I feel like the Standstill has been hit or miss so far. But when it helps, it really helps. I never feel like I need the fourth True-Name Nemesis. I was looking at using Misdirection in the SB but I was thinking the card disadvantage would be to much with that and Force of Will.
I decided to re-pick up EDH after a couple of fun games the other day with some old friends. I still feel like the deck could be better but I'm not sure how yet.
This was the last deck I was working on and figured it would be a great place to start off from again. I remember I felt like it was lacking something but I really don't remember how yet.
Any helps would be super.Not sure what I want to do with it just want it to be better than it is now.
Haven't played for a month now and really have no Idea where to start....
4 Cursecatcher
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Phantasmal Image
4 Silvergil Adept
3 True-Name Nemesis
4 Aether Vial
Spells-
2 Standstill
3 Stifle
4 Daze
4 Force of Will
4 Mutavault
4 Wasteland
12 Island
I feel like the Standstill has been hit or miss so far. But when it helps, it really helps. I never feel like I need the fourth True-Name Nemesis. I was looking at using Misdirection in the SB but I was thinking the card disadvantage would be to much with that and Force of Will.
1x Tormod's Crypt
1x Grafdigger's Cage
1x Pithing Needle
1x Swan Song
1x Dismember
1x Echoing Truth
1x Mindbreak Trap
2x Divert
2x Flusterstorm
2x Kira, Great Glass Spinner
2x Submerge
I'm not really sure what my meta looks like except a Jund player and a RWU Delver deck.
1 Thassa, God of the Sea
1 Erebos, God of the Dead
1 Heliod, God of the Sun
1 Sun Titan
Artifacts-5
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Cursed Totem
1 Torpor Orb
Planeswalkers-8
1 Ashiok, Nightmare Weaver
1 Liliana of the Veil
1 Elspeth, Knight-Errant
1 Jace, the Mind Sculptor
1 Sorin, Lord of Innistrad
1 Gideon Jura
1 Tamiyo, the Moon Sage
1 Elspeth, Sun's Champion
Sorcery-12
1 Demonic Tutor
1 Idyllic Tutor
1 Vindicate
1 Yawgmoth's Will
1 Cataclysm
1 Damnation
1 Day of Judgment
1 Diabolic Tutor
1 Ill-Gotten Gains
1 Replenish
1 Obzedat's Aid
1 Terminus
Instant-13
1 Enlightened Tutor
1 Mystical Tutor
1 Path to Exile
1 Swords to Plowshares
1 Vampiric Tutor
1 Counterspell
1 Mana Leak
1 Hinder
1 Mortify
1 Spell Crumple
1 Spin into Myth
1 Cryptic Command
1 Hatred
1 Land Tax
1 Mystic Remora
1 Bitterblossom
1 Greater Auramancy
1 Aura of Silence
1 Bottomless Pit
1 Ghostly Prison
1 Mana Vortex
1 Necrogen Mists
1 Oppression
1 Phyrexian Arena
1 Propaganda
1 Rhystic Study
1 Vile Consumption
1 Collective Restraint
1 Grave Pact
1 Humility
1 Land Equilibrium
1 No Mercy
1 Sphere of Safety
Land-37
1 Arid Meas
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Kor Haven
1 Maze of Ith
1 Mystifying Maze
1 Urborg, Tomb of Yawgmoth
1 Command Tower
1 Reflecting Pool
1 Temple of Deceit
1 Temple of Silence
1 Drowned Catacombs
1 Glacial Fortress
1 Isolated Chapel
1 Fetid Heath
1 Mystic Gate
1 Sunken Ruins
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
4 Snow-Covered Plains
4 Snow-Covered Island
4 Snow-Covered Swamp
1 Karrthus, Tyrant of Jund
Dragons-20
1 Lightning Dragon
1 Archwing Dragon
