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    posted a message on [[Official]] Unreleased and New Card Discussion
    Worship is not a new card. If you want to talk about worship how about starting a thread about that.
    Posted in: Commander (EDH)
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    posted a message on Is it too Early to discuss c19?
    Quote from SlaveToPhage »
    Finish the missing colour pairs.
    Dimir, Rakdos, Orzhov, Selesnya, azorius, Gruul.

    we have an orzhov deck. It isn't good but it exists.
    Posted in: Commander (EDH)
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    posted a message on Omnath, Locust of the mind
    1) Congratulations to your friends for allowing you to run Your own Custom General
    2) This is better suited for the Custom card Creation thread
    https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation


    Now with that said lets get into the meat of this card. I would not allow it as a general. I find it too bland and off theme (As Instant and sorcery stuff usually fall under the UR colors. UG is about growth.)

    So how about something like this

    Omnath, Locus of Growth
    4UG
    Legendary Creature - Elemental
    Omnath, Locus of Growth's Power and toughness are equal to the amount of creatures you control.
    */*

    Basic design and gets very strong very fast (much like Omnath) In inspires you to build a creature focused deck (GU) while not completely committing to it. It is on theme, and you can utilize this strength by adding things like coat of arms (if you run tribal or add in card that grant evasion or trample)

    Sadly i would not allow this either, I deem it too powerful but your friends can see for themselves. In reality, i would not build an Omnath deck just because they did. There are a lot of fun generals to explore. Animar can also be abused heavily and unlike the Omnath i just created, he is a real card. Or maybe you should change who drives your goblin deck to Purphoros, God of the Forge The mass tokne production can be used heavily to just do direct damage, and if you keep your curve low and focus on tokens, you can actually make Purphy hard to remove. Krenko, Mob Boss, Kiki-Jiki, Mirror breaker, Any goblin that produces tokens you will be running. And you still have a tribal theme so a coat of arms and the goblin lords will boost your army. Impact tremors also adds damage to anything you toss into the field, Goblin bombardment could do that last bit of damage saccing the goblins you create. Mogg Infestation can turn those 10 creatures into 20 (And 40 damage. Since Purphy is indestructible he is unaffected by Mogg Infestation)

    Don't build omnath, boost what you already have. Legal cards nothing is against the rules. Just keep a low curve witha lot of token production.
    Your only weakness is your lack of draw power, So Dragon Mage, Incendiary Command, Khorvath's Fury, Magus of the Wheel, Reforge the Soul, Wheel of Fate, Wheel of Fortune are options to refill your hand when needed. (Plus it may mess them up. Getting rid of cards they need) And since neither run blue you will have a much easier time making sure your spells resolve. In fact neither run white so exile is also not gonna happen. You are running a commander that they will have a VERY hard time dealing with.

    and while it seems expensive, you can still build it on a budget.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Unreleased and New Card Discussion
    I like that they gave rakdos a theme. Showmanship.
    Posted in: Commander (EDH)
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    posted a message on Let's build Persistent Petitioners
    Quote from Hermes_ »
    Well, I haven't done an apostle deck but I have done a relentless rats deck,which runs 20 rats, which reminds me we'd want patriarch's biddingas a mass recursion


    i did 36 rats when i did that deck


    Intruder alarm + Undead Alchemist can be very useful. just a quick practice run and with 6 card (Intruder alarm, Undead alchemist and four Persistent petitioners) i was milling people very quickly (Getting an average of 4 creatures off of the first guy, i had enough activation to mill everyone after he was milled out)
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from MRdown2urth »
    Catacomb Crocodile has amazing flavor text.

    OMFG

    I am picking up a copy, JUST FOR THE FLAVOR TEXT!
    Posted in: Commander (EDH)
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    posted a message on Is it too Early to discuss c19?
    Darkeshrine, i would lose it if they made a good kavu tribal deck.

    Kavu have never been my favorite creature type, but it does hold a high level of nostalgia for me as i ran kavus in my first deck back in 2000.

    More tribal would be nice overall. Just not another power spike. The only two decks out of the box that held a chance were cats and vampires.
    Posted in: Commander (EDH)
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    posted a message on Third Color for RGx Dragon Tribal Deck
    Jund, run karrthus.

    Or still 5 color to get the cost reduction from ur dragon and only focus on three colors. I have won many games without casting ur dragon, so It is very possible. Run a couple lands that produce the other two colors as well as your basic three. Filter lands are good. Also checks and shocks.

    Just run those. If you get mana cool, cast your general. Otherwise just use him for cost reduction.
    Posted in: Commander (EDH)
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    posted a message on MTG Additional Colors Project (Polychromia)
    i would also suggest picking creature types that are most commonly found in said areas.

    Purple could focus on something like Bats. Bat wizards, bat soldiers. Think about it\
    White has soldiers who traverse the plains
    Blue has Merfolk which swim between the islands.
    Black has zombies, which rise form the swamps
    Red has goblins, which raid the mountains
    Green has Elves, who protect the forests

    Purple has Bats, who find home in the caverns
    Yellow has Nomads, who explore the deserts
    Brown has Apes or Lions, King of the Jungle (or even dinosaurs)

    As for the final two, Orange and Pink. I would change the land types as the basic lands are all naturally forming. The Magesand planewalker draw their mana form the naturally forming landscapes.
    Maybe Pink could be Harpies, nesting upon cliffs (though that may be a little close to red, Pink is (Lightish) red)
    As for Orange, why not go with Karsts (an unstable area of and where the bedrock has been eroded by acidic water.) and fill that area with oozes (Which in most games involving an ooze, already has an acidic body to begin with) And Karsts also have a lot of stalagmites and Stalactites. Which would allow for some interesting design for new creatures that feel right at home in those areas, like Ropers (DnD Look em up on google) and bring back creature lands (with haste, or even have a different type of tap ability for creature lands so they can still tap for mana the turn they come out or be used as a blocker.)


    Roper
    Land Creature - Karst Roper
    Haste, defender
    A deck can have any number of cards named Roper.
    1/2

    I know ropers are not a creature type yet, but new colors do require new creatures.
    Posted in: Custom Card Creation
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    posted a message on MTG Additional Colors Project (Polychromia)
    Purple, orange, Yellow are colors that should eb added,
    Brown i agree should be added but old artifacts are brown and all artifact decks are often called mono-brown.

    as for Purple's role. it feels like dimir, what you might want to do is focus on universal effects that effect everyone but you. It hits allies and opponents alike. (To show the distrust in everyone kind of thing)

    Gold silver, beige, torquoise, all seem a little too specific in color choice.


    I would like to see the lands you come up with though.
    Posted in: Custom Card Creation
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