How on earth is Thassa a top 50 card? You definitely can't expect her to be a creature much of the time. Two small, hideously overcosted effects stapled together does not a good card make
Borderland explorer is on a long list of cards I would really like to cube, but haven't been able to find space for. I have way too big of a crush on satyr wayfinder.
Been really enjoying Tasigur (decklist) and was thinking how playing Forbidden Alchemy and similar just feels so good. Dumping cards in the yard for cheap is value, whether I bin something useful or just delve it all away, and digging through my library at the same time is great. I have alchemy, fact or fiction, intuition, satyr wayfinder, and some instant-speed looting spells.
What are the next best effects that give you card selection and fill your graveyard, ideally cheaply and/or at instant speed? None of them seem close to the perfection of Forbidden Alchemy: Instant, can take any card, digs 4 cards deep (and even has flashback that I haven't had the need to use yet.)
Moonlight bargain is basically another fact or fiction but 5 mana is much less appealing than 4.
There's stuff like fortune's favor and epiphany at the drownyard, neither of which I have played with, but seem like they give the opponent way too much control over what cards you get.
What are the best self-milling card selection spells? Any good ones I'm not aware of?
I made the decision to cut almost all of the artifact/enchantment hate from my cube, since they never felt good to pick and never made decks anyway.
I made sure to also cut anything I felt would be too strong without proper answers though, which is why I don't run cards like the Shrines, the Curses, Crystal Shard, Grafted Wargear and other busted equipment.
I deliberately increased the artifact count in my cube to the point where a card like manic vandal is maindeckable
(There's also a thriving rhino already in the cube but green doesn't really have anything else relevant to energy right now)
Pros:
-Gives UR conttrol/spells/surreal memoir a way to answer big creatures, + increased instant count for surreal memoir
-Potential cuteness with the 2 copies of volt charge already in the cube
-Makes the 1 glimmer of genius already in the cube look less dumb
-Hopefully some drafters will think messing with energy is cool or interesting?
Cons:
-Decreased Warrior count (chainwalker/whatever gets cut for grubs)
-Increased chance of Boas being really annoying (cutting incinerate)
-aether theorist may actually be a lot worse than omenspeaker for decks that don't care about harnessed lightning
-Would have to somehow make space for the second theorist and second glimmer
-Some drafters will probably think energy is stupid?
Prid3 your posts are really good but why are you making a stand here of all places?
The size of the rift is up for debate, but there's no denying there is a rift between casual and competitve edh. CEDH communities on the internet do exist, like the subreddit r/competitiveedh. Trying to operate from a competitive mindset in any more casual edh forum seems pretty pointless. You can pick your battles! If you don't want to deal with the hypocrisy and absurdity that's typical of EDH players, you can just walk away.
Not that I want you to stop posting or anything, but I'm not sure what you're trying to gain or accomplish here and I don't want you to beat your head against a wall.
In a true/typical aggro deck he tends to be pretty bad since those decks play 16+ creature cards and probably one or more equipment. You don't often end up with a lot of instants and sorceries. When his damage output is averaging like 1.2 per turn that's just too little. The exception may be tokens if several of their "creatures" are instants and sorceries that make tokens
In a deck that's not trying to put on as much pressure as fast as possible he seems fine probably. I don't think he has to be "control-only"
I personally really dislike dedicated combo decks, especially ones that are one-card combos. But even played "fair," Prossh is pretty absurdly powerful and hard to interact with without attacking its mana (similar to maelstrom wanderer.)
It's has flying and kills in 1 hit with any damage doubler just by eating its own tokens. It makes the tokens just for being cast, whether it resolves or not. Torpor orb doesn't stop its tokens. It does tons of damage with the (indestructible enchantment) purphoros and singlehandedly turns on beastmaster ascension and craterhoof.
4/2 haste is a good body for a creature you WANT to die, not something that needs to stay in play multiple rounds to be impactful
with shuffle, ponder becomes better
overall I think preordain is the better card
Has anyone played much with moonlight bargain? Or, would you play fact or fiction if it cost 5 mana?
I like bargain in my balthor the defiled deck but I don't know if it's good enough for Sultai.
Really? That just seems like way too much mana and a horrible version of unfulfilled desires. I'd rather play merfolk looter
in what world is BSZ efficient? I think it sucks
Borderland explorer is on a long list of cards I would really like to cube, but haven't been able to find space for. I have way too big of a crush on satyr wayfinder.
What are the next best effects that give you card selection and fill your graveyard, ideally cheaply and/or at instant speed? None of them seem close to the perfection of Forbidden Alchemy: Instant, can take any card, digs 4 cards deep (and even has flashback that I haven't had the need to use yet.)
The next best things seem like grisly salvage, strategic planning or commune with the gods. I like grisly a lot, but when I think about all the good cards it doesn't let me take into my hand, it makes me want to pick one of the others. I feel like I would really regret Commune's inability to get a land, but it can get animate dead/necromancy/dance of the dead.
Moonlight bargain is basically another fact or fiction but 5 mana is much less appealing than 4.
There's stuff like fortune's favor and epiphany at the drownyard, neither of which I have played with, but seem like they give the opponent way too much control over what cards you get.
What are the best self-milling card selection spells? Any good ones I'm not aware of?
I deliberately increased the artifact count in my cube to the point where a card like manic vandal is maindeckable
it would be something like
3 harnessed lightning in place of all the existing 2 cmc burn (3 copies because this is the main 'payoff' card [which is why this idea is probably dumb])
2 aether theorist in place of omenspeaker and something else
2 thriving grubs in place of one of the gore-house chainwalkers and something else
A second glimmer of genius in place of something else
Possibly one or more aether meltdown
Possibly one or more aether hub(s) but probably not
(There's also a thriving rhino already in the cube but green doesn't really have anything else relevant to energy right now)
Pros:
-Gives UR conttrol/spells/surreal memoir a way to answer big creatures, + increased instant count for surreal memoir
-Potential cuteness with the 2 copies of volt charge already in the cube
-Makes the 1 glimmer of genius already in the cube look less dumb
-Hopefully some drafters will think messing with energy is cool or interesting?
Cons:
-Decreased Warrior count (chainwalker/whatever gets cut for grubs)
-Increased chance of Boas being really annoying (cutting incinerate)
-aether theorist may actually be a lot worse than omenspeaker for decks that don't care about harnessed lightning
-Would have to somehow make space for the second theorist and second glimmer
-Some drafters will probably think energy is stupid?
The size of the rift is up for debate, but there's no denying there is a rift between casual and competitve edh. CEDH communities on the internet do exist, like the subreddit r/competitiveedh. Trying to operate from a competitive mindset in any more casual edh forum seems pretty pointless. You can pick your battles! If you don't want to deal with the hypocrisy and absurdity that's typical of EDH players, you can just walk away.
Not that I want you to stop posting or anything, but I'm not sure what you're trying to gain or accomplish here and I don't want you to beat your head against a wall.
In a deck that's not trying to put on as much pressure as fast as possible he seems fine probably. I don't think he has to be "control-only"
I personally really dislike dedicated combo decks, especially ones that are one-card combos. But even played "fair," Prossh is pretty absurdly powerful and hard to interact with without attacking its mana (similar to maelstrom wanderer.)
It's has flying and kills in 1 hit with any damage doubler just by eating its own tokens. It makes the tokens just for being cast, whether it resolves or not. Torpor orb doesn't stop its tokens. It does tons of damage with the (indestructible enchantment) purphoros and singlehandedly turns on beastmaster ascension and craterhoof.
And it's a free sac outlet too!