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  • posted a message on Death's Shadow Jund
    It's been a couple of months since I've played any Magic but there is a PPTQ tomorrow and I figured I would try my hand at it. I decided to play 4 Color Traverse(maybe 5 Color)because I had the cards and because my only other deck is bad right now(Mono White DnT). Right now, I have 4 colors in the main with the old Godless Shrine action out of the board. I'm not really sold on it because it would open 4 more board slots which I feel would probably be better.
    I'm looking for some help and any pointers I can get before tomorrow. I've never played the deck but it plays some of the cards I love in Magic.





    Now for some explanations before we move onto the Side Board.(Please keep in mind, I never played the deck before and most is just theory)
    Ashiok, Nigtmare Weaver and Nissa, Steward of Elements- one of these are in place for a Lillana of the Veil. Let me explain some of the reasons why.
    1. From what I've read, UW Control is a very bad match up for this deck. I know LotV can attack the hand, but I always find her so meh at best.From goldfishing the +1 from LotV is just okay(I rarely feel like I have cards I want to discard unless I'm flooding). The -2 is good but I don't feel it's good enough right now unless the field is full of Midrange decks(now there might be tomorrow but I'm willing to risk it). The Ult is amazing i give it that, but the plus never look appealing to me so it probably won't happen. And the big fear with LotV. Double Black. I fear not having access to double black when I need it and really don't want a dead card stuck in hand. It's a small fear I know but its something I don't want to risk.

    I think eating away their deck with Ashiok could prove to be huge. If they are on the Terminus plan, it keeps messing that up hopefully. Comes down fairly early and the Ult would be backbreaking I'm sure. Though, it does take a few turns to get the Ult off so it may just be a living the dream moment for me.

    Nissa, is something I saw in someone else's list and figured it was worth a try over Jace, the Mind Sculptor or Vendilion Clique. Both the former cards are double blue which scared me off and I think Nissa having the ability to help smooth draws and possible putting creatures and lands into play for free seems good. Not sure how good it really is but I think its worth testing but it comes down early.

    Now for the Side Board -


    Now I know earlier I said I didn't plan on seeing a bunch of Midrange decks so why would I run the Godless and Souls? I honestly don't know! I liked the idea of being 5 Color more but I just don't think it's worth running them which opens up 4 more board slots.
    The Alpine Moon were huge in my Mardu Shadow deck I was playing around with. It hit so many lands I don't want to deal with. Celestial Colonnade Tron Lands, Manlands ect ect. They put in work so I don't think I would cut them.

    If I do end up cutting the White from the board, my board would look more like this -
    -1 Godless SHrine
    -3 Lingering Souls

    +1 Radiant Flames
    +1 Delay
    +2 ??

    Looking for any pointers I can get before tomorrow. The deck looks super sweet all sleeved up but I'm not sure how well off the deck is right now.

    Posted in: Midrange
  • posted a message on Mardu Death's Shadow
    After not playing for over a year, I decided to try and get back into the swing of things after playing a few weeks back. I really love the idea of Death's Shadow and really love the Mardu colors. So I decided to try it out. It always feels like it's missing that "something" but I'm not sure what it is. Looking for some ideas/pointers on what to change. I will explain my card choices at the end.





    Now for some of the "odd" choices for the deck.


    I originally had Bedlam Reveler in the spot of Gurms, but I found it easier to put pressure out earlier with 6 of any cards in the yard then Instants/Sorcery in the yard. I'm still not sure which one I like more but I do enjoy the faster pressure that Gurms adds to the deck.

    Goblin Rabblemaster was included into the main after feeling that I didn't have enough threats in the main. It will probably get cut but he's in there for now.

    Kolaghan's Command are still in the main as remnants of me attempting to build Mardu Pyromancer. There are some games where I'm happy to have them main and other games where it just doesn't feel good in my opening hand. I love the card but may move one or both to the board.

    Any help would be greatly appreciated.
    Posted in: Deck Creation (Modern)
  • posted a message on Magic Chaos 6 Pack (@ WalMart)
    Sorry about the Necro, but my girlfriend just picked one of the up and got 2x Ixalan, 1 Oath, 1 BFZ, 1 Aether Revolt, and 1 Gatecrash. Her promo was a Etali, Primal Storm.

    The main reason for posting was I am looking for information on the promo Etali. I can't seem to find them on any site like TCG or SCG. Is this the only place to get the promo dragon or were they also released through something else?
    Posted in: Magic General
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    I had Bontu in the last build of the deck, I liked it. I found the Menace to be the most important thing about it. The sac outlet part was just meh.

