I am thinking about going back to Wanderer, I have been playing in a semi-competitive meta, and the leader has told me that he feels my constant infinite combos are too "competitive". This guy basically plays no answers and he is tired of dying to combo, yet he plays a Windgrace landfall deck that can swing for lethal on turn 5. Do you guys think it could make a comeback in a non-combo, agro meta?
So, I went to play cards tonight, and crushed my first two games with my Inalla deck, and was told by the guy who runs commander at my LGS that infinite combos are not "spirit of edh" and that my decks were too competitive. (since he does not run answers just creatures), even though the guy telling me this runs a landfall deck that can swing for lethal in 5 turns on average if you don't board wipe. So all this being said, I am wondering if there might be a way to make this deck into something with no combo, just toolbox and big stompy? Ideas?
I have not changed my sig in years, it does not reflect my current decks. The issue is I need to find a deck that wins without combo, so either voltron, or mass creatures, or maybe control, but control without combo is a very grindy deck.
any good ideas would be greatly appreciated, thanks!
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The guy who runs commander night at my LGS, said that he feels infinite combos are against the "spirit of EDH" and too "Competitive", yet he is fine playing dual lands, moxes, and playing turn 5 win agro decks. So I have no idea what to play, I typically always play combo/control, its my thing, I dont use crazy cards, some of my decks are even pauper.
I need suggestions, as competitive as possible, but no infiniate combos, and it has to be able to handle a large amount of creatures coming at me.
There is literally too many things to do with this commander, too many choices, too many creatures, I am crippled by the amount of choices. Let me describe my meta and maybe you can help.
1 guy playing mill, hand destruction, land destruction, etc. (anything DBag)
1 crazy critter rush guy, plays many decks same theme, smash face by turn 5, I have to wipe him every game or he mows through people.
1 Me, I play combo/control most of the time
others, mostly creature based decks,
So i have to tune this for light removal and heavy creature beats. Ideas ?
Wow! This thread is amazing, my head hurts just from skimming it. I picked up PSV tonight, and I am going to try to string something together, for next Thursday (Commander day at my LGS).
Has anybody thought about Earthcraft? Seems like we bring all these creatures into play just to sac them, we could get un-taps from them as well.
The goal of this deck is to control the table until you are able to assemble the blink engine to get infinite mana, then blink Rona to draw your deck with baubles/bombs. Once you draw into an "explosive device" you blink Rona to cast it/use it enough times to kill your opponents. You can also draw into Pierce Strider, and blink that instead of the more cumbersome blinking of Rona into Moonglove Extract or Explosive Apparatus(explosive devices).
I have a feeling Cabal Paladin will be cut, I have not tried it yet, but it feels win more.
That was my initial impression as well but you never know.
A few additional cards you might want to consider include Tidehollow Strix, Thorn of the Black Rose, and Star Compass. Also, while digging around I found someone else's PDH Rona list here. It has a slightly more aggro strategy than what you may be after but it might be worth a look.
Its kinda funny I started out with Strix in the list for protection, Thorn costs too much for non flying, Star compass does not sac for anything cool, nor is it bounce worthy, so Strix will be back in. As predicted in 3 games Paladin only yielded 10(x 2 players) damage(it mostly chump blocked). I took the first game with a blind sided combo (they didn't know what I was going to do, and the ones who had seen you(Zombie) play and knew the "engine", could not stop me), next two games I was pounded by creatures. I got close in all games, I just need to change a few pieces to get more power. All in all it played much better than I thought it would. Will be working on an official deck list here when I get some more time.
I have a feeling Cabal Paladin will be cut, I have not tried it yet, but it feels win more. I will work on getting the other suggestions. As for land I am trying to stay around 33-34 lands, obviously the list is not complete yet, so I am still working on it. Thanks for your ideas Notion Rain looks good, I had no idea Submerged Boneyard existed, so thats and auto include.
