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  • posted a message on [[MCD]] Mana dorks in a certain deck
    primal growth also really likes having early creatures.
    Posted in: Commander (EDH)
  • posted a message on [[THS]] Lightning Strike
    Awesome maybe now volcanic hammer can be cut from cubes
    Posted in: The Rumor Mill
  • posted a message on [[SCD]] Caged Sun's value in aggro
    the anthem can be very useful when you're cloning other blue creatures since having a bigger Sun Quan or Intent can be a big deal
    Posted in: Commander (EDH)
  • posted a message on Pet Peeves 2.0
    Quote from Romanian Vampire
    It is quiet pitiful that an opponent chooses to spite/ragequit in order to get the last laugh. Though I personally don't tolerate that in non-tournaments. After all if the person who would be denied by this scoop would have made a come from behind victory and was just robbed of that, the scooper is just a sore loser who can't stand losing fairly.



    I concur. Its just a fair part of the game. Everyone has a dagger to each others throats. Nobody is going to watch another gold fish. In multiplayer edh that is not 2HG its even more so as there can only be one victor.

    I suppose my pet peeve is the obvious winner tosses victory away. He begins to play with his opponent like a cat may a mouse. By allowing the pressure to let up and give his opponent another turn they might just win. I have heard so many times from the loser.

    You know what? I believe my opponent which is why I seize victory by the throat. I originally felt bad for even pondering on kicking my opponents when they were down but I learned as my EDH games went by that they would in fact kick me when I was down.

    player A had yet antoher aether vortex player b had a divining top. He resolves an infinite mana combo, and everyone proceeds to scoop. (Including the Aether Vortex player). I say "Well if they're scooping i'll stay in it." player A decides to "unscoop" so player B can combo off and draw his whole library with the vortex/top combo to kill me.
    Boooo.
    Posted in: Commander (EDH)
  • posted a message on My playgroup plays 'karoos'...
    Quote from MRdown2urth
    .....why is killing an early Rav karoo stupid if you're shutting them off a color?


    Well if the game is continuing for 12-20 more turns, then any tempo you gain from killing a karoo will be regained and they'll eventually cast their powerful spells. Especially if your decks average card quality is lower (from playing a large amount of single target non-land LD with no other effects)
    Posted in: Commander (EDH)
  • posted a message on Is the high life total a problem?
    The bigger 'problem' with aggro is probably just bad threat assessment. People generally gang up on the first player that gets an advantage, and usually aggro players are the first player to take an advantage
    Posted in: Commander (EDH)
  • posted a message on Is the high life total a problem?
    Quote from Jivanmukta
    And they shouldn't have to. People need to realize Aggro in EDH is =/= Aggro in non-EDH. If anything Combo is the only archetype that resembles its non-EDH counterpart.


    Well, if we're going to get nitty archetype descriptors at all are arbitrary and inconsistent.

    But if we're going to just call anything that wants to attack with creatures aggro we're going to lose all meaning whatsoever.
    Posted in: Commander (EDH)
  • posted a message on Is the high life total a problem?
    Quote from TheTrueNub
    In competitive metas, most combo decks are actually control decks with a combo wincon. You control the board with countermagic (e.g. Azami, Arcum, Teferi, etc.), heavy removal (e.g. Sharuum, Ghave, Zur, etc.), or stax/denial (Arcum, Ghave, Zur, etc.) until you combo off into a victory.

    In fact, if you're a combo deck with no control, chances are you're pretty glass-cannon-ish, like Hermit Druid or Ad Nauseam.


    And most 'aggro' decks are fairly midrange, even with lower starting life totals I doubt people will be playing goblin guide or such in the format.
    Posted in: Commander (EDH)
  • posted a message on Mono Blue
    Quote from donfuan
    it doesn't matter which mono U you play, you will be target No1 - with good reason. Noone likes counterspell.deck and that's why everyone lets all reason go and kick you out of the game and have a decent game of magic afterwards. cheers!

    as the guy that plays counterspell.dec i have to say this is slightly inaccurate. No one cares what you're doing until you counterspell their pet card, tuck their general, or cast treachery.
    Posted in: Commander (EDH)
  • posted a message on [[M14]] Liturgy of Blood
    Quote from Tantaburs
    How do people not know how to take a clear picture of something. Just put the card down on a flat surface and let the lens focus


    Did you actually watch the video? It's a screenshot from a half second of shuffling on a video. No one was trying to take a clear picture
    Posted in: The Rumor Mill
  • posted a message on Mana Leak
    I'm not sure you know what 'interactive' means
    Posted in: Speculation
  • posted a message on Flavor question re: the fight mechanic
    It's "fight" not "attack". If the flyer can hit it, it can hit back.
    Posted in: Magic Storyline
  • posted a message on The Official Cube Discussion Thread
    Quote from Antknee42
    Do you know what intellectual property and copyright laws protect? Saying that it prevents you from thinking about things kinda makes you sound immature and a touch ignorant.

    -AA


    That's not what I'm saying. What I'm saying is that the argument that playing with proxies violates wizards IP is the same as arguing playing a game of mental magic violates their IP. In both cases you don't have the physical card present. http://en.wikipedia.org/wiki/Reductio_ad_absurdum
    Posted in: The Cube Forum
  • posted a message on The Official Cube Discussion Thread
    I saw someone liken proxying to stealing or intellectual property piracy in another thread and it struck me as a pretty silly idea that borders pretty close to saying playing "mental magic" is stealing too. (sorry guys you can't think about having Mox Ruby you gotta pay for it if you want to think about it)
    Posted in: The Cube Forum
  • posted a message on female card names (aaaaaaaaaaa)
    Quote from Teia Rabishu
    Technically they end in "ko," which to my knowledge is roughly analogous to how a lot of English female names end in a "y" (e.g. Ashley, Lucy, etc) because it's also used as a diminutive and "y" endings are diminutive in English (e.g. Catherine to Cathy).

    For Magic examples of -ko endings, there's Fumiko, Masako, Michiko, and Sakiko.


    Ashley is a guys name though
    Posted in: Magic General
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