Compared to the familiars (nightscape familiar), these cost a bit much and offer less spell discounts despite being slightly larger. I think they can safely cost 3cc.
Can Local Game Store Owners/Staff Members ban customers from their store for purchasing cards from competing stores or through e-commerce websites?
How on earth do they propose to enforce this?
"That card you're playing was not bought here!"
I know there used to be a rule at one of the Local Game Stores I go to that customers weren't allowed to buy/sell cards to/from other customers except from the store employees since they're the ones trying to make money to pay for overhead to provide a place for customers to play MTG and other Trading Card Games/Collectible Card Games.
Fendlins -- the build around will be red, and has a chance of gettinh itself or soldier of fortune restricted/banned for the same reason sensei top is.
Will most definitely get the old ruling question regarding shuffling. If you're instructed to shuffle a deck, and then instructed to shuffle you deck, can you get away with only 1 shuffle for brevity's sake (since a properly randomized deck will still be properly randomized)? Normally the answer is no, but imagine asking your opponent to shuffle 4x a turn.
Purge the Coffers, is actually quite strong. Unfortunately its strong in such a way that makes it difficult to balance without completely ruining the card. At 1 CMC it is by far the strongest graveyard hate available
....Not even close. Tormod's is more powerful, despite the draw.
The problem here is that your opponent has to have a graveyard with juicy cards in it before you can cast it. As such, you will likely never cast it on turn 1. If you're not casting it immediately, then you're a sitting duck to discard, which is exactly what graveyard based combo decks will play, especially on game 2 and 3, and will mulligan into them to cast them on turn 1.
Tormod's on the other hand, you can cast on turn one and watch your opponent squirm around it (assuming you're on the play ). Tormod's is not that great either, because it is also vulnerable to discard on the draw. The draw a card is quaint, but the primary ability does not in any way constitute "strongest graveyard hate available".
In limited. come out to play can be a monster, since it pretty much reads "put creature in your hand into play". So likely rare. However, in constructed it get significantly weaker as the meta gets older. How about a consolation price if the creature you want played is named. Srcye? Draw a card?
Falling moon is a feel bad card, especially in limited.
Reclamationist is undercosted. utopia tree is already decent (if a bit underwhelming as a rare), double mana+2 power is too much.
Illusionary conversion -- What is it's color? creature type? Why not just say "It's controller may pay X to turn in face up, where X is it's converted mana cost." The problem with not wanting to use morph is that you now have to use a lot of wording to describe an effect like morph. Just use morph.
Feast of Nightmares 2B
Sorcery (U)
Destroy target creature. Unless that creature was enchanted or equipped, draw a card.
You might get away with this in limited as a rare.
Too strong in constructed. This is straight up 2 card advantage, like divination but better because your opponent loses his investment on the creature.
Thate pretty much says "destroy target creature". Even if in the rare chance that your opponent is playing auras, it's an instant, so you still have a big window to kill a creature.
Also if I was to make a lockdown and control deck, would I be using more spells than monsters in my decks. Because when I was making Golgari I was putting in too many spells and was wondering if I could run a lot in Azorius
You could run entirely creatureless, and find some other way to win.
The beauty of having a creatureless deck is you can spam wrath of god without worrying about losing your creatures. That, and all your opponent's creature kill spells become worthless.
negative p/t should never appear on commons, because that will ineviatably result in new players asking if being hit with a -1 power creature gives the opponent life.
Same deal with 0 toughness creatures, since now you have to explain the concept of state based effects.
Strictly pauper taiga
land -- mountain forest
You may only cast common spells.
Simple, to the point, does as wanted, will have almost zero effect on standard even if printed in a standard set, but still a boon for budget deck makers. Limited might balk a bit, but I think it would be interesting to see draft where common cards are more important than bomb mythics/rares.
The only real drawback is that it refers to card commonality -- "but but but some people might not know if a card is comnmon or not!" I'm fairly sure anyone playing pauper will be keenly aware if they're playing a common or not.
How on earth do they propose to enforce this?
"That card you're playing was not bought here!"
That's perfectly ok.
Will most definitely get the old ruling question regarding shuffling. If you're instructed to shuffle a deck, and then instructed to shuffle you deck, can you get away with only 1 shuffle for brevity's sake (since a properly randomized deck will still be properly randomized)? Normally the answer is no, but imagine asking your opponent to shuffle 4x a turn.
As printed means quality control sucked, but it more fun for the players who discover it. The downside is that some cards may become useless/broken.
As a player, I prefer as printed.
....Not even close. Tormod's is more powerful, despite the draw.
The problem here is that your opponent has to have a graveyard with juicy cards in it before you can cast it. As such, you will likely never cast it on turn 1. If you're not casting it immediately, then you're a sitting duck to discard, which is exactly what graveyard based combo decks will play, especially on game 2 and 3, and will mulligan into them to cast them on turn 1.
Tormod's on the other hand, you can cast on turn one and watch your opponent squirm around it (assuming you're on the play ). Tormod's is not that great either, because it is also vulnerable to discard on the draw. The draw a card is quaint, but the primary ability does not in any way constitute "strongest graveyard hate available".
In limited. come out to play can be a monster, since it pretty much reads "put creature in your hand into play". So likely rare. However, in constructed it get significantly weaker as the meta gets older. How about a consolation price if the creature you want played is named. Srcye? Draw a card?
Reclamationist is undercosted. utopia tree is already decent (if a bit underwhelming as a rare), double mana+2 power is too much.
Illusionary conversion -- What is it's color? creature type? Why not just say "It's controller may pay X to turn in face up, where X is it's converted mana cost." The problem with not wanting to use morph is that you now have to use a lot of wording to describe an effect like morph. Just use morph.
T
You can enchant an opponent's creature. "That's a nice eldrazi you have. It would be a shame if it were turned into a spoon."
You might get away with this in limited as a rare.
Too strong in constructed. This is straight up 2 card advantage, like divination but better because your opponent loses his investment on the creature.
That has too many things stapled on to it.
You could run entirely creatureless, and find some other way to win.
For example, milling an opponent (millstone, grindstone), or something that creates creatures (kjedoran outpost. or a land that becomes a creature (mishra's factory), or even make your opponent draw himself to death (howling mine)
The beauty of having a creatureless deck is you can spam wrath of god without worrying about losing your creatures. That, and all your opponent's creature kill spells become worthless.
Same deal with 0 toughness creatures, since now you have to explain the concept of state based effects.
land -- mountain forest
You may only cast common spells.
Simple, to the point, does as wanted, will have almost zero effect on standard even if printed in a standard set, but still a boon for budget deck makers. Limited might balk a bit, but I think it would be interesting to see draft where common cards are more important than bomb mythics/rares.
The only real drawback is that it refers to card commonality -- "but but but some people might not know if a card is comnmon or not!" I'm fairly sure anyone playing pauper will be keenly aware if they're playing a common or not.