs something in addition.

    Prison of the Guilds 3W
    Enchantment
    When Prison of the Guilds enters the battlefield, you gain 3 life.
    Creatures can’t attack you unless its controller pays 1 for each color that creature is.

    Bless of the Buildpact 2
    Enchantment - Aura
    Enchant land
    Enchanted land is a Gate in addition to its other types and has “T: Add one mana of any color.”

    The idea was "equip land" but for flavor reasons the Gate should be destroyed if the land is destroyed.

    Electric Fence 2
    Artifact
    Lands enter the battlefield tapped unless its controller pays 1 life.

    Infinity Gauntlet 3
    Legendary Artifact
    As Infinity Gauntlet enters the battlefield, choose a card type.
    T, Pay 1 life: Add one mana of any color. Spend this mana only to cast spells or activate abilities of cards of the chosen type, and those spells or activated abilities can’t be countered.

    Too good compared to Boseiju, who shelters all ?

    Go for the Heart B
    Instant
    Destroy target nonartifact creature with converted mana cost three or less.

    Fatal Push compares?

    Artifact creatures doesn't have a heart :p

    Mass Murder 3BB
    Sorcery
    Destroy all creatures. You gain 1 life for each human that died this way.

    Black Fumigate

    Ruins of Alexandria
    Land
    T: Add C.
    T, Sacrifice Ruins of Alexandria: Draw a card. Activate this ability only if you have no cards in your hand and only at any time you could cast a sorcery.

    Homage to Library of Alexandria.

    Cathedral of Grace
    Land
    T: Add C. If you control an angel, human or spirit you gain 1 life.

    I tried to make it triggered, but it ended up being too strong or just not interactive at all. Then I decided to make it a tribal version of Pristine Talisman.
    Posted in: Custom Card Creation
  • posted a message on Pauper Fast Duals/Fetches?
    Quote from thatmarkguy »
    Whether it’s bad or not (I mean it is but it’s still incrementally better than Woodland Stream)... I don’t think it at all serves what this thread is asking for. The point of a pauper legal dual that enters untapped (by some condition) is to allow pauper decks to operate quickly - to be able to play a dual and then cast a spell with the mana it provides that same turn. This ... only enters untapped if you don’t have any spells in hand to cast? That defeats the point. It would usually be a Woodland Stream, and when it isn’t you wouldn’t have a spell to cast.


    A bit better:

    Enters tapped unless you have one or fewer cards in your hand.

    Enters tapped unless you reveal your hand and there are no spells in it.

    Wooded Fortress
    Land
    T: Add C.
    T, Sacrifice a colored permanent: Add WW, WG or GG.

    The sacrifice part. If I make it a colorless permanent, then zero mana artifacts allow free mana too soon. The same concern about mimicking Survivors' Encampment because there are Thopters.
    But, it's so close to filter lands that I doubt that this could be a common.

    Undiscovered Tundra (Undiscovered Paradise + Glimmervoid)
    Land
    At the beginnig of your end step, if you don't control a white or blue permanent, return this to its owner's hand.
    T: Add W or U.

    I think it's too strong for common.
    Another way around: mimic Lairs from Planeshift. It's strictly worse than Glacial Fortress.

    "When this enters the battlefield, sacrifice it unless you return a plais or an island you control to its owner's hand."

    Petrified Forest (Timberland Ruins, Hashep Oasis)
    Land
    T, Pay 1 life: Add G.
    T, Sacrifice this: Add one mana of any color.
    Posted in: Custom Card Creation
  • posted a message on Pauper Fast Duals/Fetches?
    Handless Dual
    Land
    This enters the battlefield tapped unless you have no cards in your hand.
    T: Add G or U.

    Really bad or just uncommon?
    Posted in: Custom Card Creation
  • posted a message on Feast of Nightmares
    Non enchanted creature is too close to any creature, because there aren't that many auras. I'd look at something similar to nonblack and converted mana cost restrictions. Or alternative / additional costs.

    RB
    Instant
    Destroy target equipped creature or artifact. (just realized that artifact already covers vehicles and equipments)

    Posted in: Custom Card Creation
  • posted a message on 5 land ideas for multicolored decks
    I though so, too many things in the same land. A simpler idea:

    Crystal Cavern
    Land
    T: Add C.
    1, T, Sacrifice this: Add two mana in any combination of colors.
    Posted in: Custom Card Creation
  • posted a message on Custom Keyword Encyclopedia
    I have three ideas that have the slight issue of adding to board complexity.

    Backstrike: if defending creature doesn't have it, attacking creature deals 1 damage to it. It could be 2 damage by adding color hate, a white creature being blocked by a creature that is both black and red. I wouldt restrict the color hate to bicolor because there are just too many small creatures across all colors, meaning that 2 damage against monocolored creatures seems too much.

    Stone Skin: when this creature blocks, it gets +0/+1 until end of turn. Maybe +0/+2. It's not damage prevention or protection and it's restricted to combat cases. I thought about being target of a spell or ability, but it would be meaningless against all "destroy" effects.

    Last Stand: it's the opposite of Exalted. Whenever a creature you control blocks alone, it gets +1/+1 until end of turn.
    Posted in: Custom Card Creation
  • posted a message on 5 land ideas for multicolored decks
    A different take on Tripain Scry

    Crypt of xxxxxx
    Land
    T: Add C.
    1, T: Add B, U or R.
    Cycling 2.

    Sits in between Crypt of the Eternals and Unknown shores
    Posted in: Custom Card Creation
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