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  • posted a message on [MID][CUBE] Infernal Grasp
    I think the card is solid for what it does ... but I don't run Heartless Act, or Go for the Throat, or any Doom Blade variant other than Shriekmaw. We have a nice variety of black removal spells nowadays that this style of card just doesn't seem super important to me; a few years ago, that might have been a different story. But now, I feel like my removal suite is best defined by the versatile Hero's Downfall variants and the mana-efficient answers like Dismember and Bloodchief's Thirst. I feel like existing removal covers enough scenarios that this card just isn't important at 540. Would consider for very large cubes.
    Posted in: Cube New Card Discussion
  • posted a message on [AFC} [CUBE] Death Tyrant
    I put it behind our current favorite 5s but I think it's a super cool card for slower and larger cubes. How many creatures are there that can just return to the battlefield with just a simple (if high) mana cost? How many of them have evasion, and an ability that can generate value? I think Rosy Dumplings outlines a lot of cool aspects of this card that make it worth testing in cubes where there are midrange battles and aggressive decks actually can reach the 6 mana to return it when needed.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR][CUBE] Hand of Vecna
    I think I'm with OP - it's a nice redundancy for Wargear, probs for bigger cubes.

    So now that we'd got Eye of Vecna and Hand of Vecna, I can't wait for Head of Vecna.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN] [CUBE] Midnight Reaper
    Carver is a much more proactive card that gets increased benefit from recurring 1-and-2-drops. It also helps you retain a board post-wipe by leaving behind a body. I think Reaper is cool in slower cubes (where you'll probably have more time to play the bonus cards it draws you) but I think it suffers from having to rely on other cards for sacrifice outlets etc before you really get much out of it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH2] Includes & Testing Thread
    Interesting list Mergatroid - I didn't know Goblin Anarchomancer was even a card! If I were to move Storm into RUG, which this set seems to be pushing as a possibility, I think it could be reasonably good. It helps that the card works on any R or G spell - could help just any old RG ramp deck on the side. I've been thinking of making some changes in my Gruul section ... I think I'll give it a test!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2] [CUBE] Bone Shards
    lmao I only even opened the thread to figure out why everyone here wanted to go check out some old crappy reprint ... I wonder how many more people are gonna go through the same thing.

    Yeah, that discard choice is something worth considering. I don't think it's enough, but maybe.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Liquimetal Torque
    I looked at this card, didn't think much of it, and just kinda moved on. Seeing you folks discuss it ... hmm. I think it has the potential to be useful for decks that are looking for 2 mana rocks. Might have natural synergy with Wildfire decks. Play red cards -> include shatters -> include this rock -> sometimes be able to shatter a planeswalker or enchantment. Yeah, I'm sure I can swap it easily for another generic rock and give it a try.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Barbed Spike
    I messed around with Ancestral Blade a little bit because of artifact, blink, and token synergies. It plays in polymorph, tinker, tons of decks. But it's still a very meager card despite its broad applicability, so I ended up cutting it. This feels quite similar to me. If the token were a servo and the equipment granted flying? Then maybe we'd be talking.

    I don't like it as much as Remorseful Cleric, because I think that card gives more tools to the aggro deck, than this card's various synergies affords any of those other decks (and I think +1/+0 equipment isn't affording much at all). I would prefer aggro have a solid gy exile above this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Vile Entomber
    Yeah, I think this guy is quite cool. OP has nicely outlined the variety of uses and I definitely see enough appeal to give it a try.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Tireless Provisioner
    I think the main draw of this card for me is that these tokens are really versatile. Yeah, you can do a 3-mana lotus cobra impersonation, but you also provide fodder for Braids, Cabal Minion and Smokestack. I don't think this is an important card by any measure, but I feel like it's just kinda cool and might provide useful support to archetypes we enjoy.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Fury
    Thank god lmao I was honestly pissed


    Sorry about that. I should maybe learn how to play this game sometime
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Fury
    Quote from opterown »
    -MUST find a target; Solitude and even Subtlety avoid self-targeting, Grief and Endurance don't really care, but Fury cannot be played onto an empty field.


    Literally didn't even notice that until I read your comment.

    **** why do they keep doing this, just make it a "may" for god's sake. We're probably still going to test it but this type of stuff always bothers me


    Any number can be 0


    I see. My mistake. Thanks for the correction, everyone.

    Quote from asmallcat »

    Edit 2 - Lol super ninja'ed.


    Yeah you guys are on-point lmao
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Fury
    I'm struggling with this card. I feel like it can be kinda feast-or-famine in its playability, and I don't like that in most cube cards.

    What I like about the ability:
    -you can thwart early aggro pushes at card parity, just like pyrokinesis
    -you can clear token blockers, or kill a single tough blocker like Brimaz
    -you can kill low-loyalty PWs, something pyrokinesis could never do.
    -like the rest of the cycle, the evoke is 0 mana, so you can cast this and a haste dude like Hellrider in the same turn and go to town.

    What I like about casting creature mode:
    -Should be a 2-for-1 or better. As much as the 3/3 doublestrike body absolutely disgusts me, it's capable of killing aggro creatures coming your way, and 6 damage isn't something a control deck can ignore for too long either.

    What I dislike about the ability:
    -There are flat-out bad targets. If you even think about evoking this to clear a Wall of Omens to push through damage, you're down approximately a billion cards. To avoid this, you'd want the creature mode, and I feel like 5 mana is a bit much for this kind of removal, particularly because you also won't get enough damage to deal with Baneslayer, Thundermaw, or Polukranos either. My bias here is that it feels miserable next to Solitude, which can remove a Goblin Guide or a Blightsteel Colossus. This can...kill multiple x/1s and other junk, but nothing big. But does that necessarily make Fury bad? I don't know, but my gut says yes. Honestly, even +1 damage might have made me feel quite a bit better.
    -PW targets can already be killed by haste flyers, as already argued by asmallcat. Rebuttal that these creatures die to spot removal is not highly persuasive to me. If people can hold open a Hero's Downfall to kill my Thundermaw, I feel like that deck probably only had about 2 relevant targets for Fury's burn anyway, making this IMO a very marginal opportunity for greater value than the alternatives.
    -MUST find a target; Solitude and even Subtlety avoid self-targeting, Grief and Endurance don't really care, but Fury cannot be played onto an empty field. Apparently you can choose zero targets, which I was entirely oblivious to
    -Not instant speed

    I don't feel bad about it not going face, because I think that would have probably opened a huge can of worms. But, I feel that given its restrictions it could have been meaningfully boosted for damage without becoming ridiculous. That, or something else. I dunno. At the moment, this is a card I could reasonably include in my list, but I'll probably just scowl whenever I see it because I just simply hate it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] - [MH2][CUBE] Foundation Breaker
    I like it, but not as much as Rec Sage, Pest or Wilt. Could end up playing it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH2] Includes & Testing Thread
    oh no editing ahhhhhhhhhhhhhhhhhhhh
    Posted in: Cube Card and Archetype Discussion
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