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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Thunderfury, Blessed Blade of the Windseeker 5
    Legendary Artifact - Equipment (M)
    Equipped creature gets +2/+2 and has first strike.
    Whenever equipped creature deals combat damage, Thunderfury, Blessed Blade of the Windseeker deals 3 damage divided as you choose among any number of target creatures or players. Tap each creature dealt damage this way.
    Equip 3
    "Did someone say...?"

    iiw: gaming/mtg/tabletop memes
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Bragging rights - what cards did WotC steal from you?
    Sarkhan of Tarkir 4RR
    Planeswalker - Sarkhan (M)
    [] Sarkhan of Tarkir can't be attacked except by creatures with flying.
    +2 Reveal the top card of your library. If it's a creature, Sarkhan of Tarkir deals damage equal to its power to target player.
    -3 Put a 4/4 red Dragon creature token with flying onto the battlefield.
    -9 Search your library for any number of Dragon creatures and put them onto the battlefield, then shuffle your library. They gain haste until end of turn.
    4


    Almost 2 outta three certainly ain't bad.
    Posted in: Custom Card Creation
  • 1

    posted a message on What do each of these 44 obscure Modern-legal creatures have in common? (solved!)
    They're creatures that pass the vanilla test? They may or may not encourage certain themes in limited? These things really don't seem to have much in common.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Careless Houndmaster 2BR
    Creature - Human Warrior (R)
    When Careless Houndmaster enters the battlefield, put three 1/1 red Hound creature tokens onto the battlefield.
    Sacrifice a Hound: Regenerate Careless Houndmaster.
    2/3

    Unleash the Skill 1RG
    Sorcery (U)
    For each creature target player controls, put a 1/1 red and green Hound creature token with haste onto the battlefield.

    iiw: Meaningful Decisions
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on November CCL Round 1: I am Thou, and Thou art I
    November CCL Round 1
    "I am thou, and thou art I"

    University in a new town. It's a little nerve-racking - you know nobody and you are nobody. It's boring, since it's a little country town.

    Well, so you thought. Things are little different now that you and your room-mates are being chased across the darkness of the main street at 12AM by... something. In the dim light of broken streetlights, you can barely make out a shape, but it certainly isn't human. Heart pounding against your chest, feet pounding against pavement, until one of your friends trips over. A writhing mass of dark shapes bursts from the shadows and begins to engulf the screaming student.

    Suddenly, you feel something stir up within you, like "fight or flight" mechanisms taking a physical form. You hear...

    "I am thou, and thou art I. From the sea of your soul, I arise..."

    "Your Persona."


    Challenge: Choose a mythological being (hero, god, monster, whatever) and design a legendary creature card based on that being. The card must have a converted mana cost of 4 or less. I'd advise not to design a creature at their full power. Don't forget to mention what you're basing your card off.

    Cards are due 3nd November, 7PM Australian Eastern Daylight Time. (Around midnight US times... or something)

    Critique the 6 people who posted after you on this list:
    Moss_Elemental
    bravelion83
    GG Crono
    Jimmy Groove
    NVRBLND
    IcariiFA
    aftermarketradio
    Doombringer
    Ink-Treader
    RaikouRider
    Zoomba

    Wrap around if you reach the end

    Critiques are due on the 6th (same time)
    Posted in: Monthly Contests Archive
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rap of God 2WB
    Instant (R)
    Cascade, replicate - sacrifice a Gate.
    Proliferate, then populate.
    Regenerate creatures with intimidate.

    iiw: multicolour humans
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    oh god winterspring why did I make this challenge
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    My biggest problem is the cost.

    Desperado Ritual 1R
    Instant (U)
    Add $30 to your wallet.

    Ajani's Moneystriker WW
    Creature - Cat Soldier (C)
    Moneylink (Damage dealt by this creature also causes you to gain that much life.)
    2/2

    giTAXian Probe {$U}
    Sorcery (C)
    ({$U} can be paid with either U or $2)
    Look at target player's wallet.
    Draw a card.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I feel like everyone tried to make too many complicated 3+ colour cards with all kinds of abilities. I was expecting more simple stuff like Mystic Retrieval or stuff that can tickle my Vorthos sense with colour swapping shenanigans.

    Couple of notes about my judging: I didn't like a card if it was awful without being in the right colours (ie. basically a two colour card) or if it made no sense to be in the first colour.

