I always wonder why people "map" boxes. To me it seems this knowledge would only serve maliciously intended people by pulling the best packs and selling the rest.
Forewarned is forearmed in this case. If you know about box mapping, you're better able to understand why an online retailer might be selling packs for super cheap. It used to be the case that some of the unscrupulous dealers back in the day would do this. Ever wonder why that specific card store you went to as a kid always had the best rares for sale and you never opened anything good? Box mapping and pack searching (stopped once they changed the wrappers for boosters) were the reasons why.
Honestly, box mapping definitely falls in the gray area if you aren't doing it just to see if you can. If you draft with those packs, it's borderline, since you know you aren't opening any money in them bar foils. Kinda skews things just a bit, but then again if you're shuffling all the packs it isn't nearly as bad. Still kinda in the gray area, but some places are aware of this and shuffle everyone's packs together to prevent cheating.
If you resolve door -> Boundless realms, you kill them the turn after.
Of course, on the chance the opponent opts to side in artifact hate, there's always the option of filling the sideboard with big beaters and just killing them that way with some ramp elements.
Even if his 2nd ability is a mini-FoF, the fact that he can't use it indefinitely unlike Jace the Wallet Sculptor means that I doubt we'll see this Jace hit that absurd level (80+ for a jace).
I do think he's worth at least 20-30, and any higher than that will be due to meta-game shifts.
If you wanna pod for ol' Stuffy, podding away a Solemn seems like a great idea.
Fling, in addition to Prey Upon, works to hurt stuffy doll. Fling if one of your dudes is getting targeted by a kill spell or a tuck. Prey upon for more damage.
taking 8 for those 7 cards then getting swung at kinda sucks.
Let's be clear about this.
If, by turn 8, playing MBC, you have not cleared out most of your opponent's threats AND are trying to resolve an 8 mana win-con, you probably deserve to LOSE on the swingback.
I can totally see eating 2 or maybe 3 damage at most (Snapcaster-vapor snag, or a delver that's flipped/flashed in restoration angel), and if you're that low and you decide to draw 7? Once again, bad plays.
There really is very little way to play around Snapcaster except by running into it face first anticipating it.
Although I will say I personally prefer rune-scarred in this case to Grislebrand.
I second this. I seriously don't know how Omniscience, literally "knowing all", translates into the power to cast anything. Rather, this effect should've been called Omnipotence, which means "to be able to do anything you deem possible". But hey, that doesn't sound very blue now, does it (in flavor terms)?
From a lore perspective, lands, and thus drawing mana, can be done in two ways
1. Physically draw mana out of a location or object
2. Draw mana from the memories of locations that are strongly associated with a type of mana (childhood memories of living along the ocean = U, etc)
Omniscience would then be a way to bypass both of these, and would be similar to drawing on 2 for an infinite amount of mana. Knowledge can equate to memories, and being all-knowing therefore grants you limitless mana when putting your spells together.
The land would become
Plains
Basic Land
+copy ability
Rending wasteland...wasted.
No, say it isn't so.
Casting something that might be a detriment to you during the first main-phase by casting it in the second?!
Forewarned is forearmed in this case. If you know about box mapping, you're better able to understand why an online retailer might be selling packs for super cheap. It used to be the case that some of the unscrupulous dealers back in the day would do this. Ever wonder why that specific card store you went to as a kid always had the best rares for sale and you never opened anything good? Box mapping and pack searching (stopped once they changed the wrappers for boosters) were the reasons why.
Honestly, box mapping definitely falls in the gray area if you aren't doing it just to see if you can. If you draft with those packs, it's borderline, since you know you aren't opening any money in them bar foils. Kinda skews things just a bit, but then again if you're shuffling all the packs it isn't nearly as bad. Still kinda in the gray area, but some places are aware of this and shuffle everyone's packs together to prevent cheating.
Probably. Then again, popular moves that are good for business and the health of the game are the best moves.
I'm definitely going to need to start cooking some modern decks now that prices of certain staples WILL drop to a slightly less expensive state.
4x Farseek
4x Boundless Realms.
If you resolve door -> Boundless realms, you kill them the turn after.
Of course, on the chance the opponent opts to side in artifact hate, there's always the option of filling the sideboard with big beaters and just killing them that way with some ramp elements.
I do think he's worth at least 20-30, and any higher than that will be due to meta-game shifts.
In short, quicksand's 2nd ability RESOLVES after the land enchant trigger RESOLVES, because the quicksand ability activated first.
As such, Chronic Flooding would resolve first, causing Jace's Phantasm to gain flying and thus countering the Quicksand trigger.
EDIT: Whoops, yea, looks like I didn't even remember that Jace's Phantasm has flying anyways, so it's an invalid quicksand target.
In other words: Yes.
Fling, in addition to Prey Upon, works to hurt stuffy doll. Fling if one of your dudes is getting targeted by a kill spell or a tuck. Prey upon for more damage.
Mmmmm, Yesssssss
That sounds lovely.
Throw in 4 x Ichor Wellspring and some unsummons, snapcasters and counterspells and let the funtimes begin.
Not if you're swinging with 1/1s! (Saproling tokens from the 4cmc saproling generator)
But in all seriousness, the colourbase just isn't there for something wacky like Door to be standard playable.
Even if it was, without mana doubling being present as well (Too bad caged sun rotates out when RTR comes in) it's a risky proposition at best.
Druid's depository + Door to nothingness + need to swing with several dudes is stretching it a bit.
Let's be clear about this.
If, by turn 8, playing MBC, you have not cleared out most of your opponent's threats AND are trying to resolve an 8 mana win-con, you probably deserve to LOSE on the swingback.
I can totally see eating 2 or maybe 3 damage at most (Snapcaster-vapor snag, or a delver that's flipped/flashed in restoration angel), and if you're that low and you decide to draw 7? Once again, bad plays.
There really is very little way to play around Snapcaster except by running into it face first anticipating it.
Although I will say I personally prefer rune-scarred in this case to Grislebrand.
Wrong.
Generals do both normal AND general damage.
If they have infect, they do general damage and apply poison counters to a player.
From a lore perspective, lands, and thus drawing mana, can be done in two ways
1. Physically draw mana out of a location or object
2. Draw mana from the memories of locations that are strongly associated with a type of mana (childhood memories of living along the ocean = U, etc)
Omniscience would then be a way to bypass both of these, and would be similar to drawing on 2 for an infinite amount of mana. Knowledge can equate to memories, and being all-knowing therefore grants you limitless mana when putting your spells together.
.......
Or something like that.