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  • posted a message on [ELD][CUBE] - Rimrock Knight
    Really takes me back to when I tried to make Skinbrand Goblin work; which, honestly, I think was a lot closer than people in my group anticipated. But, we've also gotten plenty of better cards since then, so he's only fallen further back in terms of playability.

    The baseline is poor, but not so unreasonable that I would dismiss it outright. There are a few red creatures who may genuinely really like the buff (Kari Zev, and other creatures who already have first strike, or Krenko, who will yield more tokens). Expendable creatures (White tokens, Black recurring 1-drops & 2-drops) might also get some benefit from the buff spell. But, I'm uncertain how much those decks also want the 3/1; I think a RB aggro deck might genuinely be interested in maximizing creature content and squeezing in the buff spell. White decks will probably be a bit more midrangey and won't value it nearly as highly. I can't really see G or U decks wanting it at all.

    I guess it comes down to how likely you are to make aggro decks with high creature counts. If you're running like 20+ creatures at cmc3 or less, it starts to look appealing. That deck is a little infrequent here, so at the moment I think I'm leaning towards skipping.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Irencrag Pyromancer
    I could include this if I were going super heavy on the spells and card draw for red, but it would be after Guttersnipe. I can understand the desire to move away from a 2/2 for 3, but, I think he can get a lot more work done in the decks that want him most.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] - Adventurous Combat Tricks: 3 White Cards Worth a Serious Look
    I can certainly appreciate the evaluation of cards that can give us more cube-building options. I'm one of those complainers, and I'm eager to explore the possibilities of combat tricks that aren't awful.

    My problem with each of these guys is that they're each still missing something that makes them acceptable in the decks that would want them.

    Faerie Guidemother is a 1/1 flyer. It's not a Stormfront Pegasus, it's not even a Healer's Hawk (which honestly, I'd consider), and it doesn't have some other ability to make the creature more stronger; it's just a 1/1 flyer. It doesn't push an archetype, it doesn't really help the creature decks. Her main feature IS the adventure mode; and while I adore creature pump (plz let me get away with buffing up my Krenko in my Boros deck), I just don't really think this is worth a card in my cube environment. Instant would be closer, but ultimately I need the creature itself to reach a basement power level, and it's just not there.

    Adenvale feels a little closer; 2/3 flyer for 3 isn't a bad deal. I certainly appreciate that tap spell, too. But do my control decks want a value 2/3 flyer? Not particularly. And none of my other decks will really want it, either, because they just have stronger options. I would sooner consider Aerial Responder, which is still lacking.

    Silverflame would maybe be the closest, because I love combat tricks that untap. But I don't want a 2/1 for 2 with no evasion. Alternatively, a Blade of the Sixth Pride as a creature-mode would have gotten a chance; which, incidentally, is why I'll probably be squeezing in Shepherd of the Flock, until enough people yell at me for my heretical card inclusion decisions.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Blacklance Paragon
    Not gonna lie, if I include this guy it'll be because I like cards depicting badass knights. The abilities aren't bad, but it's not really playing according to our black section's plan, which is either 1) play dudes who you can sac and recur or 2) evasive beats and card draw.

    If it just straight-up had lifelink, then I would be a lot more interested, because I'm trying to make lifegain a definitive B/W archetype.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] The Great Henge
    This card just does enough things that I think our midrange decks will probably like it. Hard to kill 4- and 5-drops like Thrun, the Last Troll or Thragtusk will see to this card probably landing the following turn. But, I think this also means that if we're gonna include it, I'll have to beware of maintaining a density of these kinds of creatures.

    Incidentally, GW decks here might have the easiest time casting this (and still desire the effect). Serra, Elspeth, Gideon all provide ways of drastically reducing the cost. The really sad part is that those decks are gonna miss out on the latter half when they make their tokens. As long as they're not all-in on that plan, though, drawing some extra cards from their actual creatures, and that huge potential for lifegain ... yeah, might be enough.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Brazen Borrower
    Looks good, if a bit blander than what I'd like. It'll get some play here.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] Realm-Cloaked Giant
    I think this is a Standard card, not a Cube card.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Shepard of the flock
    I really like this guy. I'm replacing my Kor Skyfisher with Charming Prince, but the Prince doesn't cover all the same ground; it would really be nice to have a way to hit non-creatures. And, just even having more ways to respond at instant speed is something I've been wanting in my cube in white for a while, but viable options are so few.

    Keep in mind this guy is capable of giving you that cute Oblivion Ring interaction too.

    I don't know if I can manage it, but I genuinely would like to find room.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] Stonecoil Serpant
    Quote from allred123 »
    Actually I just realized that you can't target him with Tezzeret... Still, I don't think every card needs to be flashy, but cubes do need some good filler cards to help smooth decks out. I am thinking a good cut for this might be hangarback walker. I think the two cards might be pretty close in power level (obviously play different roles). Hangerback walker is good, but it slows games down quite a bit, and I think from a good design perspective, playing cards that let you win games are better than cards that are designed so you don't lose.

    *****. Multicolor. lol I didn't realize that either.

    I think I prefer hangarback, though. You can notch that guy up, and I think the death trigger is very valuable.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] Stonecoil Serpant
    It may not be flashy, but I have a soft spot for X spells of all kinds. Trample is welcome for when your plan is to go big, but I could genuinely see a random 3/3 reach be quite handy when you're staring down 2/1 flyers and the like. I do like the synergy you note with Tezzeret, Agent of Bolas as well. I'm also just keen on counters-dudes because I'm eager to have more things to proliferate, but that's pretty minor. Actually that pro Multicolor might be pretty good; we have lots of multicolor planeswalkers, and just randomly dodging the minus on Teferi or Vraska or Nicol Bolas might come up.

    I find it a bit of a bummer when my artifacts don't interact too favorably with the likes of Goblin Welder, though. But on the other hand, while it may be too cute for cube, I could see this card working well alongside Emry, Lurker of the Loch; hypothetically, you might trade early and replay at higher cmc later in the game.

    I don't really know if he makes it in, but, maybe.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] - Bonecrusher Giant
    I really like this guy! I guess whether I consider it 2 or 3 mana will depend on the deck; although I think generally aggro will just call it a 3-drop with some burn tacked on, more controlling decks will probably prioritize Adventure mode. I think I'll see the former more often, but like some of the folks above, I'm tempted to maybe swap out Magma Jet for him rather than a 3cc creature.
    Posted in: Cube New Card Discussion
  • posted a message on [ELD][CUBE] Wicked Wolf
    Quote from Marl Karx »

    If you want to use your own made up custom system to evaluate cards why not just rule that real Food can be used for Wicked Wolf. Throw a Zinger in the trash to make him indestructible. Or make them flush it if you're pretty sure they'll fish it out of the waste basket later and eat it anyway.

    Not a very bright remark.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Emry, Lurker of the Loch
    I don't think this is a good card, but I am nevertheless intrigued. Needs artifacts I wanna sac, and needs more incidental self-mill. Something I'll find interesting to think about, at the very least.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][ELD] Charming Prince
    Looks great! I've been wanting more lifegain and blink cards, but the available choices felt a little weak. I'll be happy to run this.
    Posted in: Cube New Card Discussion
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