1 Tarox Bladewing
1 Skithiryx, the Blight Dragon
1 Thundermaw Hellkite
1 Hunted Dragon
1 Broodmate Dragon
1 Volcanic Dragon
1 Hellkite Charger
1 Steel Hellkite
1 Moonveil Dragon
1 Rorix Bladewing
1 Bladewing, the Risen
1 Dragon Mage
1 Balefire Dragon
1 Imperial Hellkite
1 Bogardan Hellkite
1 Vampiric Dragon
1 Utvara Hellkite
1 Hellkite Overlord
Non Dragon-1
1 Bladewing's Thrall
Random Goodness-1
1 Hatred
Planeswalker-2
1 Lilina Vess
1 Sarkhan the Mad
Mana Ramp-4
1 Nature's Lore
1 Rampant Growth
1 Cultivate
1 Kodama's Reach
1 Reanimate
1 Animate Dead
1 Beacon of Unrest
1 Living Death
1 Patriach's Bidding
1 Twilight's Call
Tutor-7
1 Gamble
1 Jarad's Orders
1 Worldly Tutor
1 Tooth and Nail
1 Demonic Tutor
1 Beseech the Queen
1 Diabolic Tutor
Creature Removal-7
1 Chaos Warp
1 Go for the Throat
1 Murder
1 Terminate
1 Dreadbore
1 Putrefy
1 Decimate
Enchantments-7
1 Crucible of Fire
1 Guild Feud
1 Phyrexian Arena
1 Underworld Connections
1 Bower Passage
1 Lurking Predators
1 Sylvan Library
Artifacts-7
1 Sensei's Divining Top
1 Lightning Greaves
1 Birthing Pod
1 Sol Ring
1 Worn Powerstone
1 Thran Dynamo
1 Gilded Lotus
1 Arid Mesa
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Ancient Tomb
1 Temple of the False God
1 Reflecting Pool
1 Forbidden Orchard
1 Command Tower
1 Woodland Cemetery
1 Llanowar Wastes
1 Overgrown Tomb
1 Dragonskull Summit
1 Sulfurous Springs
1 Blood Crypt
1 Rootbound Crag
1 Karplusan Forest
1 Stomping Grounds
1 Tranquil Thicket
1 Forgotten Cave
1 Barren Moor
5 Mountian
5 Swamp
5 Forest
Out-
1 Charmbreaker Devil
1 Capricious Efreet
1 Browbeat
1 Fork
1 Reverberate
1 Wild Ricochet
1 Past in Flames
1 Everflowing Chalice
1 Mana Vault
1 Thran Dynamo
1 Worn Powerstone
1 Grim Monolith
1 Tower of Fortunes
1 Sandstone Needle
1 Teetering Peaks
1 Temple of the False God
In-
1 Riot Ringleader
1 Reckless Brute
1 Tibalt, the Fiend-Blooded
1 Wild Guess
1 Reforge the Soul
1 Aggravate
1 Journeyer's Kite
1 Wine of Blood and Iron
1 Gauntlet of Power
1 Guilded Lotus
1 Mind's Eye
1 Arid Mesa
1 Scalding Tarn
1 Kindled Fury
1 Worldfire
All changes made were because they fit the overall theme better than the removed cards except Worldfire,that just looks fun.
I will be updating the deck list tomorrow some time.
It's good to see red get the draw power it needed with the last couple of sets that came out.
Not a real big fan of Breath of Fury.
Warren Instigator never worked for me when I had it in so I pulled it out.
Cloudstone Curio will have a spot in the deck,when I pull it out of my other deck.
Don't feel thatBlood Moon or Magus of the Moon will really help.
-1 Extraplanar Lens always seemed to backfire every time
-1 Sensation Gorger still not sure about this yet
-1 Fireball being a sorcery ruined it for me
-1 Wheel of Fate can't stand waiting to get a new hand
-1 Browbeat meh
+1 Gauntlet of Power will help more than hinder
+1 Krenko, Mob Boss makes more goblins,yes please
+1 Comet Storm a better Fireball
+1 Reforge the Soul the miracle cost makes it amazing
+1 Wild Guess down and dirty draw power-for red anyway?
Also,removed all special land for basic Mountian. Hated having land that really didn't interact with the rest of the deck.
