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  • posted a message on [[MCD]] Loam Lion, Kird Ape, Wild Nacatl
    Wondering if anyone might be giving these guys a fresh look with the advent of these cycling tri-lands w basic types. I also run the cycling duals. Would be particularly nice if we saw a Shard cycle of them, but regardless I'm curious if we might be approaching a point where getting the basics we want is trivial.

    I think I'd still sooner run Dryad Militant over the cat, but having never liked Tattermunge I see appeal in kird ape. Thoughts?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Harrow
    I think if you have tons of 2 mana ramp available, the perks of farseek are kinda minimal and alternatives become more desirable. People not running it are probably already running signets and/or talismans and I just don't see that big a need for rampant growth variants there.

    I was actually running Harrow for a little bit because I'm always on the lookout for ways to drop land in the graveyard, but ultimately I've found reach/cultivate to be nicer, particularly when you've got ways to play additional lands each turn. I think if people see appeal in Harrow's sacrifice feature, they might wanna take a look at Crop Rotation. It's clearly no substitute for ramping, but I think the loam decks can use it pretty well and it's just kinda cool how you can get your strip mine or wasteland stuff going a little easier, or get other broken lands online too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    But, it doesn't bring any creature back. It can't have the Flying ability. And it gives the creature Flying after it comes back.

    So, if you're not specifically going for Persist, and just going off raw value, you should note where it falls flat. It's not even triggering when you lose a Selfless Spirit, or Flickerwisp, or Restoration Angel, or Reveillark, or Mulldrifter, and up to maybe 20% of your cube's creature pool. And, you still have to have a pretty solid board state to get the value. Like, can you just freely play 3s, 4s, 5s without your opponent getting the chance to remove stuff? This guy can just eat any doom blade variant and you literally get no value.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    I'm very curious to hear about the environment where it's absurdly broken. It's not like it can trigger off itself or something ...
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Song of Creation
    I was looking at this card myself because I'm looking for alternatives to Yasova (and I think every other temur card behind her is useless). It's certainly interesting, but what are you hoping to accomplish with it? Is there a RUG deck that loves to have zero cards in hand?

    I think if I want a temur card from this set, I'd sooner consider Genesis Ultimatum because I at least know it fits into the plan of "Play lots of big things"
    Posted in: Cube New Card Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Yeah, definitely seems to be the case. Thanks for your thoughts.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Hey wtwlf,

    Not sure if I'm just imagining things, but it seems like you're rather suddenly interested in the other companions. I think they're starting to sink in with me, too. Was just curious if you had read a particular analysis, or done some testing of your own that has maybe boosted your opinion?
    Posted in: Cube Lists
  • posted a message on [KTK][CUBE] Butcher of the Horde
    I ended up testing this guy after someone talked about him in another thread recently. Did not like him very much.

    The problem I have with cards like this is that although he fulfills a need in the correct colors, particularly artisocrats, he's just there to facilitate a very basic role. If you're short on sac outlets and want the deck to happen, this card lets you ... pay the steep cost of spreading out your mana to do the thing you could ideally have done with a mono-colored card. That's better than no option, but I feel this is the opposite of what a restrictive card should be doing.

    Meanwhile, other shard identity cards like Hierarch are like "Hey, I'll give you the option to use more colors", or, like the various Bolas 'walkers, are just straight-up wincons. Basically, I feel like these cards need to be lower opportunity cost or have much bigger payoff to justify their inclusion.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE]- Crystal Giant / Mechagodzilla
    Quote from LucidVision »


    I see what you're implying, but I disagree strongly. I think this is clearly better than nighthawk.

    This card can single handidly win the game against the majority of board states if left unchecked for long enough.
    Sure this wont happen very often, but that upside is so much better than anything nighthawk can do.

    And honestly, it only takes a few turns where it's as good nighthawk.. and one turn before it's 85% as good.
    In 7 turns its 300000% better than nighthawk.

    You can play "protect the queen" with this card, you can't with nighthawk.


