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  • posted a message on Thoughts on mass land destruction
    Seeing as this thread is a few years old, I'm going to Lock it.

    If people want to keep discussing MLD, or ways around it, or ways to get around the ways around it... etc... Feel free to start a new and uptodate conversation on the topic.
    Posted in: Commander (EDH)
  • posted a message on Demon Deck Ideas- New to Commander
    I find that the issue with Kaalia is that she's a bit of a one-trick to sneak your demons out. If your opponents can answer her, you're left with a lot of high cost cards in hand, and not many ways to get them out. Still, it's certainly viable, and she's quite popular.

    This might not fit in the budget, but the fist thing that comes to my mind when someone says "demon deck" is Shadowborn Apostles. Typically, they are run underneath a Athreos, God of Passage, Shirei, Shizo's Caretaker, Meren of clan nel toth, or Karador, Ghost Chieftan. Most of the Commanders are cheap... but sadly the Apostles themselves are a bit pricey.

    Luckily, demon's are quite versatile, and not too expensive CMC-wise. While they can easily stretch into the 8-9cost haymakers, there's plenty in the 4-5 range to hold the fort for those faster decks. Even so, I'd try to be sure to run some cheaper rattlesnake cards like Sephon19 suggested. I like Vampire Nighthawk, Baleful Strix(if in blue), or Tomebound Lich. Plague Engineer can also help against those soldiers.

    In terms of demons themselves, Kagemaro, First to Suffer is actually a demon as well, and holds several roles as nice beatstick, rattlesnake, and boardwipe. Demon of Dark Schemes can be another mini-boardwipe, especially if you run sacrifice/reanimate options. Bloodgift Demon is a nice staple for the card draw. Archfiend of Ifnir is quite powerful, but requires more support/build around - but can fit in a discard/reanimate type deck. Kothophed, Soul Hoarder and Harvester of Souls are additional card draw options, though I'd make sure you have some cheaper draw options as well.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    Quote from bobthefunny »
    no, not that. You said 7 years ago... which would be about 2012. Thats close to when I joined MTGS.

    The join date under your name says otherwise....

    Eh... close enough. Looking at it again, 2012 is when I modded up. So I guess you joined when I joined mods. Some reason I thought you were here longer.
    Posted in: Commander (EDH)
  • posted a message on I hope Emminence comes back for C19. Roast me :D
    If that's accurate, then these colors are pretty easy slots to start with, especially as they typically try to tie the Commander products into recent themes/sets in order to allow easy access to cards to modify the decks (think of the recent vampires deck releasing near Ixalan). I expect the decks to be two or three color, but if there are three color decks, then the main pair is likely easier to call.

    madness - This is a pretty easy RB, especially after the last innistrad. Green has historically had some place in madness decks, while U for looting/wonder could work well as well. RUB can tie well into reanimation themes on top of the madness/discard, with things like Sedris, the Traitor King. Since the recent RB madness has been themed with vampires, a white splash could fit here for the Ixalan support.
    My guess: BR

    flashback - Flashback as referenced on cards has usually been UB - thrink Wrexial, the risen deep or Dralnu, Lich Lord - however R has often had a lot more support in color. Kess, Dissident Mage is a recent print that falls right into these colors.
    My guess: UB, possibly red - but having two decks share RB seems odd. Especially since the themes are so similar.

    morph - Morphs are in every color, but Morph support has typically been UG (Secret plans). Blue has some of the more popular and powerful morphs, followed closely by green, but this is a bit harder to pin colors on. Red would give an oppurtunity to toss Akroma in, because that's always funny.
    My guess: UG.

    populate - WG - wg has always been the populate colors, but as far as token support goes, I'd love to see some U added in here as well. Blue has much better token (copy) creation, which is far more interesting to populate. That said, white and green have some decent token copy support, especially with abilities like eternalize.
    My guess: WG maybe a third color.

    Red and White are underrepresented in those color pairs.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    no, not that. You said 7 years ago... which would be about 2012. Thats close to when I joined MTGS.
    Posted in: Commander (EDH)
  • posted a message on Control decks: How do you stay alive against the whole table attacking you early?
    Baleful strix is great. The new deathtouch guy that draws a card on combat damage is also great. No one wants to block and trade.
    Posted in: Commander (EDH)
  • posted a message on 7/8 Banlist
    Quote from Macabre »
    I'm pretty much done with this topic. My main group has already adjusted the banlist to our own level.

