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  • posted a message on Precision Needle
    I'd say make this either 4 or an enchantment.

    As it is, it's easy for legacy and vintage stax to turn 1 this, name land, and now you've shut down fetchlands. Depending on their opening hand, this is as debilitating as a turn 1 trinsiphere, with the bonus of shutting down wastelands.
    Posted in: Custom Card Creation
  • posted a message on Super niche cards only designed for one cute interaction
    It's all card types except land, since I think then you could play it without a mana cost.


    AS it is, it can be aether vialled into play.


    The ruies implosion this card will generate isn't worth the novelty of making it.
    Posted in: Custom Card Creation
  • posted a message on "Cycling" lands revised and upgraded (a lot)
    Cycling lands from Urza's Saga weren't very good. Cycling lands from Onslaught were slightly better, but still not good enough to see much use outside of limited.


    Hmmm? Slider was very powerful during it's time.


    Anyway, these cards are not just profoundsly good, they're strictly better than a basic land

    and before you complain that they aren't
    https://magic.wizards.com/en/articles/archive/making-magic/land-my-land-2003-03-31


    The ramification of the “strictly better” rule is that we cannot design lands that tap for a colored mana without having some kind of drawback. The nonbasic land status, incidentally, is not considered by R&D to be enough of a drawback.


    Your lands tap for colored mana without a drawback.
    Posted in: Custom Card Creation
  • posted a message on Armageddon synergy cards
    Artifact mana or creature mana -- the classic ernhamgeddon used birds of paradise.

    Cards like exploration and fastbond let you play more lands per turn. life from the loan gets you cards from the graveyard, so does crucible of worlds. zuran orb let you gain life from lands that would otherwise just be destroyed, while balance acts as 2cc armagadeon if you have zuran orn.
    Posted in: Magic General
  • posted a message on Common Painlands
    Yeah, it's just too efficient for common. What if it's the Mogg Hollows cycle instead.

    RG Lame Land
    Land (C)
    T: Add R or G. ~ doesn't untap during your next untap step.

    Maybe you could even keep the colorless ability. This cycle was ... far from overpowered.


    Nogg hollows waz unplayable as it was.
    Posted in: Custom Card Creation
  • posted a message on Common Painlands
    Easy fixing, in WTC's eye,should be hard, and the easier it is, the rarer it is. 1 damage per pop isn't hard at all, compared to coming into play tapped. Damage simply can't be equated to the lost speed.

    The limited environment will be hurt badly by this. You see something good, just take it without really worrying if you can cast it or not.
    Posted in: Custom Card Creation
  • posted a message on Afterburn
    This is what I feel about both versions:

    Completely Blue Removal Spell Oh Wait 1U
    instant
    Target creature with a converted mana cost 4 or less' controller returns it to the top of his library. Then that player puts the top card of his library into his graveyard.

    Not what you meant, but that's how it feels.

    I'm not sure what you meant by "you can't input damage on the stack". I sup[ose you meant "you can't damage a creature on the stack". You can setup a trigger so that it doesn't feel like a pie violation and bypassing hexproof/pro-red while keeping timing restriction.

    afterburn R
    instant
    Choose 1
    --The next time a creature enters the battlefield this turn, ~ deals ? damage to it.
    --The next time an artifact enters the battlefield, sacrifice it.

    "?" being whatever is appropriate for a 2ccc creature in the set. 3 would probably do.
    Posted in: Custom Card Creation
  • posted a message on One for Fun: Mental Illness
    Quote from Tahazzar »
    The card is fine - including the name.

    I find it a bit crazy that a term as clinical as "mental illness" is somehow seen as too "on the nose." Making something a taboo isn't gonna make anyone suffering from it feel better - actually the opposite is true. Political correctness is getting out of hand.


    It lacks flavor, rather than political correctness.

    I'd rather go something that fits the setting more. Say, "[legendary name] curse". Or "Touch of [legend]".
    Posted in: Custom Card Creation
  • posted a message on One for Fun: Mental Illness
    Cute design, but void is right. The name is too anvilicious.
    Posted in: Custom Card Creation
  • posted a message on 7 ideas
    Light of dawn -- too good or a bit undercosted.
    pyrochain -- cute.
    mana filter -- I'm not sure what the name/flavor has in common with the effect.
    Posted in: Custom Card Creation
  • posted a message on Hamster set ... tell me what you think.
    Why is the first card white?

    Hamster Monk and Goaran are both rare, but the monk is better at the exact same cost. Goaran can get away with being 1cc. Scalebane as well.

    Swordbane -- This doesn't work as worded.
    0:Until end of turn, swordbane may block up to 2 black creatures with total 3 or less power without taking damage.
    Posted in: Custom Card Creation
  • posted a message on Devil's Advocate Game
    What on earth is "obstructing the free function of a card?"
    Posted in: Custom Card Creation
  • posted a message on A multi-land with complex mind games
    1st -- needs "use this ability only when you can play an instant" (or similar) clause.

    Well, strictly speaking you don't, but the effect is very different. Just keep in mind how spells are cast -- the fierst step is to put the spell on the stack, then you pay for it. Without the clause, the opponent can just name the card on the stack.
    Posted in: Custom Card Creation
  • posted a message on Bounty on Jace
    Whenever enchanted permanent becomes the target of a spell or ability, that spell or ability's controller may draw a card.


    That\s a bit much. lightning greaves, shuko, or seeker of skybreak FTW.
    Posted in: Custom Card Creation
  • posted a message on 3 ways to safely bring back Land Destruction in Red
    Squatter is fine.

    Looming fallout -- blight was unplayable at 2cc.

    Gremlin Hive -- there's something wrong with the wording here. You still control the enchantment, so your opponent is the one getting the gremlins. So, this should probably read "Enchant land target opponent controls. Whenever enchanted land becomes tapped, create a 2/2 red Gremlin creature token." Should cost more.
    Posted in: Custom Card Creation
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