This is my initial stab at your pool. Your green is very attractive to me- Tromp the Domains, 2 ways to fix your lands, 2 Penumbra Spiders and Masked Admirers are all very good. Blue also looks good mostly because of Emphemeron and Mulldrifter, and your Red has some decent burn spells.
On a sidenote: Why is Bogle not in the "proven" section? Looking at mtgtop8 and some other tournament tracker sites, it has pretty good results overall. Just wondering....
Bogles is not considered a "proven" deck because it really hasn't earned it in paper. It's played heavily online, but during last PTQ season, there were usually about 1-2 Bogle decks in the PTQ's I attended, with one of them being me.
The only way I see Bogles getting respect in the Modern format is if 3 copies or something absurd Top 8's the next GP, or it wins a high number of PTQ during the season.
It doesn't help that everytime a pro player writes about Modern they throw in "that terrible Slippery Bogle deck" somewhere in the article.
Jund is a deck that I might actually register a 63 card maindeck and 12 card sideboard for, with the sideboard rule change.
Basically, my thought process would be
1. Build a 60 card Jund deck (without Ground Seal)
2. Add 2 Ground Seals
3. Add Cavern of Souls (probably still only want 2 maindeck)
4. After game one, remove Ground Seal/Cavern against non-reanimator/control decks. Against control, cut a land (possibly Dragonskull Summit).
5. Continue boarding into a 60 card deck
Against Tron, you've probably lost the game if they play a creature, unless that creature is Spellskite. Most Tron decks also lack targeted removal. Keeping this in mind, it is entirely possible to go big with a Kor Spiritdancer and kill them while drawing cards and playing your sweet, sweet disruption like Stony Silence and Suppression Field. Also, Suppression Field is amazing. Absolutely find room for it. Bear in mind with the Spiritdancer that you cannot cast it without putting an Aura on it the same turn lest you lose your guy to Pyroclasm. You might even want to add another Spiritdancer to your maindeck, that's how many I play and it seems to be the right amount.
Keen Sense is great against them (no blockers) and in general. Keen Sense lets you keep "ok" hands. Against Tron, you get to draw a card every turn. Try and keep it in.
I'm not a fan of the lifelink-type auras at all. I'd much rather have that card slot a. make Bogle hurt more b. keep Bogle alive more c. not be dead against a non-aggressive opponent. Outside of the red aggressive decks, you've probably got your opponent on a faster clock anyway.
My personal board plan against Tron is:
-4 Spirit Mantle
-1 Path To Exile
+3 Stony Silence
+2 Suppression Field
However, this board and deck are all pre-banning. I haven't taken the time to consider changing my board to reflect the Eggs banning, so it's subject to change.
You can find my deck/sideboard as it was when I last played it here.
Today I went 2-2 with my build of this deck. I faced i won against goblins and mbc and lost only to Urza Tron amd Gr Tron. What cards are good options for the sideboard, any suggestions?
Post your list, and explain what you boarded for the bad matchups.
Online, Jund is on the upswing. With eggs gone, it'll also have one less bad matchup. One of the sb changes I'm definitely going for is -1 Stony +1 Leyline of Sanctity to go back up to 4.
I've been sitting on 4 Leyline's for some time now. What *other* card is good against Jund? Suppression Field is OK (slows fetches, Lilliana cries, DRS cries, Raging Ravine cries), but I can't really think of what *else* we would want.
If UWR continues to be a thing, I could see Gaddock Teeg being a decent card for us.
With Eggs banned, do we need to look to shifting our sideboard around a bit?
Stony Silence is now much less needed. It's still good against Tron and Robots, but Suppression Field does the same thing (slow down Tron and make Robots cry) and is quite viable against other decks as well. I'll probably -1 Stony +1 Suppression Field. It's possible we can just cut Stony Silence all together to fit in more cards, but at this point I really don't know what cards I'd add.
We can also trim Rest in Peace. It's still good for Reanimator/Gifts/Living End strategys, and DRS and Goyf (which I've never been happy boarding in Rest in Peace for), but I wonder if we still really need it. Maybe we can use those spots for Mana Tithes.
Picking a Golgari card here actually makes the most sense for signaling I think- you'll be putting the drafters to your left in Simic and Golgari, but they won't be hedging on your Golgari gold cards pack 2- because there aren't any! You can expect not to be getting much green, however.
That's a fairly interesting interaction I hadn't considered before. Forcing an RTR guild while putting your left into a GTC guild might actually pay off for you in the end.
remand is an awesome control card, but doesnt fit elves at all. it's not actually getting RID of any threats. seems like a forced fit.
i've seen dispel in old sliver lists.. lol. i could see it working in elves a little better than remand. but you could always just run Vines of Vastwood to protect against removal - which would be a better option because it pumps as well.
If you wanted a counterspell for Elves, you could always try Unified Will. I'd imagine this deck generally has more dudes then your opponent at any given time.
