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  • posted a message on White Undying in AVR?
    Well I heard about "No Flashback" and "No DFCs"; but how do you know it's mechanically independent? I haven't heard a confirmation everything in INN and DKA is going to abandoned for shiny new mechanics.
    Posted in: Speculation
  • posted a message on White Undying in AVR?
    I think it'd be pretty cool. If they didn't, I think they'd be missing a fun opportunity to spread this mechanic to white; much like I think they might if they don't move Fateful Hour to other colors as well.

    Quote from empathogen
    It would be freaking hilarious to see a third version of Mikaeus in AVR,
    once again White, this time granting Undying to Humans instead of Non-humans.


    LOL it's funny trying to imagine how awkward that'd be for Mike
    Posted in: Speculation
  • posted a message on [AVR] Two planeswalkers, at least one new
    Quote from Barinellos

    Well, I did say it wouldn't be commonplace, not that it wouldn't happen. Karn's story has to have a definitive end and it will probably be a pyrrhic victory on his part. Bolas will probably have to eventually have his climax too. Chandra probably couldn't settle down, but Jace probably could.


    Yeah I know, I'm just blabbing. I like doing that.
    Posted in: Rumor Mill Archive
  • posted a message on [AVR] Two planeswalkers, at least one new
    Quote from Barinellos
    I don't think it'll be commonplace for walkers to die. I think mostly their character arcs will just be resolved and they'll slip into the backgrounds or settle down. Ajani's character arc finished with Alara, so he really only makes cameos in other story arcs like Elspeth's arc with the Phyrexians.
    They'd have to invent a new story for him to get involved in, because what drives him has already reached its conclusion.


    That's reasonable.

    Although, I've got to wonder if some PWs could ever really settle down. I suppose it could make sense for Ajani. And characters like Sorin could always fade back into the background; he can go back to his "behind the curtain" deal. But, I could never see either sort of resolution for the likes of say, Karn... although, I have little doubt characters like him are going to continue to be in the minority.
    Posted in: Rumor Mill Archive
  • posted a message on [[Official]] [Developing] UW Venser Control w/ ISD
    6 Think Twice?

    5 sideboarded lands? Just play your lands bro.
    Posted in: Standard Archives
  • posted a message on [AVR] Two planeswalkers, at least one new
    Quote from Barinellos
    Why would you miss that useless lump of cowardly waste?


    Man, somebody hates Venser. I never read the books, though. So maybe I'd hate him too. But for now, I play a deck with his PW card in it, 'cause it's hella cool.

    Ral Zarek seems cool. But, doesn't seem like he has strong chances of popping into the scene. I would like to see Nissa or Sarkhan; from the little wiki blurbs and the comics, they seem like they have potential for growth, and have - I guess - plausible excuses for being around.

    Really curious what the "New" planeswalker is going to look like. At the same time, I wonder if there'll be a point where they've made "too many" planeswalkers. I suppose you can't have too many stories going on if they kill off more, but won't that be really annoying to people who get attached?
    Posted in: Rumor Mill Archive
  • posted a message on Paraselene, or Ray of Revelation?
    Honestly, I'd prefer Ratchet Bomb to either, for these purposes, anyway. Bomb can kill tokens when you're desperate, but ratcheting up to 2 will kill all the anthems on the table.

    Although, if this is on top of bombs, I would run Ray if it were in-color since it's instant speed and two uses is nifty. Otherwise, yeah, Revoke; it applies to other targets really well, like Wurmcoil Engine and permanently gets rid of O-Rings.
    Posted in: Standard Archives
  • posted a message on What's gonna make a splash at PT:Honolulu?
    Quote from Subversion
    I really think Ratchet Bomb is ridiculously overrated. If you've ever actually tried to use that card to combat tokens, it's really not great.


    Well I guess it's not particularly great at killing tokens if the only valid target is the Angel token made by Geist of Saint Traft.

    Otherwise, what?
    Posted in: Standard Archives
  • posted a message on [SCD] Geralf's Messenger
    Well, if you're doing some kinda monoblack or B/r aggro thing, he's not a poorly-costed creature. 3 for a 3/2 undying isn't bad, and he's putting more pressure on the opponent with lifeloss immediately when he comes in. And then you do it again. I think that he is a zombie is relevant too.

    I mean, say you play a turn 1 gravecrawler. Turn 2...some guy. Turn 3, Messenger. If your opponent tries to Day of Judgment for some reason, they're eliminating your turn 1 and 2 plays and leaving you with a 4/3. And they lose life for doing it. And on your next turn, since Messenger is still on the battlefield, you can recast crawler from the graveyard.

