(Also I have A Mishra's Workshop, Which I will Put in the deck. However I want this to be complete budget so i didn;t list it (Most likely will remove Command tower to insert mishra's workshop.
I was Also thinking Urborg, Tomb of Yawgmoth just so I can produce Mana off of Eye of Ugin, and it produces mana anyway. Along with allowing me to use Temple until i get 3 other lands)
so again any suggestions would be helpful while keeping on budget. Thank you.
Wort, Raidmother is a good rout to go. R/B Gobos is always fun and it can be on a budget. Mine is probably worth 100-120 bucks. I have a ton of gobos in it along with some mean combos.
Nice. My deck is Arcum Aggro. It woks and able to handle three people at once. (Then again i guess attacking with a flying blightsteel turn 3 is beast.
Gemstone array should be added in there. If you have the rings and Basalt out you have infinite mana. But its colorless. Now with Gemstone array you can make it colored (I am well aware that Mycosynth also provides this benefit but it is just better if you have two ways to access that win con.
Arcum Daggson. (I use him as a general, but He can be interchange din my deck with Memnarch no sweat (Even used Memnarch as my general once. The deck is better suited for arcum but whatever)
Copy artifact. (Actuallu have a funny story with this. Opening hand went as follows. Mishra's Workshop, Sol ring, Lotus petal, Gilded Lotus, Sculpting Steel and Copy Artifact. Sculpting steel and copy artifact copied gilded lotus.
I had 14 mana by turn 2. Which i used to drop Blightseel. And turn 3, I dropped Akroma's memorial.
1) you can;t use Questing Phildagriff as a general anyway.
2) You are talking about a group Hug deck.
3) You have the right Idea. I wold also suggest you find a few win combos. Group hug is a fun deck that drags games out for a LONG time. People do get annoyed. I however would also find a way to win. Pacts with Hive mind works wonders. Especially when no one can do anything about it. For example.
Hive mind is out, you end your turn. In reponce to ending your turn you play Summoner's Pact.
Chnaces are, not everyone can pay the cost and thus they lose th game. Unfortantely there is a green player. Luckily you have an intervention Pact in your hand and just as the next person loses, before he is out play it. Therefore the mono green cannot play the white spell as well. The only scary part is when there is a blue player and they play counterspell. The table doesn't want to lose and thus will counter your pacts.
4) Otherwise good deck.
If you don't pay a cumulative upkeep cost on a permanent, that permanent gets sacrificed, we all understand this.
If you donated that permanent to someone else with the upkeep trigger on the stack, it won't be sacrificed because you can never sacrifice permanents you don't control. This is why this trick doesn't work with any other cumulative upkeep card.
The reason it works with Thought Lash however, is because it has a second independent ability that triggers on the cumulative upkeep cost not being paid, which will exile the current controller's library. Thought Lash will of course remain in play because you can't sacrifice it under somebody else's control.
But wouldn't i go to the graveyard since the player who controls it is out of the game? Plus they have to pay the upkeep cost so they would sacrifice it. (Before they draw a card and lose.)
Also, does thought lash still get an age counter on it before all this happens or is that part also nullified if it's under someone else's control? Not that this will matter much as I'm assuming it'll be sacrificed next turn regardness since the opposing player won't have a library to keep it alive with anyway, so it would still be a one-shot eliminator unless we bounce or Venser it before their next draw step.
I still gets the age counter, but it doesn't matter as you said they would be eliminated. Thing is Chances are I will be using venser to bounce it and **** with them again. However things like celstial dawn, Though lash and other **** You cards are there only so i can say "DON'T PISS ME OFF"
Um, is there a way o turn off the filter? When i orte something it really bugs me when i see it censored. Its like an itch you can't scratch.
The vows and shared fate are not exactly great. you should look into putting in coalition relic, dream stone hedron, and some draw fixers so that you dont have to rely solely on zedruu's draw effect.
nin is generally a bad choice, because you want to donate your locks so that you draw not draw your oppenents cards.
consider adding ajani vengeant and a rings of bright hearth. the rings fixes zedruu's mana specific donate and accelerate your planeswalkers, btw venser emblems stack :D.
greater auramancy is an iffy card because you lose the ability to donate enchants until you give someone your greater auramancy.
WHOA. Um rings does not double the amount of counters you get from planeswalker abilities. Just the effect. So you are NOT accelerating them.
Well the issue is Zedruu's biggest asset is messing with other players strategies by giving them thing they do not want. (Celestial Dawn, Rust Elemental, Grid Monitor)
Or even more devastating cards like Thought Lash.
But i would really suggest running Celestial Dawn. Even if you go a white deck, that means you don;t donate it. (Unless that deck runs on a lot of utility lands.) Because if they don;t run white, they are locked out. if they do run white, well its a good mana fixer. And worse come to worse. You can hit their utility lands and still get the X Draw and X life gain.
Thought Lash is also evil as They are exiling their deck. I Do realize you are not wanting to Hurt them immensely. But still these are some good win cons. i do realize you WILL get hate, but i find you may be able to use those cards to lock down player who are causing an issue. Its kind of like (Don;t anger me or I WILL hurt you.) thats kind of how my deck works.
This is what i have so far. Personally I think it is decent but how can I improve it while still staying on a budget.