    Sorry just saw your response

    So, I'll cop to the argument that this creature does get better. It becomes something of a mini baneslayer, which is pretty good. But, maybe its a bias of poor fortune or something, but I feel like I'm the guy who would end up with the wrong combination of abilities when I really need that dependable creature ASAP. I really like my creatures to have defined roles in my deck, because everyone playing creature decks in my cube is on some sort of clock. Aggro buddies really like that haste, control really likes the lifelink and deathtouch, etc. I mean, you know this, but I think the need for it might be more pronounced in different environments.

    So, maybe you don't play this card that way, you might say; like this is more of a wincon card than a slam down and do-your-job-immediately card. But, I feel it's pretty vulnerable in that regard. Like, if I could choose the abilities, maybe I could quickly shields-up with a Hexproof, and then I think you'd have a really solid card. Alternatively, if you've got some really solid tempo theme going, I could see how just constantly countering my opponent's spells could give this guy the time to grow in power.

    I just foresee so many games where the job he'd do is just done better performed by any other card in the short term. For the record, I included Vampire Nighthawk for a really long time, and only recently cut it because I feel like there are cards that better support real archetypes I'm interested in including; but it did fit into my brain-bank under the category of "things control generally wants to plop down in front of aggro dorks". And, I'm assessing this card with the bias in that I don't see the deck for him; neither in nighthawk's canonical spot, nor in other decks where I might sooner play a Morphling, or where I'm tinkering/reanimating something like Inkwell Leviathan, or rushing in with Edric alongside some counterspells.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO] Cycling Wedge Tri-Lands
    I'm a fan of the cycling duals and I think these are potentially good as well. Not sure I like 3 mana for cycling, but, I think they're very interesting with fetches.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO][C20] Includes and Testing Thread
    I'm really blown away by all these lovely cycling cards when I just took a dive into including a cycling theme maybe 6 months ago. As a result, there are tons of cards I'm interested in, which surprised me because I really was NOT digging this set before some of these cards were spoiled.

    A lot on my list will be very experimental, so, I think it's safe to say most cards that aren't exceedingly popular here will not last very long. Nevertheless, giving all of these a shot:

    ~540 unpowered

    White:
    Flourishing Fox
    Luminous Broodmoth
    Valiant Rescuer

    Blue:
    Escape Protocol
    Neutralize
    Ominous Seas
    Sea-Dasher Octopus
    Shark Typhoon

    Black:
    Heartless Act
    Bastion of Remembrance

    Red:
    Unpredictable Cyclone
    Yidaro, Wandering Monster

    Green:
    Kogla, the Titan Ape
    Titanoth Rex
    Barrier Breach
    Wilt
    Vivien, Monster's Advocate

    Multi:
    Rielle, the Everwise
    Fiend Artisan
    Lurrus of the Dream-Den
    Lutri, the spellchaser (will probably ban after first draft)

    Colorless:
    The Ozolith
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][THB] Nadir Kraken
    So, I'll chime in as someone who still has Nadir Kraken but is kinda turning against the card.

    Something maybe a bit uncommon about my cube is that I'm supporting a cycling theme, and it happens to run fairly strong in blue. Additionally, I have a lot of the UG Flash stuff in either color, and in my Simic guild section as well. This is an environment where blue decks have LOTS of access to instant speed "Draw a card" and the like, and I think it's something both Kraken and Chasm Skulker really like. I even run Faerie Vandal and a few other cards as part of a similar theme.

    Nadir Kraken is... a taxing card on my psyche. Having to pay every time you want to activate the ability leads to missed triggers because there's only so much you can pay. Even if you successfully cast a Wheel, you have to pay for each and every counter you put on the guy. It's very close to being something I want, but I think the cost just ends up being prohibitive unless you're in the late game, where you have plenty of mana.


    Kraken is medium overall,


    Basically, this. Very, very, very medium.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Narset of the Ancient Way
    Seems like it's defined for big cycling decks in standard. Like, maybe they play the sharknado as a 4-of and don't really care about pitching those to blast stuff? Definitely don't have room for this, though.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][IKO] Weaponize the Monsters
    Free activation is what makes Bombardment worth it in the decks we include it in. Twice as much damage is great and all, but if my plan is "Collect Purphoros triggers off the back of a Deranged Hermit and then Bombard it all at face", that is wayyyyy harder with this card's activation cost.

    Also, I can't persist combo off this.
    Posted in: Cube New Card Discussion
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