    So basically, I think this guy, in conjunction with other cards that work towards the same goal, discourage people from trying to disrupt your board position. You just slowly grow and grow until you have a horde of creatures.

    The trouble is playing ETB tapped dudes when you're against other aggressive decks. Although, Victim of Night is pretty good in constructed IMO; having access to that in your cardpool seems significant. So I guess while not super impressive individually, I think Messenger fits well into what could be a good overall gameplan.
    Posted in: Standard Archives
  • posted a message on [SCD] Huntmaster of the Fells
    Huntmaster gives you something if Vapor Snagged: life and a token. If his token is Vapor Snagged he still trades to Geist of Saint Traft. His flip kills a Delver. At 4/4, he'll beat a no-anthem Hero of Bladehold, while his wolf token can also block one of Hero's soldier tokens. He's effectively 4 power for 4 with lifegain at casting. 6 power for 4 mana at first flip. And he can grow more tokens.

    I think this is a solid card in an environment dominated by aggro because of how he's got lifegain and removal as perks without sacrificing effective power on the battlefield. That it's 4 mana for two 2/2s as opposed to a single 4/4 seems like a blessing in disguise to me -- two blockers seems good when people are swarming you with dudes. I think R/G lists should absolutely consider running a few of this guy, since he's an effective aggro-staller who also has the perk of being able to carry a game alone if necessary. And, if you're really going to make arguments against him because he fails the Crusader test, I should point out in playing him you'll have access to Red and Green; Red has Galvanic Blast and Green has...lots of fat creatures and, if you really want, Beast Within.
    Posted in: Standard Archives
  • posted a message on [SCD] Pacifism
    Aura Spells "Target" while on the stack. If they enter the battlefield as something other than a spell, you attach it to a creature.

    Hexproof creatures can't be "Targeted" by spells and abilities your opponents control; putting an enchantment aura that isn't a spell (but a permanent recurred via Sun Titan or such) onto a Hexproof creature involves neither a spell or ability. You can't Cast a Pacifism onto a Hexproof dude, but can recur one and attach it onto one.
    Posted in: Standard Archives
  • posted a message on Cards you see everyone trying to build a crappy deck around
    Quote from CorpT
    I dislike grapes quite a bit.


    But grapes are so delicious! Frown
    Posted in: Standard Archives
  • posted a message on Cards you see everyone trying to build a crappy deck around
    I think in a vacuum, Pod is a "bad card" (due to it being card disadvantage); but the same can be said for other cards that people have used in good decks. Careful Study (as well as its reprint, Faithless Looting), for instance, is a net loss of a card. But, it provides an opportunity for abuse.

    Pre-DKA I don't think Pod really fit into the "Crappy Deck" list that the OP brought up; what resonated with me was the idea that the moment after DKA was open for discussion, there were about twelve new threads in Standard Deck Construction that featured Sorin, Lord of Innistrad or Vault of the Archangel for no apparent reason. I think it would be more accurate to say this is the point of the OP's rant; not hating on build-around-me style necessarily, not hating on cards that have fallen out of favor due to less ability to abuse them (like Birthing Pod), but just noting people seeing a card, and making decklists that barely have any notable synergy or even a plan, if it has but a matching manabase to the specific card in question.

    I think it's a little unfair to say all Pod lists inherently fall into this category. It does have a plan, if at times it can be difficult to execute it due to the top competitors. It does have some element of sophistication. And despite few results, it is still posting them. With the advent of the undying mechanic, I think there lies some potential to exploit Pod's ability again, if to a lesser degree than when Splinter Twin was legal.

    I think some of the Pod supporters are being a little defensive when it gets to Pod's true ability to compete at the moment (I do believe its rarity is due to how difficult it is to build a list that is relevant in a meta dominated by Humans, Wolf Run and Delver), but to be fair the thread has "crappy" in the title, and associating people who make negative comments with those who downright insult the nature of the deck isn't too farfetched in my mind. I think personal egos on both sides are making any meaningful discussion difficult.
    Posted in: Standard Archives
  • posted a message on [SCD] Carnifex Demon
    If I were to go near this card, it'd have to be in a deck FILLED with undying.
    Posted in: Standard Archives
  • posted a message on [DII] What would you first pick? (#8)
    I'm with Savagery on the basis you can throw it on a flyer and just win. I've played with Alpha and while I think it's absolutely first-pickable, he usually acts as removal. I prefer to take bombs over removal as first pick, and I believe Savagery is a bomb.
    Posted in: New Card Discussion
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