Still trying to figure out how to squeeze in Aggravated Assault Banefire and ether Akroma's Memorial or Eldrazi Monument
This was the last deck I was working on and figured it would be a great place to start off from again. I remember I felt like it was lacking something but I really don't remember how yet.
Any help is super awesome!
1 Karn, Silver Golem
Creatures-8
1 Myr Retriever
1 Junk Diver
1 Myr Welder
1 Shimmer Myr
1 Arcbound Reclaimer
1 Volatic Construct
1 Kuldotha Forgemaster
1 Duplicant
Untappers-3
1 Voltaic Key
1 Clock of Omens
1 Unwinding Clock
Misc-6
1 Rings of Brightearth
1 Sculpting Steel
1 Erratic Portal
1 Goblin Cannon
1 Vedalken Orrery
1 Mirrorworks
Destruction-7
1 Tormod's Crypt
1 Brittle Effigy
1 Oblivion Stone
1 Lux Cannon
1 Karn Liberated
1 Spine of Ish Sah
1 All Is Dust
Draw-5
1 Skullclamp
1 Tower of Fortunes
1 Mind's Eye
1 Memory Jar
1 Urza's Blueprints
Tutor-6
1 Expedition Map
1 Sensei's Divining Top
1 Crystal Ball
1 Skyship Weatherlight
1 Citanul Flute
1 Planar Portal
1 Meekstone
1 Torpor Orb
1 Arena of the Ancients
1 Static Orb
1 Nova Pentacle
1 Null Brooch
1 Witchbane Orb
1 Storm Cauldron
1 Darksteel Forge
Mana Rocks-14
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Mind Stone
1 Grim Monolith
1 Cloud Key
1 Semblance Anvil
1 Worn Powerstone
1 Basalt Monolith
1 Krark-Clan Ironworks
1 Thran Dynamo
1 Blinkmoth Urn
1 Gilded Lotus
1 Dreamstone Hedron
Land-39
1 Eye of Ugin
1 Glacial Chasm
1 Maze of Ith
1 Ancient Tomb
1 Blasted Landscape
1 Blinkmoth Nexus
1 Blinkmoth Well
1 Buried Ruin
1 Cavern of Souls
1 Crystal Vein
1 Darksteel Citadel
1 Deserted Temple
1 Dread Statuary
1 Dust Bowl
1 Ghost Quarter
1 Haunted Fengraf
1 Homebound Path
1 Inkmoth Nexus
1 Mutavault
1 Mikokoro, Center of the Sea
1 Mishra's Factory
1 Mystifying Maze
1 Phrexia's Core
1 Petrified Field
1 Quicksand
1 Reliquary Tower
1 Springjack Pasture
1 Stalking Stone
1 Strip Mine
1 Tectonic Edge
1 Temple of the False God
1 Tower of the Magistrate
1 Urza's Factory
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vesuva
1 Wasteland
1 Zoetic Cavern
As I was typing this up I found I have 2 slots left in the deck as well. Not sure what to put in yet....