    Quote from Cythare »
    Steward of Gudul 1G
    Creature - Human Druid (U)
    Whenever Steward of Gudul attacks, add UB to your mana pool. Until end of turn, that mana doesn't empty from your mana pool as steps and phases end.
    2/1

    IIW: What did Tarkir's dragons look like?
    Smooth, pretty elegant. Somewhat strong (extremely potent turn 3) but I imagine the inability to attack comfortably ind the midgame makes up for it.

    Quote from Atogaholic »
    I'm never going to stop reposting this

    Grisly Bear 1G
    Creature - Bear (C)
    Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.
    2/2

    IIW: Return to Gatecrash
    Can you spell "kludge"? Because this is both Kludge and Syndic of Tithes. I mean, I love dumb puns as much as the next guy, but it tithe ain't even grisly.
    Quote from mirrorentity »
    Dread Missionary WW
    Creature - Human Cleric(U)
    T: Each other creature you control gets +1/+1 until end of turn.
    2BB, Sacrifice Dread Missionary: Creatures get -2/-2 until end of turn.
    2/2

    IIW: nonred coinflip cards
    Serious mana costs going from WW straight to BB - gonna feel bad a lot of the time even if it's balanced. Interesting mirror of the abilities.
    Quote from Figurative »
    Container of Energy 3UU
    Creature - Human Wizard (R)
    3W Creatures you control get +1/+1 until the end of the turn.
    3B Creatures your opponents control get -1/-1 until the end of the turn.
    2/3

    IIW: Anti Aggro cards
    ...why is this blue? I'm not seeing the flavour in it besides "it's a wizard". It does nothing as a mono blue card (it's downright awful) and isn't even really good until you have all three colours. Power level seems a little strange; area pump isn't quite on the same level as area weakening but they're costed the same regardless.
    Quote from RedKid43 »
    Azorius Brute 3R
    Creature- Ogre Soldier (U)

    You may choose not to untap Azorius Brute during you utap step.

    UW, t: Target creature can't attack, block, and its activated abilities can't be activated for as long as Azorius Brute remains tapped.
    2/4

    Some offenders are placed under arrest for acting out of line. The really unruly ones are placed under him.

    IIW: Mirrodin Pure
    >see azorius ogre
    >mfw still red

    Otherwise it's a pretty good card; very effective removal, but only can fit in a specific three colour deck.
    Quote from MOON-E »
    Elric, Master Huntsman 1GG
    Legendary Creature - Elf Archer (R)
    R, t: ~ deals 2 damage to target creature.
    W, t: Tap target creature.
    B, t: Put a -1/-1 counter on target creature.
    Different arrows for different game.
    2/3

    IIW: 4 color commanders
    For some reason, "tap target creature" just seems a little weaker than the other abilities... At 1GG, that's gonna cause some feelbads to cast and activate what you need. Otherwise, it's an interesting battlemage for sure.
    Quote from avatarz »
    Maim and Stitch XBR
    Instant (R)
    Choose one — Choose X target creatures. When those creature die this turn, return them to the battlefield under your control; or Maim and Stitch deals X damage to each creature and each player.
    Entwine U

    IIW: behind the glass
    #ohbaby. That's is serious Vorthos hitting right there. Potentially a lot of power on the entwine for only U (but I guess entwine was always fairly cheap). Going from Pyroclasm to Mind Control (in a very Grixis way) for U is really cool. Only problem is that the challenge was "non-gold" cards... This would've won if it was mono black (with -X/-X instead of damage).
    Quote from Chemtrails »
    Incarcerate 2U
    Enchantment — Aura (C)
    Enchant creature
    When Incarcerate enters the battlefield, if W was spent to cast it, tap enchanted creature.
    Enchanted creature doesn’t untap during its controller’s untap step.

    IIW: Big versions of usually small things.
    Clever, simple Claustrophobia variant. Maybe a little weak, but I've never been good at rating difficulty to cast.
    Quote from ManyCookies »
    Dragonclaw's Vision U
    Sorcery (R)
    Kicker 1R and/or 1G
    When you cast Dragonclaw's Vision, you may copy it if it was kicked.
    Draw two cards, then discard two cards unless Dragonclaw's Vision was kicked twice.