My choices were between Fatal Fumes, Viashino Firstblade, Deputy of Acquitals, and Mossdog Millionaire.
All of these options seem defendable, and I'm sure that after playing with the cards my scaling of which one of these is best will change, but for now, I'm going to go with the combat trick/removal spell in Fatal Fumes.
1 Eternal Witness
1 Kodama's Reach
1 Masked Admirers
1 Nantuko Shaman
2 Penumbra Spider
1 Search for Tomorrow
1 Thallid Shell Dweller
1 Tromp the Domains
1 Epochrasite
1 Glacial Ray
2 Rift Bolt
1 Mogg War Marshall
1 Errant Emphemeron
1 Mulldrifter
1 Pyrite Spellbomb
1 Bonesplitter
1 Petals of Insight
1 War-Spike Changling
1 Stingscourger
1 Vedalken Dismisser
1 Vivid Grove
This is my initial stab at your pool. Your green is very attractive to me- Tromp the Domains, 2 ways to fix your lands, 2 Penumbra Spiders and Masked Admirers are all very good. Blue also looks good mostly because of Emphemeron and Mulldrifter, and your Red has some decent burn spells.
Just my first impression.
Bogles is not considered a "proven" deck because it really hasn't earned it in paper. It's played heavily online, but during last PTQ season, there were usually about 1-2 Bogle decks in the PTQ's I attended, with one of them being me.
The only way I see Bogles getting respect in the Modern format is if 3 copies or something absurd Top 8's the next GP, or it wins a high number of PTQ during the season.
It doesn't help that everytime a pro player writes about Modern they throw in "that terrible Slippery Bogle deck" somewhere in the article.
Basically, my thought process would be
1. Build a 60 card Jund deck (without Ground Seal)
2. Add 2 Ground Seals
3. Add Cavern of Souls (probably still only want 2 maindeck)
4. After game one, remove Ground Seal/Cavern against non-reanimator/control decks. Against control, cut a land (possibly Dragonskull Summit).
5. Continue boarding into a 60 card deck
You will lose only one. You get to choose what replacement effects are used.
Note that if your opponent tries to Oblivion Stone the board and you have a creature with an umbra on it, the creature will stay alive.
Keen Sense is great against them (no blockers) and in general. Keen Sense lets you keep "ok" hands. Against Tron, you get to draw a card every turn. Try and keep it in.
I'm not a fan of the lifelink-type auras at all. I'd much rather have that card slot a. make Bogle hurt more b. keep Bogle alive more c. not be dead against a non-aggressive opponent. Outside of the red aggressive decks, you've probably got your opponent on a faster clock anyway.
My personal board plan against Tron is:
-4 Spirit Mantle
-1 Path To Exile
+3 Stony Silence
+2 Suppression Field
However, this board and deck are all pre-banning. I haven't taken the time to consider changing my board to reflect the Eggs banning, so it's subject to change.
You can find my deck/sideboard as it was when I last played it here.
Post your list, and explain what you boarded for the bad matchups.
What you take out of your deck is just as critical as what you bring in and must be taken into consideration when building any sideboard.
Also, I personally can't stand the orange text. I'd love if the site had a "work friendly" mode where images and colors are removed.
I've been sitting on 4 Leyline's for some time now. What *other* card is good against Jund? Suppression Field is OK (slows fetches, Lilliana cries, DRS cries, Raging Ravine cries), but I can't really think of what *else* we would want.
If UWR continues to be a thing, I could see Gaddock Teeg being a decent card for us.
Stony Silence is now much less needed. It's still good against Tron and Robots, but Suppression Field does the same thing (slow down Tron and make Robots cry) and is quite viable against other decks as well. I'll probably -1 Stony +1 Suppression Field. It's possible we can just cut Stony Silence all together to fit in more cards, but at this point I really don't know what cards I'd add.
We can also trim Rest in Peace. It's still good for Reanimator/Gifts/Living End strategys, and DRS and Goyf (which I've never been happy boarding in Rest in Peace for), but I wonder if we still really need it. Maybe we can use those spots for Mana Tithes.
Putrefy > Krasis Incubation > Deadbridge Chant > Species Gorger > Emmara Tandris.
Picking a Golgari card here actually makes the most sense for signaling I think- you'll be putting the drafters to your left in Simic and Golgari, but they won't be hedging on your Golgari gold cards pack 2- because there aren't any! You can expect not to be getting much green, however.
That's a fairly interesting interaction I hadn't considered before. Forcing an RTR guild while putting your left into a GTC guild might actually pay off for you in the end.
If you wanted a counterspell for Elves, you could always try Unified Will. I'd imagine this deck generally has more dudes then your opponent at any given time.
All of these options seem defendable, and I'm sure that after playing with the cards my scaling of which one of these is best will change, but for now, I'm going to go with the combat trick/removal spell in Fatal Fumes.