    Well, seeing as that's the entire point of the vision and discussing with your playgroup, if you guys have found something that is enjoyable and makes you all happy, then I'd say you've actually achieved a job well done.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    Seven years ago today I started arguing into the void and asserting my correctness in EDH. Good lord that seems.so long ago.


    Did we start at the same time?
    Posted in: Commander (EDH)
  • posted a message on 7/8 Banlist
    Quote from Macabre »
    The issue it causes players is when the pilot is slow at math, not what the card adds to the game. The fix to this problem is helping your friend, not banning a card.

    I don't think most people are slow at math. Paradox Engine does a lot of things, and in a giant game of Commander, there are going to be a lot of moving parts. And a lot of it will include unknown information, such as drawing cards, and pre-planning actions gets harder.

    To simplify things down to "people are bad at math" is quite honestly rather insulting, and a serious oversimplification of this game.

    I have yet to see or hear a single good excuse for unbanning painter. There are other cards on the banlist that can be set free. The before mentioned panoptic mirror, which is terribly slow compared to what kefnit+turns is capable of doing now. If they want to keep the list short, then unban braids, because banning a card using mtgo as an excuse was silly. Why not gifts ungiven (because intuition isn't), biorhythm when we have shaman of forgotten ways, or coalition victory which fails to a creature removal spell or strip mine and we have approach the second sun which is far easier to control?

    Really why did they choose painter when there are multiple other safer options.

    Do any of these 'safer' options actually add anything to the game though? I don't know about you, but none of those seem exciting to me to build up, compared to the danger they add.

    Painter's seems to have some added danger to being let loose, notably Ugin and All is Dust, but in that sense it compares to Enchanted Evening and Mycosynth Lattice. On the flip side though, it's been something a lot have been wanting, for some kooky color-matters shenaningans. Time will tell if it gets to be problematic, but it should likely be ok.

    That said, I see no way in which Biorythm is a 'safe' unban. Shaman requires a lot more set up (haste, and a lot more creatures/power) to even come close to having the same effect.
    Posted in: Commander (EDH)
  • posted a message on I hope Emminence comes back for C19. Roast me :D
    I like that they explore design space and ideas, so to that end I don't mind commanders that have a bit of an emblem attached. It gives you another unique way to build your deck and play the game. I do feel that some of them have been a bit stronger than I'd like though.
    Posted in: Commander (EDH)
  • posted a message on Commander is looking for new Moderator Applicants.
    As several senior staff have moved on to their new project, MTGSalvation is looking for some volunteers to help shape the vision of Commander discussion on this site.

    Moderators are an important facet of the site's life and keeping the forum and community going. Moderators are responsible for helping shape the forum's vision, and adapting to current trends in the Commander world. We also help engage the community, and improve upon the site's features - For example, the Commander Primers were a moderator-led initiative that started with Viperesque and ISB Pathfinder. Finally, moderators are here to help keep discussions civil, and ensure that everyone can have a voice and be heard.

    Ideal Candidates Will
    • Be active on the forums and in good standing in the community.
    • Be innovative and seek to expand Commander offerings, and have ideas to improve the site and Commander discussion and engagement.
    • Be able to keep a civil tone and help ease tensions in heated discussions. Preferably with discussion first and foremost, but not afraid to make quick impartial judgments as needed, and uphold and explain the site policies and rules.
    • Be an ambassador to the site and put forth a good foot forward in all public and private dealings.

    If you feel that you are ready to help shape one of the longest lasting Commander communities, place an application in the Moderator Applications forum.

    Posted in: Commander (EDH)
  • posted a message on New Website - MTGNexus
    Quote from cyberium_neo »
    I'm sure it's legal to advertise new forums in this forum, but it still feels kind of wrong. You could've advertise this on EDHREC, which I'm sure many of us visit anyway, at least then it would be a neutral ground for people to pick and decide. Posting it here, alongside with a negative outlook, you're actively contributing to the "last gasp" by luring people away, while benefiting your new home.

    Prior to Nexus coming online, Magic Find had expressed willingness to let the Nexus staff permission to say a few words in parting to promote the new site. What the details of that were, are rather vague.

