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  • posted a message on [CLB][CUBE] Black Market Connections
    The potential to 6 myself every turn for value. I sincerely love it.
    Posted in: Cube New Card Discussion
  • posted a message on [CLB][CUBE] Altar of Bhaal
    I think classic reanimator will find it's too slow, and the rec/sur value decks will really be pained by the exile. The token is nice value, but I think etb tapped makes it clash with the control/combo aspects of reanimator decks. I struggle to think of what deck really wants it - I imagine aristocrats (aggressive, maybe includes lots of tokens) would find both parts of the card appealing, although I get irked that you don't even get a death trigger here.
    Posted in: Cube New Card Discussion
  • posted a message on [CLB][CUBE] Gut, True Soul Zealot
    I don't want to use it as a substitute for a rabblemaster variant, but I am still curious. The Bloodghast observation particularly strikes a chord with me, although I guess just plainly upgrading your 1-and-2-drops to a 4/1 menace is just kinda good regardless of the potential for value. I certainly think it's worth a shot at testing.
    Posted in: Cube New Card Discussion
  • posted a message on [CLB][CUBE] Descent into Avernus
    Quote from simpygdog »
    I mean, you give your opponents
    2-4-6-8 4 turns to kill you, and in my aggro decks I can always use mana for equipments or something. Does it need some sick combo finisher to be good?


    I think not necessarily every game, but I predict some opponents will really punish me if I throw this at them. Like "yeah man I got you now, oh word you got archon of cruelty out off your treasures ok I concede". I think just from a cube design perspective it's good for the deck(s) that want to use the card sometimes use the treasures meaningfully, so I'm just mindful of whether there's sufficient 'or something' in 'equipments or something' in the draft pool.

    thought of an alternative: I've seen some people who include aristocrats and persist packages add cards like Mayhem Devil. There might be some overlap here.
    Posted in: Cube New Card Discussion
  • posted a message on [CLB][CUBE] Descent into Avernus
    This card is cool, but I think we have to find a way to use the mana. I know some folks used to play Tempt with Vengeance; burning for 2, then 4, and then dumping everything into haste tokens seems like a solid way to finish up. But would that be worth it?
    Posted in: Cube New Card Discussion
  • posted a message on [NCC] [CUBE] Weathered Sentinels
    I'll likewise argue against this card - it is an impressive blocker, but I think ultimately plays a very narrow role. I'll appreciate a Wall of Blossoms/Wall of Omens because they'll at least cantrip in the matchups a blocker isn't all that important ... Mangolassi's suggestion of Circuit Mender is also a better alternative IMO. This feels like a card that starts in the sideboard and comes in against RDW or something.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NCC][CUBE] Grand Crescendo
    Quote from LucidVision »

    If anything, I see the protection part of it as the more commonly used part, and sometimes/often you'll get a couple 1/1's out of the deal.


    I think what's interesting to me is just reading what other people anticipate using this card for - I think it speaks to its versatility. Because, my initial instinct was W/x control casting this on X=3 to blunt an attack and have tokens left over, but we can also discuss this as a protection spell first value second. And beyond that, I see any X spell that generates tokens a useful top-end for any ramp deck.

    I think it's not particularly strong in any one department, but this is three different decks it can fit into. This is why I like it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NCC][CUBE] Grand Crescendo
    I would probably play this in most white decks so yeah I'm gonna give it a spin
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SNC][CUBE] Shard Trilands (Triomes)
    I absolutely hate the flavor but yes I absolutely will make room for them, triomes are great
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE]: Sanctum Weaver
    It's an interesting card. Getting the enchantments desired to beef up mana production may be daunting since cubes usually don't have too many, but thankfully the colors that play the most enchantments are also conducive to midrange strategies where this card should shine. WG decks can very reasonably include Utopia Sprawl/Wild Growth and O-Rings without even really committing to a theme, so I also don't think you have to necessarily dilute your list with a bunch of bad cards just to witness this creature take off. But if you wanted you probably could lean into enchantments + mana as a kind of theme for Selesnya - Mirari's Wake is in-and-out of cubes all the time, for example.

    I probably speak for most people when I say it's just not really what I'm looking for at the moment, but I can absolutely conceive of cube lists where it it's a fun card.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Kamigawa: Neon Dynasty (NEO) cards for the cube!
    Checking out your list is one of my favorite things about spoiler season! Twinshot Sniper is a card that is certainly growing on me - I particularly appreciated you sharing the shriekmaw comparison, which hadn't occurred to me.

    Something I like about this set is that there seems to be a high density of cards that interact with multiple archetypes. I find myself more drawn to cards like Sniper from a cube design standpoint because it makes me feel like I'm tinkering with lots of tiny parts that can fit into a deck identity I wish to play. I feel this would contrast with a card like Bosejiu, which feels more like just a strong card that doesn't care too much about what you're building. But ideally my list will find room for both.

    Do you feel any pull towards either style of card? Would you prefer to see more of one than the other in future sets? I ask because I feel now more than ever, lists can afford to become more divergent due to there being a wider variety of powerful and interesting cards - some of which may be entirely dependent on the synergies found within a particular cube. If this phenomenon is real, I wonder how it could impact future card discussion. There will always be home runs in the New Card Discussion but I feel like a lot of the time I can't give a simple thumbs-up or -down ... it's like, "Well this card is good if you also have x, y, z ...". I dunno, just curious if that's something you ever think about.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [NEO][CUBE] Seismic Wave
    I think it's quite a lot better at second glance. 3 damage should kill most regular creatures, and little sweepers like this are particularly welcome against tokens. Not a high priority card for me but I wouldn't be confused by somebody adding it to their list.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Reinforced Ronin
    I would probably stone rain myself for a 2/2 haste that sneaks around sorcery-speed removal, yeah. The channel is also welcome.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Containment Construct
    One day I'll make cycling build-around-me decks work and this will probably be there. But until then, I don't think this is a high priority card to add to my list.
    Posted in: Cube Card and Archetype Discussion
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