1 Karn, Silver Golem
Creatures:
1 Memnite
1 Ornithopter
1 Myr Retriever
1 Steel Overseer
1 Alloy Myr
1 Cathodion
1 Etched Champion
1 Myr Propagator
1 Palladium Myr
1 Scarcrone
1 Shimmer Myr
1 Lodestone Golem
1 Solemn Simulacrum
1 Kuldotha Forgemaster
1 Duplicant
1 Gemini Engine
1 Steel Hellkite
1 Thopter Assembly
1 Wurmcoil Engine
1 Myr Battlesphere
1 Platinum Angel
1 Sundering Titan
1 Kozilek, Butcher of Truth
1 Spawnsire of Ulamog
1 Darksteel Colossus
1 Mycosynth Golem
1 Pathrazer of Ulamog
1 Ulamog, the Infinite Gyre
1 Blightseel Colossus
1 It That Betrays
Artifacts:
1 Chimeric Mass
1 Aether Vial
1 Elixir Of Immortality
1 Feldon's Cane
1 Pithing Needle
1 Sensei's Divining Top
1 Sol Ring
1 Doubling Cube
1 Fellwar Stone
1 Howling Mine
1 Lightning Greaves
1 Sphere of the Suns
1 Ashnod's Alter
1 Basalt Monolith
1 Darksteel Ingot
1 Nuisance Engine
1 Helm of Kaldra
1 Sculpting Steel
1 Sword of Body and Mind
1 Rings of Brighthearth
1 Prototype Portal
1 Shield of Kaldra
1 Sword of Kaldra
1 Thran Dynamo
1 Quicksilver Amulet
1 Eldrazi Monument
1 Gilded Lotus
1 Pariah's Shield
1 Argentum Armor
1 Dreamstone Hedron
1 Mindslaver
1 Akroma's Memorial
1 Darksteel Forge
1 Karn Liberated
Sorceries:
1 All is Dust
1 Skittering Invasion
Lands:
1 Arena
1 Blinkmoth Nexus
1 Blinkmoth Well
1 Buried Ruin
1 City of Shadows
1 City of Traitors
1 Cloudpost
1 Command Tower
1 Darksteel Citadel
1 Desert
1 Eldrazi Temple
1 Eye of Ugin
1 Ghost Quarter
1 Glimmerpost
1 Gods' Eye, Gate to the Reikai
1 Inkmoth Nexus
1 Mikokoro, Centre of the Sea
1 Mishra's Factory
1 Miren, the Moaning Well
1 Mystifying Maze
1 Phyrexia's Core
1 Reliquary Tower
1 Scrying sheets
1 Stalking Stones
1 Strip Mine
1 Temple of the False God
1 Urza's Factory
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vesuva
1 Zoetic Cavern
(Also I have A Mishra's Workshop, Which I will Put in the deck. However I want this to be complete budget so i didn;t list it (Most likely will remove Command tower to insert mishra's workshop.
I was Also thinking Urborg, Tomb of Yawgmoth just so I can produce Mana off of Eye of Ugin, and it produces mana anyway. Along with allowing me to use Temple until i get 3 other lands)
so again any suggestions would be helpful while keeping on budget. Thank you.
Raotish, the Gatherer
BRGUW
Legendary Creature - Human Shaman
TBRGUW: Put a +1/+1 counter on ~
TBRGUW: Add any combination of mana to your mana pool equal to ~ power.
Next: A Mono-Colored commander that has at least 5 colored mana symbols. (It that makes sense)
Arcum Daggson. (I use him as a general, but He can be interchange din my deck with Memnarch no sweat (Even used Memnarch as my general once. The deck is better suited for arcum but whatever)
Copy artifact. (Actuallu have a funny story with this. Opening hand went as follows. Mishra's Workshop, Sol ring, Lotus petal, Gilded Lotus, Sculpting Steel and Copy Artifact. Sculpting steel and copy artifact copied gilded lotus.
I had 14 mana by turn 2. Which i used to drop Blightseel. And turn 3, I dropped Akroma's memorial.
2) You are talking about a group Hug deck.
3) You have the right Idea. I wold also suggest you find a few win combos. Group hug is a fun deck that drags games out for a LONG time. People do get annoyed. I however would also find a way to win. Pacts with Hive mind works wonders. Especially when no one can do anything about it. For example.
Hive mind is out, you end your turn. In reponce to ending your turn you play Summoner's Pact.
Chnaces are, not everyone can pay the cost and thus they lose th game. Unfortantely there is a green player. Luckily you have an intervention Pact in your hand and just as the next person loses, before he is out play it. Therefore the mono green cannot play the white spell as well. The only scary part is when there is a blue player and they play counterspell. The table doesn't want to lose and thus will counter your pacts.
4) Otherwise good deck.
PS:Baconoftheark, I love your sig.
why does everyone think he is amazing? I see potential but he isn't THAT great.
Thou regardless I am making a U/B EDh mill deck so all 3 jaces are going in.
But wouldn't i go to the graveyard since the player who controls it is out of the game? Plus they have to pay the upkeep cost so they would sacrifice it. (Before they draw a card and lose.)
I still gets the age counter, but it doesn't matter as you said they would be eliminated. Thing is Chances are I will be using venser to bounce it and **** with them again. However things like celstial dawn, Though lash and other **** You cards are there only so i can say "DON'T PISS ME OFF"
Um, is there a way o turn off the filter? When i orte something it really bugs me when i see it censored. Its like an itch you can't scratch.
WHOA. Um rings does not double the amount of counters you get from planeswalker abilities. Just the effect. So you are NOT accelerating them.
Or even more devastating cards like Thought Lash.
But i would really suggest running Celestial Dawn. Even if you go a white deck, that means you don;t donate it. (Unless that deck runs on a lot of utility lands.) Because if they don;t run white, they are locked out. if they do run white, well its a good mana fixer. And worse come to worse. You can hit their utility lands and still get the X Draw and X life gain.
Thought Lash is also evil as They are exiling their deck. I Do realize you are not wanting to Hurt them immensely. But still these are some good win cons. i do realize you WILL get hate, but i find you may be able to use those cards to lock down player who are causing an issue. Its kind of like (Don;t anger me or I WILL hurt you.) thats kind of how my deck works.