    At this time, I believe the message has been said, and this thread will be closed from here.
    Posted in: Commander (EDH)
  • posted a message on Commander Philosophy Document Discussion
    Quote from Hermes_ »
    so, I couldn't figure out where this fit perfectly:

    It seems to me that the cEDH group wouldn't be happy unless a clear cut statement like "We don't take into consideration competitive EDH because that's not what we're into" or something to that effect to put out there. I understand the following "Competitive balance is not our mission." to be an explanation but others do not.

    You mean, something like:
    The goal of the ban list is similar; it does not seek to regulate competitive play or power level [...]

    I mean, the philosophy has always had something to that nature, that Competitive games aren't the target, and aren't what's being balanced against. People are just still going to miss it.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Philosophy Document Discussion
    Quote from Muspellsheimr »
    Wow, that update to the philosophy list is a ******* mistake. The entire thing essentially reads 'I do not like this card, and so no one is permitted to use it'.

    Discussing the 'wins out of nowhere' clause, their first invocation of it is in error. Not only does the card they have chosen to ban reportedly because of it not fit, they are ignoring the painfully obvious example of what does qualify.

    I think the difference here remains that while you can break T&N, there are equally large numbers of games where people simply don't do that, and it's a card that can still lead to positive and memorable experiences. Unlike Worldfire or Coalition Victory, T&N isn't only ONE thing. You have a choice to how to build to use it, and while some people may build and use it in that manner, it's the responsibility of the players and the playgoup to build to the experience everyone wants:
    Each game is a journey the players share, relying on a social contract in which each player is considerate of the experiences of everyone involved--this promotes player interaction, inter-game variance, a variety of play styles, and a positive communal atmosphere.

    To that end, I feel that the Hulk Unban and T&N remaining off makes more sense. While they can be used to auto-win, that is a CHOICE to use them in that manner, and if that's what your group finds fun - why stop you.

    On the other hand, they seem to have decided that Paradox Engine is the opposite - sure, as you point out, it can be a dead card. However, anytime it's NOT a dead card, it's simply insane. There's really no middle ground. If you run mana rocks in your deck (most decks), it immediately becomes a potential include. Hell, if you even have only one mana rock out, it's practically a Stone Calendar already at a fair cost, but even a single Sol Ring turns PE into an absurd amount of mana.

    I will admit to not having seem PE played often, but every time it's been absolutely Kill On Sight, or the game ends. One game was a Sisay deck which tutored it up, and with the manarocks out would have been able to cast most of the deck, one was a Jhoira (historic version) deck that would have been able to draw and play the entire deck, and the last one was actually just a pile of jank that happened to have Sol Ring and Endbringer out. While strong doesn't need to be bad or banned, that seems a bit more than "strong". Obviously two of those decks are built to abuse it, but both work their gameplan without it either. It's simply the catalyst that takes that gameplan, and expands it into wincon. In the first weeks of PE being out, we had a few small decks that ran it, and getting 3-5 extra mana and maybe a card or 2 per card cast gets pretty nuts fast. One of the first decks we saw was a green/white token elfball jank, which happened to run a few mana artifacts, a few mana elves, Lifecrafter's Bestiary and other draw on creature effects like Guardian Project and Elemental Bond. No where near optimized, and not built around PE, it was just an easy card to slot in that looked cool, but had a huge immediate impact.

    My group has not had an issue with Paradox Engine, simply because no one really ran it (outside the first few weeks), but I can easily see how it can quickly take over a game from nowhere. My group didn't need it banned, but I can see where they are coming from.

    Quote from schweinefett »
    I think the philosophy should really emphasise the local meta being more active in determining how they want to play the game. Sorta like setting a local vision in the grand scheme of EDH-ness. I've been testing painter for a while, and it's really not been a problem at all, but every time i mention that it's in a deck to people outside my playgroup (and even on MTGS), people act like i've said something sacrilegious.

    It seems like by shortening the philosophy, and reducing specifics, i guess it's the intention of the RC to give local groups a larger ability to interpret what the vision is (and therefore be more inclusive to cutthroat competitive and chuck-in-draft-fodder-types).

    This seems like a fair assessment, and really playing up what it is that's different about this format that made it popular in the first place.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Commander Philosophy Document Discussion
    Quote from JqlGirl »
    Uh, that article is from 2017.

    Well, color my face red.

    In that case, with the official site being down, I can't find any current source for this. This will be update when I find a better source, and stop being a goof.

    My apologies everyone!
    Posted in: Commander Rules Discussion Forum
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