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  • posted a message on [IKO] - Weekly MTG Spoilers - Tricycle Lands!
    For a long time I though they would never print such cycle. But I guess, they are fine with tapped lands. They won't disrupt any format because they can't enter untapped.
    Posted in: The Rumor Mill
  • posted a message on A huge batch of cards
    Done. Copied all cards there. Now I can keep ideas that are just variations of the same effect in the same post.
    Posted in: Custom Card Creation
  • posted a message on Bragging rights - what cards did WotC steal from you?
    I did Guild Globe, except that mine added mana without having to sacrifice it.
    Posted in: Custom Card Creation
  • posted a message on A huge batch of cards
    http://freezingpoint.epizy.com/ moving all my cards to a blog.
    Posted in: Custom Card Creation
  • posted a message on Niche 1 Mana Counterspell
    I think you need this:

    Counter target spell if all lands of its controller are tapped.
    Posted in: Custom Card Creation
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Just had an idea based on Mox Diamond

    Diamond 1
    Land
    As this enters the battlefield, you may pay 1 life and exile a basic land from your hand. If you don't, this enters the battlefield tapped.
    T: Add W, U or B.

    Diamond 2
    Land
    As this enters the battlefield, you may exile a basic land from your hand. If you don't, this enters the battlefield tapped.
    T: Add W, U or B. You lose 1 life unless you control a permanent of any color.
    Posted in: Custom Card Creation
  • posted a message on Wiki for making text only cards?
    Text only custom cards with no art.
    Posted in: Third Party Products
  • posted a message on Wiki for making text only cards?
    There is no place to store custom cards in text only versions.
    Posted in: Third Party Products
  • posted a message on Wiki for making text only cards?
    http://freezingpoint.epizy.com/ I decided to use wordpress. The theme is still blank, I need to find something better than the default theme.
    Posted in: Third Party Products
  • posted a message on The reason for no cycles of trilands
    It's not a conspiracy theory. The design space between a dual and a land that produces any color is so narrow that I think that filling it with many cycles of trilands may end up making it too easy to build multicolored decks. The full cycles of fetches already does that.
    Posted in: Magic General
  • posted a message on A huge batch of cards
    Some ideas for color fixing.

    Prison of Defectors
    Land
    T: Add C.
    T, Pay 1 life: Add one mana of any color. Activate this ability only during another player's turn.

    Portal of Freedom
    Land
    Portal of Freedom enters the battlefield tapped.
    When Portal of Freedom enters the battlefield, sacrifice it unless you sacrifice a basic land.
    T: Add two mana in any combination of colors.

    Reveal Multicolor Dual
    Land
    As Reveal Multicolor Dual enters the battlefield, you may reveal a multicolored card from your hand. If you don't, Reveal Multicolor Dual enters the battlefield tapped.
    T: Add W or U.

    Forgotten Graveyard
    Land
    T: Add C.
    T: Choose a color of a creature or planeswalker card in your graveyard. Add one mana of that color.
    Posted in: Custom Card Creation
  • posted a message on The reason for no cycles of trilands
    No. I was referring to trilands that can enter untapped or they always enter untapped but the mana ability has some downside attached to it. There are dozens and dozens of possible drawbacks to full cycles of ten trilands.
    Posted in: Magic General
  • posted a message on Zendikar in 2020
    Return of lands matters? If landfall doesn't return, some other trigger related to it.

    Are they going to reprint manlands? Are they going to complete that incomplete cycle of duals?

    Devoid and eldrazi are out of question.
    Posted in: Speculation
  • posted a message on The reason for no cycles of trilands
    I made like 10 or 20 cycles of trilands. All sorts of different drawbacks. Conditions to enter untapped, conditions to add mana, life loss or additional costs. I came to the conclusion that they don't make such cycles because they would inevitably devaluate all duals and all lands that add any color.
    Posted in: Magic General
  • posted a message on Tricolor Land Cycle with Come Into Play Untapped Abilities
    Metal Triland
    Land
    T: Add C.
    Metalcraft — As long as you control three or more artifacts, Metal Triland has “T: Add W, U or G.”

    TriCheck
    Land
    TriCheck enters the battlefield tapped unless you control three or more basic lands.
    T: Add W, U or B.

    Worship Triland
    Land
    T: Add C.
    T: Add W, U or G. Activate this ability only if you control two or more creatures.

    Bounce Triland (closest as possible to Lairs)
    Land
    Bounce Triland enters the battlefield tapped unless you return an untapped land you control to its owner’s hand.
    T: Add W, R or B.

    Hand Triland (too complicated, the condition itself is too wordy)
    Land
    As Hand Triland enters the battlefield, you may reveal a multicolored card with at least three different colors of mana anywhere on it from your hand. If you don’t, Hand Triland enters the battlefield tapped.
    T: Add R, U or G.

    MultiCheck Triland
    Land
    MultiCheck Triland enters the battlefield tapped unless there are two or more colors among permanents you control.
    T: Add G, B or U.

    Tricycle Pain (it needs some extra ability to offset being a worse Mana Confluence. But, won't the meta be warped by a whole cycle of ten?)
    Land
    T, Pay 1 life: Add W, G or U.
    Cycling 2 (2, Discard this card: Draw a card.)

    TriMaze (that's how I see a non tribal Murmuring Bosk)
    Land
    T, Pay 1 life: Add W.
    T: Add R or U. Activate this ability only if you control a white permanent.

    TriMaze 2 (the previous one but the abilities are reversed)
    Land
    T, Pay 1 life: Add G or U.
    T: Add W. Activate this only if you control a green or blue permanent.

    Some ideas for conditions to enter untapped:

    - You have less life than your opponent
    - You have fewer cards in your hand than your opponent

    I made duals with the above two. Not sure if it's too good for three colors.

    I came to the conclusion that they aren't makign cycles of trilands except for the tapped ones for $$$$ reasons. If they make one, two or three cycles of ten trilands. The value of lands that produce any color of mana goes down.
    Posted in: Custom Card Creation
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