Magic Market Index for March 15th, 2019
 
Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2019
  • posted a message on 10 red cards
    Unless there's a combo I'm missing, I think afterglow can cost less.

    Likewise I think Rake and brassjaw can cost less. Then again, I'm thinking in terms of eternal cardpool. Maybe they're fine if there are ridiculously powerful creatures/artifacts in the set.

    Good for multiplayer -- probably too good. Maybe make the cost XR, where X is the number of opponents?

    Utter mayhem --
    Player: "I have an opalesesence, humility, and utter mayhem in play. What happens."
    Judge: *tears hair out*

    Unchecked looters -- eww. Street Fog 2: Super Turbo.
    Posted in: Custom Card Creation
  • posted a message on 1 CMC Planeswalkers
    Flavor-wise, terrible.

    They are mythic in both card rarity and lore, in deed and in scarcity.

    These do not represent mythic deeds. What's the point of making them planewalkers? Just make them artifacts or enchantments.

    Not only that, but your sample cards are thematically just stapled together abilities of each color.
    Posted in: Custom Card Creation
  • posted a message on Medallion Sages
    Compared to the familiars (nightscape familiar), these cost a bit much and offer less spell discounts despite being slightly larger. I think they can safely cost 3cc.
    Posted in: Custom Card Creation
  • posted a message on Question Regarding a Potential Policy Made by LGS Owners/Staff Members
    Can Local Game Store Owners/Staff Members ban customers from their store for purchasing cards from competing stores or through e-commerce websites?


    How on earth do they propose to enforce this?

    "That card you're playing was not bought here!"


    I know there used to be a rule at one of the Local Game Stores I go to that customers weren't allowed to buy/sell cards to/from other customers except from the store employees since they're the ones trying to make money to pay for overhead to provide a place for customers to play MTG and other Trading Card Games/Collectible Card Games.


    That's perfectly ok.
    Posted in: Magic General
  • posted a message on Two Build Arounds
    Fendlins -- the build around will be red, and has a chance of gettinh itself or soldier of fortune restricted/banned for the same reason sensei top is.

    Will most definitely get the old ruling question regarding shuffling. If you're instructed to shuffle a deck, and then instructed to shuffle you deck, can you get away with only 1 shuffle for brevity's sake (since a properly randomized deck will still be properly randomized)? Normally the answer is no, but imagine asking your opponent to shuffle 4x a turn.
    Posted in: Custom Card Creation
  • posted a message on You would prefer cards that works as printed or as intended?
    As intended means anything new or novel is a negative in wizard's eye.

    As printed means quality control sucked, but it more fun for the players who discover it. The downside is that some cards may become useless/broken.

    As a player, I prefer as printed.
    Posted in: Magic General
  • posted a message on Purge the Coffers, Dismissive Swipe, Come out to Play
    Quote from user_938036 »
    Purge the Coffers, is actually quite strong. Unfortunately its strong in such a way that makes it difficult to balance without completely ruining the card. At 1 CMC it is by far the strongest graveyard hate available


    ....Not even close. Tormod's is more powerful, despite the draw.

    The problem here is that your opponent has to have a graveyard with juicy cards in it before you can cast it. As such, you will likely never cast it on turn 1. If you're not casting it immediately, then you're a sitting duck to discard, which is exactly what graveyard based combo decks will play, especially on game 2 and 3, and will mulligan into them to cast them on turn 1.

    Tormod's on the other hand, you can cast on turn one and watch your opponent squirm around it (assuming you're on the play ). Tormod's is not that great either, because it is also vulnerable to discard on the draw. The draw a card is quaint, but the primary ability does not in any way constitute "strongest graveyard hate available".
    Posted in: Custom Card Creation
  • posted a message on Purge the Coffers, Dismissive Swipe, Come out to Play
    All of them look fair.

    In limited. come out to play can be a monster, since it pretty much reads "put creature in your hand into play". So likely rare. However, in constructed it get significantly weaker as the meta gets older. How about a consolation price if the creature you want played is named. Srcye? Draw a card?
    Posted in: Custom Card Creation
  • posted a message on Random Eight Cards
    Falling moon is a feel bad card, especially in limited.

    Reclamationist is undercosted. utopia tree is already decent (if a bit underwhelming as a rare), double mana+2 power is too much.

    Illusionary conversion -- What is it's color? creature type? Why not just say "It's controller may pay X to turn in face up, where X is it's converted mana cost." The problem with not wanting to use morph is that you now have to use a lot of wording to describe an effect like morph. Just use morph.



    Quote from FreezingPoint »
    I don't think transforming a creature into an equipment is worth it.
    T
    You can enchant an opponent's creature. "That's a nice eldrazi you have. It would be a shame if it were turned into a spoon."


    Posted in: Custom Card Creation
  • posted a message on Feast of Nightmares
    Quote from 1110mystic »
    What about:

    Feast of Nightmares 2B
    Sorcery (U)
    Destroy target creature. Unless that creature was enchanted or equipped, draw a card.


    You might get away with this in limited as a rare.

    Too strong in constructed. This is straight up 2 card advantage, like divination but better because your opponent loses his investment on the creature.
    Posted in: Custom Card Creation
  • posted a message on 5 land ideas for multicolored decks
    Quote from FreezingPoint »
    A different take on Tripain Scry

    Crypt of xxxxxx
    Land
    T: Add C.
    1, T: Add B, U or R.
    Cycling 2.

    Sits in between Crypt of the Eternals and Unknown shores


    That has too many things stapled on to it.
    Posted in: Custom Card Creation
  • posted a message on Feast of Nightmares
    Thate pretty much says "destroy target creature". Even if in the rare chance that your opponent is playing auras, it's an instant, so you still have a big window to kill a creature.
    Posted in: Custom Card Creation
  • posted a message on 5 land ideas for multicolored decks
    More like erring on the side of caution because of their experience with cloudpost.
    Posted in: Custom Card Creation
  • posted a message on Noob looking for help
    Quote from Huggywow »
    Also if I was to make a lockdown and control deck, would I be using more spells than monsters in my decks. Because when I was making Golgari I was putting in too many spells and was wondering if I could run a lot in Azorius


    You could run entirely creatureless, and find some other way to win.

    For example, milling an opponent (millstone, grindstone), or something that creates creatures (kjedoran outpost. or a land that becomes a creature (mishra's factory), or even make your opponent draw himself to death (howling mine)

    The beauty of having a creatureless deck is you can spam wrath of god without worrying about losing your creatures. That, and all your opponent's creature kill spells become worthless.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Armed and Ready
    negative p/t should never appear on commons, because that will ineviatably result in new players asking if being hit with a -1 power creature gives the opponent life.

    Same deal with 0 toughness creatures, since now you have to explain the concept of state based effects.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.