    I'm still debating if Dryad Arbor is still worth a slot or not. I never really liked it but it can be a free creature in a pinch
    Posted in: Deck Creation (Modern)
  • posted a message on Death And Taxes
    So I've been looking around and noticed some lists have included 1-2 Declaration in Stone in there sideboard. What match ups do you want it against and for those of you who have tried it, was it worth it?
    Posted in: Aggro & Tempo
  • posted a message on Maverick
    How does a stock list of just GW do against combo like Storm, Ad Nauseam, Living End, ect, ect? I'm weighing my options for the black splash
    Posted in: Deck Creation (Modern)
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    I feel you with the Dryad Arbor. I had one to many games where they just Fatal Push it. Feels bad
    Posted in: Deck Creation (Modern)
  • posted a message on Maverick
    Quote from r497 »
    You have a lot of 1ofs and 2ofs with no way to get them from your deck. It doesn't seem reliable at all.

    In Legacy you can do that because you have GSZ, but it's not the case here.


    That's true about the Green Sun. I was thinking of trying out Collected Company over the Lingering Souls
    Posted in: Deck Creation (Modern)
  • posted a message on Maverick


    I won't touch to much on the Manabase right now, but this is the newest deck I plan to try. I love Maverick in Legacy and always wanted to try it in Modern and feel like it has the cards to be viable. Looking for some other opinions on my first build.
    Posted in: Deck Creation (Modern)
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    So I plan to keep tinkering around with the deck. But I would like to hear some other people opinion on the deck and certain deck choices.

    1. What was the main draw for you to play the WB version instead of going full Abzan? I have seen a good chunk of lists on here of just WB and was curious to know what made you want to not run the green splash. I've only ran the Abzan variants of the deck because I can't see this deck not running Voice or Collected company.

    2. I see some lists run Return to the Ranks and some run Rally the Ancestors. I actually ordered 4 Return to Ranks because I see that some people are so I figured I'd give them a try. But I would like to hear some of your opinions on what makes you run Return over Rally? The Rally looks stronger to me in theory because of the instant speed.

    3. Do you think the Mana Dorks are really worth running? The ramp felt very lackluster to me. I never really powered out anything of use from it. And it felt real bad to hit 2x Birds of a CoCo. I understand they can help but do they really?

    4. Is the combo of Saffi and Rallier really worth running? It looks really jank to me but I would like to hear from the people running it. I'm never against trying new stuff, but I don't like investing money into something that sucks(done this to many times)

    5. Are the normal CoCo combo decks really better? It looks like Aristocrats has a better grind game. Sure, the hate for the one hits the other, but I think Aristocrats has better overall grind because we don't just have to roll combo to get there.

    I have no plan to give up on the deck, it's what I like to do. Tokens and grind but I would like to hear other peoples ideals on the questions above. I agree with what Shelldell and Dr. Sanchez have to say about the archtype, especially after going to the PPTQ. But I'm not fully ready to just roll over on my deck just yet.
    Posted in: Deck Creation (Modern)
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    After having a few days to look back on my choice to play Aristocrats at the PPTQ(the list I rolled with was a little different than the one I posted, get to that afterwards)I have no regrets. I did end up going 1-3 with it before dropping, and while it's not the best record, I enjoyed every game I played.

    First I will post the 75 I rolled with(sorry its not in tags)
    4x Birds of Paradise
    4x Doomed Traveler
    4x Viscera Seer
    2x Zulaport Cutthroat
    2x Cartel Aristocrat
    4x Voice of Resurgence
    4x Blood Artiest
    1x Flip Lily
    1x Renegade Rallier
    4x Catacomb Sifter

    4x Rally the Ancestors
    4x Collected Company

    22 Lands(not going to dig to deep into this)

    Sideboard
    3x Thoughtseize
    3x Path to Exile
    2x Abrupt Decay
    2x Fatal Push
    2x Tidehollow Sculler
    1x Sin Collector
    1x Orzhov Pontiff
    1x Fiend Hunter

    I took out the Chord and Eldritch Evo from the main for the following reasons-

    Chord of Calling - Only got to playtest a few games before the event with it in the main and I found it stuck in my hand more often than not. The GGGx made it very had to cast most of the time. I love the flex to search something out, but I never felt it had a real spot in this build.

    Eldritch Evolution - The main reason this got the ax was GG. I really didnt care it was sorcery speed, but my mana base was very Green light because Green was mostly a splash. I really did like it, but it would force me to fetch awkward. Maybe with more testing I would put it back in as a 1 of.

    Now on to the match ups.
    Round 1 - Merfolk - Lost 1-2

    This was the hardest match up I had all day. The main reason being was the Spreading Seas/Seas Claim(think that's the name). He kept me off the colors I needed right as I needed them. Birds of Paradise was MVP in this round. Game two he drew into 3 Spreading and 2 Seas Claims putting this game bag very quickly. Game 3 was much of the same.

    Round 2 - Burn - Lost 2-0

    I've never built a Abzan list where Burn didn't just roll me. Game one he keeps a opening hand of 3x Eidolon of the Great Revel and makes my hand turn against me. Very quick game. Game 2 was a little different. I was able to get a board presence and have some good back and fourth action, but get defeated by a turn of Boros Charm, Boros Charm, Skullcrack. I accept the round Burn match up. I don't really feel to bad about this.