1 Phelddagrif
Creatures-28
1 Phantasmal Image
1 Sakura-Tribe Elder
1 Snapcaster Mage
1 Eternal Witness
1 Farhaven Elf
1 Fierce Empath
1 Flickerwisp
1 Harmonic Sliver
1 Trinket Mage
1 Wood Elves
1 Clone
1 Phyrexian Metamorph
1 Sakashima's Student
1 Solemn Simulacrum
1 Restoration Angel
1 Venser, Shape Savant
1 Acidic Slime
1 Body Double
1 Karmic Guide
1 Mulldrifter
1 Revillark
1 Consecrated Sphinx
1 Deadeye Navigator
1 Duplicant
1 Frost Titan
1 Primeval Titan
1 Sun Titan
1 Sphinx of Uthuun
1 Flickerform
1 Flicker
1 Cloudshift
1 Liberate
1 Otherworldly Journey
1 Ghostly Flicker
1 Erratic Portal
1 Venser, the Sojourner
Enchantment-1
1 Sylvan Library
Planeswalkers-2
Tamiyo, the Moon Sage
1 Tezzeret, the Seeker
Artifacts-4
1 Seensei's Divining Top
1 Sol Ring
1 Crystal Shard
1 Birthing Pod
Sorcery-8
1 Green Sun's Zenith
1 Call to Mind
1 Wargate
1 Time Warp
1 Austerer Command
1 Terminus
1 Temporal Mastery
1 Tooth and Nail
Instant-10
1 Enlightenend Tutor
1 Mystical Tutor
1 Worldly Tutor
1 Condemn
1 Path to Exile
1 Pongify
1 Swords to Plowshares
1 Beast Within
1 Crackling Counterpart
1 Fact or Fiction
1 Ghost Quarter
1 Strip Mine
1 Tectonic Edge
1 Wasteland
1 Flagstones of Torkair
1 Alchemist's Refuge
1 Arid Mesa
1 Evolving Wilds
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Terramorphic Expanse
1 Verdant Catacombs
1 Yavimaya Coast
1 Hinterland Harbor
1 Brushland
1 Horizon Canopy
1 Sunpetal Grove
1 Adarkar Wastes
1 Glacial Fortress
1 Hallowed Fountain
1 Command Tower
1 Reflecting Pool
1 Seaside Citadel
4 Island
4 Plains
6 Forest
Working on getting some of the Shock Lands and Duels and I go.
What is a good number of Dragon targets for Scion's ability?
Need any and all advice I can get.
1 Scion of the Ur-Dragon
Dragons-16
2 Skithiryx, the Blight Dragon
3 Moltensteel Dragon
4 Steel Dragon
5 Hoard-Smelter Dragon
6 Dragon Mage
7 Balefire Dragon
8 Crosis, the Purger
9 Darigaaz, the Igniter
10 Intet, the Dreamer
11 Numot, the Devastator
12 Oros, the Avenger
13 Rith, the Awakener
14 Spellbound Dragon
15 Teneb, the Harvester
16 Treva, the Renewer
17 Vorosh, the Hunter
Artifacts-11
18 Reito Lantern
19 Sol Ring
20 Coalition Relic
21 Worn Powerstone
22 Thran Dynamo
23 Lightning Greaves
24 Swiftfoot Boots
25 Loxodon Warhammer
26 Sword of Body and Mind
27 Sword of Feast and Famine
28 Sword of War and Peace
29 Sylvan Library
30 Rhystic Study
31 Phyrexian Arena
32 Lightmine Field
33 No Mercy
34 Mirari's Wake
50 Dissipation Field
Tutors-9
35 Steelshaper's Gift
36 Mystical Tutor
37 Enlightened Tutor
38 Demonic Tutor
39 Stoneforge Mystic
40 Fabricate
41 Beseech the Queen
42 Diabolic Tutor
43 Wargate Something
Draw-6
44 Ponder
45 Preordain
46 Night's Whisper
47 Sign in Blood
48 Deep Analysis
49 Harmonize
Others-10
51 Primal Command
52 Goryo's Vengeance
53 Patriarch's Bidding
54 Living Death
55 Realms Uncharted
56 Nicol Bolas, Planeswalker
57 Putrefy
58 Terminate
59 Go For the Throat
60 Yore-Tiller Nephilim
61 Arid Mesa
62 Marsh Flats
63 Scalding Tarn
64 Verdant Catacombs
65 Godless Shrine
66 Hallowed Fountain
67 Overgrown Tomb
68 Stomping Grounds
69 Cavern of Souls
70 Command Tower
71 Crystal Quarry
72 Exotic Orchard
73 Forbidden Orchard
74 Grand Coliseum
75 Reflecting Pool
76 Rupture Spire
87-96 Roo Lands
97 Arcane Sanctum
98 Jungle Shrine
99 Savage Lands
100 Seaside Citadel
Any helps would be super.Not sure what I want to do with it just want it to be better than it is now.
Haven't played for a month now and really have no Idea where to start....
Does it really help in any match ups? I'm new to Legacy and he never played B.U.R.N. in Legacy before.