    Helmsmasher's Roar W
    Instant (R)
    Kicker 2R and/or 2B
    Gain 4 life. If Helmsmasher's Roar was kicked, it deals damage equal to the amount of life you've gained this turn to a creature. If Helmsmasher's Roar was kicked twice, instead it deals that much damage to each creature you don't control.
    SURRAAAAAK: Interesting Careful Study variant. The mechanics aren't mixed very well; this one could do better just with the Volver format (R: Copy; [/mana]G[/mana]: Draw)
    ZURGOOOO: I like this one a bit more, although it's quite pushed. It's a fair bit stronger than Warleader's Helix since it can be cast in two colours with the potential to be an overloaded Mizzium Mortars. A lot of power with the flexibility.
    Quote from Rudyard »
    Polyvolver 1U
    Creature - Volver (R)
    Kicker 1(R/W) and/or (B/G)
    If Polyvolver was kicked with its 1(R/W) kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
    If Polyvolver was kicked with its (B/G) kicker, it enters the battlefield with a +1/+1 counter on it and with deathtouch.
    1/1

    iiw: 1 top down card & 1 bottom up card
    First strike and deathtouch are not the most fun abilities to put on a card... especially when you can cast it as a 2GWU 4/4 with first strike and deathtouch? Even without the white option, 2GU for a 2/2 deathtouch isn't much better. In general, I'd advise not to put tertiary abilities (such as deathtouch in green or flying in red)on hybrid cards.
    Quote from Winterspring »
    Seeker of Knowledge 3UU
    Creature - Human Wizard M
    Activate only one activated ability of ¬ each turn and any time you could cast a sorcery.
    W: Target player gains 3 life.
    B: Target player discards a card.
    R: ¬ deals 2 damage to target creature or player.
    G: Put a 1/1 green Saproling token onto the battlefield.
    2/4
    Boy this is clunky. Why is this mono-blue? None of these abilities spell out "seeker of knowledge", more like "one who has power". This would be better as a Cromat. The BR abilities are very powerful, while W (and to a lesser extent, G) are a fair bit weaker.
    Quote from Atogaholic »
    Actual entry

    Ichor-Stained Tyrranax 2GG
    Creature - Beast (R)
    Level up 2B [5/5]
    LEVEL 1-3
    At the beginning of your upkeep, put a -1/-1 counter on target creature an opponent controls. [4/4]
    LEVEL 4+
    At the beginning of your upkeep, put a -1/-1 counter on each creature your opponents control. [3/3]

    IIW: Defeat the eldrazi
    Weird, a creature that gets smaller as it levels up. That's gotta feel backwards as heck. Card itself is pretty good; efficient body that turns into a huge removal machine if you let it go for too long. I like the knobs you can tweak when playing it.
    Quote from scarbo »
    Tundra Whisperer 1G
    Creature - Human Shaman (R)
    Whenever a land enters the battlefield tapped and under your control, untap it.
    U, t: Tap target permanent. It doesn't untap during its controller's next untap step.
    2/2

    IIW: Put the B in suBtle
    Hmm, this is nice. The non-useless Amulet of Vigor body ties in nicely to the chill of cold ability. On a bear, though, I think you might want to increase the cost of the active. It's very efficient at the moment, regardless of what you hit, and it's extremely potent and squashing your opponent if they get a little mana/colour screwed. Rishadan Port is already no fun; two turns of lockdown make it awful.
    Quote from Chemtrails »
    Sage-Eye Tribunal 5U
    Creature — Djinn Wizard (R)
    U, T: Draw three cards. Sage-Eye Tribunal loses this ability.
    R, T: Sage-Eye Tribunal deals 6 damage to target creature or player. Sage-Eye Tribunal loses this ability.
    W, T: You gain 10 life. Sage-Eye Tribunal loses this ability.
    3/6

    IIW: Cards you wish were playable.
    Hey, you already entered, Cheatyface! This is quite an interesting card, but I feel like it's a huge beating if it doesn't get removed immediately. Untapping with it is really good value; Tidings is already 6 mana. Maybe increase the cost of activation so you can't just freely activate it after untapping?
    Compleation Test Subject 1 1W
    Creature — Human [R]
    Level up B [1/4]
    LEVEL 1-3
    Whenever a creature attacks you, Compleation Test Subject 1 deals 1 damage to that creature. [2/4]
    LEVEL 4+
    Infect
    Whenever a creature attacks you, put a -1/-1 counter on that creature. [4/3]

    IIW: A process of time
    This guy gets big pretty quick; 3 mana 2/4 is some Courser of Kruphix level stuff and it holds defensively even better. Otherwise it's a nice card, but sorta sad that it loses the Rakdos Charm ability as it levels.

    Winner is Cythare
    HMs: admirableadmiral, Atogaholic, Chemtrails
    DMs: avatarz for having my favourite card but also not reading English

    next;
    (Dra)Ghans of Tarkir
    ("What did the Tarkir's dragons look like?")
    Posted in: Custom Card Contests and Games
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