Well I am guessing with Rona I would have to take steps to make sure I was not instantly killed with my artifact stuck in the exile zone, but it is a "may" ability, and I was only planning to us her as a wonky Sanctum Gargoyle, in the Peregrine Drake engine. Basically start out with Drake engine for infinite mana cast Rona to cycle spellbombs to draw out my deck and find a wincon, but since she is a one shot, I would have to run a few more counters for when someone tries to snipe her in response to me casting an artifact from exile.
It could still work, thought the other two might be better, UB brings the best CMC tutors. I will admit, I have always wanted to beat the snot out of someone with Wee Dragonauts, so Adeliz might be an idea too.
At any rate here is my rough draft. It is a WIP as I think there is only about 70 cards so far.
Update: At this point I am thinking about going with Rona, Disciple of Gix because of her synergies with spellbombs and B/U having access to the best common tutors and control.
"Rona, Chick with Bombs" (This is an inside joke for ZombieShakes) Remember this Zombie?
I still welcome other ideas if you know something cool.
Slinn Voda, the Rising Deep sea tribal ramp? Monoblue is workable due to things like High Tide and Merchant Scroll being common, but why do you need to compete against non-Pauper decks? That seems unfair if someone tries to play decks with different deckbuilding rules than the rest.
Its a challenge for me, ever since ZombieShakes introduced me to pauper many years ago, its been about challenge. Anybody can put the most expensive cards in a deck and wreck face some of the time, but if you can build something on a budget that terrifies even the rich kids, thats saying something. Thank you for your suggestion but, mono blue with an 8+ mana commander does not seem very competitive to me in any format.
One of my playgroups wants to play Pauper, but the rules are must be Uncommon Legend (good thing we have many choices these days), and 99 commons. So I need something competitive against both Pauper and Non-pauper decks alike.
Its a work in progress, all of that is planned after payday when I can order some cards, check back in a week. I am editing this list as I actually put the cards in.
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any good ideas would be greatly appreciated, thanks!
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I need suggestions, as competitive as possible, but no infiniate combos, and it has to be able to handle a large amount of creatures coming at me.
Thanks for any ideas.
1 guy playing mill, hand destruction, land destruction, etc. (anything DBag)
1 crazy critter rush guy, plays many decks same theme, smash face by turn 5, I have to wipe him every game or he mows through people.
1 Me, I play combo/control most of the time
others, mostly creature based decks,
So i have to tune this for light removal and heavy creature beats. Ideas ?
..
Has anybody thought about Earthcraft? Seems like we bring all these creatures into play just to sac them, we could get un-taps from them as well.
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WIP - still working the kinks out
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Its kinda funny I started out with Strix in the list for protection, Thorn costs too much for non flying, Star compass does not sac for anything cool, nor is it bounce worthy, so Strix will be back in. As predicted in 3 games Paladin only yielded 10(x 2 players) damage(it mostly chump blocked). I took the first game with a blind sided combo (they didn't know what I was going to do, and the ones who had seen you(Zombie) play and knew the "engine", could not stop me), next two games I was pounded by creatures. I got close in all games, I just need to change a few pieces to get more power. All in all it played much better than I thought it would. Will be working on an official deck list here when I get some more time.
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It could still work, thought the other two might be better, UB brings the best CMC tutors. I will admit, I have always wanted to beat the snot out of someone with Wee Dragonauts, so Adeliz might be an idea too.
At any rate here is my rough draft. It is a WIP as I think there is only about 70 cards so far.
"Rona, Chick with Bombs" (This is an inside joke for ZombieShakes) Remember this Zombie?
I still welcome other ideas if you know something cool.
Its a challenge for me, ever since ZombieShakes introduced me to pauper many years ago, its been about challenge. Anybody can put the most expensive cards in a deck and wreck face some of the time, but if you can build something on a budget that terrifies even the rich kids, thats saying something. Thank you for your suggestion but, mono blue with an 8+ mana commander does not seem very competitive to me in any format.
All ideas are appreciated. Thanks!