    Round 3 - Mono Green Stompy - Win 2-0
    Not a very fun game because the deck has no interaction. Both games I beat him down with spirit tokens. Nothing to report here.

    Round 4 - Grishaolbrand - Lose 2-1
    Game 1 he goes off on turn two. Yup. Game 2 I was able to keep him at bay with Thoughtseize, Sin Collector, and Sculler. Game 3, he goes off turn 2 again.

    I would have kept playing just to get more testing in but I had to get my girlfriend to work(we share a car right now).

    My takeaways with the deck.
    I still think this deck has some legs to win games. This deck can grind with the best of them. I never felt like my deck was pure jank by any stretch of the imagination. It's a super fun deck to play and you get to play a really unique Modern strategy.
    With that said, after playing my 4 rounds I was able to stay for and getting to look around the room between some rounds, I really feel like you need to have some form of disruption in the main and I can't stress this enough. This deck isn't fast enough to allow the other player to do as they please when you need some time to set up. Most of the time your set up is slower than theirs.

    The reason I took the build that I did was because it was the last build I had before I stepped away from playing cards for a while. I was familiar with it and it never let me down before(still don't feel like it did on Saturday either) It's been 7 Months since I had played any form of competitive magic and just wanted to roll with something I was comfy with.
    Posted in: Deck Creation (Modern)
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    I have a PPTQ coming up this Saturday and looking for any ideas on what to change. I haven't played any Modern for the last 7 months now, so a lot of the ideas I had for the deck were made based on a ton or research. This was the last deck I had up(besides Mono White DnT)and feel the most comfortable with this deck. I know the deck isn't as strong as other decks, but the format looks like it's trying to one for one as much as possible, and this deck is very hard to do that against.

    I have 5 open slots right now and I'm not really sure what to fill them with.

    Creatures - 27
    1x Dryad Arbor
    4x Doomed Traveler
    4x Viscera Seer
    2x Tidehollow Sculler
    2x Zulaport Cutthroat
    3x Cartel Aristocrat
    4x Blood Artist
    4x Voice of Resurgence
    1x Catacomb Sifter
    1x Liliana, Heretical Healer
    1x Renegade Rallier

    Spells - 9
    1x Eldritch Evolution
    1x Chord of Calling
    3x Collected Company
    4x Rally the Ancestors

    Lands - 19
    4x Marsh Flats
    3x Verdant Catacombs
    2x Windswept Heath
    1x Forest
    1x Godless Shrine
    1x Overgrown Tomb
    1x Plains
    1x Swamp
    1x Temple Garden
    1x Vault of the Archangel
    3x Concealed Courtyard

    I decided to run the 1x of Chord and Eldritch Evo to help find a sac outlet or some of the answers in the sideboard. I'm not sure how strong they will be, but it just felt right to run 1x of each.

    Sideboard - 15
    1x Gaddock Teeg
    1x Sin Collector
    2x Qasali Pridemage
    2x Tidehollow Sculler
    2x Fatal Push
    2x Thoughtseize
    2x Abrupt Decay
    3x Path to Exile

    I tried to construct the sideboard to suit what I think the meta will be after looking at some recent tournaments in the area. Planning on seeing Death Shadow, Storm, Reanimator, and Ad Nausea for sure. I'm probably going to see burn but I'm not sure if I need to run some Kitchen Finks in the 75.

    Sorry I didn't wrap the deck in Tags, but I don't remember how to do that
    Posted in: Deck Creation (Modern)
  • posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    I've been out of the MtG loop for about 5 months now and looking to get back into it. The new area I play in mostly does Modern so it's time to dust off the old Aristocracy deck!

    I had the abzan variant with 4 rally and coco. Looking at the last few pieces new stuff has come out in my time away. It's hard for me to post my deck list off my phone so I will get around to it later.

    The question I have is I see some lists are using Dark Confidant. How good is it? And I was running 4 Catacomb Sifter and they were working for me but no one else seems to run them, are they to slow?

    I have no clue what Midern looks like right now and have no idea what people in my area are playing.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Collected Company Elves
    I really need help on figuring out how to sideboard with this deck. What are some of the things you pull out of the main for stuff in the board? And what should you pull out for which match ups?

    I really haven't been playing as much as I would have liked the last few weeks so I'm in need of a crash course
    Posted in: Modern Archives
  • posted a message on [Primer] Collected Company Elves
    After making a ton of changes to my list(I think it's still on the page back)I removed the white and just run G/B now. The mana base feels much better now but I have another question. How many of you feel like Cavern of Souls is a must? I have never had a game where I felt I needed it because it doesn't help push a Chord of Calling or Collected Company. If my opponent feels like wasting a Remand on a mana dork fine. If they wanna Mana Leak a lord, I will just pull one out with a Chord or Collected once they run out of cards.

    I own Caverns but never really felt the need yet to test them out, even if I see most list run them.

    And why do most of you run Lead the Stampede over the Chord of Callings? I feel the end of turn putting a dude into play or after attacking is better then adding them to the hand.
    Posted in: Modern Archives
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