It is quiet pitiful that an opponent chooses to spite/ragequit in order to get the last laugh. Though I personally don't tolerate that in non-tournaments. After all if the person who would be denied by this scoop would have made a come from behind victory and was just robbed of that, the scooper is just a sore loser who can't stand losing fairly.
I concur. Its just a fair part of the game. Everyone has a dagger to each others throats. Nobody is going to watch another gold fish. In multiplayer edh that is not 2HG its even more so as there can only be one victor.
I suppose my pet peeve is the obvious winner tosses victory away. He begins to play with his opponent like a cat may a mouse. By allowing the pressure to let up and give his opponent another turn they might just win. I have heard so many times from the loser.
You know what? I believe my opponent which is why I seize victory by the throat. I originally felt bad for even pondering on kicking my opponents when they were down but I learned as my EDH games went by that they would in fact kick me when I was down.
player A had yet antoher aether vortex player b had a divining top. He resolves an infinite mana combo, and everyone proceeds to scoop. (Including the Aether Vortex player). I say "Well if they're scooping i'll stay in it." player A decides to "unscoop" so player B can combo off and draw his whole library with the vortex/top combo to kill me.
Boooo.
.....why is killing an early Rav karoo stupid if you're shutting them off a color?
Well if the game is continuing for 12-20 more turns, then any tempo you gain from killing a karoo will be regained and they'll eventually cast their powerful spells. Especially if your decks average card quality is lower (from playing a large amount of single target non-land LD with no other effects)
The bigger 'problem' with aggro is probably just bad threat assessment. People generally gang up on the first player that gets an advantage, and usually aggro players are the first player to take an advantage
And they shouldn't have to. People need to realize Aggro in EDH is =/= Aggro in non-EDH. If anything Combo is the only archetype that resembles its non-EDH counterpart.
Well, if we're going to get nitty archetype descriptors at all are arbitrary and inconsistent.
But if we're going to just call anything that wants to attack with creatures aggro we're going to lose all meaning whatsoever.
In competitive metas, most combo decks are actually control decks with a combo wincon. You control the board with countermagic (e.g. Azami, Arcum, Teferi, etc.), heavy removal (e.g. Sharuum, Ghave, Zur, etc.), or stax/denial (Arcum, Ghave, Zur, etc.) until you combo off into a victory.
In fact, if you're a combo deck with no control, chances are you're pretty glass-cannon-ish, like Hermit Druid or Ad Nauseam.
And most 'aggro' decks are fairly midrange, even with lower starting life totals I doubt people will be playing goblin guide or such in the format.
it doesn't matter which mono U you play, you will be target No1 - with good reason. Noone likes counterspell.deck and that's why everyone lets all reason go and kick you out of the game and have a decent game of magic afterwards. cheers!
as the guy that plays counterspell.dec i have to say this is slightly inaccurate. No one cares what you're doing until you counterspell their pet card, tuck their general, or cast treachery.
Do you know what intellectual property and copyright laws protect? Saying that it prevents you from thinking about things kinda makes you sound immature and a touch ignorant.
-AA
That's not what I'm saying. What I'm saying is that the argument that playing with proxies violates wizards IP is the same as arguing playing a game of mental magic violates their IP. In both cases you don't have the physical card present. http://en.wikipedia.org/wiki/Reductio_ad_absurdum
I saw someone liken proxying to stealing or intellectual property piracy in another thread and it struck me as a pretty silly idea that borders pretty close to saying playing "mental magic" is stealing too. (sorry guys you can't think about having Mox Ruby you gotta pay for it if you want to think about it)
Technically they end in "ko," which to my knowledge is roughly analogous to how a lot of English female names end in a "y" (e.g. Ashley, Lucy, etc) because it's also used as a diminutive and "y" endings are diminutive in English (e.g. Catherine to Cathy).
player A had yet antoher aether vortex player b had a divining top. He resolves an infinite mana combo, and everyone proceeds to scoop. (Including the Aether Vortex player). I say "Well if they're scooping i'll stay in it." player A decides to "unscoop" so player B can combo off and draw his whole library with the vortex/top combo to kill me.
Boooo.
Well if the game is continuing for 12-20 more turns, then any tempo you gain from killing a karoo will be regained and they'll eventually cast their powerful spells. Especially if your decks average card quality is lower (from playing a large amount of single target non-land LD with no other effects)
Well, if we're going to get nitty archetype descriptors at all are arbitrary and inconsistent.
But if we're going to just call anything that wants to attack with creatures aggro we're going to lose all meaning whatsoever.
And most 'aggro' decks are fairly midrange, even with lower starting life totals I doubt people will be playing goblin guide or such in the format.
as the guy that plays counterspell.dec i have to say this is slightly inaccurate. No one cares what you're doing until you counterspell their pet card, tuck their general, or cast treachery.
Did you actually watch the video? It's a screenshot from a half second of shuffling on a video. No one was trying to take a clear picture
That's not what I'm saying. What I'm saying is that the argument that playing with proxies violates wizards IP is the same as arguing playing a game of mental magic violates their IP. In both cases you don't have the physical card present. http://en.wikipedia.org/wiki/Reductio_ad_absurdum
Ashley is a guys name though